/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TYPES_H_ #define MOZILLA_GFX_TYPES_H_ #include "mozilla/EndianUtils.h" #include #include namespace mozilla { namespace gfx { typedef float Float; enum class SurfaceType : int8_t { DATA, /* Data surface - bitmap in memory */ D2D1_BITMAP, /* Surface wrapping a ID2D1Bitmap */ D2D1_DRAWTARGET, /* Surface made from a D2D draw target */ CAIRO, /* Surface wrapping a cairo surface */ CAIRO_IMAGE, /* Data surface wrapping a cairo image surface */ COREGRAPHICS_IMAGE, /* Surface wrapping a CoreGraphics Image */ COREGRAPHICS_CGCONTEXT, /* Surface wrapping a CG context */ SKIA, /* Surface wrapping a Skia bitmap */ DUAL_DT, /* Snapshot of a dual drawtarget */ D2D1_1_IMAGE, /* A D2D 1.1 ID2D1Image SourceSurface */ RECORDING, /* Surface used for recording */ TILED /* Surface from a tiled DrawTarget */ }; enum class SurfaceFormat : int8_t { // The following values are named to reflect layout of colors in memory, from // lowest byte to highest byte. The 32-bit value layout depends on machine // endianness. // in-memory 32-bit LE value 32-bit BE value B8G8R8A8, // [BB, GG, RR, AA] 0xAARRGGBB 0xBBGGRRAA B8G8R8X8, // [BB, GG, RR, 00] 0x00RRGGBB 0xBBGGRR00 R8G8B8A8, // [RR, GG, BB, AA] 0xAABBGGRR 0xRRGGBBAA R8G8B8X8, // [RR, GG, BB, 00] 0x00BBGGRR 0xRRGGBB00 A8R8G8B8, // [AA, RR, GG, BB] 0xBBGGRRAA 0xAARRGGBB X8R8G8B8, // [00, RR, GG, BB] 0xBBGGRR00 0x00RRGGBB R8G8B8, B8G8R8, // The _UINT16 suffix here indicates that the name reflects the layout when // viewed as a uint16_t value. In memory these values are stored using native // endianness. R5G6B5_UINT16, // 0bRRRRRGGGGGGBBBBB // This one is a single-byte, so endianness isn't an issue. A8, // These ones are their own special cases. YUV, NV12, YUV422, HSV, Lab, Depth, // This represents the unknown format. UNKNOWN, A8R8G8B8_UINT32 = B8G8R8A8, // 0xAARRGGBB X8R8G8B8_UINT32 = B8G8R8X8 // 0x00RRGGBB }; inline bool IsOpaque(SurfaceFormat aFormat) { switch (aFormat) { case SurfaceFormat::B8G8R8X8: case SurfaceFormat::R8G8B8X8: case SurfaceFormat::R5G6B5_UINT16: case SurfaceFormat::YUV: case SurfaceFormat::NV12: case SurfaceFormat::YUV422: return true; default: return false; } } enum class FilterType : int8_t { BLEND = 0, TRANSFORM, MORPHOLOGY, COLOR_MATRIX, FLOOD, TILE, TABLE_TRANSFER, DISCRETE_TRANSFER, LINEAR_TRANSFER, GAMMA_TRANSFER, CONVOLVE_MATRIX, DISPLACEMENT_MAP, TURBULENCE, ARITHMETIC_COMBINE, COMPOSITE, DIRECTIONAL_BLUR, GAUSSIAN_BLUR, POINT_DIFFUSE, POINT_SPECULAR, SPOT_DIFFUSE, SPOT_SPECULAR, DISTANT_DIFFUSE, DISTANT_SPECULAR, CROP, PREMULTIPLY, UNPREMULTIPLY }; enum class DrawTargetType : int8_t { SOFTWARE_RASTER = 0, HARDWARE_RASTER, VECTOR }; enum class BackendType : int8_t { NONE = 0, DIRECT2D, // Used for version independent D2D objects. CAIRO, SKIA, RECORDING, DIRECT2D1_1, // Add new entries above this line. BACKEND_LAST }; enum class FontType : int8_t { DWRITE, GDI, MAC, SKIA, CAIRO, COREGRAPHICS, FONTCONFIG }; enum class NativeSurfaceType : int8_t { D3D10_TEXTURE, CAIRO_CONTEXT, CGCONTEXT, CGCONTEXT_ACCELERATED, OPENGL_TEXTURE }; enum class NativeFontType : int8_t { DWRITE_FONT_FACE, GDI_FONT_FACE, MAC_FONT_FACE, SKIA_FONT_FACE, CAIRO_FONT_FACE }; enum class FontStyle : int8_t { NORMAL, ITALIC, BOLD, BOLD_ITALIC }; enum class FontHinting : int8_t { NONE, LIGHT, NORMAL, FULL }; enum class CompositionOp : int8_t { OP_OVER, OP_ADD, OP_ATOP, OP_OUT, OP_IN, OP_SOURCE, OP_DEST_IN, OP_DEST_OUT, OP_DEST_OVER, OP_DEST_ATOP, OP_XOR, OP_MULTIPLY, OP_SCREEN, OP_OVERLAY, OP_DARKEN, OP_LIGHTEN, OP_COLOR_DODGE, OP_COLOR_BURN, OP_HARD_LIGHT, OP_SOFT_LIGHT, OP_DIFFERENCE, OP_EXCLUSION, OP_HUE, OP_SATURATION, OP_COLOR, OP_LUMINOSITY, OP_COUNT }; enum class Axis : int8_t { X_AXIS, Y_AXIS, BOTH }; enum class ExtendMode : int8_t { CLAMP, // Do not repeat REPEAT, // Repeat in both axis REPEAT_X, // Only X axis REPEAT_Y, // Only Y axis REFLECT // Mirror the image }; enum class FillRule : int8_t { FILL_WINDING, FILL_EVEN_ODD }; enum class AntialiasMode : int8_t { NONE, GRAY, SUBPIXEL, DEFAULT }; // See https://en.wikipedia.org/wiki/Texture_filtering enum class SamplingFilter : int8_t { GOOD, LINEAR, POINT, SENTINEL // one past the last valid value }; enum class PatternType : int8_t { COLOR, SURFACE, LINEAR_GRADIENT, RADIAL_GRADIENT }; enum class JoinStyle : int8_t { BEVEL, ROUND, MITER, //!