/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ [Pref="dom.gamepad.enabled"] interface GamepadButton { readonly attribute boolean pressed; readonly attribute double value; }; enum GamepadMappingType { "", "standard" }; [Pref="dom.gamepad.enabled"] interface Gamepad { /** * An identifier, unique per type of device. */ readonly attribute DOMString id; /** * The game port index for the device. Unique per device * attached to this system. */ readonly attribute unsigned long index; /** * The mapping in use for this device. The empty string * indicates that no mapping is in use. */ readonly attribute GamepadMappingType mapping; /** * true if this gamepad is currently connected to the system. */ readonly attribute boolean connected; /** * The current state of all buttons on the device, an * array of GamepadButton. */ [Pure, Cached, Frozen] readonly attribute sequence buttons; /** * The current position of all axes on the device, an * array of doubles. */ [Pure, Cached, Frozen] readonly attribute sequence axes; /** * Timestamp from when the data of this device was last updated. */ readonly attribute DOMHighResTimeStamp timestamp; /** * The current pose of the device, a GamepadPose. */ [Pref="dom.gamepad.extensions.enabled"] readonly attribute GamepadPose? pose; };