/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* utility functions for drawing borders and backgrounds */ #ifndef nsCSSRendering_h___ #define nsCSSRendering_h___ #include "gfxBlur.h" #include "gfxContext.h" #include "imgIContainer.h" #include "mozilla/gfx/PathHelpers.h" #include "mozilla/gfx/Rect.h" #include "mozilla/TypedEnumBits.h" #include "nsLayoutUtils.h" #include "nsStyleStruct.h" #include "nsIFrame.h" #include "mozilla/AspectRatio.h" class gfxDrawable; class nsStyleContext; class nsPresContext; class nsRenderingContext; namespace mozilla { namespace gfx { struct Color; class DrawTarget; } // namespace gfx namespace layers { class ImageContainer; } // namespace layers // A CSSSizeOrRatio represents a (possibly partially specified) size for use // in computing image sizes. Either or both of the width and height might be // given. A ratio of width to height may also be given. If we at least two // of these then we can compute a concrete size, that is a width and height. struct CSSSizeOrRatio { CSSSizeOrRatio() : mHasWidth(false) , mHasHeight(false) {} bool CanComputeConcreteSize() const { return mHasWidth + mHasHeight + HasRatio() >= 2; } bool IsConcrete() const { return mHasWidth && mHasHeight; } bool HasRatio() const { return !!mRatio; } bool IsEmpty() const { return (mHasWidth && mWidth <= 0) || (mHasHeight && mHeight <= 0) || !mRatio; } // CanComputeConcreteSize must return true when ComputeConcreteSize is // called. nsSize ComputeConcreteSize() const; void SetWidth(nscoord aWidth) { mWidth = aWidth; mHasWidth = true; if (mHasHeight) { mRatio = AspectRatio::FromSize(mWidth, mHeight); } } void SetHeight(nscoord aHeight) { mHeight = aHeight; mHasHeight = true; if (mHasWidth) { mRatio = AspectRatio::FromSize(mWidth, mHeight); } } void SetSize(const nsSize& aSize) { mWidth = aSize.width; mHeight = aSize.height; mHasWidth = true; mHasHeight = true; mRatio = AspectRatio::FromSize(mWidth, mHeight); } void SetRatio(const AspectRatio& aRatio) { MOZ_ASSERT(!mHasWidth || !mHasHeight, "Probably shouldn't be setting a ratio if we have a concrete size"); mRatio = aRatio; } AspectRatio mRatio; nscoord mWidth; nscoord mHeight; bool mHasWidth; bool mHasHeight; }; enum class PaintBorderFlags : uint8_t { SYNC_DECODE_IMAGES = 1 << 0 }; MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(PaintBorderFlags) } // namespace mozilla /** * This is a small wrapper class to encapsulate image drawing that can draw an * nsStyleImage image, which may internally be a real image, a sub image, or a * CSS gradient. * * @note Always call the member functions in the order of PrepareImage(), * SetSize(), and Draw*(). */ class nsImageRenderer { public: typedef mozilla::image::DrawResult DrawResult; typedef mozilla::layers::LayerManager LayerManager; typedef mozilla::layers::ImageContainer ImageContainer; enum { FLAG_SYNC_DECODE_IMAGES = 0x01, FLAG_PAINTING_TO_WINDOW = 0x02 }; enum FitType { CONTAIN, COVER }; nsImageRenderer(nsIFrame* aForFrame, const nsStyleImage* aImage, uint32_t aFlags); ~nsImageRenderer(); /** * Populates member variables to get ready for rendering. * @return true iff the image is ready, and there is at least a pixel to * draw. */ bool PrepareImage(); /** * The three Compute*Size functions correspond to the sizing algorthms and * definitions from the CSS Image Values and Replaced Content spec. See * http://dev.w3.org/csswg/css-images-3/#sizing . */ /** * Compute the intrinsic size of the image as defined in the CSS Image Values * spec. The intrinsic size is the unscaled size which the image would ideally * like to be in app units. */ mozilla::CSSSizeOrRatio ComputeIntrinsicSize(); /** * Computes the placement for a background image, or for the image data * inside of a replaced element. * * @param aPos The CSS value that specifies the image's position. * @param aOriginBounds The box to which the tiling position should be * relative. For background images, this should correspond to * 'background-origin' for the frame, except when painting on the * canvas, in which case the origin bounds should be the bounds * of the root element's frame. For a replaced element, this