/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifdef MOZ_WIDGET_GTK #include #include #define GET_NATIVE_WINDOW(aWidget) GDK_WINDOW_XID((GdkWindow*) aWidget->GetNativeData(NS_NATIVE_WINDOW)) #endif #include #include #include "X11UndefineNone.h" #include "mozilla/MathAlgorithms.h" #include "mozilla/StaticPtr.h" #include "mozilla/widget/CompositorWidget.h" #include "mozilla/widget/X11CompositorWidget.h" #include "mozilla/Unused.h" #include "prenv.h" #include "GLContextProvider.h" #include "GLLibraryLoader.h" #include "nsDebug.h" #include "nsIWidget.h" #include "GLXLibrary.h" #include "gfxXlibSurface.h" #include "gfxContext.h" #include "gfxEnv.h" #include "gfxPlatform.h" #include "GLContextGLX.h" #include "gfxUtils.h" #include "gfx2DGlue.h" #include "GLScreenBuffer.h" #include "gfxPrefs.h" #ifdef MOZ_WIDGET_GTK #include "gfxPlatformGtk.h" #endif namespace mozilla { namespace gl { using namespace mozilla::gfx; using namespace mozilla::widget; GLXLibrary sGLXLibrary; // Check that we have at least version aMajor.aMinor . bool GLXLibrary::GLXVersionCheck(int aMajor, int aMinor) { return aMajor < mGLXMajorVersion || (aMajor == mGLXMajorVersion && aMinor <= mGLXMinorVersion); } static inline bool HasExtension(const char* aExtensions, const char* aRequiredExtension) { return GLContext::ListHasExtension( reinterpret_cast(aExtensions), aRequiredExtension); } bool GLXLibrary::EnsureInitialized() { if (mInitialized) { return true; } // Don't repeatedly try to initialize. if (mTriedInitializing) { return false; } mTriedInitializing = true; // Force enabling s3 texture compression. (Bug 774134) PR_SetEnv("force_s3tc_enable=true"); if (!mOGLLibrary) { const char* libGLfilename = nullptr; // see e.g. bug 608526: it is intrinsically interesting to know whether we have dynamically linked to libGL.so.1 // because at least the NVIDIA implementation requires an executable stack, which causes mprotect calls, // which trigger glibc bug http://sourceware.org/bugzilla/show_bug.cgi?id=12225 #ifdef __OpenBSD__ libGLfilename = "libGL.so"; #else libGLfilename = "libGL.so.1"; #endif mOGLLibrary = PR_LoadLibrary(libGLfilename); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL shared library."); return false; } } if (gfxEnv::GlxDebug()) { mDebug = true; } GLLibraryLoader::SymLoadStruct symbols[] = { /* functions that were in GLX 1.0 */ { (PRFuncPtr*) &xDestroyContextInternal, { "glXDestroyContext", nullptr } }, { (PRFuncPtr*) &xMakeCurrentInternal, { "glXMakeCurrent", nullptr } }, { (PRFuncPtr*) &xSwapBuffersInternal, { "glXSwapBuffers", nullptr } }, { (PRFuncPtr*) &xQueryVersionInternal, { "glXQueryVersion", nullptr } }, { (PRFuncPtr*) &xGetCurrentContextInternal, { "glXGetCurrentContext", nullptr } }, { (PRFuncPtr*) &xWaitGLInternal, { "glXWaitGL", nullptr } }, { (PRFuncPtr*) &xWaitXInternal, { "glXWaitX", nullptr } }, /* functions introduced in GLX 1.1 */ { (PRFuncPtr*) &xQueryExtensionsStringInternal, { "glXQueryExtensionsString", nullptr } }, { (PRFuncPtr*) &xGetClientStringInternal, { "glXGetClientString", nullptr } }, { (PRFuncPtr*) &xQueryServerStringInternal, { "glXQueryServerString", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols13[] = { /* functions introduced in GLX 1.3 */ { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfig", nullptr } }, { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttrib", nullptr } }, // WARNING: xGetFBConfigs not set in symbols13_ext { (PRFuncPtr*) &xGetFBConfigsInternal, { "glXGetFBConfigs", nullptr } }, // WARNING: symbols13_ext sets xCreateGLXPixmapWithConfig instead { (PRFuncPtr*) &xCreatePixmapInternal, { "glXCreatePixmap", nullptr } }, { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyPixmap", nullptr } }, { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateNewContext", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols13_ext[] = { /* extension equivalents for functions introduced in GLX 1.3 */ // GLX_SGIX_fbconfig extension { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfigSGIX", nullptr } }, { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttribSGIX", nullptr } }, // WARNING: no xGetFBConfigs equivalent in extensions // WARNING: different from symbols13: { (PRFuncPtr*) &xCreateGLXPixmapWithConfigInternal, { "glXCreateGLXPixmapWithConfigSGIX", nullptr } }, { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyGLXPixmap", nullptr } }, // not from ext { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateContextWithConfigSGIX", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols14[] = { /* functions introduced in GLX 1.4 */ { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddress", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols14_ext[] = { /* extension equivalents for functions introduced in GLX 1.4 */ // GLX_ARB_get_proc_address extension { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddressARB", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols_texturefrompixmap[] = { { (PRFuncPtr*) &xBindTexImageInternal, { "glXBindTexImageEXT", nullptr } }, { (PRFuncPtr*) &xReleaseTexImageInternal, { "glXReleaseTexImageEXT", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols_createcontext[] = { { (PRFuncPtr*) &xCreateContextAttribsInternal, { "glXCreateContextAttribsARB", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols_videosync[] = { { (PRFuncPtr*) &xGetVideoSyncInternal, { "glXGetVideoSyncSGI", nullptr } }, { (PRFuncPtr*) &xWaitVideoSyncInternal, { "glXWaitVideoSyncSGI", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols_swapcontrol[] = { { (PRFuncPtr*) &xSwapIntervalInternal, { "glXSwapIntervalEXT", nullptr } }, { nullptr, { nullptr } } }; if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &symbols[0])) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } Display* display = DefaultXDisplay(); int screen = DefaultScreen(display); if (!xQueryVersion(display, &mGLXMajorVersion, &mGLXMinorVersion)) { mGLXMajorVersion = 0; mGLXMinorVersion = 0; return false; } if (!GLXVersionCheck(1, 1)) // Not possible to query for extensions. return false; const char* clientVendor = xGetClientString(display, LOCAL_GLX_VENDOR); const char* serverVendor = xQueryServerString(display, screen, LOCAL_GLX_VENDOR); const char* extensionsStr = xQueryExtensionsString(display, screen); GLLibraryLoader::SymLoadStruct* sym13; if (!GLXVersionCheck(1, 3)) { // Even if we don't have 1.3, we might have equivalent extensions // (as on the Intel X server). if (!HasExtension(extensionsStr, "GLX_SGIX_fbconfig")) { return false; } sym13 = symbols13_ext; } else { sym13 = symbols13; } if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym13)) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } GLLibraryLoader::SymLoadStruct* sym14; if (!GLXVersionCheck(1, 4)) { // Even if we don't have 1.4, we might have equivalent extensions // (as on the Intel X server). if (!HasExtension(extensionsStr, "GLX_ARB_get_proc_address")) { return false; } sym14 = symbols14_ext; } else { sym14 = symbols14; } if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym14)) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } if (HasExtension(extensionsStr, "GLX_EXT_texture_from_pixmap") && GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_texturefrompixmap, (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress)) { mUseTextureFromPixmap = gfxPrefs::UseGLXTextureFromPixmap(); } else { mUseTextureFromPixmap = false; NS_WARNING("Texture from pixmap disabled"); } if (HasExtension(extensionsStr, "GLX_ARB_create_context") && HasExtension(extensionsStr, "GLX_ARB_create_context_profile") && GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_createcontext, (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress)) { mHasCreateContextAttribs = true; } if (HasExtension(extensionsStr, "GLX_ARB_create_context_robustness")) { mHasRobustness = true; } if (HasExtension(extensionsStr, "GLX_SGI_video_sync") && GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_videosync, (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress)) { mHasVideoSync = true; } if (!(HasExtension(extensionsStr, "GLX_EXT_swap_control") && GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_swapcontrol))) { NS_WARNING("GLX_swap_control unsupported, ASAP mode may still block on buffer swaps."); } mIsATI = serverVendor && DoesStringMatch(serverVendor, "ATI"); mIsNVIDIA = serverVendor && DoesStringMatch(serverVendor, "NVIDIA Corporation"); mClientIsMesa = clientVendor && DoesStringMatch(clientVendor, "Mesa"); mInitialized = true; return true; } bool GLXLibrary::SupportsTextureFromPixmap(gfxASurface* aSurface) { if (!EnsureInitialized()) { return false; } if (aSurface->GetType() != gfxSurfaceType::Xlib || !mUseTextureFromPixmap) { return false; } return true; } bool GLXLibrary::SupportsVideoSync() { if (!EnsureInitialized()) { return false; } return mHasVideoSync; } GLXPixmap GLXLibrary::CreatePixmap(gfxASurface* aSurface) { if (!SupportsTextureFromPixmap(aSurface)) { return X11None; } gfxXlibSurface* xs = static_cast(aSurface); const XRenderPictFormat* format = xs->XRenderFormat(); if (!format || format->type != PictTypeDirect) { return X11None; } const XRenderDirectFormat& direct = format->direct; int alphaSize = FloorLog2(direct.alphaMask + 1); NS_ASSERTION((1 << alphaSize) - 1 == direct.alphaMask, "Unexpected render format with non-adjacent alpha bits"); int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, LOCAL_GLX_ALPHA_SIZE, alphaSize, (alphaSize ? LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT : LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT), True, LOCAL_GLX_RENDER_TYPE, LOCAL_GLX_RGBA_BIT, X11None }; int numConfigs = 0; Display* display = xs->XDisplay(); int xscreen = DefaultScreen(display); ScopedXFree cfgs(xChooseFBConfig(display, xscreen, attribs, &numConfigs)); // Find an fbconfig that matches the pixel format used on the Pixmap. int matchIndex = -1; unsigned long redMask = static_cast(direct.redMask) << direct.red; unsigned long greenMask = static_cast(direct.greenMask) << direct.green; unsigned long blueMask = static_cast(direct.blueMask) << direct.blue; // This is true if the Pixmap has bits for alpha or unused bits. bool haveNonColorBits = ~(redMask | greenMask | blueMask) != -1UL << format->depth; for (int i = 0; i < numConfigs; i++) { int id = X11None; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &id); Visual* visual; int depth; FindVisualAndDepth(display, id, &visual, &depth); if (!visual || visual->c_class != TrueColor || visual->red_mask != redMask || visual->green_mask != greenMask || visual->blue_mask != blueMask ) { continue; } // Historically Xlib Visuals did not try to represent an alpha channel // and there was no means to use an alpha channel on a Pixmap. The // Xlib Visual from the fbconfig was not intended to have any // information about alpha bits. // // Since then, RENDER has added formats for 32 bit depth Pixmaps. // Some of these formats have bits for alpha and some have unused // bits. // // Then the Composite extension added a 32 bit depth Visual intended // for Windows with an alpha channel, so bits not in the visual color // masks were expected to be treated as alpha bits. // // Usually GLX counts only color bits in the Visual depth, but the // depth of Composite's ARGB Visual includes alpha bits. However, // bits not in the color masks are not necessarily alpha bits because // sometimes (NVIDIA) 32 bit Visuals are added for fbconfigs with 32 // bit BUFFER_SIZE but zero alpha bits and 24 color bits (NVIDIA // again). // // This checks that the depth matches in one of the two ways. // NVIDIA now forces format->depth == depth so only the first way // is checked for NVIDIA if (depth != format->depth && (mIsNVIDIA || depth != format->depth - alphaSize) ) { continue; } // If all bits of the Pixmap are color bits and the Pixmap depth // matches the depth of the fbconfig visual, then we can assume that // the driver will do whatever is necessary to ensure that any // GLXPixmap alpha bits are treated as set. We can skip the // ALPHA_SIZE check in this situation. We need to skip this check for // situations (ATI) where there are no fbconfigs without alpha bits. // // glXChooseFBConfig should prefer configs with smaller // LOCAL_GLX_BUFFER_SIZE, so we should still get zero alpha bits if // available, except perhaps with NVIDIA drivers where buffer size is // not the specified sum of the component sizes. if (haveNonColorBits) { // There are bits in the Pixmap format that haven't been matched // against the fbconfig visual. These bits could either represent // alpha or be unused, so just check that the number of alpha bits // matches. int size = 0; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_ALPHA_SIZE, &size); if (size != alphaSize) { continue; } } matchIndex = i; break; } if (matchIndex == -1) { // GLX can't handle A8 surfaces, so this is not really unexpected. The // caller should deal with this situation. NS_WARNING_ASSERTION( format->depth == 8, "[GLX] Couldn't find a FBConfig matching Pixmap format"); return X11None; } int pixmapAttribs[] = { LOCAL_GLX_TEXTURE_TARGET_EXT, LOCAL_GLX_TEXTURE_2D_EXT, LOCAL_GLX_TEXTURE_FORMAT_EXT, (alphaSize ? LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT : LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT), X11None}; GLXPixmap glxpixmap = xCreatePixmap(display, cfgs[matchIndex], xs->XDrawable(), pixmapAttribs); return glxpixmap; } void GLXLibrary::DestroyPixmap(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } xDestroyPixmap(aDisplay, aPixmap); } void GLXLibrary::BindTexImage(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } // Make sure all X drawing to the surface has finished before binding to a texture. if (mClientIsMesa) { // Using XSync instead of Mesa's glXWaitX, because its glxWaitX is a // noop when direct rendering unless the current drawable is a // single-buffer window. FinishX(aDisplay); } else { xWaitX(); } xBindTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT, nullptr); } void GLXLibrary::ReleaseTexImage(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } xReleaseTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT); } void GLXLibrary::UpdateTexImage(Display* aDisplay, GLXPixmap aPixmap) { // NVIDIA drivers don't require a rebind of the pixmap in order // to display an updated image, and it's faster not to do it. if (mIsNVIDIA) { xWaitX(); return; } ReleaseTexImage(aDisplay, aPixmap); BindTexImage(aDisplay, aPixmap); } #ifdef DEBUG static int (*sOldErrorHandler)(Display*, XErrorEvent*); ScopedXErrorHandler::ErrorEvent sErrorEvent; static int GLXErrorHandler(Display* display, XErrorEvent* ev) { if (!sErrorEvent.mError.error_code) { sErrorEvent.mError = *ev; } return 0; } void GLXLibrary::BeforeGLXCall() { if (mDebug) { sOldErrorHandler = XSetErrorHandler(GLXErrorHandler); } } void GLXLibrary::AfterGLXCall() { if (mDebug) { FinishX(DefaultXDisplay()); if (sErrorEvent.mError.error_code) { char buffer[2048]; XGetErrorText(DefaultXDisplay(), sErrorEvent.mError.error_code, buffer, sizeof(buffer)); printf_stderr("X ERROR: %s (%i) - Request: %i.%i, Serial: %lu", buffer, sErrorEvent.mError.error_code, sErrorEvent.mError.request_code, sErrorEvent.mError.minor_code, sErrorEvent.mError.serial); NS_ABORT(); } XSetErrorHandler(sOldErrorHandler); } } #define BEFORE_GLX_CALL do { \ sGLXLibrary.BeforeGLXCall(); \ } while (0) #define AFTER_GLX_CALL do { \ sGLXLibrary.AfterGLXCall(); \ } while (0) #else #define BEFORE_GLX_CALL do { } while(0) #define AFTER_GLX_CALL do { } while(0) #endif void GLXLibrary::xDestroyContext(Display* display, GLXContext context) { BEFORE_GLX_CALL; xDestroyContextInternal(display, context); AFTER_GLX_CALL; } Bool GLXLibrary::xMakeCurrent(Display* display, GLXDrawable drawable, GLXContext context) { BEFORE_GLX_CALL; Bool result = xMakeCurrentInternal(display, drawable, context); AFTER_GLX_CALL; return result; } GLXContext GLXLibrary::xGetCurrentContext() { BEFORE_GLX_CALL; GLXContext result = xGetCurrentContextInternal(); AFTER_GLX_CALL; return result; } /* static */ void* GLXLibrary::xGetProcAddress(const char* procName) { BEFORE_GLX_CALL; void* result = sGLXLibrary.xGetProcAddressInternal(procName); AFTER_GLX_CALL; return result; } GLXFBConfig* GLXLibrary::xChooseFBConfig(Display* display, int screen, const int* attrib_list, int* nelements) { BEFORE_GLX_CALL; GLXFBConfig* result = xChooseFBConfigInternal(display, screen, attrib_list, nelements); AFTER_GLX_CALL; return result; } GLXFBConfig* GLXLibrary::xGetFBConfigs(Display* display, int screen, int* nelements) { BEFORE_GLX_CALL; GLXFBConfig* result = xGetFBConfigsInternal(display, screen, nelements); AFTER_GLX_CALL; return result; } GLXContext GLXLibrary::xCreateNewContext(Display* display, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) { BEFORE_GLX_CALL; GLXContext result = xCreateNewContextInternal(display, config, render_type, share_list, direct); AFTER_GLX_CALL; return result; } int GLXLibrary::xGetFBConfigAttrib(Display* display, GLXFBConfig config, int attribute, int* value) { BEFORE_GLX_CALL; int result = xGetFBConfigAttribInternal(display, config, attribute, value); AFTER_GLX_CALL; return result; } void GLXLibrary::xSwapBuffers(Display* display, GLXDrawable drawable) { BEFORE_GLX_CALL; xSwapBuffersInternal(display, drawable); AFTER_GLX_CALL; } const char* GLXLibrary::xQueryExtensionsString(Display* display, int screen) { BEFORE_GLX_CALL; const char* result = xQueryExtensionsStringInternal(display, screen); AFTER_GLX_CALL; return result; } const char* GLXLibrary::xGetClientString(Display* display, int screen) { BEFORE_GLX_CALL; const char* result = xGetClientStringInternal(display, screen); AFTER_GLX_CALL; return result; } const char* GLXLibrary::xQueryServerString(Display* display, int screen, int name) { BEFORE_GLX_CALL; const