/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(MediaDecoder_h_) #define MediaDecoder_h_ #include "mozilla/Atomics.h" #ifdef MOZ_EME #include "mozilla/CDMProxy.h" #endif #include "mozilla/MozPromise.h" #include "mozilla/ReentrantMonitor.h" #include "mozilla/StateMirroring.h" #include "mozilla/StateWatching.h" #include "mozilla/dom/AudioChannelBinding.h" #include "necko-config.h" #include "nsAutoPtr.h" #include "nsCOMPtr.h" #include "nsIObserver.h" #include "nsISupports.h" #include "nsITimer.h" #include "AbstractMediaDecoder.h" #include "DecoderDoctorDiagnostics.h" #include "MediaDecoderOwner.h" #include "MediaEventSource.h" #include "MediaMetadataManager.h" #include "MediaResource.h" #include "MediaResourceCallback.h" #include "MediaStatistics.h" #include "MediaStreamGraph.h" #include "TimeUnits.h" #include "SeekTarget.h" class nsIStreamListener; class nsIPrincipal; namespace mozilla { namespace dom { class Promise; } class VideoFrameContainer; class MediaDecoderStateMachine; enum class MediaEventType : int8_t; // GetCurrentTime is defined in winbase.h as zero argument macro forwarding to // GetTickCount() and conflicts with MediaDecoder::GetCurrentTime implementation. #ifdef GetCurrentTime #undef GetCurrentTime #endif class MediaDecoder : public AbstractMediaDecoder { public: struct SeekResolveValue { bool mAtEnd; }; // Used to register with MediaResource to receive notifications which will // be forwarded to MediaDecoder. class ResourceCallback : public MediaResourceCallback { // Throttle calls to MediaDecoder::NotifyDataArrived() // to be at most once per 500ms. static const uint32_t sDelay = 500; public: // Start to receive notifications from ResourceCallback. void Connect(MediaDecoder* aDecoder); // Called upon shutdown to stop receiving notifications. void Disconnect(); private: /* MediaResourceCallback functions */ MediaDecoderOwner* GetMediaOwner() const override; void SetInfinite(bool aInfinite) override; void NotifyNetworkError() override; void NotifyDecodeError() override; void NotifyDataArrived() override; void NotifyBytesDownloaded() override; void NotifyDataEnded(nsresult aStatus) override; void NotifyPrincipalChanged() override; void NotifySuspendedStatusChanged() override; void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset) override; static void TimerCallback(nsITimer* aTimer, void* aClosure); // The decoder to send notifications. Main-thread only. MediaDecoder* mDecoder = nullptr; nsCOMPtr mTimer; bool mTimerArmed = false; }; typedef MozPromise SeekPromise; NS_DECL_THREADSAFE_ISUPPORTS // Enumeration for the valid play states (see mPlayState) enum PlayState { PLAY_STATE_START, PLAY_STATE_LOADING, PLAY_STATE_PAUSED, PLAY_STATE_PLAYING, PLAY_STATE_ENDED, PLAY_STATE_SHUTDOWN }; // Must be called exactly once, on the main thread, during startup. static void InitStatics(); explicit MediaDecoder(MediaDecoderOwner* aOwner); // Return a callback object used to register with MediaResource to receive // notifications. MediaResourceCallback* GetResourceCallback() const; // Create a new decoder of the same type as this one. // Subclasses must implement this. virtual MediaDecoder* Clone(MediaDecoderOwner* aOwner) = 0; // Create a new state machine to run this decoder. // Subclasses must implement this. virtual MediaDecoderStateMachine* CreateStateMachine() = 0; // Cleanup internal data structures. Must be called on the main // thread by the owning object before that object disposes of this object. virtual void Shutdown(); // Notified by the shutdown manager that XPCOM shutdown has begun. // The decoder should notify its owner to drop the reference to the decoder // to prevent further calls into the decoder. void NotifyXPCOMShutdown(); // Start downloading the media. Decode the downloaded data up to the // point of the first frame of data. // This is called at most once per decoder, after Init(). virtual nsresult Load(nsIStreamListener** aListener); // Called in |Load| to open mResource. nsresult OpenResource(nsIStreamListener** aStreamListener); // Called if the media file encounters a network error. void NetworkError(); // Get the current MediaResource being used. Its URI will be returned // by currentSrc. Returns what was passed to Load(), if Load() has been called. // Note: The MediaResource is refcounted, but it outlives the MediaDecoder, // so it's OK to use the reference returned by this function without // refcounting, *unless* you need to store and use the reference after the // MediaDecoder has been destroyed. You might need to do this if you're // wrapping the MediaResource in some kind of byte stream interface to be // passed to a platform