should * be the element's content-box. * @param aTopLeft [out] The top-left corner where an image tile should be * drawn. * @param aAnchorPoint [out] A point which should be pixel-aligned by * nsLayoutUtils::DrawImage. This is the same as aTopLeft, unless * CSS specifies a percentage (including 'right' or 'bottom'), in * which case it's that percentage within of aOriginBounds. So * 'right' would set aAnchorPoint.x to aOriginBounds.XMost(). * * Points are returned relative to aOriginBounds. */ static void ComputeObjectAnchorPoint(const mozilla::Position& aPos, const nsSize& aOriginBounds, const nsSize& aImageSize, nsPoint* aTopLeft, nsPoint* aAnchorPoint); /** * Compute the size of the rendered image using either the 'cover' or * 'contain' constraints (aFitType). */ static nsSize ComputeConstrainedSize(const nsSize& aConstrainingSize, const mozilla::AspectRatio& aIntrinsicRatio, FitType aFitType); /** * Compute the size of the rendered image (the concrete size) where no cover/ * contain constraints are given. The 'default algorithm' from the CSS Image * Values spec. */ static nsSize ComputeConcreteSize(const mozilla::CSSSizeOrRatio& aSpecifiedSize, const mozilla::CSSSizeOrRatio& aIntrinsicSize, const nsSize& aDefaultSize); /** * Set this image's preferred size. This will be its intrinsic size where * specified and the default size where it is not. Used as the unscaled size * when rendering the image. */ void SetPreferredSize(const mozilla::CSSSizeOrRatio& aIntrinsicSize, const nsSize& aDefaultSize); /** * Draws the image to the target rendering context using background-specific * arguments. * @see nsLayoutUtils::DrawImage() for parameters. */ DrawResult DrawBackground(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, const nsRect& aDest, const nsRect& aFill, const nsPoint& aAnchor, const nsRect& aDirty, const nsSize& aRepeatSize); /** * Draw the image to a single component of a border-image style rendering. * aFill The destination rect to be drawn into * aSrc is the part of the image to be rendered into a tile (aUnitSize in * aFill), if aSrc and the dest tile are different sizes, the image will be * scaled to map aSrc onto the dest tile. * aHFill and aVFill are the repeat patterns for the component - * NS_STYLE_BORDER_IMAGE_REPEAT_* * aUnitSize The scaled size of a single source rect (in destination coords) * aIndex identifies the component: 0 1 2 * 3 4 5 * 6 7 8 * aSVGViewportSize The image size evaluated by default sizing algorithm. * Pass Nothing() if we can read a valid viewport size or aspect-ratio from * the drawing image directly, otherwise, pass Some() with viewport size * evaluated from default sizing algorithm. * aHasIntrinsicRatio is used to record if the source image has fixed * intrinsic ratio. */ DrawResult DrawBorderImageComponent(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, const nsRect& aDirtyRect, const nsRect& aFill, const mozilla::CSSIntRect& aSrc, uint8_t aHFill, uint8_t aVFill, const nsSize& aUnitSize, uint8_t aIndex, const mozilla::Maybe& aSVGViewportSize, const bool aHasIntrinsicRatio); bool IsRasterImage(); bool IsAnimatedImage(); /// Retrieves the image associated with this nsImageRenderer, if there is one. already_AddRefed GetImage(); bool IsReady() const { return mPrepareResult == DrawResult::SUCCESS; } DrawResult PrepareResult() const { return mPrepareResult; } void SetExtendMode(mozilla::gfx::ExtendMode aMode) { mExtendMode = aMode; } void SetMaskOp(uint8_t aMaskOp) { mMaskOp = aMaskOp; } void PurgeCacheForViewportChange(const mozilla::Maybe& aSVGViewportSize, const bool aHasRatio); private: /** * Draws the image to the target rendering context. * aSrc is a rect on the source image which will be mapped to aDest; it's * currently only used for gradients. * * @see nsLayoutUtils::DrawImage() for other parameters. */ DrawResult Draw(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, const nsRect& aDirtyRect, const nsRect& aDest, const nsRect& aFill, const nsPoint& aAnchor, const nsSize& aRepeatSize, const mozilla::CSSIntRect& aSrc); /** * Helper method for creating a gfxDrawable from mPaintServerFrame or * mImageElementSurface. * Requires mType is eStyleImageType_Element. * Returns null if we cannot create the drawable. */ already_AddRefed DrawableForElement(const nsRect& aImageRect, nsRenderingContext& aRenderingContext); nsIFrame* mForFrame; const nsStyleImage* mImage; nsStyleImageType mType; nsCOMPtr mImageContainer; RefPtr mGradientData; nsIFrame* mPaintServerFrame; nsLayoutUtils::SurfaceFromElementResult mImageElementSurface; DrawResult mPrepareResult; nsSize mSize; // unscaled size of the image, in app units uint32_t mFlags; mozilla::gfx::ExtendMode mExtendMode; uint8_t mMaskOp; }; /** * A struct representing all the information needed to paint a background * image to some target, taking into account all CSS background-* properties. * See PrepareImageLayer. */ struct nsBackgroundLayerState { typedef mozilla::gfx::CompositionOp CompositionOp; /** * @param aFlags some combination of nsCSSRendering::PAINTBG_* flags */ nsBackgroundLayerState(nsIFrame* aForFrame, const nsStyleImage* aImage, uint32_t aFlags) : mImageRenderer(aForFrame, aImage, aFlags) {} /** * The nsImageRenderer that will be used to draw the background. */ nsImageRenderer mImageRenderer; /** * A rectangle that one copy of the image tile is mapped onto. Same * coordinate system as aBorderArea/aBGClipRect passed into * PrepareImageLayer. */ nsRect mDestArea; /** * The actual rectangle that should be filled with (complete or partial) * image tiles. Same coordinate system as aBorderArea/aBGClipRect passed into * PrepareImageLayer. */ nsRect mFillArea; /** * The anchor point that should be snapped to a pixel corner. Same * coordinate system as aBorderArea/aBGClipRect passed into * PrepareImageLayer. */ nsPoint mAnchor; /** * The background-repeat property space keyword computes the * repeat size which is image size plus spacing. */ nsSize mRepeatSize; }; struct nsCSSRendering { typedef mozilla::gfx::CompositionOp CompositionOp; typedef mozilla::gfx::DrawTarget DrawTarget; typedef mozilla::gfx::Float Float; typedef mozilla::gfx::Point Point; typedef mozilla::gfx::Rect Rect; typedef mozilla::gfx::Size Size; typedef mozilla::gfx::RectCornerRadii RectCornerRadii; typedef mozilla::image::DrawResult DrawResult; typedef nsIFrame::Sides Sides; /** * Initialize any static variables used by nsCSSRendering. */ static void Init(); /** * Clean up any static variables used by nsCSSRendering. */ static void Shutdown(); static void PaintBoxShadowInner(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aFrameArea); static void PaintBoxShadowOuter(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aFrameArea, const nsRect& aDirtyRect, float aOpacity = 1.0); static void ComputePixelRadii(const nscoord *aAppUnitsRadii, nscoord aAppUnitsPerPixel, RectCornerRadii *oBorderRadii); /** * Render the border for an element using css rendering rules * for borders. aSkipSides says which sides to skip * when rendering, the default is to skip none. */ static DrawResult PaintBorder(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsStyleContext* aStyleContext, mozilla::PaintBorderFlags aFlags, Sides aSkipSides = Sides()); /** * Like PaintBorder, but taking an nsStyleBorder argument instead of * getting it from aStyleContext. aSkipSides says which sides to skip * when rendering, the default is to skip none. */ static DrawResult PaintBorderWithStyleBorder(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aBorderStyle, nsStyleContext* aStyleContext, mozilla::PaintBorderFlags aFlags, Sides aSkipSides = Sides()); /** * Render the outline for an element using css rendering rules * for borders. */ static void PaintOutline(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsStyleContext* aStyleContext); /** * Render keyboard focus on an element. * |aFocusRect| is the outer rectangle of the focused element. * Uses a fixed style equivalent to "1px dotted |aColor|". * Not used for controls, because the native theme may differ. */ static void PaintFocus(nsPresContext* aPresContext, DrawTarget* aDrawTarget, const nsRect& aFocusRect, nscolor aColor); /** * Render a gradient for an element. * aDest is the rect for a single tile of the gradient on the