char* result = xQueryServerStringInternal(display, screen, name); AFTER_GLX_CALL; return result; } GLXPixmap GLXLibrary::xCreatePixmap(Display* display, GLXFBConfig config, Pixmap pixmap, const int* attrib_list) { BEFORE_GLX_CALL; GLXPixmap result = xCreatePixmapInternal(display, config, pixmap, attrib_list); AFTER_GLX_CALL; return result; } GLXPixmap GLXLibrary::xCreateGLXPixmapWithConfig(Display* display, GLXFBConfig config, Pixmap pixmap) { BEFORE_GLX_CALL; GLXPixmap result = xCreateGLXPixmapWithConfigInternal(display, config, pixmap); AFTER_GLX_CALL; return result; } void GLXLibrary::xDestroyPixmap(Display* display, GLXPixmap pixmap) { BEFORE_GLX_CALL; xDestroyPixmapInternal(display, pixmap); AFTER_GLX_CALL; } Bool GLXLibrary::xQueryVersion(Display* display, int* major, int* minor) { BEFORE_GLX_CALL; Bool result = xQueryVersionInternal(display, major, minor); AFTER_GLX_CALL; return result; } void GLXLibrary::xBindTexImage(Display* display, GLXDrawable drawable, int buffer, const int* attrib_list) { BEFORE_GLX_CALL; xBindTexImageInternal(display, drawable, buffer, attrib_list); AFTER_GLX_CALL; } void GLXLibrary::xReleaseTexImage(Display* display, GLXDrawable drawable, int buffer) { BEFORE_GLX_CALL; xReleaseTexImageInternal(display, drawable, buffer); AFTER_GLX_CALL; } void GLXLibrary::xWaitGL() { BEFORE_GLX_CALL; xWaitGLInternal(); AFTER_GLX_CALL; } void GLXLibrary::xWaitX() { BEFORE_GLX_CALL; xWaitXInternal(); AFTER_GLX_CALL; } GLXContext GLXLibrary::xCreateContextAttribs(Display* display, GLXFBConfig config, GLXContext share_list, Bool direct, const int* attrib_list) { BEFORE_GLX_CALL; GLXContext result = xCreateContextAttribsInternal(display, config, share_list, direct, attrib_list); AFTER_GLX_CALL; return result; } int GLXLibrary::xGetVideoSync(unsigned int* count) { BEFORE_GLX_CALL; int result = xGetVideoSyncInternal(count); AFTER_GLX_CALL; return result; } int GLXLibrary::xWaitVideoSync(int divisor, int remainder, unsigned int* count) { BEFORE_GLX_CALL; int result = xWaitVideoSyncInternal(divisor, remainder, count); AFTER_GLX_CALL; return result; } void GLXLibrary::xSwapInterval(Display* display, GLXDrawable drawable, int interval) { BEFORE_GLX_CALL; xSwapIntervalInternal(display, drawable, interval); AFTER_GLX_CALL; } already_AddRefed GLContextGLX::CreateGLContext(CreateContextFlags flags, const SurfaceCaps& caps, GLContextGLX* shareContext, bool isOffscreen, Display* display, GLXDrawable drawable, GLXFBConfig cfg, bool deleteDrawable, gfxXlibSurface* pixmap, ContextProfile profile) { GLXLibrary& glx = sGLXLibrary; int db = 0; int err = glx.xGetFBConfigAttrib(display, cfg, LOCAL_GLX_DOUBLEBUFFER, &db); if (LOCAL_GLX_BAD_ATTRIBUTE != err) { if (ShouldSpew()) { printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not "); } } GLXContext context; RefPtr glContext; bool error; OffMainThreadScopedXErrorHandler xErrorHandler; do { error = false; GLXContext glxContext = shareContext ? shareContext->mContext : nullptr; if (glx.HasCreateContextAttribs()) { AutoTArray attrib_list; if (glx.HasRobustness()) { int robust_attribs[] = { LOCAL_GL_CONTEXT_FLAGS_ARB, LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_GL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_GL_LOSE_CONTEXT_ON_RESET_ARB, }; attrib_list.AppendElements(robust_attribs, MOZ_ARRAY_LENGTH(robust_attribs)); } if (profile == ContextProfile::OpenGLCore) { int core_attribs[] = { LOCAL_GLX_CONTEXT_MAJOR_VERSION_ARB, 3, LOCAL_GLX_CONTEXT_MINOR_VERSION_ARB, 2, LOCAL_GLX_CONTEXT_FLAGS_ARB, LOCAL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB, }; attrib_list.AppendElements(core_attribs, MOZ_ARRAY_LENGTH(core_attribs)); }; attrib_list.AppendElement(0); context = glx.xCreateContextAttribs( display, cfg, glxContext, True, attrib_list.Elements()); } else { context = glx.xCreateNewContext( display, cfg, LOCAL_GLX_RGBA_TYPE, glxContext, True); } if (context) { glContext = new GLContextGLX(flags, caps, shareContext, isOffscreen, display, drawable, context, deleteDrawable, db, pixmap, profile); if (!glContext->Init()) error = true; } else { error = true; } error |= xErrorHandler.SyncAndGetError(display); if (error) { if (shareContext) { shareContext = nullptr; continue; } NS_WARNING("Failed to create GLXContext!"); glContext = nullptr; // note: this must be done while the graceful X error handler is set, // because glxMakeCurrent can give a GLXBadDrawable error } return glContext.forget(); } while (true); } GLContextGLX::~GLContextGLX() { MarkDestroyed(); // Wrapped context should not destroy glxContext/Surface if (!mOwnsContext) { return; } mGLX->xDestroyContext(mDisplay, mContext); if (mDeleteDrawable) { mGLX->xDestroyPixmap(mDisplay, mDrawable); } MOZ_ASSERT(!mOverrideDrawable); } bool GLContextGLX::Init() { SetupLookupFunction(); if (!InitWithPrefix("gl", true)) { return false; } // EXT_framebuffer_object is not supported on Core contexts // so we'll also check for ARB_framebuffer_object if (!IsExtensionSupported(EXT_framebuffer_object) && !IsSupported(GLFeature::framebuffer_object)) return false; return true; } bool GLContextGLX::MakeCurrentImpl(bool aForce) { bool succeeded = true; // With the ATI FGLRX driver, glxMakeCurrent is very slow even when the context doesn't change. // (This is not the case with other drivers such as NVIDIA). // So avoid calling it more than necessary. Since GLX documentation says that: // "glXGetCurrentContext returns client-side information. // It does not make a round trip to the server." // I assume that it's not worth using our own TLS slot here. if (aForce || mGLX->xGetCurrentContext() != mContext) { if (mGLX->IsMesa()) { // Read into the event queue to ensure that Mesa receives a // DRI2InvalidateBuffers event before drawing. See bug 1280653. Unused << XPending(mDisplay); } if (IsDestroyed()) { MOZ_ALWAYS_TRUE(mGLX->xMakeCurrent(mDisplay, X11None, nullptr)); return false; // We did not MakeCurrent mContext, but that's what we wanted! } succeeded = mGLX->xMakeCurrent(mDisplay, mDrawable, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); if (!IsOffscreen() && mGLX->SupportsSwapControl()) { // Many GLX implementations default to blocking until the next // VBlank when calling glXSwapBuffers. We want to run unthrottled // in ASAP mode. See bug 1280744. const bool isASAP = (gfxPrefs::LayoutFrameRate() == 0); mGLX->xSwapInterval(mDisplay, mDrawable, isASAP ? 0 : 1); } } return succeeded; } bool GLContextGLX::IsCurrent() { return mGLX->xGetCurrentContext() == mContext; } bool GLContextGLX::SetupLookupFunction() { mLookupFunc = (PlatformLookupFunction)&GLXLibrary::xGetProcAddress; return true; } bool GLContextGLX::IsDoubleBuffered() const { return mDoubleBuffered; } bool GLContextGLX::SupportsRobustness() const { return mGLX->HasRobustness(); } bool GLContextGLX::SwapBuffers() { if (!mDoubleBuffered) return false; mGLX->xSwapBuffers(mDisplay, mDrawable); return true; } void GLContextGLX::GetWSIInfo(nsCString* const out) const { Display* display = DefaultXDisplay(); int screen = DefaultScreen(display); int majorVersion, minorVersion; sGLXLibrary.xQueryVersion(display, &majorVersion, &minorVersion); out->Append(nsPrintfCString("GLX %u.%u", majorVersion, minorVersion)); out->AppendLiteral("\nGLX_VENDOR(client): "); out->Append(sGLXLibrary.xGetClientString(display, LOCAL_GLX_VENDOR)); out->AppendLiteral("\nGLX_VENDOR(server): "); out->Append(sGLXLibrary.xQueryServerString(display, screen, LOCAL_GLX_VENDOR)); out->AppendLiteral("\nExtensions: "); out->Append(sGLXLibrary.xQueryExtensionsString(display, screen)); } bool GLContextGLX::OverrideDrawable(GLXDrawable drawable) { if (Screen()) { Screen()->AssureBlitted(); } mOverrideDrawable = Some(drawable); return MakeCurrent(true); } bool GLContextGLX::RestoreDrawable() { mOverrideDrawable = Nothing(); return MakeCurrent(true); } GLContextGLX::GLContextGLX( CreateContextFlags flags, const SurfaceCaps& caps, GLContext* shareContext, bool isOffscreen, Display* aDisplay, GLXDrawable aDrawable, GLXContext aContext, bool aDeleteDrawable, bool aDoubleBuffered, gfxXlibSurface* aPixmap, ContextProfile profile) : GLContext(flags, caps, shareContext, isOffscreen), mContext(aContext), mDisplay(aDisplay), mDrawable(aDrawable), mDeleteDrawable(aDeleteDrawable), mDoubleBuffered(aDoubleBuffered), mGLX(&sGLXLibrary), mPixmap(aPixmap), mOwnsContext(true) { MOZ_ASSERT(mGLX); // See 899855 SetProfileVersion(profile, 200); } static GLContextGLX* GetGlobalContextGLX() { return static_cast(GLContextProviderGLX::GetGlobalContext()); } static bool AreCompatibleVisuals(Visual* one, Visual* two) { if (one->c_class != two->c_class) { return false; } if (one->red_mask != two->red_mask || one->green_mask != two->green_mask || one->blue_mask != two->blue_mask) { return false; } if (one->bits_per_rgb != two->bits_per_rgb) { return false; } return true; } static StaticRefPtr gGlobalContext; already_AddRefed