/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_TILEDLAYERBUFFER_H #define GFX_TILEDLAYERBUFFER_H // Debug defines //#define GFX_TILEDLAYER_DEBUG_OVERLAY //#define GFX_TILEDLAYER_PREF_WARNINGS //#define GFX_TILEDLAYER_RETAINING_LOG #include // for uint16_t, uint32_t #include // for int32_t #include "LayersLogging.h" // for print_stderr #include "mozilla/gfx/gfxVars.h" #include "mozilla/gfx/Logging.h" // for gfxCriticalError #include "mozilla/layers/LayersTypes.h" // for TextureDumpMode #include "nsDebug.h" // for NS_ASSERTION #include "nsPoint.h" // for nsIntPoint #include "nsRect.h" // for mozilla::gfx::IntRect #include "nsRegion.h" // for nsIntRegion #include "nsTArray.h" // for nsTArray namespace mozilla { struct TileUnit {}; template<> struct IsPixel : mozilla::TrueType {}; namespace layers { // You can enable all the TILING_LOG print statements by // changing the 0 to a 1 in the following #define. #define ENABLE_TILING_LOG 0 #if ENABLE_TILING_LOG # define TILING_LOG(...) printf_stderr(__VA_ARGS__); #else # define TILING_LOG(...) #endif // Normal integer division truncates towards zero, // we instead want to floor to hangle negative numbers. static inline int floor_div(int a, int b) { int rem = a % b; int div = a/b; if (rem == 0) { return div; } else { // If the signs are different substract 1. int sub; sub = a ^ b; // The results of this shift is either 0 or -1. sub >>= 8*sizeof(int)-1; return div+sub; } } // Tiles are aligned to a grid with one of the grid points at (0,0) and other // grid points spaced evenly in the x- and y-directions by GetTileSize() // multiplied by mResolution. GetScaledTileSize() provides convenience for // accessing these values. // // This tile buffer stores a valid region, which defines the areas that have // up-to-date content. The contents of tiles within this region will be reused // from paint to paint. It also stores the region that was modified in the last // paint operation; this is useful when one tiled layer buffer shadows another // (as in an off-main-thread-compositing scenario), so that the shadow tiled // layer buffer can correctly reflect the updates of the master layer buffer. // // The associated Tile may be of any type as long as the derived class can // validate and return tiles of that type. Tiles will be frequently copied, so // the tile type should be a reference or some other type with an efficient // copy constructor. // // The contents of the tile buffer will be rendered at the resolution specified // in mResolution, which can be altered with SetResolution. The resolution // should always be a factor of the tile length, to avoid tiles covering // non-integer amounts of pixels. // Size and Point in number of tiles rather than in pixels typedef gfx::IntSizeTyped TileIntSize; typedef gfx::IntPointTyped TileIntPoint; /** * Stores the origin and size of a tile buffer and handles switching between * tile indices and tile positions. * * Tile positions in TileIntPoint take the first tile offset into account which * means that two TilesPlacement of the same layer and resolution give tile * positions in the same coordinate space (useful when changing the offset and/or * size of a tile buffer). */ struct TilesPlacement { // in tiles TileIntPoint mFirst; TileIntSize mSize; TilesPlacement(int aFirstX, int aFirstY, int aRetainedWidth, int aRetainedHeight) : mFirst(aFirstX, aFirstY) , mSize(aRetainedWidth, aRetainedHeight) {} int TileIndex(TileIntPoint aPosition) const { return (aPosition.x - mFirst.x) * mSize.height + aPosition.y - mFirst.y; } TileIntPoint TilePosition(size_t aIndex) const { return TileIntPoint( mFirst.x + aIndex / mSize.height, mFirst.y + aIndex % mSize.height ); } bool HasTile(TileIntPoint aPosition) const { return aPosition.x >= mFirst.x && aPosition.x < mFirst.x + mSize.width && aPosition.y >= mFirst.y && aPosition.y < mFirst.y + mSize.height; } }; // Given a position i, this function returns the position inside the current tile. inline int GetTileStart(int i, int aTileLength) { return (i >= 0) ? (i % aTileLength) : ((aTileLength - (-i % aTileLength)) % aTileLength); } // Rounds the given coordinate down to the nearest tile boundary. inline int RoundDownToTileEdge(int aX, int aTileLength) { return aX - GetTileStart(aX, aTileLength); } template class TiledLayerBuffer { public: TiledLayerBuffer() : mTiles(0, 0, 0, 0) , mResolution(1) , mTileSize(mozilla::gfx::gfxVars::TileSize()) {} ~TiledLayerBuffer() {} gfx::IntPoint GetTileOffset(TileIntPoint aPosition) const { gfx::IntSize scaledTileSize = GetScaledTileSize(); return gfx::IntPoint(aPosition.x * scaledTileSize.width, aPosition.y * scaledTileSize.height) + mTileOrigin; } const TilesPlacement& GetPlacement() const { return mTiles; } const gfx::IntSize& GetTileSize() const { return mTileSize; } gfx::IntSize GetScaledTileSize() const { return gfx::IntSize::Round(gfx::Size(mTileSize) / mResolution); } unsigned int GetTileCount() const { return mRetainedTiles.Length(); } Tile& GetTile(size_t i) { return mRetainedTiles[i]; } const nsIntRegion& GetValidRegion() const { return mValidRegion; } const nsIntRegion& GetPaintedRegion() const { return mPaintedRegion; } void ClearPaintedRegion() { mPaintedRegion.SetEmpty(); } // Get and set draw scaling. mResolution affects the resolution at which the // contents of the buffer are drawn. mResolution has no effect on the // coordinate space of the valid region, but does affect the size of an // individual tile's rect in relation to the valid region. // Setting the resolution will invalidate the buffer. float GetResolution() const { return mResolution; } bool IsLowPrecision() const { return mResolution < 1; } void Dump(std::stringstream& aStream, const char* aPrefix, bool aDumpHtml, TextureDumpMode aCompress); protected: nsIntRegion mValidRegion; nsIntRegion mPaintedRegion; /** * mRetainedTiles is a rectangular buffer of mTiles.mSize.width x mTiles.mSize.height * stored as column major with the same origin as mValidRegion.GetBounds(). * Any tile that does not intersect mValidRegion is a PlaceholderTile. * Only the region intersecting with mValidRegion should be read from a tile, * another other region is assumed to be uninitialized. The contents of the * tiles is scaled by mResolution. */ nsTArray mRetainedTiles; TilesPlacement mTiles; float mResolution; gfx::IntSize mTileSize; gfx::IntPoint mTileOrigin; }; template void TiledLayerBuffer::Dump(std::stringstream& aStream, const char* aPrefix, bool aDumpHtml, TextureDumpMode aCompress) { for (size_t i = 0; i < mRetainedTiles.Length(); ++i) { const TileIntPoint tilePosition = mTiles.TilePosition(i); gfx::IntPoint tileOffset = GetTileOffset(tilePosition); aStream << "\n" << aPrefix << "Tile (x=" << tileOffset.x << ", y=" << tileOffset.y << "): "; if (!mRetainedTiles[i].IsPlaceholderTile()) { mRetainedTiles[i].DumpTexture(aStream, aCompress); } else { aStream << "empty tile"; } } } } // namespace layers } // namespace mozilla #endif // GFX_TILEDLAYERBUFFER_H