/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLScreenBuffer.h" #include #include "CompositorTypes.h" #include "GLContext.h" #include "GLBlitHelper.h" #include "GLReadTexImageHelper.h" #include "SharedSurfaceEGL.h" #include "SharedSurfaceGL.h" #include "ScopedGLHelpers.h" #include "gfx2DGlue.h" #include "../layers/ipc/ShadowLayers.h" #include "mozilla/layers/TextureForwarder.h" #include "mozilla/layers/TextureClientSharedSurface.h" #ifdef XP_WIN #include "SharedSurfaceANGLE.h" // for SurfaceFactory_ANGLEShareHandle #include "SharedSurfaceD3D11Interop.h" // for SurfaceFactory_D3D11Interop #include "mozilla/gfx/DeviceManagerDx.h" #endif #ifdef XP_MACOSX #include "SharedSurfaceIO.h" #endif #ifdef GL_PROVIDER_GLX #include "GLXLibrary.h" #include "SharedSurfaceGLX.h" #endif namespace mozilla { namespace gl { using gfx::SurfaceFormat; using namespace mozilla::layers; UniquePtr GLScreenBuffer::Create(GLContext* gl, const gfx::IntSize& size, const SurfaceCaps& caps) { UniquePtr ret; if (caps.antialias && !gl->IsSupported(GLFeature::framebuffer_multisample)) { return Move(ret); } layers::TextureFlags flags = layers::TextureFlags::ORIGIN_BOTTOM_LEFT; if (!caps.premultAlpha) { flags |= layers::TextureFlags::NON_PREMULTIPLIED; } UniquePtr factory = MakeUnique(gl, caps, flags); ret.reset( new GLScreenBuffer(gl, caps, Move(factory)) ); return Move(ret); } /* static */ UniquePtr GLScreenBuffer::CreateFactory(GLContext* gl, const SurfaceCaps& caps, KnowsCompositor* compositorConnection, const layers::TextureFlags& flags) { return CreateFactory(gl, caps, compositorConnection->GetTextureForwarder(), compositorConnection->GetCompositorBackendType(), flags); } /* static */ UniquePtr GLScreenBuffer::CreateFactory(GLContext* gl, const SurfaceCaps& caps, LayersIPCChannel* ipcChannel, const mozilla::layers::LayersBackend backend, const layers::TextureFlags& flags) { UniquePtr factory = nullptr; if (!gfxPrefs::WebGLForceLayersReadback()) { switch (backend) { case mozilla::layers::LayersBackend::LAYERS_OPENGL: { #if defined(XP_MACOSX) factory = SurfaceFactory_IOSurface::Create(gl, caps, ipcChannel, flags); #elif defined(GL_PROVIDER_GLX) if (sGLXLibrary.UseTextureFromPixmap()) factory = SurfaceFactory_GLXDrawable::Create(gl, caps, ipcChannel, flags); #elif defined(MOZ_WIDGET_UIKIT) factory = MakeUnique(mGLContext, caps, ipcChannel, mFlags); #else if (gl->GetContextType() == GLContextType::EGL) { if (XRE_IsParentProcess()) { factory = SurfaceFactory_EGLImage::Create(gl, caps, ipcChannel, flags); } } #endif break; } case mozilla::layers::LayersBackend::LAYERS_D3D11: { #ifdef XP_WIN // Enable surface sharing only if ANGLE and compositing devices // are both WARP or both not WARP gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get(); if (gl->IsANGLE() && (gl->IsWARP() == dm->IsWARP()) && dm->TextureSharingWorks()) { factory = SurfaceFactory_ANGLEShareHandle::Create(gl, caps, ipcChannel, flags); } if (!factory && gfxPrefs::WebGLDXGLEnabled()) { factory = SurfaceFactory_D3D11Interop::Create(gl, caps, ipcChannel, flags); } #endif break; } default: break; } #ifdef GL_PROVIDER_GLX if (!factory && sGLXLibrary.UseTextureFromPixmap()) { factory = SurfaceFactory_GLXDrawable::Create(gl, caps, ipcChannel, flags); } #endif } return factory; } GLScreenBuffer::GLScreenBuffer(GLContext* gl, const SurfaceCaps& caps, UniquePtr factory) : mGL(gl) , mCaps(caps) , mFactory(Move(factory)) , mNeedsBlit(true) , mUserReadBufferMode(LOCAL_GL_BACK) , mUserDrawBufferMode(LOCAL_GL_BACK) , mUserDrawFB(0) , mUserReadFB(0) , mInternalDrawFB(0) , mInternalReadFB(0) #ifdef DEBUG , mInInternalMode_DrawFB(true) , mInInternalMode_ReadFB(true) #endif { } GLScreenBuffer::~GLScreenBuffer() { mFactory = nullptr; mDraw = nullptr; mRead = nullptr; if (!mBack) return; // Detach mBack cleanly. mBack->Surf()->ProducerRelease(); } void GLScreenBuffer::BindAsFramebuffer(GLContext* const gl, GLenum target) const { GLuint drawFB = DrawFB(); GLuint readFB = ReadFB(); if (!gl->IsSupported(GLFeature::split_framebuffer)) { MOZ_ASSERT(drawFB == readFB); gl->raw_fBindFramebuffer(target, readFB); return; } switch (target) { case LOCAL_GL_FRAMEBUFFER: gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB); gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB); break; case LOCAL_GL_DRAW_FRAMEBUFFER_EXT: gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB); break; case LOCAL_GL_READ_FRAMEBUFFER_EXT: gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB); break; default: MOZ_CRASH("GFX: Bad `target` for BindFramebuffer."); } } void GLScreenBuffer::BindFB(GLuint fb) { GLuint drawFB = DrawFB(); GLuint readFB = ReadFB(); mUserDrawFB = fb; mUserReadFB = fb; mInternalDrawFB = (fb == 0) ? drawFB : fb; mInternalReadFB = (fb == 0) ? readFB : fb; if (mInternalDrawFB == mInternalReadFB) { mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB); } else { MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); } #ifdef DEBUG mInInternalMode_DrawFB = false; mInInternalMode_ReadFB = false; #endif } void GLScreenBuffer::BindDrawFB(GLuint fb) { MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); GLuint drawFB = DrawFB(); mUserDrawFB = fb; mInternalDrawFB = (fb == 0) ? drawFB : fb; mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); #ifdef DEBUG mInInternalMode_DrawFB = false; #endif } void GLScreenBuffer::BindReadFB(GLuint fb) { MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); GLuint readFB = ReadFB(); mUserReadFB = fb; mInternalReadFB = (fb == 0) ? readFB : fb; mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); #ifdef DEBUG mInInternalMode_ReadFB = false; #endif } void GLScreenBuffer::BindFB_Internal(GLuint fb) { mInternalDrawFB = mUserDrawFB = fb; mInternalReadFB = mUserReadFB = fb; mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB); #ifdef DEBUG mInInternalMode_DrawFB = true; mInInternalMode_ReadFB = true; #endif } void GLScreenBuffer::BindDrawFB_Internal(GLuint fb) { MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); mInternalDrawFB = mUserDrawFB = fb; mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); #ifdef DEBUG mInInternalMode_DrawFB = true; #endif } void GLScreenBuffer::BindReadFB_Internal(GLuint fb) { MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); mInternalReadFB = mUserReadFB = fb; mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); #ifdef DEBUG mInInternalMode_ReadFB = true; #endif } GLuint GLScreenBuffer::GetDrawFB() const { #ifdef DEBUG MOZ_ASSERT(mGL->IsCurrent()); MOZ_ASSERT(!mInInternalMode_DrawFB); // Don't need a branch here, because: // LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT == LOCAL_GL_FRAMEBUFFER_BINDING == 0x8CA6 // We use raw_ here because this is debug code and we need to see what // the driver thinks. GLuint actual = 0; mGL->raw_fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual); GLuint predicted = mInternalDrawFB; if (predicted != actual) { printf_stderr("Misprediction: Bound draw FB predicted: %d. Was: %d.\n", predicted, actual); MOZ_ASSERT(false, "Draw FB binding misprediction!"); } #endif return mUserDrawFB; } GLuint GLScreenBuffer::GetReadFB() const { #ifdef DEBUG MOZ_ASSERT(mGL->IsCurrent()); MOZ_ASSERT(!mInInternalMode_ReadFB); // We use raw_ here because this is debug code and we need to see what // the driver thinks. GLuint actual = 0; if (mGL->IsSupported(GLFeature::split_framebuffer)) mGL->raw_fGetIntegerv(LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual); else mGL->raw_fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, (GLint*)&actual); GLuint predicted = mInternalReadFB; if (predicted != actual) { printf_stderr("Misprediction: Bound read FB predicted: %d. Was: %d.