/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * An ISurfaceProvider for animated images. */ #ifndef mozilla_image_AnimationSurfaceProvider_h #define mozilla_image_AnimationSurfaceProvider_h #include "FrameAnimator.h" #include "IDecodingTask.h" #include "ISurfaceProvider.h" namespace mozilla { namespace image { /** * An ISurfaceProvider that manages the decoding of animated images and * dynamically generates surfaces for the current playback state of the * animation. */ class AnimationSurfaceProvider final : public ISurfaceProvider , public IDecodingTask { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AnimationSurfaceProvider, override) AnimationSurfaceProvider(NotNull aImage, const SurfaceKey& aSurfaceKey, NotNull aDecoder); ////////////////////////////////////////////////////////////////////////////// // ISurfaceProvider implementation. ////////////////////////////////////////////////////////////////////////////// public: // We use the ISurfaceProvider constructor of DrawableSurface to indicate that // our surfaces are computed lazily. DrawableSurface Surface() override { return DrawableSurface(WrapNotNull(this)); } bool IsFinished() const override; size_t LogicalSizeInBytes() const override; void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf, size_t& aHeapSizeOut, size_t& aNonHeapSizeOut) override; protected: DrawableFrameRef DrawableRef(size_t aFrame) override; // Animation frames are always locked. This is because we only want to release // their memory atomically (due to the surface cache discarding them). If they // were unlocked, the OS could end up releasing the memory of random frames // from the middle of the animation, which is not worth the complexity of // dealing with. bool IsLocked() const override { return true; } void SetLocked(bool) override { } ////////////////////////////////////////////////////////////////////////////// // IDecodingTask implementation. ////////////////////////////////////////////////////////////////////////////// public: void Run() override; bool ShouldPreferSyncRun() const override; // Full decodes are low priority compared to metadata decodes because they // don't block layout or page load. TaskPriority Priority() const override { return TaskPriority::eLow; } private: virtual ~AnimationSurfaceProvider(); void DropImageReference(); void CheckForNewFrameAtYield(); void CheckForNewFrameAtTerminalState(); void AnnounceSurfaceAvailable(); void FinishDecoding(); /// The image associated with our decoder. RefPtr mImage; /// A mutex to protect mDecoder. Always taken before mFramesMutex. mutable Mutex mDecodingMutex; /// The decoder used to decode this animation. RefPtr mDecoder; /// A mutex to protect mFrames. Always taken after mDecodingMutex. mutable Mutex mFramesMutex; /// The frames of this animation, in order. nsTArray mFrames; }; } // namespace image } // namespace mozilla #endif // mozilla_image_AnimationSurfaceProvider_h