/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(AudioStream_h_) #define AudioStream_h_ #include "AudioSampleFormat.h" #include "nsAutoPtr.h" #include "nsCOMPtr.h" #include "nsThreadUtils.h" #include "mozilla/dom/AudioChannelBinding.h" #include "mozilla/Monitor.h" #include "mozilla/RefPtr.h" #include "mozilla/TimeStamp.h" #include "mozilla/UniquePtr.h" #include "CubebUtils.h" #include "soundtouch/SoundTouchFactory.h" #ifdef XP_SOLARIS #include "soundtouch/SoundTouch.h" #endif namespace mozilla { struct CubebDestroyPolicy { void operator()(cubeb_stream* aStream) const { cubeb_stream_destroy(aStream); } }; class AudioStream; class FrameHistory; class AudioConfig; class AudioConverter; class AudioClock { public: AudioClock(); // Initialize the clock with the current sampling rate. // Need to be called before querying the clock. void Init(uint32_t aRate); // Update the number of samples that has been written in the audio backend. // Called on the state machine thread. void UpdateFrameHistory(uint32_t aServiced, uint32_t aUnderrun); /** * @param aFrames The playback position in frames of the audio engine. * @return The playback position in frames of the stream, * adjusted by playback rate changes and underrun frames. */ int64_t GetPositionInFrames(int64_t aFrames) const; /** * @param frames The playback position in frames of the audio engine. * @return The playback position in microseconds of the stream, * adjusted by playback rate changes and underrun frames. */ int64_t GetPosition(int64_t frames) const; // Set the playback rate. // Called on the audio thread. void SetPlaybackRate(double aPlaybackRate); // Get the current playback rate. // Called on the audio thread. double GetPlaybackRate() const; // Set if we are preserving the pitch. // Called on the audio thread. void SetPreservesPitch(bool aPreservesPitch); // Get the current pitch preservation state. // Called on the audio thread. bool GetPreservesPitch() const; uint32_t GetInputRate() const { return mInRate; } uint32_t GetOutputRate() const { return mOutRate; } private: // Output rate in Hz (characteristic of the playback rate) uint32_t mOutRate; // Input rate in Hz (characteristic of the media being played) uint32_t mInRate; // True if the we are timestretching, false if we are resampling. bool mPreservesPitch; // The history of frames sent to the audio engine in each DataCallback. const nsAutoPtr mFrameHistory; }; /* * A bookkeeping class to track the read/write position of an audio buffer. */ class AudioBufferCursor { public: AudioBufferCursor(AudioDataValue* aPtr, uint32_t aChannels, uint32_t aFrames) : mPtr(aPtr), mChannels(aChannels), mFrames(aFrames) {} // Advance the cursor to account for frames that are consumed. uint32_t Advance(uint32_t aFrames) { MOZ_ASSERT(mFrames >= aFrames); mFrames -= aFrames; mPtr += mChannels * aFrames; return aFrames; } // The number of frames available for read/write in this buffer. uint32_t Available() const { return mFrames; } // Return a pointer where read/write should begin. AudioDataValue* Ptr() const { return mPtr; } protected: AudioDataValue* mPtr; const uint32_t mChannels; uint32_t mFrames; }; /* * A helper class to encapsulate pointer arithmetic and provide means to modify * the underlying audio buffer. */ class AudioBufferWriter : private AudioBufferCursor { public: AudioBufferWriter(AudioDataValue* aPtr, uint32_t aChannels, uint32_t aFrames) : AudioBufferCursor(aPtr, aChannels, aFrames) {} uint32_t WriteZeros(uint32_t aFrames) { memset(mPtr, 0, sizeof(AudioDataValue) * mChannels * aFrames); return Advance(aFrames); } uint32_t Write(const AudioDataValue* aPtr, uint32_t aFrames) { memcpy(mPtr, aPtr, sizeof(AudioDataValue) * mChannels * aFrames); return Advance(aFrames); } // Provide a write fuction to update the audio buffer with the following // signature: uint32_t(const AudioDataValue* aPtr, uint32_t aFrames) // aPtr: Pointer to the audio buffer. // aFrames: The number of frames available in the buffer. // return: The number of frames actually written by the function. template uint32_t Write(const Function& aFunction, uint32_t aFrames) { return Advance(aFunction(mPtr, aFrames)); } using AudioBufferCursor::Available; }; // Access to a single instance of this class must be synchronized by // callers, or made from a single thread. One exception is that access to // GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels}, // SetMicrophoneActive