\n", predicted, actual); MOZ_ASSERT(false, "Read FB binding misprediction!"); } #endif return mUserReadFB; } GLuint GLScreenBuffer::GetFB() const { MOZ_ASSERT(GetDrawFB() == GetReadFB()); return GetDrawFB(); } void GLScreenBuffer::DeletingFB(GLuint fb) { if (fb == mInternalDrawFB) { mInternalDrawFB = 0; mUserDrawFB = 0; } if (fb == mInternalReadFB) { mInternalReadFB = 0; mUserReadFB = 0; } } void GLScreenBuffer::AfterDrawCall() { if (mUserDrawFB != 0) return; RequireBlit(); } void GLScreenBuffer::BeforeReadCall() { if (mUserReadFB != 0) return; AssureBlitted(); } bool GLScreenBuffer::CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { SharedSurface* surf; if (GetReadFB() == 0) { surf = SharedSurf(); } else { surf = mGL->mFBOMapping[GetReadFB()]; } if (surf) { return surf->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } return false; } bool GLScreenBuffer::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { // If the currently bound framebuffer is backed by a SharedSurface // then it might want to override how we read pixel data from it. // This is normally only the default framebuffer, but we can also // have SharedSurfaces bound to other framebuffers when doing // readback for BasicLayers. SharedSurface* surf; if (GetReadFB() == 0) { surf = SharedSurf(); } else { surf = mGL->mFBOMapping[GetReadFB()]; } if (surf) { return surf->ReadPixels(x, y, width, height, format, type, pixels); } return false; } void GLScreenBuffer::RequireBlit() { mNeedsBlit = true; } void GLScreenBuffer::AssureBlitted() { if (!mNeedsBlit) return; if (mDraw) { GLuint drawFB = DrawFB(); GLuint readFB = ReadFB(); MOZ_ASSERT(drawFB != 0); MOZ_ASSERT(drawFB != readFB); MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); MOZ_ASSERT(mDraw->mSize == mRead->Size()); ScopedBindFramebuffer boundFB(mGL); ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false); BindReadFB_Internal(drawFB); BindDrawFB_Internal(readFB); if (mGL->IsSupported(GLFeature::framebuffer_blit)) { const gfx::IntSize& srcSize = mDraw->mSize; const gfx::IntSize& destSize = mRead->Size(); mGL->raw_fBlitFramebuffer(0, 0, srcSize.width, srcSize.height, 0, 0, destSize.width, destSize.height, LOCAL_GL_COLOR_BUFFER_BIT, LOCAL_GL_NEAREST); } else if (mGL->IsExtensionSupported(GLContext::APPLE_framebuffer_multisample)) { mGL->fResolveMultisampleFramebufferAPPLE(); } else { MOZ_CRASH("GFX: No available blit methods."); } // Done! } mNeedsBlit = false; } void GLScreenBuffer::Morph(UniquePtr newFactory) { MOZ_RELEASE_ASSERT(newFactory, "newFactory must not be null"); mFactory = Move(newFactory); } bool GLScreenBuffer::Attach(SharedSurface* surf, const gfx::IntSize& size) { ScopedBindFramebuffer autoFB(mGL); const bool readNeedsUnlock = (mRead && SharedSurf()); if (readNeedsUnlock) { SharedSurf()->UnlockProd(); } surf->LockProd(); if (mRead && surf->mAttachType == SharedSurf()->mAttachType && size == Size()) { // Same size, same type, ready for reuse! mRead->Attach(surf); } else { // Else something changed, so resize: UniquePtr draw; bool drawOk = true; /* Don't change out the draw buffer unless we resize. In the * preserveDrawingBuffer:true case, prior contents of the buffer must * be retained. If we're using a draw buffer, it's an MSAA buffer, so * even if we copy the previous frame into the (single-sampled) read * buffer, if we need to re-resolve from draw to read (as triggered by * drawing), we'll need