/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsISupports.idl" /** * This interface remains only for the constants, for a context, use the * WebIDL/Paris bindings instead (CanvasRenderingContext2D.webidl). * The constants are used by CanvasRenderingContext2D::DrawWindow and are * used in WindowsPreviewPerTab.jsm and some extensions. The constants can * be referenced directly via a canvas context 2d rather than this interface, * and that should be preferred in new code. */ [uuid(4417cab7-c7eb-4e0c-b00a-c43842f0cba8)] interface nsIDOMCanvasRenderingContext2D : nsISupports { // Show the caret if appropriate when drawing const unsigned long DRAWWINDOW_DRAW_CARET = 0x01; // Don't flush pending layout notifications that could otherwise // be batched up const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02; // Draw scrollbars and scroll the viewport if they are present const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04; // Use the widget layer manager if available. This means hardware // acceleration may be used, but it might actually be slower or // lower quality than normal. It will however more accurately reflect // the pixels rendered to the screen. const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08; // Don't synchronously decode images - draw what we have const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10; };