/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef VIDEOFRAMECONTAINER_H_ #define VIDEOFRAMECONTAINER_H_ #include "mozilla/Mutex.h" #include "mozilla/TimeStamp.h" #include "gfxPoint.h" #include "nsCOMPtr.h" #include "ImageContainer.h" #include "MediaSegment.h" #include "MediaStreamVideoSink.h" #include "VideoSegment.h" namespace mozilla { namespace dom { class HTMLMediaElement; } // namespace dom /** * This object is used in the decoder backend threads and the main thread * to manage the "current video frame" state. This state includes timing data * and an intrinsic size (see below). * This has to be a thread-safe object since it's accessed by resource decoders * and other off-main-thread components. So we can't put this state in the media * element itself ... well, maybe we could, but it could be risky and/or * confusing. */ class VideoFrameContainer : public MediaStreamVideoSink { virtual ~VideoFrameContainer(); public: typedef layers::ImageContainer ImageContainer; typedef layers::Image Image; VideoFrameContainer(dom::HTMLMediaElement* aElement, already_AddRefed aContainer); // Call on any thread virtual void SetCurrentFrames(const VideoSegment& aSegment) override; virtual void ClearFrames() override; void SetCurrentFrame(const gfx::IntSize& aIntrinsicSize, Image* aImage, const TimeStamp& aTargetTime); // Returns the last principalHandle we notified mElement about. PrincipalHandle GetLastPrincipalHandle(); PrincipalHandle GetLastPrincipalHandleLocked(); // We will notify mElement that aPrincipalHandle has been applied when all // FrameIDs prior to aFrameID have been flushed out. // aFrameID is ignored if aPrincipalHandle already is our pending principalHandle. void UpdatePrincipalHandleForFrameID(const PrincipalHandle& aPrincipalHandle, const ImageContainer::FrameID& aFrameID); void UpdatePrincipalHandleForFrameIDLocked(const PrincipalHandle& aPrincipalHandle, const ImageContainer::FrameID& aFrameID); void SetCurrentFrames(const gfx::IntSize& aIntrinsicSize, const nsTArray& aImages); void ClearCurrentFrame(const gfx::IntSize& aIntrinsicSize) { SetCurrentFrames(aIntrinsicSize, nsTArray()); } VideoFrameContainer* AsVideoFrameContainer() override { return this; } void ClearCurrentFrame(); // Make the current frame the only frame in the container, i.e. discard // all future frames. void ClearFutureFrames(); // Time in seconds by which the last painted video frame was late by. // E.g. if the last painted frame should have been painted at time t, // but was actually painted at t+n, this returns n in seconds. Threadsafe. double GetFrameDelay(); // Clear any resources that are not immediately necessary. void ClearCachedResources(); // Returns a new frame ID for SetCurrentFrames(). The client must either // call this on only one thread or provide barriers. Do not use together // with SetCurrentFrame(). ImageContainer::FrameID NewFrameID() { return ++mFrameID; } // Call on main thread enum { INVALIDATE_DEFAULT, INVALIDATE_FORCE }; void Invalidate() override { InvalidateWithFlags(INVALIDATE_DEFAULT); } void InvalidateWithFlags(uint32_t aFlags); ImageContainer* GetImageContainer(); void ForgetElement() { mElement = nullptr; } uint32_t GetDroppedImageCount() { return mImageContainer->GetDroppedImageCount(); } protected: void SetCurrentFramesLocked(const gfx::IntSize& aIntrinsicSize, const nsTArray& aImages); // Non-addreffed pointer to the element. The element calls ForgetElement // to clear this reference when the element is destroyed. dom::HTMLMediaElement* mElement; RefPtr mImageContainer; // mMutex protects all the fields below. Mutex mMutex; // Once the frame is forced to black, we initialize mBlackImage for following // frames. RefPtr mBlackImage; // The intrinsic size is the ideal size which we should render the // ImageContainer's current Image at. // This can differ from the Image's actual size when the media resource // specifies that the Image should be stretched to have the correct aspect // ratio. gfx::IntSize mIntrinsicSize; // We maintain our own mFrameID which is auto-incremented at every // SetCurrentFrame() or NewFrameID() call. ImageContainer::FrameID mFrameID; // We record the last played video frame to avoid playing the frame again // with a different frame id. VideoFrame mLastPlayedVideoFrame; // True when the intrinsic size has been changed by SetCurrentFrame() since // the last call to Invalidate(). // The next call to Invalidate() will recalculate // and update the intrinsic size on the element, request a frame reflow and // then reset this flag. bool mIntrinsicSizeChanged; // True when the Image size has changed since the last time Invalidate() was // called. When set, the next call to Invalidate() will ensure that the // frame is fully invalidated instead of just invalidating for the image change // in the ImageLayer. bool mImageSizeChanged; // The last PrincipalHandle we notified mElement about. PrincipalHandle mLastPrincipalHandle; // The PrincipalHandle the client has notified us is changing with FrameID // mFrameIDForPendingPrincipalHandle. PrincipalHandle mPendingPrincipalHandle; // The FrameID for which mPendingPrincipal is first valid. ImageContainer::FrameID mFrameIDForPendingPrincipalHandle; }; } // namespace mozilla #endif /* VIDEOFRAMECONTAINER_H_ */