/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_ENV_H #define GFX_ENV_H #include "prenv.h" // To register the check for an environment variable existence (and not empty), // add a line in this file using the DECL_GFX_ENV macro. // // For example this line in the .h: // DECL_GFX_ENV("MOZ_DISABLE_CONTEXT_SHARING_GLX",DisableContextSharingGLX); // means that you can call // bool var = gfxEnv::DisableContextSharingGLX(); // and that the value will be checked only once, first time we call it, then cached. #define DECL_GFX_ENV(Env, Name) \ static bool Name() { \ static bool isSet = IsEnvSet(Env);\ return isSet; \ } class gfxEnv final { public: // This is where DECL_GFX_ENV for each of the environment variables should go. // We will keep these in an alphabetical order by the environment variable, // to make it easier to see if a method accessing an entry already exists. // Just insert yours in the list. // Debugging inside of ContainerLayerComposite DECL_GFX_ENV("DUMP_DEBUG", DumpDebug); // OpenGL shader debugging in OGLShaderProgram, in DEBUG only DECL_GFX_ENV("MOZ_DEBUG_SHADERS", DebugShaders); // Disabling context sharing in GLContextProviderGLX DECL_GFX_ENV("MOZ_DISABLE_CONTEXT_SHARING_GLX", DisableContextSharingGlx); // Disabling the crash guard in DriverCrashGuard DECL_GFX_ENV("MOZ_DISABLE_CRASH_GUARD", DisableCrashGuard); DECL_GFX_ENV("MOZ_FORCE_CRASH_GUARD_NIGHTLY", ForceCrashGuardNightly); // We force present to work around some Windows bugs - disable that if this // environment variable is set. DECL_GFX_ENV("MOZ_DISABLE_FORCE_PRESENT", DisableForcePresent); // Together with paint dumping, only when MOZ_DUMP_PAINTING is defined. // Dumping compositor textures is broken pretty badly. For example, // on Linux it crashes TextureHost::GetAsSurface() returns null. // Expect to have to fix things like this if you turn it on. // Meanwhile, content-side texture dumping // (conditioned on DebugDumpPainting()) is a good replacement. DECL_GFX_ENV("MOZ_DUMP_COMPOSITOR_TEXTURES", DumpCompositorTextures); // Dumping the layer list in LayerSorter DECL_GFX_ENV("MOZ_DUMP_LAYER_SORT_LIST", DumpLayerSortList); // Paint dumping, only when MOZ_DUMP_PAINTING is defined. DECL_GFX_ENV("MOZ_DUMP_PAINT", DumpPaint); DECL_GFX_ENV("MOZ_DUMP_PAINT_INTERMEDIATE", DumpPaintIntermediate); DECL_GFX_ENV("MOZ_DUMP_PAINT_ITEMS", DumpPaintItems); DECL_GFX_ENV("MOZ_DUMP_PAINT_TO_FILE", DumpPaintToFile); // Force double buffering in ContentClient DECL_GFX_ENV("MOZ_FORCE_DOUBLE_BUFFERING", ForceDoubleBuffering); // Force gfxDevCrash to use MOZ_CRASH in Beta and Release DECL_GFX_ENV("MOZ_GFX_CRASH_MOZ_CRASH", GfxDevCrashMozCrash); // Force gfxDevCrash to use telemetry in Nightly and Aurora DECL_GFX_ENV("MOZ_GFX_CRASH_TELEMETRY", GfxDevCrashTelemetry); DECL_GFX_ENV("MOZ_GFX_VR_NO_DISTORTION", VRNoDistortion); // Debugging in GLContext DECL_GFX_ENV("MOZ_GL_DEBUG", GlDebug); DECL_GFX_ENV("MOZ_GL_DEBUG_VERBOSE", GlDebugVerbose); DECL_GFX_ENV("MOZ_GL_DEBUG_ABORT_ON_ERROR", GlDebugAbortOnError); // Count GL extensions DECL_GFX_ENV("MOZ_GL_DUMP_EXTS", GlDumpExtensions); // Very noisy GLContext and GLContextProviderELG DECL_GFX_ENV("MOZ_GL_SPEW", GlSpew); // Do extra work before and after each GLX call in GLContextProviderGLX DECL_GFX_ENV("MOZ_GLX_DEBUG", GlxDebug); // Use X compositing DECL_GFX_ENV("MOZ_LAYERS_ENABLE_XLIB_SURFACES", LayersEnableXlibSurfaces); // GL compositing on Windows DECL_GFX_ENV("MOZ_LAYERS_PREFER_EGL", LayersPreferEGL); // Offscreen GL context for main layer manager DECL_GFX_ENV("MOZ_LAYERS_PREFER_OFFSCREEN", LayersPreferOffscreen); // Stop the VR rendering DECL_GFX_ENV("NO_VR_RENDERING", NoVRRendering); // WARNING: // Please make sure that you've added your new envvar to the list above in // alphabetical order. Please do not just append it to the end of the list. private: // Helper function, can be re-used in the other macros static bool IsEnvSet(const char* aName) { const char* val = PR_GetEnv(aName); return (val != 0 && *val != '\0'); } gfxEnv() {}; ~gfxEnv() {}; gfxEnv(const gfxEnv&) = delete; gfxEnv& operator=(const gfxEnv&) = delete; }; #undef DECL_GFX_ENV #endif /* GFX_ENV_H */