< Mitered if within the miter limit, else, if the backed supports //!< it (D2D), the miter is clamped. If the backend does not support //!< miter clamping the behavior is as for MITER_OR_BEVEL. MITER_OR_BEVEL //!< Mitered if within the miter limit, else beveled. }; enum class CapStyle : int8_t { BUTT, ROUND, SQUARE }; enum class SamplingBounds : int8_t { UNBOUNDED, BOUNDED }; /* Color is stored in non-premultiplied form */ struct Color { public: Color() : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} Color(Float aR, Float aG, Float aB, Float aA) : r(aR), g(aG), b(aB), a(aA) {} Color(Float aR, Float aG, Float aB) : r(aR), g(aG), b(aB), a(1.0f) {} static Color FromABGR(uint32_t aColor) { Color newColor(((aColor >> 0) & 0xff) * (1.0f / 255.0f), ((aColor >> 8) & 0xff) * (1.0f / 255.0f), ((aColor >> 16) & 0xff) * (1.0f / 255.0f), ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); return newColor; } // The "Unusual" prefix is to avoid unintentionally using this function when // FromABGR(), which is much more common, is needed. static Color UnusualFromARGB(uint32_t aColor) { Color newColor(((aColor >> 16) & 0xff) * (1.0f / 255.0f), ((aColor >> 8) & 0xff) * (1.0f / 255.0f), ((aColor >> 0) & 0xff) * (1.0f / 255.0f), ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); return newColor; } uint32_t ToABGR() const { return uint32_t(r * 255.0f) | uint32_t(g * 255.0f) << 8 | uint32_t(b * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; } // The "Unusual" prefix is to avoid unintentionally using this function when // ToABGR(), which is much more common, is needed. uint32_t UnusualToARGB() const { return uint32_t(b * 255.0f) | uint32_t(g * 255.0f) << 8 | uint32_t(r * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; } bool operator==(const Color& aColor) const { return r == aColor.r && g == aColor.g && b == aColor.b && a == aColor.a; } bool operator!=(const Color& aColor) const { return !(*this == aColor); } Float r, g, b, a; }; struct GradientStop { bool operator<(const GradientStop& aOther) const { return offset < aOther.offset; } Float offset; Color color; }; enum class JobStatus { Complete, Wait, Yield, Error }; } // namespace gfx } // namespace mozilla // XXX: temporary typedef mozilla::gfx::SurfaceFormat gfxImageFormat; #if defined(XP_WIN) && defined(MOZ_GFX) #ifdef GFX2D_INTERNAL #define GFX2D_API __declspec(dllexport) #else #define GFX2D_API __declspec(dllimport) #endif #else #define GFX2D_API #endif namespace mozilla { // We can't use MOZ_BEGIN_ENUM_CLASS here because that prevents the enum // values from being used for indexing. Wrapping the enum in a struct does at // least gives us name scoping. struct RectCorner { enum { // This order is important since Rect::AtCorner, AppendRoundedRectToPath // and other code depends on it! TopLeft = 0, TopRight = 1, BottomRight = 2, BottomLeft = 3, Count = 4 }; }; // Side constants for use in various places. enum Side { eSideTop, eSideRight, eSideBottom, eSideLeft }; enum SideBits { eSideBitsNone = 0, eSideBitsTop = 1 << eSideTop, eSideBitsRight = 1 << eSideRight, eSideBitsBottom = 1 << eSideBottom, eSideBitsLeft = 1 << eSideLeft, eSideBitsTopBottom = eSideBitsTop | eSideBitsBottom, eSideBitsLeftRight = eSideBitsLeft | eSideBitsRight, eSideBitsAll = eSideBitsTopBottom | eSideBitsLeftRight }; } // namespace mozilla #define NS_SIDE_TOP mozilla::eSideTop #define NS_SIDE_RIGHT mozilla::eSideRight #define NS_SIDE_BOTTOM mozilla::eSideBottom #define NS_SIDE_LEFT mozilla::eSideLeft #endif /* MOZILLA_GFX_TYPES_H_ */