the old MSAA content to still be in the draw * buffer. */ if (!mDraw || size != Size()) drawOk = CreateDraw(size, &draw); // Can be null. UniquePtr read = CreateRead(surf); bool readOk = !!read; if (!drawOk || !readOk) { surf->UnlockProd(); if (readNeedsUnlock) { SharedSurf()->LockProd(); } return false; } if (draw) mDraw = Move(draw); mRead = Move(read); } // Check that we're all set up. MOZ_ASSERT(SharedSurf() == surf); // Update the ReadBuffer mode. if (mGL->IsSupported(gl::GLFeature::read_buffer)) { BindFB(0); mRead->SetReadBuffer(mUserReadBufferMode); } // Update the DrawBuffer mode. if (mGL->IsSupported(gl::GLFeature::draw_buffers)) { BindFB(0); SetDrawBuffer(mUserDrawBufferMode); } RequireBlit(); return true; } bool GLScreenBuffer::Swap(const gfx::IntSize& size) { RefPtr newBack = mFactory->NewTexClient(size); if (!newBack) return false; // In the case of DXGL interop, the new surface needs to be acquired before // it is attached so that the interop surface is locked, which populates // the GL renderbuffer. This results in the renderbuffer being ready and // attachment to framebuffer succeeds in Attach() call. newBack->Surf()->ProducerAcquire(); if (!Attach(newBack->Surf(), size)) { newBack->Surf()->ProducerRelease(); return false; } // Attach was successful. mFront = mBack; mBack = newBack; if (ShouldPreserveBuffer() && mFront && mBack && !mDraw) { auto src = mFront->Surf(); auto dest = mBack->Surf(); //uint32_t srcPixel = ReadPixel(src); //uint32_t destPixel = ReadPixel(dest); //printf_stderr("Before: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel); #ifdef DEBUG GLContext::LocalErrorScope errorScope(*mGL); #endif SharedSurface::ProdCopy(src, dest, mFactory.get()); #ifdef DEBUG MOZ_ASSERT(!errorScope.GetError()); #endif //srcPixel = ReadPixel(src); //destPixel = ReadPixel(dest); //printf_stderr("After: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel); } // XXX: We would prefer to fence earlier on platforms that don't need // the full ProducerAcquire/ProducerRelease semantics, so that the fence // doesn't include the copy operation. Unfortunately, the current API // doesn't expose a good way to do that. if (mFront) { mFront->Surf()->ProducerRelease(); } return true; } bool GLScreenBuffer::PublishFrame(const gfx::IntSize& size) { AssureBlitted(); bool good = Swap(size); return good; } bool GLScreenBuffer::Resize(const gfx::IntSize& size) { RefPtr newBack = mFactory->NewTexClient(size); if (!newBack) return false; if (!Attach(newBack->Surf(), size)) return false; if (mBack) mBack->Surf()->ProducerRelease(); mBack = newBack; mBack->Surf()->ProducerAcquire(); return true; } bool GLScreenBuffer::CreateDraw(const gfx::IntSize& size, UniquePtr* out_buffer) { GLContext* gl = mFactory->mGL; const GLFormats& formats = mFactory->mFormats; const SurfaceCaps& caps = mFactory->DrawCaps(); return DrawBuffer::Create(gl, caps, formats, size, out_buffer); } UniquePtr GLScreenBuffer::CreateRead(SharedSurface* surf) { GLContext* gl = mFactory->mGL; const GLFormats& formats = mFactory->mFormats; const SurfaceCaps& caps = mFactory->ReadCaps(); return ReadBuffer::Create(gl, caps, formats, surf); } void GLScreenBuffer::SetDrawBuffer(GLenum mode) { MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::draw_buffers)); MOZ_ASSERT(GetDrawFB() == 0); if (!mGL->IsSupported(GLFeature::draw_buffers)) return; mUserDrawBufferMode = mode; GLuint fb = mDraw ? mDraw->mFB : mRead->mFB; GLenum internalMode; switch (mode) { case LOCAL_GL_BACK: internalMode = (fb == 0) ? LOCAL_GL_BACK : LOCAL_GL_COLOR_ATTACHMENT0; break; case LOCAL_GL_NONE: internalMode = LOCAL_GL_NONE; break; default: MOZ_CRASH("GFX: Bad