/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsButtonFrameRenderer.h" #include "nsCSSRendering.h" #include "nsPresContext.h" #include "nsGkAtoms.h" #include "nsCSSPseudoElements.h" #include "nsNameSpaceManager.h" #include "mozilla/StyleSetHandle.h" #include "mozilla/StyleSetHandleInlines.h" #include "nsDisplayList.h" #include "nsITheme.h" #include "nsFrame.h" #include "mozilla/EventStates.h" #include "mozilla/dom/Element.h" #define ACTIVE "active" #define HOVER "hover" #define FOCUS "focus" using namespace mozilla; using namespace mozilla::image; nsButtonFrameRenderer::nsButtonFrameRenderer() { MOZ_COUNT_CTOR(nsButtonFrameRenderer); } nsButtonFrameRenderer::~nsButtonFrameRenderer() { MOZ_COUNT_DTOR(nsButtonFrameRenderer); #ifdef DEBUG if (mInnerFocusStyle) { mInnerFocusStyle->FrameRelease(); } if (mOuterFocusStyle) { mOuterFocusStyle->FrameRelease(); } #endif } void nsButtonFrameRenderer::SetFrame(nsFrame* aFrame, nsPresContext* aPresContext) { mFrame = aFrame; ReResolveStyles(aPresContext); } nsIFrame* nsButtonFrameRenderer::GetFrame() { return mFrame; } void nsButtonFrameRenderer::SetDisabled(bool aDisabled, bool notify) { if (aDisabled) mFrame->GetContent()->SetAttr(kNameSpaceID_None, nsGkAtoms::disabled, EmptyString(), notify); else mFrame->GetContent()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::disabled, notify); } bool nsButtonFrameRenderer::isDisabled() { return mFrame->GetContent()->AsElement()-> State().HasState(NS_EVENT_STATE_DISABLED); } class nsDisplayButtonBoxShadowOuter : public nsDisplayItem { public: nsDisplayButtonBoxShadowOuter(nsDisplayListBuilder* aBuilder, nsButtonFrameRenderer* aRenderer) : nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) { MOZ_COUNT_CTOR(nsDisplayButtonBoxShadowOuter); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayButtonBoxShadowOuter() { MOZ_COUNT_DTOR(nsDisplayButtonBoxShadowOuter); } #endif virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override; virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override; NS_DISPLAY_DECL_NAME("ButtonBoxShadowOuter", TYPE_BUTTON_BOX_SHADOW_OUTER) private: nsButtonFrameRenderer* mBFR; }; nsRect nsDisplayButtonBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame(); } void nsDisplayButtonBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsRect frameRect = nsRect(ToReferenceFrame(), mFrame->GetSize()); nsRect buttonRect; mBFR->GetButtonRect(frameRect, buttonRect); nsCSSRendering::PaintBoxShadowOuter(mFrame->PresContext(), *aCtx, mFrame, buttonRect, mVisibleRect); } class nsDisplayButtonBorder : public nsDisplayItem { public: nsDisplayButtonBorder(nsDisplayListBuilder* aBuilder, nsButtonFrameRenderer* aRenderer) : nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) { MOZ_COUNT_CTOR(nsDisplayButtonBorder); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayButtonBorder() { MOZ_COUNT_DTOR(nsDisplayButtonBorder); } #endif virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) override { aOutFrames->AppendElement(mFrame); } virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override; virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override; virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override; virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) override; NS_DISPLAY_DECL_NAME("ButtonBorderBackground", TYPE_BUTTON_BORDER_BACKGROUND) private: nsButtonFrameRenderer* mBFR; }; nsDisplayItemGeometry* nsDisplayButtonBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder) { return new nsDisplayItemGenericImageGeometry(this, aBuilder); } void nsDisplayButtonBorder::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) { auto geometry = static_cast(aGeometry); if (aBuilder->ShouldSyncDecodeImages() && geometry->ShouldInvalidateToSyncDecodeImages()) { bool snap; aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap)); } nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion); } void nsDisplayButtonBorder::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { NS_ASSERTION(mFrame, "No frame?"); nsPresContext* pc = mFrame->PresContext(); nsRect r = nsRect(ToReferenceFrame(), mFrame->GetSize()); // draw the border and background inside the focus and outline borders DrawResult result = mBFR->PaintBorder(aBuilder, pc, *aCtx, mVisibleRect, r); nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result); } nsRect nsDisplayButtonBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { *aSnap = false; return aBuilder->IsForEventDelivery() ? nsRect(ToReferenceFrame(), mFrame->GetSize()) : mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame(); } class nsDisplayButtonForeground : public nsDisplayItem { public: nsDisplayButtonForeground(nsDisplayListBuilder* aBuilder, nsButtonFrameRenderer* aRenderer) : nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) { MOZ_COUNT_CTOR(nsDisplayButtonForeground); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayButtonForeground() { MOZ_COUNT_DTOR(nsDisplayButtonForeground); } #endif nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override; void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) override; virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override; NS_DISPLAY_DECL_NAME("ButtonForeground", TYPE_BUTTON_FOREGROUND) private: nsButtonFrameRenderer* mBFR; }; nsDisplayItemGeometry* nsDisplayButtonForeground::AllocateGeometry(nsDisplayListBuilder* aBuilder) { return new nsDisplayItemGenericImageGeometry(this, aBuilder); } void nsDisplayButtonForeground::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) { auto geometry = static_cast(aGeometry); if (aBuilder->ShouldSyncDecodeImages() && geometry->ShouldInvalidateToSyncDecodeImages()) { bool snap; aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap)); } nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion); } void nsDisplayButtonForeground::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPresContext *presContext = mFrame->PresContext(); const nsStyleDisplay *disp = mFrame->StyleDisplay(); if (!mFrame->IsThemed(disp) || !presContext->GetTheme()->ThemeDrawsFocusForWidget(disp->mAppearance)) { nsRect r = nsRect(ToReferenceFrame(), mFrame->GetSize()); // Draw the focus and outline borders. DrawResult result = mBFR->PaintOutlineAndFocusBorders(aBuilder, presContext, *aCtx, mVisibleRect, r); nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result); } } nsresult nsButtonFrameRenderer::DisplayButton(nsDisplayListBuilder* aBuilder, nsDisplayList* aBackground, nsDisplayList* aForeground) { if (mFrame->StyleEffects()->mBoxShadow) { aBackground->AppendNewToTop(new (aBuilder) nsDisplayButtonBoxShadowOuter(aBuilder, this)); } nsRect buttonRect = mFrame->GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(mFrame); nsDisplayBackgroundImage::AppendBackgroundItemsToTop( aBuilder, mFrame, buttonRect, aBackground); aBackground->AppendNewToTop(new (aBuilder) nsDisplayButtonBorder(aBuilder, this)); // Only display focus rings if we actually have them. Since at most one // button would normally display a focus ring, most buttons won't have them. if ((mOuterFocusStyle && mOuterFocusStyle->StyleBorder()->HasBorder()) || (mInnerFocusStyle && mInnerFocusStyle->StyleBorder()->HasBorder())) { aForeground->AppendNewToTop(new (aBuilder) nsDisplayButtonForeground(aBuilder, this)); } return NS_OK; } DrawResult nsButtonFrameRenderer::PaintOutlineAndFocusBorders( nsDisplayListBuilder* aBuilder, nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, const nsRect& aDirtyRect, const nsRect& aRect) { // once we have all that we'll draw the focus if we have it. We will // need to draw 2 focuses, the inner and the outer. This is so we // can do any kind of look and feel. Some buttons have focus on the // outside like mac and motif. While others like windows have it // inside (dotted line). Usually only one will be specifed. But I // guess you could have both if you wanted to. nsRect rect; PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages() ? PaintBorderFlags::SYNC_DECODE_IMAGES : PaintBorderFlags(); DrawResult result = DrawResult::SUCCESS; if (mOuterFocusStyle) { // ---------- paint the outer focus border ------------- GetButtonOuterFocusRect(aRect, rect); result &= nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame, aDirtyRect, rect, mOuterFocusStyle, flags); } if (mInnerFocusStyle) { // ---------- paint the inner focus border ------------- GetButtonInnerFocusRect(aRect, rect); result &= nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame, aDirtyRect, rect, mInnerFocusStyle, flags); } return result; } DrawResult nsButtonFrameRenderer::PaintBorder( nsDisplayListBuilder* aBuilder, nsPresContext* aPresContext, nsRenderingContext& aRenderingContext, const nsRect& aDirtyRect, const nsRect& aRect) { // get the button rect this is inside the focus and outline rects nsRect buttonRect; GetButtonRect(aRect, buttonRect); nsStyleContext* context = mFrame->StyleContext(); PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages() ? PaintBorderFlags::SYNC_DECODE_IMAGES : PaintBorderFlags(); nsCSSRendering::PaintBoxShadowInner(aPresContext, aRenderingContext, mFrame, buttonRect); DrawResult result = nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame, aDirtyRect, buttonRect, context, borderFlags); return result; } void nsButtonFrameRenderer::GetButtonOuterFocusRect(const nsRect& aRect, nsRect& focusRect) { focusRect = aRect; } void nsButtonFrameRenderer::GetButtonRect(const nsRect& aRect, nsRect& r) { r = aRect; r.Deflate(GetButtonOuterFocusBorderAndPadding()); } void nsButtonFrameRenderer::GetButtonInnerFocusRect(const nsRect& aRect, nsRect& focusRect) { GetButtonRect(aRect, focusRect); focusRect.Deflate(GetButtonBorderAndPadding()); focusRect.Deflate(GetButtonInnerFocusMargin()); } nsMargin nsButtonFrameRenderer::GetButtonOuterFocusBorderAndPadding() { nsMargin result(0,0,0,0); if (mOuterFocusStyle) { mOuterFocusStyle->StylePadding()->GetPadding(result); result += mOuterFocusStyle->StyleBorder()->GetComputedBorder(); } return result; } nsMargin nsButtonFrameRenderer::GetButtonBorderAndPadding() { return mFrame->GetUsedBorderAndPadding(); } /** * Gets the size of the buttons border this is the union of the normal and disabled borders. */ nsMargin nsButtonFrameRenderer::GetButtonInnerFocusMargin() { nsMargin innerFocusMargin(0,0,0,0); if (mInnerFocusStyle) { const nsStyleMargin* margin = mInnerFocusStyle->StyleMargin(); margin->GetMargin(innerFocusMargin); } return innerFocusMargin; } nsMargin nsButtonFrameRenderer::GetButtonInnerFocusBorderAndPadding() { nsMargin result(0,0,0,0); if (mInnerFocusStyle) { mInnerFocusStyle->StylePadding()->GetPadding(result); result += mInnerFocusStyle->StyleBorder()->GetComputedBorder(); } return result; } // gets all the focus borders and padding that will be added to the regular border nsMargin nsButtonFrameRenderer::GetAddedButtonBorderAndPadding() { return GetButtonOuterFocusBorderAndPadding() + GetButtonInnerFocusMargin() + GetButtonInnerFocusBorderAndPadding(); } /** * Call this when styles change */ void nsButtonFrameRenderer::ReResolveStyles(nsPresContext* aPresContext) { // get all the styles nsStyleContext* context = mFrame->StyleContext(); StyleSetHandle styleSet = aPresContext->StyleSet(); #ifdef DEBUG if (mInnerFocusStyle) { mInnerFocusStyle->FrameRelease(); } if (mOuterFocusStyle) { mOuterFocusStyle->FrameRelease(); } #endif // style for the inner such as a dotted line (Windows) mInnerFocusStyle = styleSet->ProbePseudoElementStyle(mFrame->GetContent()->AsElement(), CSSPseudoElementType::mozFocusInner, context); // style for outer focus like a ridged border (MAC). mOuterFocusStyle = styleSet->ProbePseudoElementStyle(mFrame->GetContent()->AsElement(), CSSPseudoElementType::mozFocusOuter, context); #ifdef DEBUG if (mInnerFocusStyle) { mInnerFocusStyle->FrameAddRef(); } if (mOuterFocusStyle) { mOuterFocusStyle->FrameAddRef(); } #endif } nsStyleContext* nsButtonFrameRenderer::GetStyleContext(int32_t aIndex) const { switch (aIndex) { case NS_BUTTON_RENDERER_FOCUS_INNER_CONTEXT_INDEX: return mInnerFocusStyle; case NS_BUTTON_RENDERER_FOCUS_OUTER_CONTEXT_INDEX: return mOuterFocusStyle; default: return nullptr; } } void nsButtonFrameRenderer::SetStyleContext(int32_t aIndex, nsStyleContext* aStyleContext) { switch (aIndex) { case NS_BUTTON_RENDERER_FOCUS_INNER_CONTEXT_INDEX: #ifdef DEBUG if (mInnerFocusStyle) { mInnerFocusStyle->FrameRelease(); } #endif mInnerFocusStyle = aStyleContext; break; case NS_BUTTON_RENDERER_FOCUS_OUTER_CONTEXT_INDEX: #ifdef DEBUG if (mOuterFocusStyle) { mOuterFocusStyle->FrameRelease(); } #endif mOuterFocusStyle = aStyleContext; break; } #ifdef DEBUG aStyleContext->FrameAddRef(); #endif }