/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * A class representing three matrices that can be used for style transforms. */ #ifndef nsStyleTransformMatrix_h_ #define nsStyleTransformMatrix_h_ #include "mozilla/EnumeratedArray.h" #include "nsCSSValue.h" #include class nsIFrame; class nsStyleContext; class nsPresContext; struct gfxQuaternion; struct nsRect; namespace mozilla { class RuleNodeCacheConditions; } // namespace mozilla /** * A helper to generate gfxMatrixes from css transform functions. */ namespace nsStyleTransformMatrix { // Function for applying perspective() transform function. We treat // any value smaller than epsilon as perspective(infinity), which // follows CSSWG's resolution on perspective(0). See bug 1316236. inline void ApplyPerspectiveToMatrix(mozilla::gfx::Matrix4x4& aMatrix, float aDepth) { if (aDepth >= std::numeric_limits::epsilon()) { aMatrix.Perspective(aDepth); } } /** * This class provides on-demand access to the 'reference box' for CSS * transforms (needed to resolve percentage values in 'transform', * 'transform-origin', etc.): * * http://dev.w3.org/csswg/css-transforms/#reference-box * * This class helps us to avoid calculating the reference box unless and * until it is actually needed. This is important for performance when * transforms are applied to SVG elements since the reference box for SVG is * much more expensive to calculate (than for elements with a CSS layout box * where we can use the nsIFrame's cached mRect), much more common (than on * HTML), and yet very rarely have percentage values that require the * reference box to be resolved. We also don't want to cause SVG frames to * cache lots of ObjectBoundingBoxProperty objects that aren't needed. * * If UNIFIED_CONTINUATIONS (experimental, and currently broke) is defined, * we consider the reference box for non-SVG frames to be the smallest * rectangle containing a frame and all of its continuations. For example, * if there is a element with several continuations split over * several lines, this function will return the rectangle containing all of * those continuations. (This behavior is not currently in a spec.) */ class MOZ_STACK_CLASS TransformReferenceBox final { public: typedef nscoord (TransformReferenceBox::*DimensionGetter)(); explicit TransformReferenceBox() : mFrame(nullptr) , mIsCached(false) {} explicit TransformReferenceBox(const nsIFrame* aFrame) : mFrame(aFrame) , mIsCached(false) { MOZ_ASSERT(mFrame); } explicit TransformReferenceBox(const nsIFrame* aFrame, const nsSize& aFallbackDimensions) { mFrame = aFrame; mIsCached = false; if (!mFrame) { Init(aFallbackDimensions); } } void Init(const nsIFrame* aFrame) { MOZ_ASSERT(!mFrame && !mIsCached); mFrame = aFrame; } void Init(const nsSize& aDimensions); /** * The offset of the reference box from the nsIFrame's TopLeft(). This * is non-zero only in the case of SVG content. If we can successfully * implement UNIFIED_CONTINUATIONS at some point in the future then it * may also be non-zero for non-SVG content. */ nscoord X() { EnsureDimensionsAreCached(); return mX; } nscoord Y() { EnsureDimensionsAreCached(); return mY; } /** * The size of the reference box. */ nscoord Width() { EnsureDimensionsAreCached(); return mWidth; } nscoord Height() { EnsureDimensionsAreCached(); return mHeight; } bool IsEmpty() { return !mFrame; } private: // We don't really need to prevent copying, but since none of our consumers // currently need to copy, preventing copying may allow us to catch some // cases where we use pass-by-value instead of pass-by-reference. TransformReferenceBox(const TransformReferenceBox&) = delete; void EnsureDimensionsAreCached(); const nsIFrame* mFrame; nscoord mX, mY, mWidth, mHeight; bool mIsCached; }; /** * Return the transform function, as an nsCSSKeyword, for the given * nsCSSValue::Array from a transform list. */ nsCSSKeyword TransformFunctionOf(const nsCSSValue::Array* aData); void SetIdentityMatrix(nsCSSValue::Array* aMatrix); float ProcessTranslatePart(const nsCSSValue& aValue, nsStyleContext* aContext, nsPresContext* aPresContext, mozilla::RuleNodeCacheConditions& aConditions, TransformReferenceBox* aRefBox, TransformReferenceBox::DimensionGetter aDimensionGetter = nullptr); void ProcessInterpolateMatrix(mozilla::gfx::Matrix4x4& aMatrix, const nsCSSValue::Array* aData, nsStyleContext* aContext, nsPresContext* aPresContext, mozilla::RuleNodeCacheConditions& aConditions, TransformReferenceBox& aBounds, bool* aContains3dTransform); /** * Given an nsCSSValueList containing -moz-transform functions, * returns a matrix containing the value of those functions. * * @param aData The nsCSSValueList containing the transform functions * @param aContext The style context, used for unit conversion. * @param aPresContext The presentation context, used for unit conversion. * @param aConditions Set to uncachable (by calling SetUncacheable()) if the * result cannot be cached in the rule tree, otherwise untouched. * @param aBounds The frame's bounding rectangle. * @param aAppUnitsPerMatrixUnit The number of app units per device pixel. * @param aContains3dTransform [out] Set to true if aList contains at least * one 3d transform function (as defined in the CSS transforms * specification), false otherwise. * * aContext and aPresContext may be null if all of the (non-percent) * length values in aData are already known to have been converted to * eCSSUnit_Pixel (as they are in an StyleAnimationValue) */ mozilla::gfx::Matrix4x4 ReadTransforms(const nsCSSValueList* aList, nsStyleContext* aContext, nsPresContext* aPresContext, mozilla::RuleNodeCacheConditions& aConditions, TransformReferenceBox& aBounds, float aAppUnitsPerMatrixUnit, bool* aContains3dTransform); // Shear type for decomposition. enum class ShearType { XYSHEAR, XZSHEAR, YZSHEAR, Count }; using ShearArray = mozilla::EnumeratedArray; /* * Implements the 2d transform matrix decomposition algorithm. */ bool Decompose2DMatrix(const mozilla::gfx::Matrix& aMatrix, mozilla::gfx::Point3D& aScale, ShearArray& aShear, gfxQuaternion& aRotate, mozilla::gfx::Point3D& aTranslate); /* * Implements the 3d transform matrix decomposition algorithm. */ bool Decompose3DMatrix(const mozilla::gfx::Matrix4x4& aMatrix, mozilla::gfx::Point3D& aScale, ShearArray& aShear, gfxQuaternion& aRotate, mozilla::gfx::Point3D& aTranslate, mozilla::gfx::Point4D& aPerspective); mozilla::gfx::Matrix CSSValueArrayTo2DMatrix(nsCSSValue::Array* aArray); mozilla::gfx::Matrix4x4 CSSValueArrayTo3DMatrix(nsCSSValue::Array* aArray); } // namespace nsStyleTransformMatrix #endif