value."); } mGL->MakeCurrent(); mGL->fDrawBuffers(1, &internalMode); } void GLScreenBuffer::SetReadBuffer(GLenum mode) { MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::read_buffer)); MOZ_ASSERT(GetReadFB() == 0); mUserReadBufferMode = mode; mRead->SetReadBuffer(mUserReadBufferMode); } bool GLScreenBuffer::IsDrawFramebufferDefault() const { if (!mDraw) return IsReadFramebufferDefault(); return mDraw->mFB == 0; } bool GLScreenBuffer::IsReadFramebufferDefault() const { return SharedSurf()->mAttachType == AttachmentType::Screen; } uint32_t GLScreenBuffer::DepthBits() const { const GLFormats& formats = mFactory->mFormats; if (formats.depth == LOCAL_GL_DEPTH_COMPONENT16) return 16; return 24; } //////////////////////////////////////////////////////////////////////// // Utils static void RenderbufferStorageBySamples(GLContext* aGL, GLsizei aSamples, GLenum aInternalFormat, const gfx::IntSize& aSize) { if (aSamples) { aGL->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, aSamples, aInternalFormat, aSize.width, aSize.height); } else { aGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, aInternalFormat, aSize.width, aSize.height); } } static GLuint CreateRenderbuffer(GLContext* aGL, GLenum aFormat, GLsizei aSamples, const gfx::IntSize& aSize) { GLuint rb = 0; aGL->fGenRenderbuffers(1, &rb); ScopedBindRenderbuffer autoRB(aGL, rb); RenderbufferStorageBySamples(aGL, aSamples, aFormat, aSize); return rb; } static void CreateRenderbuffersForOffscreen(GLContext* aGL, const GLFormats& aFormats, const gfx::IntSize& aSize, bool aMultisample, GLuint* aColorMSRB, GLuint* aDepthRB, GLuint* aStencilRB) { GLsizei samples = aMultisample ? aFormats.samples : 0; if (aColorMSRB) { MOZ_ASSERT(aFormats.samples > 0); MOZ_ASSERT(aFormats.color_rbFormat); GLenum colorFormat = aFormats.color_rbFormat; if (aGL->IsANGLE()) { MOZ_ASSERT(colorFormat == LOCAL_GL_RGBA8); colorFormat = LOCAL_GL_BGRA8_EXT; } *aColorMSRB = CreateRenderbuffer(aGL, colorFormat, samples, aSize); } if (aDepthRB && aStencilRB && aFormats.depthStencil) { *aDepthRB = CreateRenderbuffer(aGL, aFormats.depthStencil, samples, aSize); *aStencilRB = *aDepthRB; } else { if (aDepthRB) { MOZ_ASSERT(aFormats.depth); *aDepthRB = CreateRenderbuffer(aGL, aFormats.depth, samples, aSize); } if (aStencilRB) { MOZ_ASSERT(aFormats.stencil); *aStencilRB = CreateRenderbuffer(aGL, aFormats.stencil, samples, aSize); } } } //////////////////////////////////////////////////////////////////////// // DrawBuffer bool DrawBuffer::Create(GLContext* const gl, const SurfaceCaps& caps, const GLFormats& formats, const gfx::IntSize& size, UniquePtr* out_buffer) { MOZ_ASSERT(out_buffer); *out_buffer = nullptr; if (!caps.color) { MOZ_ASSERT(!caps.alpha && !caps.depth && !caps.stencil); // Nothing is needed. return true; } if (caps.antialias) { if (formats.samples == 0) return false; // Can't create it. MOZ_ASSERT(formats.samples <= gl->MaxSamples()); } GLuint colorMSRB = 0; GLuint depthRB = 0; GLuint stencilRB = 0; GLuint* pColorMSRB = caps.antialias ? &colorMSRB : nullptr; GLuint* pDepthRB = caps.depth ? &depthRB : nullptr; GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr; if (!formats.color_rbFormat) pColorMSRB = nullptr; if (pDepthRB && pStencilRB) { if (!formats.depth && !formats.depthStencil) pDepthRB = nullptr; if (!formats.stencil && !formats.depthStencil) pStencilRB = nullptr; } else { if (!formats.depth) pDepthRB = nullptr; if (!formats.stencil) pStencilRB = nullptr; } GLContext::LocalErrorScope localError(*gl); CreateRenderbuffersForOffscreen(gl, formats, size, caps.antialias, pColorMSRB, pDepthRB, pStencilRB); GLuint fb = 0; gl->fGenFramebuffers(1, &fb); gl->AttachBuffersToFB(0, colorMSRB, depthRB, stencilRB, fb); const