45 lines
1.5 KiB
JavaScript
45 lines
1.5 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Test that the spacebar key press toggles the play/resume button state.
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// This test doesn't need to test if animations actually pause/resume
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// because there's an other test that does this.
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// There are animations in the test page and since, by default, the <body> node
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// is selected, animations will be displayed in the timeline, so the timeline
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// play/resume button will be displayed
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requestLongerTimeout(2);
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add_task(function* () {
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requestLongerTimeout(2);
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yield addTab(URL_ROOT + "doc_simple_animation.html");
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let {panel, window} = yield openAnimationInspector();
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let {playTimelineButtonEl} = panel;
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// ensure the focus is on the animation panel
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window.focus();
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info("Simulate spacebar stroke and check playResume button" +
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" is in paused state");
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// sending the key will lead to a UI_UPDATE_EVENT
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let onUpdated = panel.once(panel.UI_UPDATED_EVENT);
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EventUtils.sendKey("SPACE", window);
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yield onUpdated;
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ok(playTimelineButtonEl.classList.contains("paused"),
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"The play/resume button is in its paused state");
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info("Simulate spacebar stroke and check playResume button" +
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" is in playing state");
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// sending the key will lead to a UI_UPDATE_EVENT
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onUpdated = panel.once(panel.UI_UPDATED_EVENT);
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EventUtils.sendKey("SPACE", window);
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yield onUpdated;
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ok(!playTimelineButtonEl.classList.contains("paused"),
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"The play/resume button is in its play state again");
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});
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