/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLTexture.h" #include #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "mozilla/gfx/Logging.h" #include "mozilla/MathAlgorithms.h" #include "mozilla/Scoped.h" #include "mozilla/Unused.h" #include "ScopedGLHelpers.h" #include "WebGLContext.h" #include "WebGLContextUtils.h" #include "WebGLFramebuffer.h" #include "WebGLSampler.h" #include "WebGLTexelConversions.h" namespace mozilla { /*static*/ const WebGLTexture::ImageInfo WebGLTexture::ImageInfo::kUndefined; //////////////////////////////////////// template static inline T& Mutable(const T& x) { return const_cast(x); } void WebGLTexture::ImageInfo::Clear() { if (!IsDefined()) return; OnRespecify(); Mutable(mFormat) = LOCAL_GL_NONE; Mutable(mWidth) = 0; Mutable(mHeight) = 0; Mutable(mDepth) = 0; MOZ_ASSERT(!IsDefined()); } WebGLTexture::ImageInfo& WebGLTexture::ImageInfo::operator =(const ImageInfo& a) { Mutable(mFormat) = a.mFormat; Mutable(mWidth) = a.mWidth; Mutable(mHeight) = a.mHeight; Mutable(mDepth) = a.mDepth; mIsDataInitialized = a.mIsDataInitialized; // But *don't* transfer mAttachPoints! MOZ_ASSERT(a.mAttachPoints.empty()); OnRespecify(); return *this; } bool WebGLTexture::ImageInfo::IsPowerOfTwo() const { return mozilla::IsPowerOfTwo(mWidth) && mozilla::IsPowerOfTwo(mHeight) && mozilla::IsPowerOfTwo(mDepth); } void WebGLTexture::ImageInfo::AddAttachPoint(WebGLFBAttachPoint* attachPoint) { const auto pair = mAttachPoints.insert(attachPoint); DebugOnly didInsert = pair.second; MOZ_ASSERT(didInsert); } void WebGLTexture::ImageInfo::RemoveAttachPoint(WebGLFBAttachPoint* attachPoint) { DebugOnly numElemsErased = mAttachPoints.erase(attachPoint); MOZ_ASSERT_IF(IsDefined(), numElemsErased == 1); } void WebGLTexture::ImageInfo::OnRespecify() const { for (auto cur : mAttachPoints) { cur->OnBackingStoreRespecified(); } } size_t WebGLTexture::ImageInfo::MemoryUsage() const { if (!IsDefined()) return 0; const auto bytesPerTexel = mFormat->format->estimatedBytesPerPixel; return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * bytesPerTexel; } void WebGLTexture::ImageInfo::SetIsDataInitialized(bool isDataInitialized, WebGLTexture* tex) { MOZ_ASSERT(tex); MOZ_ASSERT(this >= &tex->mImageInfoArr[0]); MOZ_ASSERT(this < &tex->mImageInfoArr[kMaxLevelCount * kMaxFaceCount]); mIsDataInitialized = isDataInitialized; tex->InvalidateResolveCache(); } //////////////////////////////////////// JSObject* WebGLTexture::WrapObject(JSContext* cx, JS::Handle givenProto) { return dom::WebGLTextureBinding::Wrap(cx, this, givenProto); } WebGLTexture::WebGLTexture(WebGLContext* webgl, GLuint tex) : WebGLRefCountedObject(webgl) , mGLName(tex) , mTarget(LOCAL_GL_NONE) , mFaceCount(0) , mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR) , mMagFilter(LOCAL_GL_LINEAR) , mWrapS(LOCAL_GL_REPEAT) , mWrapT(LOCAL_GL_REPEAT) , mImmutable(false) , mImmutableLevelCount(0) , mBaseMipmapLevel(0) , mMaxMipmapLevel(1000) , mTexCompareMode(LOCAL_GL_NONE) , mIsResolved(false) , mResolved_Swizzle(nullptr) { mContext->mTextures.insertBack(this); } void WebGLTexture::Delete() { for (auto& cur : mImageInfoArr) { cur.Clear(); } mContext->MakeContextCurrent(); mContext->gl->fDeleteTextures(1, &mGLName); LinkedListElement::removeFrom(mContext->mTextures); } size_t WebGLTexture::MemoryUsage() const { if (IsDeleted()) return 0; size_t accum = 0; for (const auto& cur : mImageInfoArr) { accum += cur.MemoryUsage(); } return accum; } void WebGLTexture::SetImageInfo(ImageInfo* target, const ImageInfo& newInfo) { *target = newInfo; InvalidateResolveCache(); } void WebGLTexture::SetImageInfosAtLevel(uint32_t level, const ImageInfo& newInfo) { for (uint8_t i = 0; i < mFaceCount; i++) { ImageInfoAtFace(i, level) = newInfo; } InvalidateResolveCache(); } bool WebGLTexture::IsMipmapComplete(const char* funcName, uint32_t texUnit, bool* const out_initFailed) { *out_initFailed = false; MOZ_ASSERT(DoesMinFilterRequireMipmap()); // GLES 3.0.4, p161 uint32_t maxLevel; if (!MaxEffectiveMipmapLevel(texUnit, &maxLevel)) return false; // "* `level_base <= level_max`" if (mBaseMipmapLevel > maxLevel) return false; // Make a copy so we can modify it. const ImageInfo& baseImageInfo = BaseImageInfo(); // Reference dimensions based on the current level. uint32_t refWidth = baseImageInfo.mWidth; uint32_t refHeight = baseImageInfo.mHeight; uint32_t refDepth = baseImageInfo.mDepth; MOZ_ASSERT(refWidth && refHeight && refDepth); for (uint32_t level = mBaseMipmapLevel; level <= maxLevel; level++) { if (!EnsureLevelInitialized(funcName, level)) { *out_initFailed = true; return false; } // "A cube map texture is mipmap complete if each of the six texture images, // considered individually, is mipmap complete." for (uint8_t face = 0; face < mFaceCount; face++) { const ImageInfo& cur = ImageInfoAtFace(face, level); // "* The set of mipmap arrays `level_base` through `q` (where `q` is defined // the "Mipmapping" discussion of section 3.8.10) were each specified with // the same effective internal format." // "* The dimensions of the arrays follow the sequence described in the // "Mipmapping" discussion of section 3.8.10." if (cur.mWidth != refWidth || cur.mHeight != refHeight || cur.mDepth != refDepth || cur.mFormat != baseImageInfo.mFormat) { return false; } } // GLES 3.0.4, p158: // "[...] until the last array is reached with dimension 1 x 1 x 1." if (mTarget == LOCAL_GL_TEXTURE_3D) { if (refWidth == 1 && refHeight == 1 && refDepth == 1) { break; } refDepth = std::max(uint32_t(1), refDepth / 2); } else { // TEXTURE_2D_ARRAY may have depth != 1, but that's normal. if (refWidth == 1 && refHeight == 1) { break; } } refWidth = std::max(uint32_t(1), refWidth / 2); refHeight = std::max(uint32_t(1), refHeight / 2); } return true; } bool WebGLTexture::IsCubeComplete() const { // GLES 3.0.4, p161 // "[...] a cube map texture is cube complete if the following conditions all hold // true: // * The `level_base` arrays of each of the six texture images making up the cube map // have identical, positive, and square dimensions. // * The `level_base` arrays were each specified with the same effective internal // format." // Note that "cube complete" does not imply "mipmap complete". const ImageInfo& reference = BaseImageInfo(); if (!reference.IsDefined()) return false; auto refWidth = reference.mWidth; auto refFormat = reference.mFormat; for (uint8_t face = 0; face < mFaceCount; face++) { const ImageInfo& cur = ImageInfoAtFace(face, mBaseMipmapLevel); if (!cur.IsDefined()) return false; MOZ_ASSERT(cur.mDepth == 1); if (cur.mFormat != refFormat || // Check effective formats. cur.mWidth != refWidth || // Check both width and height against refWidth to cur.mHeight != refWidth) // to enforce positive and square dimensions. { return false; } } return true; } bool WebGLTexture::IsComplete(const char* funcName, uint32_t texUnit, const char** const out_reason, bool* const out_initFailed) { *out_initFailed = false; const auto maxLevel = kMaxLevelCount - 1; if (mBaseMipmapLevel > maxLevel) { *out_reason = "`level_base` too high."; return false; } if (!EnsureLevelInitialized(funcName, mBaseMipmapLevel)) { *out_initFailed = true; return false; } // Texture completeness is established at GLES 3.0.4, p160-161. // "[A] texture is complete unless any of the following conditions hold true:" // "* Any dimension of the `level_base` array is not positive." const ImageInfo& baseImageInfo = BaseImageInfo(); if (!baseImageInfo.IsDefined()) { // In case of undefined texture image, we don't print any message because this is // a very common and often legitimate case (asynchronous texture loading). *out_reason = nullptr; return false; } if (!baseImageInfo.mWidth || !baseImageInfo.mHeight || !baseImageInfo.mDepth) { *out_reason = "The dimensions of `level_base` are not all positive."; return false; } // "* The texture is a cube map texture, and is not cube complete." if (IsCubeMap() && !IsCubeComplete()) { *out_reason = "Cubemaps must be \"cube complete\"."; return false; } WebGLSampler* sampler = mContext->mBoundSamplers[texUnit]; TexMinFilter minFilter = sampler ? sampler->mMinFilter : mMinFilter; TexMagFilter magFilter = sampler ? sampler->mMagFilter : mMagFilter; // "* The minification filter requires a mipmap (is neither NEAREST nor LINEAR) and // the texture is not mipmap complete." const bool requiresMipmap = (minFilter != LOCAL_GL_NEAREST && minFilter != LOCAL_GL_LINEAR); if (requiresMipmap && !IsMipmapComplete(funcName, texUnit, out_initFailed)) { if (*out_initFailed) return false; *out_reason = "Because the minification filter requires mipmapping, the texture" " must be \"mipmap complete\"."; return false; } const bool isMinFilteringNearest = (minFilter == LOCAL_GL_NEAREST || minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST); const bool isMagFilteringNearest = (magFilter == LOCAL_GL_NEAREST); const bool isFilteringNearestOnly = (isMinFilteringNearest && isMagFilteringNearest); if (!isFilteringNearestOnly) { auto formatUsage = baseImageInfo.mFormat; auto format = formatUsage->format; bool isFilterable = formatUsage->isFilterable; // "* The effective internal format specified for the texture arrays is a sized // internal depth or depth and stencil format, the value of // TEXTURE_COMPARE_MODE is NONE[1], and either the magnification filter is not // NEAREST, or the minification filter is neither NEAREST nor // NEAREST_MIPMAP_NEAREST." // [1]: This sounds suspect, but is explicitly noted in the change log for GLES // 3.0.1: // "* Clarify that a texture is incomplete if it has a depth component, no // shadow comparison, and linear filtering (also Bug 9481)." if (format->d && mTexCompareMode != LOCAL_GL_NONE) { isFilterable = true; } // "* The effective internal format specified for the texture arrays is a sized // internal color format that is not texture-filterable, and either the // magnification filter is not NEAREST or the minification filter is neither // NEAREST nor NEAREST_MIPMAP_NEAREST." // Since all (GLES3) unsized color formats are filterable just like their sized // equivalents, we don't have to care whether its sized or not. if (!isFilterable) { *out_reason = "Because minification or magnification filtering is not NEAREST" " or NEAREST_MIPMAP_NEAREST, and the texture's format must be" " \"texture-filterable\"."; return false; } } // Texture completeness is effectively (though not explicitly) amended for GLES2 by // the "Texture Access" section under $3.8 "Fragment Shaders". This also applies to // vertex shaders, as noted on GLES 2.0.25, p41. if (!mContext->IsWebGL2()) { // GLES 2.0.25, p87-88: // "Calling a sampler from a fragment shader will return (R,G,B,A)=(0,0,0,1) if // any of the following conditions are true:" // "* A two-dimensional sampler is called, the minification filter is one that // requires a mipmap[...], and the sampler's associated texture object is not // complete[.]" // (already covered) // "* A two-dimensional sampler is called, the minification filter is not one that // requires a mipmap (either NEAREST nor[sic] LINEAR), and either dimension of // the level zero array of the associated texture object is not positive." // (already covered) // "* A two-dimensional sampler is called, the corresponding texture image is a // non-power-of-two image[...], and either the texture wrap mode is not // CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR." // "* A cube map sampler is called, any of the corresponding texture images are // non-power-of-two images, and either the texture wrap mode is not // CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR." if (!baseImageInfo.IsPowerOfTwo()) { TexWrap wrapS = sampler ? sampler->mWrapS : mWrapS; TexWrap wrapT = sampler ? sampler->mWrapT : mWrapT; // "either the texture wrap mode is not CLAMP_TO_EDGE" if (wrapS != LOCAL_GL_CLAMP_TO_EDGE || wrapT != LOCAL_GL_CLAMP_TO_EDGE) { *out_reason = "Non-power-of-two textures must have a wrap mode of" " CLAMP_TO_EDGE."; return false; } // "or the minification filter is neither NEAREST nor LINEAR" if (requiresMipmap) { *out_reason = "Mipmapping requires power-of-two textures."; return false; } } // "* A cube map sampler is called, and either the corresponding cube map texture // image is not cube