/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_GLMANAGER_H #define MOZILLA_GFX_GLMANAGER_H #include "mozilla/gfx/Types.h" // for SurfaceFormat #include "OGLShaderProgram.h" namespace mozilla { namespace gl { class GLContext; } // namespace gl namespace layers { class LayerManagerComposite; /** * Minimal interface to allow widgets to draw using OpenGL. Abstracts * CompositorOGL. Call CreateGLManager with a LayerManagerComposite * backed by a CompositorOGL. */ class GLManager { public: static GLManager* CreateGLManager(LayerManagerComposite* aManager); virtual ~GLManager() {} virtual gl::GLContext* gl() const = 0; virtual ShaderProgramOGL* GetProgram(GLenum aTarget, gfx::SurfaceFormat aFormat) = 0; virtual void ActivateProgram(ShaderProgramOGL* aPrg) = 0; virtual const gfx::Matrix4x4& GetProjMatrix() const = 0; virtual void BindAndDrawQuad(ShaderProgramOGL *aProg, const gfx::Rect& aLayerRect, const gfx::Rect& aTextureRect) = 0; }; } // namespace layers } // namespace mozilla #endif