/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_DOMSVGTRANSFORMLIST_H__ #define MOZILLA_DOMSVGTRANSFORMLIST_H__ #include "mozilla/dom/SVGAnimatedTransformList.h" #include "nsCycleCollectionParticipant.h" #include "nsDebug.h" #include "nsTArray.h" #include "SVGTransformList.h" #include "mozilla/Attributes.h" #include "mozilla/ErrorResult.h" class nsSVGElement; namespace mozilla { namespace dom { class SVGMatrix; class SVGTransform; } // namespace dom /** * Class DOMSVGTransformList * * This class is used to create the DOM tearoff objects that wrap internal * SVGTransformList objects. * * See the architecture comment in SVGAnimatedTransformList.h. */ class DOMSVGTransformList final : public nsISupports, public nsWrapperCache { friend class AutoChangeTransformListNotifier; friend class dom::SVGTransform; ~DOMSVGTransformList() { // Our mAList's weak ref to us must be nulled out when we die. If GC has // unlinked us using the cycle collector code, then that has already // happened, and mAList is null. if (mAList) { ( IsAnimValList() ? mAList->mAnimVal : mAList->mBaseVal ) = nullptr; } } public: NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGTransformList) DOMSVGTransformList(dom::SVGAnimatedTransformList *aAList, const SVGTransformList &aInternalList) : mAList(aAList) { // aInternalList must be passed in explicitly because we can't use // InternalList() here. (Because it depends on IsAnimValList, which depends // on this object having been assigned to aAList's mBaseVal or mAnimVal, // which hasn't happend yet.) InternalListLengthWillChange(aInternalList.Length()); // Sync mItems } virtual JSObject* WrapObject(JSContext *cx, JS::Handle aGivenProto) override; nsISupports* GetParentObject() { return static_cast(Element()); } /** * This will normally be the same as InternalList().Length(), except if we've * hit OOM in which case our length will be zero. */ uint32_t LengthNoFlush() const { MOZ_ASSERT(mItems.IsEmpty() || mItems.Length() == InternalList().Length(), "DOM wrapper's list length is out of sync"); return mItems.Length(); } /// Called to notify us to synchronize our length and detach excess items. void InternalListLengthWillChange(uint32_t aNewLength); /** * Returns true if our attribute is animating (in which case our animVal is * not simply a mirror of our baseVal). */ bool IsAnimating() const { return mAList->IsAnimating(); } /** * Returns true if there is an animated list mirroring the base list. */ bool AnimListMirrorsBaseList() const { return mAList->mAnimVal && !mAList->IsAnimating(); } uint32_t NumberOfItems() const { if (IsAnimValList()) { Element()->FlushAnimations(); } return LengthNoFlush(); } void Clear(ErrorResult& error); already_AddRefed Initialize(dom::SVGTransform& newItem, ErrorResult& error); already_AddRefed GetItem(uint32_t index, ErrorResult& error); already_AddRefed IndexedGetter(uint32_t index, bool& found, ErrorResult& error); already_AddRefed InsertItemBefore(dom::SVGTransform& newItem, uint32_t index, ErrorResult& error); already_AddRefed ReplaceItem(dom::SVGTransform& newItem, uint32_t index, ErrorResult& error); already_AddRefed RemoveItem(uint32_t index, ErrorResult& error); already_AddRefed AppendItem(dom::SVGTransform& newItem, ErrorResult& error) { return InsertItemBefore(newItem, LengthNoFlush(), error); } already_AddRefed CreateSVGTransformFromMatrix(dom::SVGMatrix& matrix); already_AddRefed Consolidate(ErrorResult& error); uint32_t Length() const { return NumberOfItems(); } private: nsSVGElement* Element() const { return mAList->mElement; } /// Used to determine if this list is the baseVal or animVal list. bool IsAnimValList() const { MOZ_ASSERT(this == mAList->mBaseVal || this == mAList->mAnimVal, "Calling IsAnimValList() too early?!"); return this == mAList->mAnimVal; } /** * Get a reference to this object's corresponding internal SVGTransformList. * * To simplify the code we just have this one method for obtaining both * baseVal and animVal internal lists. This means that animVal lists don't * get const protection, but our setter methods guard against changing * animVal lists. */ SVGTransformList& InternalList() const; /// Returns the SVGTransform at aIndex, creating it if necessary. already_AddRefed GetItemAt(uint32_t aIndex); void MaybeInsertNullInAnimValListAt(uint32_t aIndex); void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex); // Weak refs to our SVGTransform items. The items are friends and take care // of clearing our pointer to them when they die. FallibleTArray mItems; RefPtr mAList; }; } // namespace mozilla #endif // MOZILLA_DOMSVGTRANSFORMLIST_H__