/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "IDecodingTask.h" #include "gfxPrefs.h" #include "nsThreadUtils.h" #include "Decoder.h" #include "DecodePool.h" #include "RasterImage.h" #include "SurfaceCache.h" namespace mozilla { using gfx::IntRect; namespace image { /////////////////////////////////////////////////////////////////////////////// // Helpers for sending notifications to the image associated with a decoder. /////////////////////////////////////////////////////////////////////////////// /* static */ void IDecodingTask::NotifyProgress(NotNull aImage, NotNull aDecoder) { MOZ_ASSERT(aDecoder->HasProgress() && !aDecoder->IsMetadataDecode()); // Capture the decoder's state. If we need to notify asynchronously, it's // important that we don't wait until the lambda actually runs to capture the // state that we're going to notify. That would both introduce data races on // the decoder's state and cause inconsistencies between the NotifyProgress() // calls we make off-main-thread and the notifications that RasterImage // actually receives, which would cause bugs. Progress progress = aDecoder->TakeProgress(); IntRect invalidRect = aDecoder->TakeInvalidRect(); Maybe frameCount = aDecoder->TakeCompleteFrameCount(); DecoderFlags decoderFlags = aDecoder->GetDecoderFlags(); SurfaceFlags surfaceFlags = aDecoder->GetSurfaceFlags(); // Synchronously notify if we can. if (NS_IsMainThread() && !(decoderFlags & DecoderFlags::ASYNC_NOTIFY)) { aImage->NotifyProgress(progress, invalidRect, frameCount, decoderFlags, surfaceFlags); return; } // We're forced to notify asynchronously. NotNull> image = aImage; NS_DispatchToMainThread(NS_NewRunnableFunction([=]() -> void { image->NotifyProgress(progress, invalidRect, frameCount, decoderFlags, surfaceFlags); })); } /* static */ void IDecodingTask::NotifyDecodeComplete(NotNull aImage, NotNull aDecoder) { MOZ_ASSERT(aDecoder->HasError() || !aDecoder->InFrame(), "Decode complete in the middle of a frame?"); // Capture the decoder's state. DecoderFinalStatus finalStatus = aDecoder->FinalStatus(); ImageMetadata metadata = aDecoder->GetImageMetadata(); DecoderTelemetry telemetry = aDecoder->Telemetry(); Progress progress = aDecoder->TakeProgress(); IntRect invalidRect = aDecoder->TakeInvalidRect(); Maybe frameCount = aDecoder->TakeCompleteFrameCount(); DecoderFlags decoderFlags = aDecoder->GetDecoderFlags(); SurfaceFlags surfaceFlags = aDecoder->GetSurfaceFlags(); // Synchronously notify if we can. if (NS_IsMainThread() && !(decoderFlags & DecoderFlags::ASYNC_NOTIFY)) { aImage->NotifyDecodeComplete(finalStatus, metadata, telemetry, progress, invalidRect, frameCount, decoderFlags, surfaceFlags); return; } // We're forced to notify asynchronously. NotNull> image = aImage; NS_DispatchToMainThread(NS_NewRunnableFunction([=]() -> void { image->NotifyDecodeComplete(finalStatus, metadata, telemetry, progress, invalidRect, frameCount, decoderFlags, surfaceFlags); })); } /////////////////////////////////////////////////////////////////////////////// // IDecodingTask implementation. /////////////////////////////////////////////////////////////////////////////// void IDecodingTask::Resume() { DecodePool::Singleton()->AsyncRun(this); } /////////////////////////////////////////////////////////////////////////////// // MetadataDecodingTask implementation. /////////////////////////////////////////////////////////////////////////////// MetadataDecodingTask::MetadataDecodingTask(NotNull aDecoder) : mMutex("mozilla::image::MetadataDecodingTask") , mDecoder(aDecoder) { MOZ_ASSERT(mDecoder->IsMetadataDecode(), "Use DecodingTask for non-metadata decodes"); } void MetadataDecodingTask::Run() { MutexAutoLock lock(mMutex); LexerResult result = mDecoder->Decode(WrapNotNull(this)); if (result.is()) { NotifyDecodeComplete(mDecoder->GetImage(), mDecoder); return; // We're done. } if (result == LexerResult(Yield::NEED_MORE_DATA)) { // We can't make any more progress right now. We also don't want to report // any progress, because it's important that metadata decode results are // delivered atomically. The decoder itself will ensure that we get // reenqueued when more data is available; just return for now. return; } MOZ_ASSERT_UNREACHABLE("Metadata decode yielded for an unexpected reason"); } /////////////////////////////////////////////////////////////////////////////// // AnonymousDecodingTask implementation. /////////////////////////////////////////////////////////////////////////////// AnonymousDecodingTask::AnonymousDecodingTask(NotNull aDecoder, bool aResumable) : mDecoder(aDecoder) , mResumable(aResumable) { } void AnonymousDecodingTask::Run() { while (true) { LexerResult result = mDecoder->Decode(WrapNotNull(this)); if (result.is()) { return; // We're done. } if (result == LexerResult(Yield::NEED_MORE_DATA)) { // We can't make any more progress right now. Let the caller decide how to // handle it. return; } // Right now we don't do anything special for other kinds of yields, so just // keep working. MOZ_ASSERT(result.is()); } } void AnonymousDecodingTask::Resume() { // Anonymous decoders normally get all their data at once. We have some situations // where they don't. If explicitly requested, resuming should be supported. if (mResumable) { RefPtr self(this); NS_DispatchToMainThread(NS_NewRunnableFunction([self]() -> void { self->Run(); })); } } } // namespace image } // namespace mozilla