destination. * aFill is the rect on the destination to be covered by repeated tiling of * the gradient. * aSrc is the part of the gradient to be rendered into a tile (aDest), if * aSrc and aDest are different sizes, the image will be scaled to map aSrc * onto aDest. * aIntrinsicSize is the size of the source gradient. */ static void PaintGradient(nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, nsStyleGradient* aGradient, const nsRect& aDirtyRect, const nsRect& aDest, const nsRect& aFill, const nsSize& aRepeatSize, const mozilla::CSSIntRect& aSrc, const nsSize& aIntrinsiceSize); /** * Find the frame whose background style should be used to draw the * canvas background. aForFrame must be the frame for the root element * whose background style should be used. This function will return * aForFrame unless the background should be propagated, in * which case we return the frame associated with the 's background. */ static nsIFrame* FindBackgroundStyleFrame(nsIFrame* aForFrame); /** * @return true if |aFrame| is a canvas frame, in the CSS sense. */ static bool IsCanvasFrame(nsIFrame* aFrame); /** * Fill in an aBackgroundSC to be used to paint the background * for an element. This applies the rules for propagating * backgrounds between BODY, the root element, and the canvas. * @return true if there is some meaningful background. */ static bool FindBackground(nsIFrame* aForFrame, nsStyleContext** aBackgroundSC); /** * As FindBackground, but the passed-in frame is known to be a root frame * (returned from nsCSSFrameConstructor::GetRootElementStyleFrame()) * and there is always some meaningful background returned. */ static nsStyleContext* FindRootFrameBackground(nsIFrame* aForFrame); /** * Returns background style information for the canvas. * * @param aForFrame * the frame used to represent the canvas, in the CSS sense (i.e. * nsCSSRendering::IsCanvasFrame(aForFrame) must be true) * @param aRootElementFrame * the frame representing the root element of the document * @param aBackground * contains background style information for the canvas on return */ static nsStyleContext* FindCanvasBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame) { MOZ_ASSERT(IsCanvasFrame(aForFrame), "not a canvas frame"); if (aRootElementFrame) return FindRootFrameBackground(aRootElementFrame); // This should always give transparent, so we'll fill it in with the // default color if needed. This seems to happen a bit while a page is // being loaded. return aForFrame->StyleContext(); } /** * Find a frame which draws a non-transparent background, * for various table-related and HR-related backwards-compatibility hacks. * This function will also stop if it finds themed frame which might draw * background. * * Be very hesitant if you're considering calling this function -- it's * usually not what you want. */ static nsIFrame* FindNonTransparentBackgroundFrame(nsIFrame* aFrame, bool aStartAtParent = false); /** * Determine the background color to draw taking into account print settings. */ static nscolor DetermineBackgroundColor(nsPresContext* aPresContext, nsStyleContext* aStyleContext, nsIFrame* aFrame, bool& aDrawBackgroundImage, bool& aDrawBackgroundColor); static nsRect ComputeImageLayerPositioningArea(nsPresContext* aPresContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsStyleImageLayers::Layer& aLayer, nsIFrame** aAttachedToFrame, bool* aOutTransformedFixed); static nsBackgroundLayerState PrepareImageLayer(nsPresContext* aPresContext, nsIFrame* aForFrame, uint32_t aFlags, const nsRect& aBorderArea, const nsRect& aBGClipRect, const nsStyleImageLayers::Layer& aLayer, bool* aOutIsTransformedFixed = nullptr); struct ImageLayerClipState { nsRect mBGClipArea; // Affected by mClippedRadii nsRect mAdditionalBGClipArea; // Not affected by mClippedRadii nsRect mDirtyRect; gfxRect mDirtyRectGfx; nscoord mRadii[8]; RectCornerRadii mClippedRadii; bool mHasRoundedCorners; bool mHasAdditionalBGClipArea; // Whether we are being asked to draw with a caller provided background // clipping area. If this is true we also disable rounded corners. bool mCustomClip; }; static void GetImageLayerClip(const