decoder. MediaResource* GetResource() const final override { return mResource; } void SetResource(MediaResource* aResource) { MOZ_ASSERT(NS_IsMainThread()); mResource = aResource; } // Return the principal of the current URI being played or downloaded. virtual already_AddRefed GetCurrentPrincipal(); // Return the time position in the video stream being // played measured in seconds. virtual double GetCurrentTime(); // Seek to the time position in (seconds) from the start of the video. // If aDoFastSeek is true, we'll seek to the sync point/keyframe preceeding // the seek target. virtual nsresult Seek(double aTime, SeekTarget::Type aSeekType, dom::Promise* aPromise = nullptr); // Initialize state machine and schedule it. nsresult InitializeStateMachine(); // Start playback of a video. 'Load' must have previously been // called. virtual nsresult Play(); // Notify activity of the decoder owner is changed. virtual void NotifyOwnerActivityChanged(bool aIsVisible); // Pause video playback. virtual void Pause(); // Adjust the speed of the playback, optionally with pitch correction, virtual void SetVolume(double aVolume); virtual void SetPlaybackRate(double aPlaybackRate); void SetPreservesPitch(bool aPreservesPitch); // Directs the decoder to not preroll extra samples until the media is // played. This reduces the memory overhead of media elements that may // not be played. Note that seeking also doesn't cause us start prerolling. void SetMinimizePrerollUntilPlaybackStarts(); // All MediaStream-related data is protected by mReentrantMonitor. // We have at most one DecodedStreamData per MediaDecoder. Its stream // is used as the input for each ProcessedMediaStream created by calls to // captureStream(UntilEnded). Seeking creates a new source stream, as does // replaying after the input as ended. In the latter case, the new source is // not connected to streams created by captureStreamUntilEnded. // Add an output stream. All decoder output will be sent to the stream. // The stream is initially blocked. The decoder is responsible for unblocking // it while it is playing back. virtual void AddOutputStream(ProcessedMediaStream* aStream, TrackID aNextAvailableTrackID, bool aFinishWhenEnded); // Remove an output stream added with AddOutputStream. virtual void RemoveOutputStream(MediaStream* aStream); // The next TrackID that can be used without risk of a collision. virtual TrackID NextAvailableTrackIDFor(MediaStream* aOutputStream) const; // Return the duration of the video in seconds. virtual double GetDuration(); // Return true if the stream is infinite (see SetInfinite). bool IsInfinite() const; // Called by MediaResource when some data has been received. // Call on the main thread only. virtual void NotifyBytesDownloaded(); // Called as data arrives on the stream and is read into the cache. Called // on the main thread only. void NotifyDataArrived(); // Return true if we are currently seeking in the media resource. // Call on the main thread only. bool IsSeeking() const; // Return true if the decoder has reached the end of playback. bool IsEnded() const; // Return true if the MediaDecoderOwner's error attribute is not null. // Must be called before Shutdown(). bool OwnerHasError() const; #ifdef THE_GMP already_AddRefed GetCrashHelper() override; #endif protected: // Updates the media duration. This is called while the media is being // played, calls before the media has reached loaded metadata are ignored. // The duration is assumed to be an estimate, and so a degree of // instability is expected; if the incoming duration is not significantly // different from the existing duration, the change request is ignored. // If the incoming duration is significantly different, the duration is // changed, this causes a durationchanged event to fire to the media // element. void UpdateEstimatedMediaDuration(int64_t aDuration) override; public: // Returns true if this media supports random seeking. False for example with // chained ogg files. bool IsMediaSeekable(); // Returns true if seeking is supported on a transport level (e.g. the server // supports range requests, we are playing a file, etc.). bool IsTransportSeekable(); // Return the time ranges that can be seeked into. virtual media::TimeIntervals GetSeekable(); // Set the end time of the media resource. When playback reaches // this point the media pauses. aTime is in seconds. virtual void SetFragmentEndTime(double aTime); // Invalidate the frame. void Invalidate(); void InvalidateWithFlags(uint32_t aFlags); // Suspend any media downloads that are in progress. Called by the // media element when it is sent to the bfcache, or when we need // to throttle the download. Call