/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(LOCALGL_H_) #define LOCALGL_H_ #include "GLTypes.h" #include "GLConsts.h" // TODO: use official constant names instead of followed ones. // IMG_texture_compression_pvrtc #define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00 #define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 0x8C01 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1 0x8C02 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 0x8C03 // OES_EGL_image_external #define LOCAL_GL_TEXTURE_EXTERNAL 0x8D65 #define LOCAL_GL_TEXTURE_BINDING_EXTERNAL 0x8D67 // EGL_KHR_fence_sync #define LOCAL_EGL_SYNC_FENCE 0x30F9 #define LOCAL_EGL_SYNC_TYPE 0x30F7 #define LOCAL_EGL_SYNC_STATUS 0x30F1 #define LOCAL_EGL_SYNC_CONDITION 0x30F8 #define LOCAL_EGL_SIGNALED 0x30F2 #define LOCAL_EGL_UNSIGNALED 0x30F3 #define LOCAL_EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 #define LOCAL_EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 #define LOCAL_EGL_FOREVER 0xFFFFFFFFFFFFFFFFull #define LOCAL_EGL_TIMEOUT_EXPIRED 0x30F5 #define LOCAL_EGL_CONDITION_SATISFIED 0x30F6 #define LOCAL_EGL_SUCCESS 0x3000 // EGL_KHR_gl_texture_2D_image #define LOCAL_EGL_GL_TEXTURE_2D 0x30B1 // EGL_KHR_image_base (not supplied by EGL_KHR_image!) #define LOCAL_EGL_IMAGE_PRESERVED 0x30D2 // AMD_compressed_ATC_texture #define LOCAL_GL_ATC_RGB 0x8C92 #define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA 0x8C93 #define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA 0x87EE // EGL_ANDROID_image_crop #define LOCAL_EGL_IMAGE_CROP_LEFT_ANDROID 0x3148 #define LOCAL_EGL_IMAGE_CROP_TOP_ANDROID 0x3149 #define LOCAL_EGL_IMAGE_CROP_RIGHT_ANDROID 0x314A #define LOCAL_EGL_IMAGE_CROP_BOTTOM_ANDROID 0x314B // EGL_ANGLE_platform_angle #define LOCAL_EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 #define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 #define LOCAL_EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 // EGL_ANGLE_platform_angle_d3d #define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 #define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A #define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B #define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C #define LOCAL_EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F // EGL_ANGLE_direct3d_display #define LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) #define LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) // WGL_NV_DX_interop #define LOCAL_WGL_ACCESS_READ_ONLY 0x0000 #define LOCAL_WGL_ACCESS_READ_WRITE 0x0001 #define LOCAL_WGL_ACCESS_WRITE_DISCARD 0x0002 // Others #define LOCAL_EGL_PRESERVED_RESOURCES 0x3030 #define LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 #define LOCAL_GL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define LOCAL_GL_CONTEXT_LOST 0x9242 #define LOCAL_GL_CONTEXT_FLAGS_ARB 0x2094 #define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #endif