GLContextProviderGLX::CreateWrappingExisting(void* aContext, void* aSurface) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } if (aContext && aSurface) { SurfaceCaps caps = SurfaceCaps::Any(); RefPtr glContext = new GLContextGLX(CreateContextFlags::NONE, caps, nullptr, // SharedContext false, // Offscreen (Display*)DefaultXDisplay(), // Display (GLXDrawable)aSurface, (GLXContext)aContext, false, // aDeleteDrawable, true, (gfxXlibSurface*)nullptr, ContextProfile::OpenGLCompatibility); glContext->mOwnsContext = false; gGlobalContext = glContext; return glContext.forget(); } return nullptr; } already_AddRefed CreateForWidget(Display* aXDisplay, Window aXWindow, bool aForceAccelerated) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } // Currently, we take whatever Visual the window already has, and // try to create an fbconfig for that visual. This isn't // necessarily what we want in the long run; an fbconfig may not // be available for the existing visual, or if it is, the GL // performance might be suboptimal. But using the existing visual // is a relatively safe intermediate step. if (!aXDisplay) { NS_ERROR("X Display required for GLX Context provider"); return nullptr; } int xscreen = DefaultScreen(aXDisplay); ScopedXFree cfgs; GLXFBConfig config; int visid; if (!GLContextGLX::FindFBConfigForWindow(aXDisplay, xscreen, aXWindow, &cfgs, &config, &visid)) { return nullptr; } SurfaceCaps caps = SurfaceCaps::Any(); GLContextGLX* shareContext = GetGlobalContextGLX(); RefPtr gl = GLContextGLX::CreateGLContext(CreateContextFlags::NONE, caps, shareContext, false, aXDisplay, aXWindow, config, false); return gl.forget(); } already_AddRefed GLContextProviderGLX::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated) { X11CompositorWidget* compWidget = aCompositorWidget->AsX11(); MOZ_ASSERT(compWidget); return CreateForWidget(compWidget->XDisplay(), compWidget->XWindow(), aForceAccelerated); } already_AddRefed GLContextProviderGLX::CreateForWindow(nsIWidget* aWidget, bool aForceAccelerated) { Display* display = (Display*)aWidget->GetNativeData(NS_NATIVE_COMPOSITOR_DISPLAY); Window window = GET_NATIVE_WINDOW(aWidget); return CreateForWidget(display, window, aForceAccelerated); } static bool ChooseConfig(GLXLibrary* glx, Display* display, int screen, const SurfaceCaps& minCaps, ScopedXFree* const out_scopedConfigArr, GLXFBConfig* const out_config, int* const out_visid) { ScopedXFree& scopedConfigArr = *out_scopedConfigArr; if (minCaps.antialias) return false; int attribs[] = { LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, LOCAL_GLX_X_RENDERABLE, True, LOCAL_GLX_RED_SIZE, 8, LOCAL_GLX_GREEN_SIZE, 8, LOCAL_GLX_BLUE_SIZE, 8, LOCAL_GLX_ALPHA_SIZE, minCaps.alpha ? 8 : 0, LOCAL_GLX_DEPTH_SIZE, minCaps.depth ? 16 : 0, LOCAL_GLX_STENCIL_SIZE, minCaps.stencil ? 8 : 0, 0 }; int numConfigs = 0; scopedConfigArr = glx->xChooseFBConfig(display, screen, attribs, &numConfigs); if (!scopedConfigArr || !numConfigs) return false; // Issues with glxChooseFBConfig selection and sorting: // * ALPHA_SIZE is sorted as 'largest total RGBA bits first'. If we don't request // alpha bits, we'll probably get RGBA anyways, since 32 is more than 24. // * DEPTH_SIZE is sorted largest first, including for `0` inputs. // * STENCIL_SIZE is smallest first, but it might return `8` even though we ask for // `0`. // For now, we don't care about these. We *will* care when we do XPixmap sharing. for (int i = 0; i < numConfigs; ++i) { GLXFBConfig curConfig = scopedConfigArr[i]; int visid; if (glx->xGetFBConfigAttrib(display, curConfig, LOCAL_GLX_VISUAL_ID, &visid) != Success) { continue; } if (!visid) continue; *out_config = curConfig; *out_visid = visid; return true; } return false; } bool GLContextGLX::FindFBConfigForWindow(Display* display, int screen, Window window, ScopedXFree* const out_scopedConfigArr, GLXFBConfig* const out_config, int* const out_visid) { ScopedXFree& cfgs = *out_scopedConfigArr; int numConfigs; if (sGLXLibrary.IsATI() || !sGLXLibrary.GLXVersionCheck(1, 3)) { const int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, 0 }; cfgs = sGLXLibrary.xChooseFBConfig(display, screen, attribs, &numConfigs); } else { cfgs = sGLXLibrary.xGetFBConfigs(display, screen, &numConfigs); } if (!cfgs) { NS_WARNING("[GLX] glXGetFBConfigs() failed"); return false; } NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); // XXX the visual ID is almost certainly the LOCAL_GLX_FBCONFIG_ID, so // we could probably do