on the main thread only. This can // be called multiple times, there's an internal "suspend count". virtual void Suspend(); // Resume any media downloads that have been suspended. Called by the // media element when it is restored from the bfcache, or when we need // to stop throttling the download. Call on the main thread only. // The download will only actually resume once as many Resume calls // have been made as Suspend calls. virtual void Resume(); // Moves any existing channel loads into or out of background. Background // loads don't block the load event. This is called when we stop or restart // delaying the load event. This also determines whether any new loads // initiated (for example to seek) will be in the background. This calls // SetLoadInBackground() on mResource. void SetLoadInBackground(bool aLoadInBackground); MediaDecoderStateMachine* GetStateMachine() const; void SetStateMachine(MediaDecoderStateMachine* aStateMachine); // Constructs the time ranges representing what segments of the media // are buffered and playable. virtual media::TimeIntervals GetBuffered(); // Returns the size, in bytes, of the heap memory used by the currently // queued decoded video and audio data. size_t SizeOfVideoQueue(); size_t SizeOfAudioQueue(); // Helper struct for accumulating resource sizes that need to be measured // asynchronously. Once all references are dropped the callback will be // invoked. struct ResourceSizes { typedef MozPromise SizeOfPromise; NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ResourceSizes) explicit ResourceSizes(MallocSizeOf aMallocSizeOf) : mMallocSizeOf(aMallocSizeOf) , mByteSize(0) , mCallback() { } mozilla::MallocSizeOf mMallocSizeOf; mozilla::Atomic mByteSize; RefPtr Promise() { return mCallback.Ensure(__func__); } private: ~ResourceSizes() { mCallback.ResolveIfExists(mByteSize, __func__); } MozPromiseHolder mCallback; }; virtual void AddSizeOfResources(ResourceSizes* aSizes); VideoFrameContainer* GetVideoFrameContainer() final override { return mVideoFrameContainer; } layers::ImageContainer* GetImageContainer() override; // Fire timeupdate events if needed according to the time constraints // outlined in the specification. void FireTimeUpdate(); // Something has changed that could affect the computed playback rate, // so recompute it. The monitor must be held. virtual void UpdatePlaybackRate(); // The actual playback rate computation. The monitor must be held. void ComputePlaybackRate(); // Returns true if we can play the entire media through without stopping // to buffer, given the current download and playback rates. virtual bool CanPlayThrough(); void SetAudioChannel(dom::AudioChannel aChannel) { mAudioChannel = aChannel; } dom::AudioChannel GetAudioChannel() { return mAudioChannel; } // Called from HTMLMediaElement when owner document activity changes virtual void SetElementVisibility(bool aIsVisible); // Force override the visible state to hidden. // Called from HTMLMediaElement when testing of video decode suspend from mochitests. void SetForcedHidden(bool aForcedHidden); /****** * The following methods must only be called on the main * thread. ******/ // Change to a new play state. This updates the mState variable and // notifies any thread blocking on this object's monitor of the // change. Call on the main thread only. virtual void ChangeState(PlayState aState); // Called from MetadataLoaded(). Creates audio tracks and adds them to its // owner's audio track list, and implies to video tracks respectively. // Call on the main thread only. void ConstructMediaTracks(); // Removes all audio tracks and video tracks that are previously added into // the track list. Call on the main thread only. void RemoveMediaTracks(); // Called when the video has completed playing. // Call on the main thread only. void PlaybackEnded(); void OnSeekRejected(); void OnSeekResolved(SeekResolveValue aVal); void SeekingChanged() { // Stop updating the bytes downloaded for progress notifications when // seeking to prevent wild changes to the progress notification. MOZ_ASSERT(NS_IsMainThread()); mIgnoreProgressData = mLogicallySeeking; } // Seeking has started. Inform the element on the main thread. void SeekingStarted(); void UpdateLogicalPositionInternal(); void UpdateLogicalPosition() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!IsShutdown()); // Per spec, offical position remains stable during pause and seek. if (mPlayState == PLAY_STATE_PAUSED || IsSeeking()) { return; } UpdateLogicalPositionInternal(); } // Find the end of the cached data starting at the current decoder // position. int64_t GetDownloadPosition(); // Notifies the element that decoding has