61 lines
2.2 KiB
JavaScript
61 lines
2.2 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
|
|
http://creativecommons.org/publicdomain/zero/1.0/ */
|
|
|
|
/**
|
|
* Tests if the shader editor works with bfcache.
|
|
*/
|
|
function* ifWebGLSupported() {
|
|
let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
|
let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
|
|
|
|
// Attach frame scripts if in e10s to perform
|
|
// history navigation via the content
|
|
loadFrameScripts();
|
|
|
|
let reloaded = reload(target);
|
|
let firstProgram = yield once(gFront, "program-linked");
|
|
yield reloaded;
|
|
|
|
let navigated = navigate(target, MULTIPLE_CONTEXTS_URL);
|
|
let [secondProgram, thirdProgram] = yield getPrograms(gFront, 2);
|
|
yield navigated;
|
|
|
|
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
|
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
|
|
|
yield navigateInHistory(target, "back", "will-navigate");
|
|
yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED);
|
|
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
|
|
|
|
is($("#content").hidden, false,
|
|
"The tool's content should not be hidden.");
|
|
is(ShadersListView.itemCount, 1,
|
|
"The shaders list contains one entry after navigating back.");
|
|
is(ShadersListView.selectedIndex, 0,
|
|
"The shaders list has a correct selection after navigating back.");
|
|
|
|
is(vsEditor.getText().indexOf("gl_Position"), 170,
|
|
"The vertex shader editor contains the correct text.");
|
|
is(fsEditor.getText().indexOf("gl_FragColor"), 97,
|
|
"The fragment shader editor contains the correct text.");
|
|
|
|
yield navigateInHistory(target, "forward", "will-navigate");
|
|
yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED);
|
|
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
|
|
|
|
is($("#content").hidden, false,
|
|
"The tool's content should not be hidden.");
|
|
is(ShadersListView.itemCount, 2,
|
|
"The shaders list contains two entries after navigating forward.");
|
|
is(ShadersListView.selectedIndex, 0,
|
|
"The shaders list has a correct selection after navigating forward.");
|
|
|
|
is(vsEditor.getText().indexOf("gl_Position"), 100,
|
|
"The vertex shader editor contains the correct text.");
|
|
is(fsEditor.getText().indexOf("gl_FragColor"), 89,
|
|
"The fragment shader editor contains the correct text.");
|
|
|
|
yield teardown(panel);
|
|
finish();
|
|
}
|