this first and replace the glXGetFBConfigs // with glXChooseConfigs. Docs are sparklingly clear as always. XWindowAttributes windowAttrs; if (!XGetWindowAttributes(display, window, &windowAttrs)) { NS_WARNING("[GLX] XGetWindowAttributes() failed"); return false; } const VisualID windowVisualID = XVisualIDFromVisual(windowAttrs.visual); #ifdef DEBUG printf("[GLX] window %lx has VisualID 0x%lx\n", window, windowVisualID); #endif for (int i = 0; i < numConfigs; i++) { int visid = X11None; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid); if (!visid) { continue; } if (sGLXLibrary.IsATI()) { int depth; Visual* visual; FindVisualAndDepth(display, visid, &visual, &depth); if (depth == windowAttrs.depth && AreCompatibleVisuals(windowAttrs.visual, visual)) { *out_config = cfgs[i]; *out_visid = visid; return true; } } else { if (windowVisualID == static_cast(visid)) { *out_config = cfgs[i]; *out_visid = visid; return true; } } } NS_WARNING("[GLX] Couldn't find a FBConfig matching window visual"); return false; } static already_AddRefed CreateOffscreenPixmapContext(CreateContextFlags flags, const IntSize& size, const SurfaceCaps& minCaps, nsACString* const out_failureId, ContextProfile profile = ContextProfile::OpenGLCompatibility) { GLXLibrary* glx = &sGLXLibrary; if (!glx->EnsureInitialized()) return nullptr; Display* display = DefaultXDisplay(); int screen = DefaultScreen(display); ScopedXFree scopedConfigArr; GLXFBConfig config; int visid; if (!ChooseConfig(glx, display, screen, minCaps, &scopedConfigArr, &config, &visid)) { NS_WARNING("Failed to find a compatible config."); return nullptr; } Visual* visual; int depth; FindVisualAndDepth(display, visid, &visual, &depth); OffMainThreadScopedXErrorHandler xErrorHandler; bool error = false; Drawable drawable; GLXPixmap pixmap = 0; gfx::IntSize dummySize(16, 16); RefPtr surface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display), visual, dummySize); if (surface->CairoStatus() != 0) { mozilla::Unused << xErrorHandler.SyncAndGetError(display); return nullptr; } // Handle slightly different signature between glXCreatePixmap and // its pre-GLX-1.3 extension equivalent (though given the ABI, we // might not need to). drawable = surface->XDrawable(); if (glx->GLXVersionCheck(1, 3)) { pixmap = glx->xCreatePixmap(display, config, drawable, nullptr); } else { pixmap = glx->xCreateGLXPixmapWithConfig(display, config, drawable); } if (pixmap == 0) { error = true; } bool serverError = xErrorHandler.SyncAndGetError(display); if (error || serverError) return nullptr; GLContextGLX* shareContext = GetGlobalContextGLX(); return GLContextGLX::CreateGLContext(flags, minCaps, shareContext, true, display, pixmap, config, true, surface, profile); } /*static*/ already_AddRefed GLContextProviderGLX::CreateHeadless(CreateContextFlags flags, nsACString* const out_failureId) { IntSize dummySize = IntSize(16, 16); SurfaceCaps dummyCaps = SurfaceCaps::Any(); return CreateOffscreenPixmapContext(flags, dummySize, dummyCaps, out_failureId); } /*static*/ already_AddRefed GLContextProviderGLX::CreateOffscreen(const IntSize& size, const SurfaceCaps& minCaps, CreateContextFlags flags, nsACString* const out_failureId) { SurfaceCaps minBackbufferCaps = minCaps; if (minCaps.antialias) { minBackbufferCaps.antialias = false; minBackbufferCaps.depth = false; minBackbufferCaps.stencil = false; } ContextProfile profile = ContextProfile::OpenGLCore; if (flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE) { profile = ContextProfile::OpenGLCompatibility; } RefPtr gl; gl = CreateOffscreenPixmapContext(flags, size, minBackbufferCaps, out_failureId, profile); if (!gl) return nullptr; if (!gl->InitOffscreen(size, minCaps)) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_GLX_INIT"); return nullptr; } return gl.forget(); } /*static*/ GLContext* GLContextProviderGLX::GetGlobalContext() { // TODO: get GLX context sharing to work well with multiple threads if (gfxEnv::DisableContextSharingGlx()) return nullptr; static bool triedToCreateContext = false; if (!triedToCreateContext) { triedToCreateContext = true; MOZ_RELEASE_ASSERT(!gGlobalContext, "GFX: Global GL context already initialized."); nsCString discardFailureId; RefPtr temp = CreateHeadless(CreateContextFlags::NONE, &discardFailureId); gGlobalContext = temp; } return gGlobalContext; } /*static*/ void GLContextProviderGLX::Shutdown() { gGlobalContext = nullptr; } } /* namespace gl */ } /* namespace mozilla */