failed. void DecodeError(const MediaResult& aError); // Indicate whether the media is same-origin with the element. void UpdateSameOriginStatus(bool aSameOrigin); MediaDecoderOwner* GetOwner() const override; #ifdef MOZ_EME typedef MozPromise, bool /* aIgnored */, /* IsExclusive = */ true> CDMProxyPromise; // Resolved when a CDMProxy is available and the capabilities are known or // rejected when this decoder is about to shut down. RefPtr RequestCDMProxy() const; void SetCDMProxy(CDMProxy* aProxy); #endif static bool IsOggEnabled(); static bool IsOpusEnabled(); static bool IsWaveEnabled(); static bool IsWebMEnabled(); #ifdef MOZ_WMF static bool IsWMFEnabled(); #endif // Return statistics. This is used for progress events and other things. // This can be called from any thread. It's only a snapshot of the // current state, since other threads might be changing the state // at any time. MediaStatistics GetStatistics(); // Return the frame decode/paint related statistics. FrameStatistics& GetFrameStatistics() { return *mFrameStats; } // Increments the parsed and decoded frame counters by the passed in counts. // Can be called on any thread. virtual void NotifyDecodedFrames(const FrameStatisticsData& aStats) override { GetFrameStatistics().NotifyDecodedFrames(aStats); } void UpdateReadyState() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!IsShutdown()); mOwner->UpdateReadyState(); } virtual MediaDecoderOwner::NextFrameStatus NextFrameStatus() { return mNextFrameStatus; } virtual MediaDecoderOwner::NextFrameStatus NextFrameBufferedStatus(); // Returns a string describing the state of the media player internal // data. Used for debugging purposes. virtual void GetMozDebugReaderData(nsAString& aString) {} virtual void DumpDebugInfo(); protected: virtual ~MediaDecoder(); // Called when the first audio and/or video from the media file has been loaded // by the state machine. Call on the main thread only. virtual void FirstFrameLoaded(nsAutoPtr aInfo, MediaDecoderEventVisibility aEventVisibility); void SetStateMachineParameters(); bool IsShutdown() const; // Called by the state machine to notify the decoder that the duration // has changed. void DurationChanged(); // State-watching manager. WatchManager mWatchManager; // Used by the ogg decoder to watch mStateMachineIsShutdown. virtual void ShutdownBitChanged() {} double ExplicitDuration() { return mExplicitDuration.Ref().ref(); } void SetExplicitDuration(double aValue) { MOZ_ASSERT(!IsShutdown()); mExplicitDuration.Set(Some(aValue)); // We Invoke DurationChanged explicitly, rather than using a watcher, so // that it takes effect immediately, rather than at the end of the current task. DurationChanged(); } /****** * The following members should be accessed with the decoder lock held. ******/ // The logical playback position of the media resource in units of // seconds. This corresponds to the "official position" in HTML5. Note that // we need to store this as a double, rather than an int64_t (like // mCurrentPosition), so that |v.currentTime = foo; v.currentTime == foo| // returns true without being affected by rounding errors. double mLogicalPosition; // The current playback position of the underlying playback infrastructure. // This corresponds to the "current position" in HTML5. // We allow omx subclasses to substitute an alternative current position for // usage with the audio offload player. virtual int64_t CurrentPosition() { return mCurrentPosition; } // Official duration of the media resource as observed by script. double mDuration; /****** * The following member variables can be accessed from any thread. ******/ // Media data resource. RefPtr mResource; // Amount of buffered data ahead of current time required to consider that // the next frame is available. // An arbitrary value of 250ms is used. static const int DEFAULT_NEXT_FRAME_AVAILABLE_BUFFERED = 250000; private: // Called when the metadata from the media file has been loaded by the // state machine. Call on the main thread only. void MetadataLoaded(nsAutoPtr aInfo, nsAutoPtr aTags, MediaDecoderEventVisibility aEventVisibility); MediaEventSource* DataArrivedEvent() override { return &mDataArrivedEvent; } MediaEventSource>* CompositorUpdatedEvent() override { return &mCompositorUpdatedEvent; } void OnPlaybackEvent(MediaEventType aEvent); void OnPlaybackErrorEvent(const MediaResult& aError); void OnDecoderDoctorEvent(DecoderDoctorEvent aEvent); void OnMediaNotSeekable() { mMediaSeekable = false; } void FinishShutdown(); void ConnectMirrors(MediaDecoderStateMachine* aObject); void DisconnectMirrors(); MediaEventProducer mDataArrivedEvent; MediaEventProducer> mCompositorUpdatedEvent; // The