/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ // vim:set ts=2 sts=2 sw=2 et cin: /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifdef MOZ_WIDGET_ANDROID #include #include #include #include "AndroidSurfaceTexture.h" #include "gfxImageSurface.h" #include "gfxPrefs.h" #include "AndroidBridge.h" #include "nsThreadUtils.h" #include "mozilla/gfx/Matrix.h" #include "GeneratedJNINatives.h" #include "GLContext.h" using namespace mozilla; namespace mozilla { namespace gl { class AndroidSurfaceTexture::Listener : public java::SurfaceTextureListener::Natives { using Base = java::SurfaceTextureListener::Natives; const nsCOMPtr mCallback; public: using Base::AttachNative; using Base::DisposeNative; Listener(nsIRunnable* aCallback) : mCallback(aCallback) {} void OnFrameAvailable() { if (NS_IsMainThread()) { mCallback->Run(); return; } NS_DispatchToMainThread(mCallback); } }; already_AddRefed AndroidSurfaceTexture::Create() { return Create(nullptr, 0); } already_AddRefed AndroidSurfaceTexture::Create(GLContext* aContext, GLuint aTexture) { RefPtr st = new AndroidSurfaceTexture(); if (!st->Init(aContext, aTexture)) { printf_stderr("Failed to initialize AndroidSurfaceTexture"); st = nullptr; } return st.forget(); } nsresult AndroidSurfaceTexture::Attach(GLContext* aContext, PRIntervalTime aTimeout) { MonitorAutoLock lock(mMonitor); if (mAttachedContext == aContext) { NS_WARNING("Tried to attach same GLContext to AndroidSurfaceTexture"); return NS_OK; } if (!CanDetach()) { return NS_ERROR_NOT_AVAILABLE; } while (mAttachedContext) { // Wait until it's detached (or we time out) if (NS_FAILED(lock.Wait(aTimeout))) { return NS_ERROR_NOT_AVAILABLE; } } MOZ_ASSERT(aContext->IsOwningThreadCurrent(), "Trying to attach GLContext from different thread"); aContext->fGenTextures(1, &mTexture); if (NS_FAILED(mSurfaceTexture->AttachToGLContext(mTexture))) { return NS_ERROR_NOT_AVAILABLE; } mAttachedContext = aContext; mAttachedContext->MakeCurrent(); return NS_OK; } nsresult AndroidSurfaceTexture::Detach() { MonitorAutoLock lock(mMonitor); if (!CanDetach() || !mAttachedContext || !mAttachedContext->IsOwningThreadCurrent()) { return NS_ERROR_FAILURE; } mAttachedContext->MakeCurrent(); mSurfaceTexture->DetachFromGLContext(); mTexture = 0; mAttachedContext = nullptr; lock.NotifyAll(); return NS_OK; } bool AndroidSurfaceTexture::CanDetach() const { // The API for attach/detach only exists on 16+, and PowerVR has some sort of // fencing issue. Additionally, attach/detach seems to be busted on at least // some Mali adapters (400MP2 for sure, bug 1131793) return AndroidBridge::Bridge()->GetAPIVersion() >= 16 && (!mAttachedContext || mAttachedContext->Vendor() != GLVendor::Imagination) && (!mAttachedContext || mAttachedContext->Vendor() != GLVendor::ARM /* Mali */) && gfxPrefs::SurfaceTextureDetachEnabled(); } bool AndroidSurfaceTexture::Init(GLContext* aContext, GLuint aTexture) { if (!aTexture && !CanDetach()) { // We have no texture and cannot initialize detached, bail out return false; } if (NS_WARN_IF(NS_FAILED( java::sdk::SurfaceTexture::New(aTexture, ReturnTo(&mSurfaceTexture))))) { return false; } if (!aTexture) { mSurfaceTexture->DetachFromGLContext(); } mAttachedContext = aContext; if (NS_WARN_IF(NS_FAILED( java::sdk::Surface::New(mSurfaceTexture, ReturnTo(&mSurface))))) { return false; } mNativeWindow = ANativeWindow_fromSurface(jni::GetEnvForThread(), mSurface.Get()); MOZ_ASSERT(mNativeWindow, "Failed to create native window from surface"); return true; } AndroidSurfaceTexture::AndroidSurfaceTexture() : mTexture(0) , mSurfaceTexture() , mSurface() , mAttachedContext(nullptr) , mMonitor("AndroidSurfaceTexture") { } AndroidSurfaceTexture::~AndroidSurfaceTexture() { if (mSurfaceTexture) { SetFrameAvailableCallback(nullptr); mSurfaceTexture = nullptr; } if (mNativeWindow) { ANativeWindow_release(mNativeWindow); mNativeWindow = nullptr; } } void AndroidSurfaceTexture::UpdateTexImage() { mSurfaceTexture->UpdateTexImage(); } void AndroidSurfaceTexture::GetTransformMatrix(gfx::Matrix4x4& aMatrix) const { JNIEnv* const env = jni::GetEnvForThread(); auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16)); mSurfaceTexture->GetTransformMatrix(jarray); jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr); aMatrix._11 = array[0]; aMatrix._12 = array[1]; aMatrix._13 = array[2]; aMatrix._14 = array[3]; aMatrix._21 = array[4]; aMatrix._22 = array[5]; aMatrix._23 = array[6]; aMatrix._24 = array[7]; aMatrix._31 = array[8]; aMatrix._32 = array[9]; aMatrix._33 = array[10]; aMatrix._34 = array[11]; aMatrix._41 = array[12]; aMatrix._42 = array[13]; aMatrix._43 = array[14]; aMatrix._44 = array[15]; env->ReleaseFloatArrayElements(jarray.Get(), array, 0); } void AndroidSurfaceTexture::SetFrameAvailableCallback(nsIRunnable* aRunnable) { java::SurfaceTextureListener::LocalRef newListener; if (aRunnable) { newListener = java::SurfaceTextureListener::New(); Listener::AttachNative(newListener, MakeUnique(aRunnable)); } if (aRunnable || mListener) { MOZ_ALWAYS_TRUE(NS_SUCCEEDED( mSurfaceTexture->SetOnFrameAvailableListener(newListener))); } if (mListener) { Listener::DisposeNative(java::SurfaceTextureListener::LocalRef( newListener.Env(), mListener)); } mListener = newListener; } void AndroidSurfaceTexture::SetDefaultSize(mozilla::gfx::IntSize size) { mSurfaceTexture->SetDefaultBufferSize(size.width, size.height); } } // gl } // mozilla #endif // MOZ_WIDGET_ANDROID