nsStyleImageLayers::Layer& aLayer, nsIFrame* aForFrame, const nsStyleBorder& aBorder, const nsRect& aBorderArea, const nsRect& aCallerDirtyRect, bool aWillPaintBorder, nscoord aAppUnitsPerPixel, /* out */ ImageLayerClipState* aClipState); /** * Render the background for an element using css rendering rules * for backgrounds or mask. */ enum { /** * When this flag is passed, the element's nsDisplayBorder will be * painted immediately on top of this background. */ PAINTBG_WILL_PAINT_BORDER = 0x01, /** * When this flag is passed, images are synchronously decoded. */ PAINTBG_SYNC_DECODE_IMAGES = 0x02, /** * When this flag is passed, painting will go to the screen so we can * take advantage of the fact that it will be clipped to the viewport. */ PAINTBG_TO_WINDOW = 0x04, /** * When this flag is passed, painting will read properties of mask-image * style, instead of background-image. */ PAINTBG_MASK_IMAGE = 0x08 }; struct PaintBGParams { nsPresContext& presCtx; nsRenderingContext& renderingCtx; nsRect dirtyRect; nsRect borderArea; nsIFrame* frame; uint32_t paintFlags; nsRect* bgClipRect = nullptr; int32_t layer; // -1 means painting all layers; other // value means painting one specific // layer only. CompositionOp compositionOp; static PaintBGParams ForAllLayers(nsPresContext& aPresCtx, nsRenderingContext& aRenderingCtx, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsIFrame *aFrame, uint32_t aPaintFlags); static PaintBGParams ForSingleLayer(nsPresContext& aPresCtx, nsRenderingContext& aRenderingCtx, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsIFrame *aFrame, uint32_t aPaintFlags, int32_t aLayer, CompositionOp aCompositionOp = CompositionOp::OP_OVER); private: PaintBGParams(nsPresContext& aPresCtx, nsRenderingContext& aRenderingCtx, const nsRect& aDirtyRect, const nsRect& aBorderArea, nsIFrame* aFrame, uint32_t aPaintFlags, int32_t aLayer, CompositionOp aCompositionOp) : presCtx(aPresCtx), renderingCtx(aRenderingCtx), dirtyRect(aDirtyRect), borderArea(aBorderArea), frame(aFrame), paintFlags(aPaintFlags), layer(aLayer), compositionOp(aCompositionOp) {} }; static DrawResult PaintBackground(const PaintBGParams& aParams); /** * Same as |PaintBackground|, except using the provided style structs. * This short-circuits the code that ensures that the root element's * background is drawn on the canvas. * The aLayer parameter allows you to paint a single layer of the background. * The default value for aLayer, -1, means that all layers will be painted. * The background color will only be painted if the back-most layer is also * being painted. * aCompositionOp is only respected if a single layer is specified (aLayer != -1). * If all layers are painted, the image layer's blend mode (or the mask * layer's composition mode) will be used. */ static DrawResult PaintBackgroundWithSC(const PaintBGParams& aParams, nsStyleContext *mBackgroundSC, const nsStyleBorder& aBorder); /** * Returns the rectangle covered by the given background layer image, taking * into account background positioning, sizing, and repetition, but not * clipping. */ static nsRect GetBackgroundLayerRect(nsPresContext* aPresContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsRect& aClipRect, const nsStyleImageLayers::Layer& aLayer, uint32_t aFlags); /** * Called when we start creating a display list. The frame tree will not * change until a matching EndFrameTreeLocked is called. */ static void BeginFrameTreesLocked(); /** * Called when we've finished using a display list. When all * BeginFrameTreeLocked calls have been balanced by an EndFrameTreeLocked, * the frame tree may start changing again. */ static void EndFrameTreesLocked(); // Draw a border segment in the table collapsing border model without // beveling corners static void DrawTableBorderSegment(DrawTarget& aDrawTarget, uint8_t aBorderStyle, nscolor aBorderColor, const nsStyleBackground* aBGColor, const nsRect& aBorderRect, int32_t aAppUnitsPerDevPixel, int32_t aAppUnitsPerCSSPixel, uint8_t aStartBevelSide = 0, nscoord aStartBevelOffset = 0, uint8_t aEndBevelSide = 0, nscoord aEndBevelOffset = 0); // NOTE: pt, dirtyRect, lineSize, ascent, offset