GLsizei samples = formats.samples; UniquePtr ret( new DrawBuffer(gl, size, samples, fb, colorMSRB, depthRB, stencilRB) ); GLenum err = localError.GetError(); MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY); if (err || !gl->IsFramebufferComplete(fb)) return false; *out_buffer = Move(ret); return true; } DrawBuffer::~DrawBuffer() { if (!mGL->MakeCurrent()) return; GLuint fb = mFB; GLuint rbs[] = { mColorMSRB, mDepthRB, mStencilRB }; mGL->fDeleteFramebuffers(1, &fb); mGL->fDeleteRenderbuffers(3, rbs); } //////////////////////////////////////////////////////////////////////// // ReadBuffer UniquePtr ReadBuffer::Create(GLContext* gl, const SurfaceCaps& caps, const GLFormats& formats, SharedSurface* surf) { MOZ_ASSERT(surf); if (surf->mAttachType == AttachmentType::Screen) { // Don't need anything. Our read buffer will be the 'screen'. return UniquePtr( new ReadBuffer(gl, 0, 0, 0, surf) ); } GLuint depthRB = 0; GLuint stencilRB = 0; GLuint* pDepthRB = caps.depth ? &depthRB : nullptr; GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr; GLContext::LocalErrorScope localError(*gl); CreateRenderbuffersForOffscreen(gl, formats, surf->mSize, caps.antialias, nullptr, pDepthRB, pStencilRB); GLuint colorTex = 0; GLuint colorRB = 0; GLenum target = 0; switch (surf->mAttachType) { case AttachmentType::GLTexture: colorTex = surf->ProdTexture(); target = surf->ProdTextureTarget(); break; case AttachmentType::GLRenderbuffer: colorRB = surf->ProdRenderbuffer(); break; default: MOZ_CRASH("GFX: Unknown attachment type, create?"); } MOZ_ASSERT(colorTex || colorRB); GLuint fb = 0; gl->fGenFramebuffers(1, &fb); gl->AttachBuffersToFB(colorTex, colorRB, depthRB, stencilRB, fb, target); gl->mFBOMapping[fb] = surf; UniquePtr ret( new ReadBuffer(gl, fb, depthRB, stencilRB, surf) ); GLenum err = localError.GetError(); MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY); if (err) return nullptr; const bool needsAcquire = !surf->IsProducerAcquired(); if (needsAcquire) { surf->ProducerReadAcquire(); } const bool isComplete = gl->IsFramebufferComplete(fb); if (needsAcquire) { surf->ProducerReadRelease(); } if (!isComplete) return nullptr; return Move(ret); } ReadBuffer::~ReadBuffer() { if (!mGL->MakeCurrent()) return; GLuint fb = mFB; GLuint rbs[] = { mDepthRB, mStencilRB }; mGL->fDeleteFramebuffers(1, &fb); mGL->fDeleteRenderbuffers(2, rbs); mGL->mFBOMapping.erase(mFB); } void ReadBuffer::Attach(SharedSurface* surf) { MOZ_ASSERT(surf && mSurf); MOZ_ASSERT(surf->mAttachType == mSurf->mAttachType); MOZ_ASSERT(surf->mSize == mSurf->mSize); // Nothing else is needed for AttachType Screen. if (surf->mAttachType != AttachmentType::Screen) { GLuint colorTex = 0; GLuint colorRB = 0; GLenum target = 0; switch (surf->mAttachType) { case AttachmentType::GLTexture: colorTex = surf->ProdTexture(); target = surf->ProdTextureTarget(); break; case AttachmentType::GLRenderbuffer: colorRB = surf->ProdRenderbuffer(); break; default: MOZ_CRASH("GFX: Unknown attachment type, attach?"); } mGL->AttachBuffersToFB(colorTex, colorRB, 0, 0, mFB, target); mGL->mFBOMapping[mFB] = surf; MOZ_ASSERT(mGL->IsFramebufferComplete(mFB)); } mSurf = surf; } const gfx::IntSize& ReadBuffer::Size() const { return mSurf->mSize; } void ReadBuffer::SetReadBuffer(GLenum userMode) const { if (!mGL->IsSupported(GLFeature::read_buffer)) return; GLenum internalMode; switch (userMode) { case LOCAL_GL_BACK: case LOCAL_GL_FRONT: internalMode = (mFB == 0) ? userMode : LOCAL_GL_COLOR_ATTACHMENT0; break; case LOCAL_GL_NONE: internalMode = LOCAL_GL_NONE; break; default: MOZ_CRASH("GFX: Bad value."); } mGL->MakeCurrent(); mGL->fReadBuffer(internalMode); } } /* namespace gl */ } /* namespace mozilla */