state machine object for handling the decoding. It is safe to // call methods of this object from other threads. Its internal data // is synchronised on a monitor. The lifetime of this object is // after mPlayState is LOADING and before mPlayState is SHUTDOWN. It // is safe to access it during this period. // // Explicitly prievate to force access via accessors. RefPtr mDecoderStateMachine; RefPtr mResourceCallback; #ifdef MOZ_EME MozPromiseHolder mCDMProxyPromiseHolder; RefPtr mCDMProxyPromise; #endif protected: // The promise resolving/rejection is queued as a "micro-task" which will be // handled immediately after the current JS task and before any pending JS // tasks. // At the time we are going to resolve/reject a promise, the "seeking" event // task should already be queued but might yet be processed, so we queue one // more task to file the promise resolving/rejection micro-tasks // asynchronously to make sure that the micro-tasks are processed after the // "seeking" event task. void AsyncResolveSeekDOMPromiseIfExists(); void AsyncRejectSeekDOMPromiseIfExists(); void DiscardOngoingSeekIfExists(); virtual void CallSeek(const SeekTarget& aTarget, dom::Promise* aPromise); MozPromiseRequestHolder mSeekRequest; RefPtr mSeekDOMPromise; // True when seeking or otherwise moving the play position around in // such a manner that progress event data is inaccurate. This is set // during seek and duration operations to prevent the progress indicator // from jumping around. Read/Write on the main thread only. bool mIgnoreProgressData; // True if the stream is infinite (e.g. a webradio). bool mInfiniteStream; // Ensures our media stream has been pinned. void PinForSeek(); // Ensures our media stream has been unpinned. void UnpinForSeek(); const char* PlayStateStr(); void OnMetadataUpdate(TimedMetadata&& aMetadata); // This should only ever be accessed from the main thread. // It is set in the constructor and cleared in Shutdown when the element goes // away. The decoder does not add a reference the element. MediaDecoderOwner* mOwner; // Counters related to decode and presentation of frames. const RefPtr mFrameStats; RefPtr mVideoFrameContainer; // Data needed to estimate playback data rate. The timeline used for // this estimate is "decode time" (where the "current time" is the // time of the last decoded video frame). RefPtr mPlaybackStatistics; // True when our media stream has been pinned. We pin the stream // while seeking. bool mPinnedForSeek; // Be assigned from media element during the initialization and pass to // AudioStream Class. dom::AudioChannel mAudioChannel; // True if the decoder has been directed to minimize its preroll before // playback starts. After the first time playback starts, we don't attempt // to minimize preroll, as we assume the user is likely to keep playing, // or play the media again. bool mMinimizePreroll; // True if audio tracks and video tracks are constructed and added into the // track list, false if all tracks are removed from the track list. bool mMediaTracksConstructed; // True if we've already fired metadataloaded. bool mFiredMetadataLoaded; // True if the media is seekable (i.e. supports random access). bool mMediaSeekable = true; // True if the media is only seekable within its buffered ranges // like WebMs with no cues. bool mMediaSeekableOnlyInBufferedRanges = false; // Stores media info, including info of audio tracks and video tracks, should // only be accessed from main thread. nsAutoPtr mInfo; // Tracks the visiblity status from HTMLMediaElement bool mElementVisible; // If true, forces the decoder to be considered hidden. bool mForcedHidden; // A listener to receive metadata updates from MDSM. MediaEventListener mTimedMetadataListener; MediaEventListener mMetadataLoadedListener; MediaEventListener mFirstFrameLoadedListener; MediaEventListener mOnPlaybackEvent; MediaEventListener mOnPlaybackErrorEvent; MediaEventListener mOnDecoderDoctorEvent; MediaEventListener mOnMediaNotSeekable; protected: // Whether the state machine is shut down. Mirror mStateMachineIsShutdown; // Buffered range, mirrored from the reader. Mirror mBuffered; // NextFrameStatus, mirrored from the state machine. Mirror mNextFrameStatus; // NB: Don't use mCurrentPosition directly, but rather CurrentPosition(). Mirror mCurrentPosition; // Duration of the media resource according to the state machine. Mirror mStateMachineDuration; // Current playback position in the stream. This is (approximately) // where we're up to playing back the stream. This is not adjusted // during decoder seek operations, but it's updated at the end when we // start playing back again. Mirror mPlaybackPosition; // Used to distinguish whether the audio is producing sound. Mirror mIsAudioDataAudible; // Volume of playback. 