in the following // structs are non-rounded device pixels, not app units. struct DecorationRectParams { // The width [length] and the height [thickness] of the decoration // line. This is a "logical" size in textRun orientation, so that // for a vertical textrun, width will actually be a physical height; // and conversely, height will be a physical width. Size lineSize; // The ascent of the text. Float ascent = 0.0f; // The offset of the decoration line from the baseline of the text // (if the value is positive, the line is lifted up). Float offset = 0.0f; // If descentLimit is zero or larger and the underline overflows // from the descent space, the underline should be lifted up as far // as possible. Note that this does not mean the underline never // overflows from this limitation, because if the underline is // positioned to the baseline or upper, it causes unreadability. // Note that if this is zero or larger, the underline rect may be // shrunken if it's possible. Therefore, this value is used for // strikeout line and overline too. Float descentLimit = -1.0f; // Which line will be painted. The value can be // NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE or // NS_STYLE_TEXT_DECORATION_LINE_OVERLINE or // NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH. uint8_t decoration = NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE; // The style of the decoration line such as // NS_STYLE_TEXT_DECORATION_STYLE_*. uint8_t style = NS_STYLE_TEXT_DECORATION_STYLE_NONE; bool vertical = false; }; struct PaintDecorationLineParams : DecorationRectParams { // No need to paint outside this rect. Rect dirtyRect; // The top/left edge of the text. Point pt; // The color of the decoration line. nscolor color = NS_RGBA(0, 0, 0, 0); // The distance between the left edge of the given frame and the // position of the text as positioned without offset of the shadow. Float icoordInFrame = 0.0f; }; /** * Function for painting the decoration lines for the text. * * input: * @param aFrame the frame which needs the decoration line * @param aGfxContext */ static void PaintDecorationLine(nsIFrame* aFrame, DrawTarget& aDrawTarget, const PaintDecorationLineParams& aParams); /** * Returns a Rect corresponding to the outline of the decoration line for the * given text metrics. Arguments have the same meaning as for * PaintDecorationLine. Currently this only works for solid * decorations; for other decoration styles the returned Rect will be empty. */ static Rect DecorationLineToPath(const PaintDecorationLineParams& aParams); /** * Function for getting the decoration line rect for the text. * NOTE: aLineSize, aAscent and aOffset are non-rounded device pixels, * not app units. * input: * @param aPresContext * output: * @return the decoration line rect for the input, * the each values are app units. */ static nsRect GetTextDecorationRect(nsPresContext* aPresContext, const DecorationRectParams& aParams); static CompositionOp GetGFXBlendMode(uint8_t mBlendMode) { switch (mBlendMode) { case NS_STYLE_BLEND_NORMAL: return CompositionOp::OP_OVER; case NS_STYLE_BLEND_MULTIPLY: return CompositionOp::OP_MULTIPLY; case NS_STYLE_BLEND_SCREEN: return CompositionOp::OP_SCREEN; case NS_STYLE_BLEND_OVERLAY: return CompositionOp::OP_OVERLAY; case NS_STYLE_BLEND_DARKEN: return CompositionOp::OP_DARKEN; case NS_STYLE_BLEND_LIGHTEN: return CompositionOp::OP_LIGHTEN; case NS_STYLE_BLEND_COLOR_DODGE: return CompositionOp::OP_COLOR_DODGE; case NS_STYLE_BLEND_COLOR_BURN: return CompositionOp::OP_COLOR_BURN; case NS_STYLE_BLEND_HARD_LIGHT: return CompositionOp::OP_HARD_LIGHT; case NS_STYLE_BLEND_SOFT_LIGHT: return CompositionOp::OP_SOFT_LIGHT; case NS_STYLE_BLEND_DIFFERENCE: return CompositionOp::OP_DIFFERENCE; case NS_STYLE_BLEND_EXCLUSION: return CompositionOp::OP_EXCLUSION; case NS_STYLE_BLEND_HUE: return CompositionOp::OP_HUE; case NS_STYLE_BLEND_SATURATION: return CompositionOp::OP_SATURATION; case NS_STYLE_BLEND_COLOR: return CompositionOp::OP_COLOR; case NS_STYLE_BLEND_LUMINOSITY: return CompositionOp::OP_LUMINOSITY; default: MOZ_ASSERT(false); return CompositionOp::OP_OVER; } } static