/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ var Cu = Components.utils; const {require} = Cu.import("resource://devtools/shared/Loader.jsm", {}); const RuntimeList = require("devtools/client/webide/modules/runtime-list"); var runtimeList = new RuntimeList(window, window.parent); window.addEventListener("load", function onLoad() { window.removeEventListener("load", onLoad, true); document.getElementById("runtime-screenshot").onclick = TakeScreenshot; document.getElementById("runtime-permissions").onclick = ShowPermissionsTable; document.getElementById("runtime-details").onclick = ShowRuntimeDetails; document.getElementById("runtime-disconnect").onclick = DisconnectRuntime; document.getElementById("runtime-preferences").onclick = ShowDevicePreferences; document.getElementById("runtime-settings").onclick = ShowSettings; document.getElementById("runtime-panel-installsimulator").onclick = ShowAddons; document.getElementById("runtime-panel-noadbhelper").onclick = ShowAddons; document.getElementById("runtime-panel-nousbdevice").onclick = ShowTroubleShooting; document.getElementById("refresh-devices").onclick = RefreshScanners; runtimeList.update(); runtimeList.updateCommands(); }, true); window.addEventListener("unload", function onUnload() { window.removeEventListener("unload", onUnload); runtimeList.destroy(); }); function TakeScreenshot() { runtimeList.takeScreenshot(); } function ShowRuntimeDetails() { runtimeList.showRuntimeDetails(); } function ShowPermissionsTable() { runtimeList.showPermissionsTable(); } function ShowDevicePreferences() { runtimeList.showDevicePreferences(); } function ShowSettings() { runtimeList.showSettings(); } function RefreshScanners() { runtimeList.refreshScanners(); } function DisconnectRuntime() { window.parent.Cmds.disconnectRuntime(); } function ShowAddons() { runtimeList.showAddons(); } function ShowTroubleShooting() { runtimeList.showTroubleShooting(); }