97 lines
3.2 KiB
JavaScript
97 lines
3.2 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Check that setting a breakpoint on a line without code will skip
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* forward when we know the script isn't GCed (the debugger is connected,
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* so it's kept alive).
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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var gCallback;
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function run_test()
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{
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run_test_with_server(DebuggerServer, function () {
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run_test_with_server(WorkerDebuggerServer, do_test_finished);
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});
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do_test_pending();
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}
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function run_test_with_server(aServer, aCallback)
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{
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gCallback = aCallback;
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initTestDebuggerServer(aServer);
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gDebuggee = addTestGlobal("test-stack", aServer);
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gClient = new DebuggerClient(aServer.connectPipe());
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gClient.connect().then(function () {
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attachTestTabAndResume(gClient,
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"test-stack",
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function (aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_skip_breakpoint();
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});
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});
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}
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var test_no_skip_breakpoint = Task.async(function*(source, location) {
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let [aResponse, bpClient] = yield source.setBreakpoint(
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Object.assign({}, location, { noSliding: true })
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);
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do_check_true(!aResponse.actualLocation);
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do_check_eq(bpClient.location.line, gDebuggee.line0 + 3);
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yield bpClient.remove();
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});
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var test_skip_breakpoint = function() {
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gThreadClient.addOneTimeListener("paused", Task.async(function *(aEvent, aPacket) {
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let location = { line: gDebuggee.line0 + 3 };
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let source = gThreadClient.source(aPacket.frame.where.source);
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// First, make sure that we can disable sliding with the
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// `noSliding` option.
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yield test_no_skip_breakpoint(source, location);
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// Now make sure that the breakpoint properly slides forward one line.
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const [aResponse, bpClient] = yield source.setBreakpoint(location);
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do_check_true(!!aResponse.actualLocation);
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do_check_eq(aResponse.actualLocation.source.actor, source.actor);
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do_check_eq(aResponse.actualLocation.line, location.line + 1);
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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// Check the return value.
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do_check_eq(aPacket.type, "paused");
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do_check_eq(aPacket.frame.where.source.actor, source.actor);
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do_check_eq(aPacket.frame.where.line, location.line + 1);
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do_check_eq(aPacket.why.type, "breakpoint");
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do_check_eq(aPacket.why.actors[0], bpClient.actor);
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// Check that the breakpoint worked.
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do_check_eq(gDebuggee.a, 1);
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do_check_eq(gDebuggee.b, undefined);
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// Remove the breakpoint.
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bpClient.remove(function (aResponse) {
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gThreadClient.resume(function () {
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gClient.close().then(gCallback);
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});
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});
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});
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gThreadClient.resume();
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}));
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// Use `evalInSandbox` to make the debugger treat it as normal
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// globally-scoped code, where breakpoint sliding rules apply.
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Cu.evalInSandbox(
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"var line0 = Error().lineNumber;\n" +
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"debugger;\n" + // line0 + 1
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"var a = 1;\n" + // line0 + 2
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"// A comment.\n" + // line0 + 3
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"var b = 2;", // line0 + 4
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gDebuggee
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);
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}
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