CompositionOp GetGFXCompositeMode(uint8_t aCompositeMode) { switch (aCompositeMode) { case NS_STYLE_MASK_COMPOSITE_ADD: return CompositionOp::OP_OVER; case NS_STYLE_MASK_COMPOSITE_SUBTRACT: return CompositionOp::OP_OUT; case NS_STYLE_MASK_COMPOSITE_INTERSECT: return CompositionOp::OP_IN; case NS_STYLE_MASK_COMPOSITE_EXCLUDE: return CompositionOp::OP_XOR; default: MOZ_ASSERT(false); return CompositionOp::OP_OVER; } } protected: static gfxRect GetTextDecorationRectInternal( const Point& aPt, const DecorationRectParams& aParams); /** * Returns inflated rect for painting a decoration line. * Complex style decoration lines should be painted from leftmost of nearest * ancestor block box because that makes better look of connection of lines * for different nodes. ExpandPaintingRectForDecorationLine() returns * a rect for actual painting rect for the clipped rect. * * input: * @param aFrame the frame which needs the decoration line. * @param aStyle the style of the complex decoration line * NS_STYLE_TEXT_DECORATION_STYLE_DOTTED or * NS_STYLE_TEXT_DECORATION_STYLE_DASHED or * NS_STYLE_TEXT_DECORATION_STYLE_WAVY. * @param aClippedRect the clipped rect for the decoration line. * in other words, visible area of the line. * @param aICoordInFrame the distance between inline-start edge of aFrame * and aClippedRect.pos. * @param aCycleLength the width of one cycle of the line style. */ static Rect ExpandPaintingRectForDecorationLine( nsIFrame* aFrame, const uint8_t aStyle, const Rect &aClippedRect, const Float aICoordInFrame, const Float aCycleLength, bool aVertical); }; /* * nsContextBoxBlur * Creates an 8-bit alpha channel context for callers to draw in, blurs the * contents of that context and applies it as a 1-color mask on a * different existing context. Uses gfxAlphaBoxBlur as its back end. * * You must call Init() first to create a suitable temporary surface to draw * on. You must then draw any desired content onto the given context, then * call DoPaint() to apply the blurred content as a single-color mask. You * can only call Init() once, so objects cannot be reused. * * This is very useful for creating drop shadows or silhouettes. */ class nsContextBoxBlur { typedef mozilla::gfx::Color Color; typedef mozilla::gfx::DrawTarget DrawTarget; typedef mozilla::gfx::RectCornerRadii RectCornerRadii; public: enum { FORCE_MASK = 0x01 }; /** * Prepares a gfxContext to draw on. Do not call this twice; if you want * to get the gfxContext again use GetContext(). * * @param aRect The coordinates of the surface to create. * All coordinates must be in app units. * This must not include the blur radius, pass * it as the second parameter and everything * is taken care of. * * @param aBlurRadius The blur radius in app units. * * @param aAppUnitsPerDevPixel The number of app units in a device pixel, * for conversion. Most of the time you'll * pass this from the current PresContext if * available. * * @param aDestinationCtx The graphics context to apply the blurred * mask to when you call DoPaint(). Make sure * it is not destroyed before you call * DoPaint(). To set the color of the * resulting blurred graphic mask, you must * set the color on this context before * calling Init(). * * @param aDirtyRect The absolute dirty rect in app units. Used to * optimize the temporary surface size and speed up blur. * * @param aSkipRect An area in device pixels (NOT app units!) to avoid * blurring over, to prevent unnecessary work. * * @param aFlags FORCE_MASK to ensure that the content drawn to the * returned gfxContext is used as a mask, and not * drawn directly to aDestinationCtx. * * @return A blank 8-bit alpha-channel-only graphics context to * draw on, or null on error. Must not be freed. The * context has a device offset applied to it given by * aRect. This means you can use coordinates as if it * were at the desired position at aRect and you don't * need to worry about translating any coordinates to * draw on this temporary surface. * * If aBlurRadius is 0, the returned context is aDestinationCtx and * DoPaint() does nothing, because no blurring is required. Therefore, you * should prepare