0.0 = muted. 1.0 = full volume. Canonical mVolume; // PlaybackRate and pitch preservation status we should start at. double mPlaybackRate = 1; Canonical mPreservesPitch; // Media duration according to the demuxer's current estimate. // Note that it's quite bizarre for this to live on the main thread - it would // make much more sense for this to be owned by the demuxer's task queue. But // currently this is only every changed in NotifyDataArrived, which runs on // the main thread. That will need to be cleaned up at some point. Canonical mEstimatedDuration; // Media duration set explicitly by JS. At present, this is only ever present // for MSE. Canonical> mExplicitDuration; // Set to one of the valid play states. // This can only be changed on the main thread while holding the decoder // monitor. Thus, it can be safely read while holding the decoder monitor // OR on the main thread. Canonical mPlayState; // This can only be changed on the main thread while holding the decoder // monitor. Thus, it can be safely read while holding the decoder monitor // OR on the main thread. Canonical mNextState; // True if the decoder is seeking. Canonical mLogicallySeeking; // True if the media is same-origin with the element. Data can only be // passed to MediaStreams when this is true. Canonical mSameOriginMedia; // An identifier for the principal of the media. Used to track when // main-thread induced principal changes get reflected on MSG thread. Canonical mMediaPrincipalHandle; // Estimate of the current playback rate (bytes/second). Canonical mPlaybackBytesPerSecond; // True if mPlaybackBytesPerSecond is a reliable estimate. Canonical mPlaybackRateReliable; // Current decoding position in the stream. This is where the decoder // is up to consuming the stream. This is not adjusted during decoder // seek operations, but it's updated at the end when we start playing // back again. Canonical mDecoderPosition; // True if the decoder is visible. Canonical mIsVisible; public: AbstractCanonical* CanonicalDurationOrNull() override; AbstractCanonical* CanonicalVolume() { return &mVolume; } AbstractCanonical* CanonicalPreservesPitch() { return &mPreservesPitch; } AbstractCanonical* CanonicalEstimatedDuration() { return &mEstimatedDuration; } AbstractCanonical>* CanonicalExplicitDuration() { return &mExplicitDuration; } AbstractCanonical* CanonicalPlayState() { return &mPlayState; } AbstractCanonical* CanonicalNextPlayState() { return &mNextState; } AbstractCanonical* CanonicalLogicallySeeking() { return &mLogicallySeeking; } AbstractCanonical* CanonicalSameOriginMedia() { return &mSameOriginMedia; } AbstractCanonical* CanonicalMediaPrincipalHandle() { return &mMediaPrincipalHandle; } AbstractCanonical* CanonicalPlaybackBytesPerSecond() { return &mPlaybackBytesPerSecond; } AbstractCanonical* CanonicalPlaybackRateReliable() { return &mPlaybackRateReliable; } AbstractCanonical* CanonicalDecoderPosition() { return &mDecoderPosition; } AbstractCanonical* CanonicalIsVisible() { return &mIsVisible; } private: // Notify owner when the audible state changed void NotifyAudibleStateChanged(); /* Functions called by ResourceCallback */ // A media stream is assumed to be infinite if the metadata doesn't // contain the duration, and range requests are not supported, and // no headers give a hint of a possible duration (Content-Length, // Content-Duration, and variants), and we cannot seek in the media // stream to determine the duration. // // When the media stream ends, we can know the duration, thus the stream is // no longer considered to be infinite. void SetInfinite(bool aInfinite); // Called by MediaResource when the principal of the resource has // changed. Called on main thread only. void NotifyPrincipalChanged(); // Called by MediaResource when the "cache suspended" status changes. // If MediaResource::IsSuspendedByCache returns true, then the decoder // should stop buffering or otherwise waiting for download progress and // start consuming data, if possible, because the cache is full. void NotifySuspendedStatusChanged(); // Called by the MediaResource to keep track of the number of bytes read // from the resource. Called on the main by an event runner dispatched // by the MediaResource read functions. void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset); // Called by nsChannelToPipeListener or MediaResource when the // download has ended. Called on the main thread only. aStatus is // the result from OnStopRequest. void NotifyDownloadEnded(nsresult aStatus); }; } // namespace mozilla #endif