Mypal/devtools/client/shadereditor/test/browser_se_bfcache.js
2019-03-11 13:26:37 +03:00

61 lines
2.2 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests if the shader editor works with bfcache.
*/
function* ifWebGLSupported() {
let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
// Attach frame scripts if in e10s to perform
// history navigation via the content
loadFrameScripts();
let reloaded = reload(target);
let firstProgram = yield once(gFront, "program-linked");
yield reloaded;
let navigated = navigate(target, MULTIPLE_CONTEXTS_URL);
let [secondProgram, thirdProgram] = yield getPrograms(gFront, 2);
yield navigated;
let vsEditor = yield ShadersEditorsView._getEditor("vs");
let fsEditor = yield ShadersEditorsView._getEditor("fs");
yield navigateInHistory(target, "back", "will-navigate");
yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED);
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
is($("#content").hidden, false,
"The tool's content should not be hidden.");
is(ShadersListView.itemCount, 1,
"The shaders list contains one entry after navigating back.");
is(ShadersListView.selectedIndex, 0,
"The shaders list has a correct selection after navigating back.");
is(vsEditor.getText().indexOf("gl_Position"), 170,
"The vertex shader editor contains the correct text.");
is(fsEditor.getText().indexOf("gl_FragColor"), 97,
"The fragment shader editor contains the correct text.");
yield navigateInHistory(target, "forward", "will-navigate");
yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED);
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
is($("#content").hidden, false,
"The tool's content should not be hidden.");
is(ShadersListView.itemCount, 2,
"The shaders list contains two entries after navigating forward.");
is(ShadersListView.selectedIndex, 0,
"The shaders list has a correct selection after navigating forward.");
is(vsEditor.getText().indexOf("gl_Position"), 100,
"The vertex shader editor contains the correct text.");
is(fsEditor.getText().indexOf("gl_FragColor"), 89,
"The fragment shader editor contains the correct text.");
yield teardown(panel);
finish();
}