complete, or TEXTURE_MIN_FILTER is one that requires a // mipmap and the texture is not mipmap cube complete." // (already covered) } return true; } bool WebGLTexture::MaxEffectiveMipmapLevel(uint32_t texUnit, uint32_t* const out) const { WebGLSampler* sampler = mContext->mBoundSamplers[texUnit]; TexMinFilter minFilter = sampler ? sampler->mMinFilter : mMinFilter; if (minFilter == LOCAL_GL_NEAREST || minFilter == LOCAL_GL_LINEAR) { // No extra mips used. *out = mBaseMipmapLevel; return true; } const auto& imageInfo = BaseImageInfo(); if (!imageInfo.IsDefined()) return false; uint32_t maxLevelBySize = mBaseMipmapLevel + imageInfo.PossibleMipmapLevels() - 1; *out = std::min(maxLevelBySize, mMaxMipmapLevel); return true; } bool WebGLTexture::GetFakeBlackType(const char* funcName, uint32_t texUnit, FakeBlackType* const out_fakeBlack) { const char* incompleteReason; bool initFailed = false; if (!IsComplete(funcName, texUnit, &incompleteReason, &initFailed)) { if (initFailed) { mContext->ErrorOutOfMemory("%s: Failed to initialize texture data.", funcName); return false; // The world just exploded. } if (incompleteReason) { mContext->GenerateWarning("%s: Active texture %u for target 0x%04x is" " 'incomplete', and will be rendered as" " RGBA(0,0,0,1), as per the GLES 2.0.24 $3.8.2: %s", funcName, texUnit, mTarget.get(), incompleteReason); } *out_fakeBlack = FakeBlackType::RGBA0001; return true; } *out_fakeBlack = FakeBlackType::None; return true; } static void SetSwizzle(gl::GLContext* gl, TexTarget target, const GLint* swizzle) { static const GLint kNoSwizzle[4] = { LOCAL_GL_RED, LOCAL_GL_GREEN, LOCAL_GL_BLUE, LOCAL_GL_ALPHA }; if (!swizzle) { swizzle = kNoSwizzle; } else if (!gl->IsSupported(gl::GLFeature::texture_swizzle)) { MOZ_CRASH("GFX: Needs swizzle feature to swizzle!"); } gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_R, swizzle[0]); gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_G, swizzle[1]); gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_B, swizzle[2]); gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_A, swizzle[3]); } bool WebGLTexture::ResolveForDraw(const char* funcName, uint32_t texUnit, FakeBlackType* const out_fakeBlack) { if (!mIsResolved) { if (!GetFakeBlackType(funcName, texUnit, &mResolved_FakeBlack)) return false; // Check which swizzle we should use. Since the texture must be complete at this // point, just grab the format off any valid image. const GLint* newSwizzle = nullptr; if (mResolved_FakeBlack == FakeBlackType::None) { const auto& cur = ImageInfoAtFace(0, mBaseMipmapLevel); newSwizzle = cur.mFormat->textureSwizzleRGBA; } // Only set the swizzle if it changed since last time we did it. if (newSwizzle != mResolved_Swizzle) { mResolved_Swizzle = newSwizzle; // Set the new swizzle! mContext->gl->fActiveTexture(LOCAL_GL_TEXTURE0 + texUnit); SetSwizzle(mContext->gl, mTarget, mResolved_Swizzle); mContext->gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mContext->mActiveTexture); } mIsResolved = true; } *out_fakeBlack = mResolved_FakeBlack; return true; } bool WebGLTexture::EnsureImageDataInitialized(const char* funcName, TexImageTarget target, uint32_t level) { auto& imageInfo = ImageInfoAt(target, level); if (!imageInfo.IsDefined()) return true; if (imageInfo.IsDataInitialized()) return true; return InitializeImageData(funcName, target, level); } bool WebGLTexture::EnsureLevelInitialized(const char* funcName, uint32_t level) { if (mTarget != LOCAL_GL_TEXTURE_CUBE_MAP) return EnsureImageDataInitialized(funcName, mTarget.get(), level); for (GLenum texImageTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X; texImageTarget <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++texImageTarget) { if (!EnsureImageDataInitialized(funcName, texImageTarget, level)) return false; } return true; } static void ZeroANGLEDepthTexture(WebGLContext* webgl, GLuint tex, const webgl::FormatUsageInfo* usage, uint32_t width, uint32_t height) { const auto& format = usage->format; GLenum attachPoint = 0; GLbitfield clearBits = 0; if (format->d) { attachPoint = LOCAL_GL_DEPTH_ATTACHMENT; clearBits |= LOCAL_GL_DEPTH_BUFFER_BIT; } if (format->s) { attachPoint = (format->d ? LOCAL_GL_DEPTH_STENCIL_ATTACHMENT : LOCAL_GL_STENCIL_ATTACHMENT); clearBits |= LOCAL_GL_STENCIL_BUFFER_BIT; } MOZ_RELEASE_ASSERT(attachPoint && clearBits, "GFX: No bits cleared."); //// const auto& gl = webgl->gl; MOZ_ASSERT(gl->IsCurrent()); gl::ScopedFramebuffer scopedFB(gl); const gl::ScopedBindFramebuffer scopedBindFB(gl, scopedFB.FB()); gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, attachPoint, LOCAL_GL_TEXTURE_2D, tex, 0); const auto& status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); MOZ_RELEASE_ASSERT(status == LOCAL_GL_FRAMEBUFFER_COMPLETE); //// const bool fakeNoAlpha = false; webgl->ForceClearFramebufferWithDefaultValues(clearBits, fakeNoAlpha); } static bool ZeroTextureData(WebGLContext* webgl, const char* funcName, GLuint tex, TexImageTarget target, uint32_t level, const webgl::FormatUsageInfo* usage, uint32_t width, uint32_t height, uint32_t depth) { // This has two usecases: // 1. Lazy zeroing of uninitialized textures: // a. Before draw, when FakeBlack isn't viable. (TexStorage + Draw*) // b. Before partial upload. (TexStorage + TexSubImage) // 2. Zero subrects from out-of-bounds blits. (CopyTex(Sub)Image) // We have no sympathy for any of these cases. // "Doctor, it hurts when I do this!" "Well don't do that!" webgl->GenerateWarning("%s: This operation requires zeroing texture data. This is" " slow.", funcName); gl::GLContext* gl = webgl->GL(); gl->MakeCurrent(); GLenum scopeBindTarget; switch (target.get()) { case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: scopeBindTarget = LOCAL_GL_TEXTURE_CUBE_MAP; break; default: scopeBindTarget = target.get(); break; } const gl::ScopedBindTexture scopeBindTexture(gl, tex, scopeBindTarget); auto compression = usage->format->compression; if (compression) { auto sizedFormat = usage->format->sizedFormat; MOZ_RELEASE_ASSERT(sizedFormat, "GFX: texture sized format not set"); const auto fnSizeInBlocks = [](CheckedUint32 pixels, uint8_t pixelsPerBlock) { return RoundUpToMultipleOf(pixels, pixelsPerBlock) / pixelsPerBlock; }; const auto widthBlocks = fnSizeInBlocks(width, compression->blockWidth); const auto heightBlocks = fnSizeInBlocks(height, compression->blockHeight); CheckedUint32 checkedByteCount = compression->bytesPerBlock; checkedByteCount *= widthBlocks; checkedByteCount *= heightBlocks; checkedByteCount *= depth; if (!checkedByteCount.isValid()) return false; const size_t byteCount = checkedByteCount.value(); UniqueBuffer zeros = calloc(1, byteCount); if (!zeros) return false; ScopedUnpackReset scopedReset(webgl); gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); // Don't bother with striding it // well. const auto error = DoCompressedTexSubImage(gl, target.get(), level, 0, 0, 0, width, height, depth, sizedFormat, byteCount, zeros.get()); return !error; } const auto driverUnpackInfo = usage->idealUnpack; MOZ_RELEASE_ASSERT(driverUnpackInfo, "GFX: ideal unpack info not set."); if (webgl->IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture) && gl->IsANGLE() && usage->format->d) { // ANGLE_depth_texture does not allow uploads, so we have to clear. // (Restriction because of D3D9) MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D); MOZ_ASSERT(level == 0); ZeroANGLEDepthTexture(webgl, tex, usage, width, height); return true; } const webgl::PackingInfo packing = driverUnpackInfo->ToPacking(); const auto bytesPerPixel = webgl::BytesPerPixel(packing); CheckedUint32 checkedByteCount = bytesPerPixel; checkedByteCount *= width; checkedByteCount *= height; checkedByteCount *= depth; if (!checkedByteCount.isValid()) return false; const size_t byteCount = checkedByteCount.value(); UniqueBuffer zeros = calloc(1, byteCount); if (!zeros) return false; ScopedUnpackReset scopedReset(webgl); gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); // Don't bother with striding it well. const auto error = DoTexSubImage(gl, target, level, 0, 0, 0, width, height, depth, packing, zeros.get()); return !error; } bool