the destination context as if you were going to draw * directly on it instead of any temporary surface created in this class. */ gfxContext* Init(const nsRect& aRect, nscoord aSpreadRadius, nscoord aBlurRadius, int32_t aAppUnitsPerDevPixel, gfxContext* aDestinationCtx, const nsRect& aDirtyRect, const gfxRect* aSkipRect, uint32_t aFlags = 0); /** * Does the actual blurring and mask applying. Users of this object *must* * have called Init() first, then have drawn whatever they want to be * blurred onto the internal gfxContext before calling this. */ void DoPaint(); /** * Gets the internal gfxContext at any time. Must not be freed. Avoid * calling this before calling Init() since the context would not be * constructed at that point. */ gfxContext* GetContext(); /** * Get the margin associated with the given blur radius, i.e., the * additional area that might be painted as a result of it. (The * margin for a spread radius is itself, on all sides.) */ static nsMargin GetBlurRadiusMargin(nscoord aBlurRadius, int32_t aAppUnitsPerDevPixel); /** * Blurs a coloured rectangle onto aDestinationCtx. This is equivalent * to calling Init(), drawing a rectangle onto the returned surface * and then calling DoPaint, but may let us optimize better in the * backend. * * @param aDestinationCtx The destination to blur to. * @param aRect The rectangle to blur in app units. * @param aAppUnitsPerDevPixel The number of app units in a device pixel, * for conversion. Most of the time you'll * pass this from the current PresContext if * available. * @param aCornerRadii Corner radii for aRect, if it is a rounded * rectangle. * @param aBlurRadius The blur radius in app units. * @param aShadowColor The color to draw the blurred shadow. * @param aDirtyRect The absolute dirty rect in app units. Used to * optimize the temporary surface size and speed up blur. * @param aSkipRect An area in device pixels (NOT app units!) to avoid * blurring over, to prevent unnecessary work. */ static void BlurRectangle(gfxContext* aDestinationCtx, const nsRect& aRect, int32_t aAppUnitsPerDevPixel, RectCornerRadii* aCornerRadii, nscoord aBlurRadius, const Color& aShadowColor, const nsRect& aDirtyRect, const gfxRect& aSkipRect); /** * Draws a blurred inset box shadow shape onto the destination surface. * Like BlurRectangle, this is equivalent to calling Init(), * drawing a rectangle onto the returned surface * and then calling DoPaint, but may let us optimize better in the * backend. * * @param aDestinationCtx The destination to blur to. * @param aDestinationRect The rectangle to blur in app units. * @param aShadowClipRect The inside clip rect that creates the path. * @param aShadowColor The color of the blur * @param aBlurRadiusAppUnits The blur radius in app units * @param aSpreadRadiusAppUnits The spread radius in app units. * @param aAppUnitsPerDevPixel The number of app units in a device pixel, * for conversion. Most of the time you'll * pass this from the current PresContext if * available. * @param aHasBorderRadius If this inset box blur has a border radius * @param aInnerClipRectRadii The clip rect radii used for the inside rect's path. * @param aSkipRect An area in device pixels (NOT app units!) to avoid * blurring over, to prevent unnecessary work. */ bool InsetBoxBlur(gfxContext* aDestinationCtx, mozilla::gfx::Rect aDestinationRect, mozilla::gfx::Rect aShadowClipRect, mozilla::gfx::Color& aShadowColor, nscoord aBlurRadiusAppUnits, nscoord aSpreadRadiusAppUnits, int32_t aAppUnitsPerDevPixel, bool aHasBorderRadius, RectCornerRadii& aInnerClipRectRadii, mozilla::gfx::Rect aSkipRect, mozilla::gfx::Point aShadowOffset); protected: static void GetBlurAndSpreadRadius(DrawTarget* aDestDrawTarget, int32_t aAppUnitsPerDevPixel, nscoord aBlurRadius, nscoord aSpreadRadius, mozilla::gfx::IntSize& aOutBlurRadius, mozilla::gfx::IntSize& aOutSpreadRadius, bool aConstrainSpreadRadius = true); gfxAlphaBoxBlur mAlphaBoxBlur; RefPtr mContext; gfxContext* mDestinationCtx; /* This is true if the blur already has it's content transformed * by mDestinationCtx's transform */ bool mPreTransformed; }; #endif /* nsCSSRendering_h___ */