is thread-safe without external synchronization. class AudioStream final { virtual ~AudioStream(); public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioStream) class Chunk { public: // Return a pointer to the audio data. virtual const AudioDataValue* Data() const = 0; // Return the number of frames in this chunk. virtual uint32_t Frames() const = 0; // Return the number of audio channels. virtual uint32_t Channels() const = 0; // Return the sample rate of this chunk. virtual uint32_t Rate() const = 0; // Return a writable pointer for downmixing. virtual AudioDataValue* GetWritable() const = 0; virtual ~Chunk() {} }; class DataSource { public: // Return a chunk which contains at most aFrames frames or zero if no // frames in the source at all. virtual UniquePtr PopFrames(uint32_t aFrames) = 0; // Return true if no more data will be added to the source. virtual bool Ended() const = 0; // Notify that all data is drained by the AudioStream. virtual void Drained() = 0; protected: virtual ~DataSource() {} }; explicit AudioStream(DataSource& aSource); // Initialize the audio stream. aNumChannels is the number of audio // channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate // (22050Hz, 44100Hz, etc). nsresult Init(uint32_t aNumChannels, uint32_t aRate, const dom::AudioChannel aAudioStreamChannel); // Closes the stream. All future use of the stream is an error. void Shutdown(); void Reset(); // Set the current volume of the audio playback. This is a value from // 0 (meaning muted) to 1 (meaning full volume). Thread-safe. void SetVolume(double aVolume); // Start the stream. void Start(); // Pause audio playback. void Pause(); // Resume audio playback. void Resume(); // Return the position in microseconds of the audio frame being played by // the audio hardware, compensated for playback rate change. Thread-safe. int64_t GetPosition(); // Return the position, measured in audio frames played since the stream // was opened, of the audio hardware. Thread-safe. int64_t GetPositionInFrames(); static uint32_t GetPreferredRate() { return CubebUtils::PreferredSampleRate(); } uint32_t GetOutChannels() { return mOutChannels; } // Set playback rate as a multiple of the intrinsic playback rate. This is to // be called only with aPlaybackRate > 0.0. nsresult SetPlaybackRate(double aPlaybackRate); // Switch between resampling (if false) and time stretching (if true, default). nsresult SetPreservesPitch(bool aPreservesPitch); size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const; protected: friend class AudioClock; // Return the position, measured in audio frames played since the stream was // opened, of the audio hardware, not adjusted for the changes of playback // rate or underrun frames. // Caller must own the monitor. int64_t GetPositionInFramesUnlocked(); private: nsresult OpenCubeb(cubeb* aContext, cubeb_stream_params& aParams, TimeStamp aStartTime, bool aIsFirst); static long DataCallback_S(cubeb_stream*, void* aThis, const void* /* aInputBuffer */, void* aOutputBuffer, long aFrames) { return static_cast(aThis)->DataCallback(aOutputBuffer, aFrames); } static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState) { static_cast(aThis)->StateCallback(aState); } long DataCallback(void* aBuffer, long aFrames); void StateCallback(cubeb_state aState); nsresult EnsureTimeStretcherInitializedUnlocked(); // Return true if audio frames are valid (correct sampling rate and valid // channel count) otherwise false. bool IsValidAudioFormat(Chunk* aChunk); void GetUnprocessed(AudioBufferWriter& aWriter); void GetTimeStretched(AudioBufferWriter& aWriter); template int InvokeCubeb(Function aFunction, Args&&... aArgs); // The monitor is held to protect all access to member variables. Monitor mMonitor; uint32_t mChannels; uint32_t mOutChannels; AudioClock mAudioClock; soundtouch::SoundTouch* mTimeStretcher; // Output file for dumping audio FILE* mDumpFile; // Owning reference to a cubeb_stream. UniquePtr mCubebStream; enum StreamState { INITIALIZED, // Initialized, playback has not begun. STARTED, // cubeb started. STOPPED, // Stopped by a call to Pause(). DRAINED, // StateCallback has indicated that the drain is complete. ERRORED, // Stream disabled due to an internal error. SHUTDOWN // Shutdown has been called }; StreamState mState; DataSource& mDataSource; }; } // namespace mozilla #endif