WebGLTexture::InitializeImageData(const char* funcName, TexImageTarget target, uint32_t level) { auto& imageInfo = ImageInfoAt(target, level); MOZ_ASSERT(imageInfo.IsDefined()); MOZ_ASSERT(!imageInfo.IsDataInitialized()); const auto& usage = imageInfo.mFormat; const auto& width = imageInfo.mWidth; const auto& height = imageInfo.mHeight; const auto& depth = imageInfo.mDepth; if (!ZeroTextureData(mContext, funcName, mGLName, target, level, usage, width, height, depth)) { return false; } imageInfo.SetIsDataInitialized(true, this); return true; } void WebGLTexture::ClampLevelBaseAndMax() { if (!mImmutable) return; // GLES 3.0.4, p158: // "For immutable-format textures, `level_base` is clamped to the range // `[0, levels-1]`, `level_max` is then clamped to the range ` // `[level_base, levels-1]`, where `levels` is the parameter passed to // TexStorage* for the texture object." mBaseMipmapLevel = Clamp(mBaseMipmapLevel, 0, mImmutableLevelCount - 1); mMaxMipmapLevel = Clamp(mMaxMipmapLevel, mBaseMipmapLevel, mImmutableLevelCount - 1); } void WebGLTexture::PopulateMipChain(uint32_t firstLevel, uint32_t lastLevel) { const ImageInfo& baseImageInfo = ImageInfoAtFace(0, firstLevel); MOZ_ASSERT(baseImageInfo.IsDefined()); uint32_t refWidth = baseImageInfo.mWidth; uint32_t refHeight = baseImageInfo.mHeight; uint32_t refDepth = baseImageInfo.mDepth; if (!refWidth || !refHeight || !refDepth) return; for (uint32_t level = firstLevel + 1; level <= lastLevel; level++) { bool isMinimal = (refWidth == 1 && refHeight == 1); if (mTarget == LOCAL_GL_TEXTURE_3D) { isMinimal &= (refDepth == 1); } // Higher levels are unaffected. if (isMinimal) break; refWidth = std::max(uint32_t(1), refWidth / 2); refHeight = std::max(uint32_t(1), refHeight / 2); if (mTarget == LOCAL_GL_TEXTURE_3D) { // But not TEXTURE_2D_ARRAY! refDepth = std::max(uint32_t(1), refDepth / 2); } const ImageInfo cur(baseImageInfo.mFormat, refWidth, refHeight, refDepth, baseImageInfo.IsDataInitialized()); SetImageInfosAtLevel(level, cur); } } ////////////////////////////////////////////////////////////////////////////////////////// // GL calls bool WebGLTexture::BindTexture(TexTarget texTarget) { if (IsDeleted()) { mContext->ErrorInvalidOperation("bindTexture: Cannot bind a deleted object."); return false; } const bool isFirstBinding = !HasEverBeenBound(); if (!isFirstBinding && mTarget != texTarget) { mContext->ErrorInvalidOperation("bindTexture: This texture has already been bound" " to a different target."); return false; } mTarget = texTarget; mContext->gl->fBindTexture(mTarget.get(), mGLName); if (isFirstBinding) { mFaceCount = IsCubeMap() ? 6 : 1; gl::GLContext* gl = mContext->gl; // Thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R // is not present in GLES 2, but is present in GL and it seems as if for // cube maps we need to set it to GL_CLAMP_TO_EDGE to get the expected // GLES behavior. // If we are WebGL 2 though, we'll want to leave it as REPEAT. const bool hasWrapR = gl->IsSupported(gl::GLFeature::texture_3D); if (IsCubeMap() && hasWrapR && !mContext->IsWebGL2()) { gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_WRAP_R, LOCAL_GL_CLAMP_TO_EDGE); } } return true; } void WebGLTexture::GenerateMipmap(TexTarget texTarget) { // GLES 3.0.4 p160: // "Mipmap generation replaces texel array levels level base + 1 through q with arrays // derived from the level base array, regardless of their previous contents. All // other mipmap arrays, including the level base array, are left unchanged by this // computation." const ImageInfo& baseImageInfo = BaseImageInfo(); if (!baseImageInfo.IsDefined()) { mContext->ErrorInvalidOperation("generateMipmap: The base level of the texture is" " not defined."); return; } if (IsCubeMap() && !IsCubeComplete()) { mContext->ErrorInvalidOperation("generateMipmap: Cube maps must be \"cube" " complete\"."); return; } if (!mContext->IsWebGL2() && !baseImageInfo.IsPowerOfTwo()) { mContext->ErrorInvalidOperation("generateMipmap: The base level of the texture" " does not have power-of-two dimensions."); return; } auto format = baseImageInfo.mFormat->format; if (format->compression) { mContext->ErrorInvalidOperation("generateMipmap: Texture data at base level is" " compressed."); return; } if (format->d) { mContext->ErrorInvalidOperation("generateMipmap: Depth textures are not" " supported."); return; } // OpenGL ES 3.0.4 p160: // If the level base array was not specified with an unsized internal format from // table 3.3 or a sized internal format that is both color-renderable and // texture-filterable according to table 3.13, an INVALID_OPERATION error // is generated. const auto usage = baseImageInfo.mFormat; bool canGenerateMipmap = (usage->IsRenderable() && usage->isFilterable); switch (usage->format->effectiveFormat) { case webgl::EffectiveFormat::Luminance8: case webgl::EffectiveFormat::Alpha8: case webgl::EffectiveFormat::Luminance8Alpha8: // Non-color-renderable formats from Table 3.3. canGenerateMipmap = true; break; default: break; } if (!canGenerateMipmap) { mContext->ErrorInvalidOperation("generateMipmap: Texture at base level is not unsized" " internal format or is not" " color-renderable or texture-filterable."); return; } // Done with validation. Do the operation. mContext->MakeContextCurrent(); gl::GLContext* gl = mContext->gl; if (gl->WorkAroundDriverBugs()) { // bug 696495 - to work around failures in the texture-mips.html test on various drivers, we // set the minification filter before calling glGenerateMipmap. This should not carry a significant performance // overhead so we do it unconditionally. // // note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See Chromium bug 101105. gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST_MIPMAP_NEAREST); gl->fGenerateMipmap(texTarget.get()); gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER, mMinFilter.get()); } else { gl->fGenerateMipmap(texTarget.get()); } // Record the results. // Note that we don't use MaxEffectiveMipmapLevel() here, since that returns // mBaseMipmapLevel if the min filter doesn't require mipmaps. const uint32_t maxLevel = mBaseMipmapLevel + baseImageInfo.PossibleMipmapLevels() - 1; PopulateMipChain(mBaseMipmapLevel, maxLevel); } JS::Value WebGLTexture::GetTexParameter(TexTarget texTarget, GLenum pname) { mContext->MakeContextCurrent(); GLint i = 0; GLfloat f = 0.0f; switch (pname) { case LOCAL_GL_TEXTURE_MIN_FILTER: return JS::NumberValue(uint32_t(mMinFilter.get())); case LOCAL_GL_TEXTURE_MAG_FILTER: return JS::NumberValue(uint32_t(mMagFilter.get())); case LOCAL_GL_TEXTURE_WRAP_S: return JS::NumberValue(uint32_t(mWrapS.get())); case LOCAL_GL_TEXTURE_WRAP_T: return JS::NumberValue(uint32_t(mWrapT.get())); case LOCAL_GL_TEXTURE_BASE_LEVEL: return JS::NumberValue(mBaseMipmapLevel); case LOCAL_GL_TEXTURE_COMPARE_MODE: return JS::NumberValue(uint32_t(mTexCompareMode)); case LOCAL_GL_TEXTURE_MAX_LEVEL: return JS::NumberValue(mMaxMipmapLevel); case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT: return JS::BooleanValue(mImmutable); case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS: return JS::NumberValue(uint32_t(mImmutableLevelCount)); case LOCAL_GL_TEXTURE_COMPARE_FUNC: case LOCAL_GL_TEXTURE_WRAP_R: mContext->gl->fGetTexParameteriv(texTarget.get(), pname, &i); return JS::NumberValue(uint32_t(i)); case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: case LOCAL_GL_TEXTURE_MAX_LOD: case LOCAL_GL_TEXTURE_MIN_LOD: mContext->gl->fGetTexParameterfv(texTarget.get(), pname, &f); return JS::NumberValue(float(f)); default: MOZ_CRASH("GFX: Unhandled pname."); } } bool WebGLTexture::IsTexture() const { return HasEverBeenBound() && !IsDeleted(); } // Here we have to support all pnames with both int and float params. // See this discussion: // https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html void WebGLTexture::TexParameter(TexTarget texTarget, GLenum pname, const FloatOrInt& param) { bool isPNameValid = false; switch (pname) { // GLES 2.0.25 p76: case LOCAL_GL_TEXTURE_WRAP_S: case LOCAL_GL_TEXTURE_WRAP_T: case LOCAL_GL_TEXTURE_MIN_FILTER: case LOCAL_GL_TEXTURE_MAG_FILTER: isPNameValid = true; break; // GLES 3.0.4 p149-150: case