Mypal/devtools/client/locales/en-US/shadereditor.dtd
2019-03-11 13:26:37 +03:00

33 lines
1.7 KiB
DTD

<!-- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this
- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
- keep it in English, or another language commonly spoken among web developers.
- You want to make that choice consistent across the developer tools.
- A good criteria is the language in which you'd find the best
- documentation on web development on the web. -->
<!-- LOCALIZATION NOTE (shaderEditorUI.vertexShader): This is the label for
- the pane that displays a vertex shader's source. -->
<!ENTITY shaderEditorUI.vertexShader "Vertex Shader">
<!-- LOCALIZATION NOTE (shaderEditorUI.fragmentShader): This is the label for
- the pane that displays a fragment shader's source. -->
<!ENTITY shaderEditorUI.fragmentShader "Fragment Shader">
<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice1): This is the label shown
- on the button that triggers a page refresh. -->
<!ENTITY shaderEditorUI.reloadNotice1 "Reload">
<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice2): This is the label shown
- along with the button that triggers a page refresh. -->
<!ENTITY shaderEditorUI.reloadNotice2 "the page to be able to edit GLSL code.">
<!-- LOCALIZATION NOTE (shaderEditorUI.emptyNotice): This is the label shown
- while the page is refreshing and the tool waits for a WebGL context. -->
<!ENTITY shaderEditorUI.emptyNotice "Waiting for a WebGL context to be created…">