LOCAL_GL_TEXTURE_BASE_LEVEL: case LOCAL_GL_TEXTURE_COMPARE_MODE: case LOCAL_GL_TEXTURE_COMPARE_FUNC: case LOCAL_GL_TEXTURE_MAX_LEVEL: case LOCAL_GL_TEXTURE_MAX_LOD: case LOCAL_GL_TEXTURE_MIN_LOD: case LOCAL_GL_TEXTURE_WRAP_R: if (mContext->IsWebGL2()) isPNameValid = true; break; case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: if (mContext->IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) isPNameValid = true; break; } if (!isPNameValid) { mContext->ErrorInvalidEnumInfo("texParameter: pname", pname); return; } //////////////// // Validate params and invalidate if needed. bool paramBadEnum = false; bool paramBadValue = false; switch (pname) { case LOCAL_GL_TEXTURE_BASE_LEVEL: case LOCAL_GL_TEXTURE_MAX_LEVEL: paramBadValue = (param.i < 0); break; case LOCAL_GL_TEXTURE_COMPARE_MODE: paramBadValue = (param.i != LOCAL_GL_NONE && param.i != LOCAL_GL_COMPARE_REF_TO_TEXTURE); break; case LOCAL_GL_TEXTURE_COMPARE_FUNC: switch (param.i) { case LOCAL_GL_LEQUAL: case LOCAL_GL_GEQUAL: case LOCAL_GL_LESS: case LOCAL_GL_GREATER: case LOCAL_GL_EQUAL: case LOCAL_GL_NOTEQUAL: case LOCAL_GL_ALWAYS: case LOCAL_GL_NEVER: break; default: paramBadValue = true; break; } break; case LOCAL_GL_TEXTURE_MIN_FILTER: switch (param.i) { case LOCAL_GL_NEAREST: case LOCAL_GL_LINEAR: case LOCAL_GL_NEAREST_MIPMAP_NEAREST: case LOCAL_GL_LINEAR_MIPMAP_NEAREST: case LOCAL_GL_NEAREST_MIPMAP_LINEAR: case LOCAL_GL_LINEAR_MIPMAP_LINEAR: break; default: paramBadEnum = true; break; } break; case LOCAL_GL_TEXTURE_MAG_FILTER: switch (param.i) { case LOCAL_GL_NEAREST: case LOCAL_GL_LINEAR: break; default: paramBadEnum = true; break; } break; case LOCAL_GL_TEXTURE_WRAP_S: case LOCAL_GL_TEXTURE_WRAP_T: case LOCAL_GL_TEXTURE_WRAP_R: switch (param.i) { case LOCAL_GL_CLAMP_TO_EDGE: case LOCAL_GL_MIRRORED_REPEAT: case LOCAL_GL_REPEAT: break; default: paramBadEnum = true; break; } break; case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: if (param.f < 1.0f) paramBadValue = true; break; } if (paramBadEnum) { if (!param.isFloat) { mContext->ErrorInvalidEnum("texParameteri: pname 0x%04x: Invalid param" " 0x%04x.", pname, param.i); } else { mContext->ErrorInvalidEnum("texParameterf: pname 0x%04x: Invalid param %g.", pname, param.f); } return; } if (paramBadValue) { if (!param.isFloat) { mContext->ErrorInvalidValue("texParameteri: pname 0x%04x: Invalid param %i" " (0x%x).", pname, param.i, param.i); } else { mContext->ErrorInvalidValue("texParameterf: pname 0x%04x: Invalid param %g.", pname, param.f); } return; } //////////////// // Store any needed values FloatOrInt clamped = param; switch (pname) { case LOCAL_GL_TEXTURE_BASE_LEVEL: mBaseMipmapLevel = clamped.i; ClampLevelBaseAndMax(); clamped = FloatOrInt(GLint(mBaseMipmapLevel)); break; case LOCAL_GL_TEXTURE_MAX_LEVEL: mMaxMipmapLevel = clamped.i; ClampLevelBaseAndMax(); clamped = FloatOrInt(GLint(mMaxMipmapLevel)); break; case LOCAL_GL_TEXTURE_MIN_FILTER: mMinFilter = clamped.i; break; case LOCAL_GL_TEXTURE_MAG_FILTER: mMagFilter = clamped.i; break; case LOCAL_GL_TEXTURE_WRAP_S: mWrapS = clamped.i; break; case LOCAL_GL_TEXTURE_WRAP_T: mWrapT = clamped.i; break; case LOCAL_GL_TEXTURE_COMPARE_MODE: mTexCompareMode = clamped.i; break; // We don't actually need to store the WRAP_R, since it doesn't change texture // completeness rules. } // Only a couple of pnames don't need to invalidate our resolve status cache. switch (pname) { case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: case LOCAL_GL_TEXTURE_WRAP_R: break; default: InvalidateResolveCache(); break; } //////////////// mContext->MakeContextCurrent(); if (!clamped.isFloat) mContext->gl->fTexParameteri(texTarget.get(), pname, clamped.i); else mContext->gl->fTexParameterf(texTarget.get(), pname, clamped.f); } void WebGLTexture::Truncate() { for (auto& cur : mImageInfoArr) { SetImageInfo(&cur, ImageInfo()); } } //////////////////////////////////////////////////////////////////////////////// NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLTexture, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLTexture, Release) } // namespace mozilla