Mypal/devtools/server/tests/unit/test_threadlifetime-04.js
2019-03-11 13:26:37 +03:00

54 lines
1.4 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Check that requesting a thread-lifetime actor twice for the same
* value returns the same actor.
*/
var gDebuggee;
var gClient;
var gThreadClient;
function run_test()
{
initTestDebuggerServer();
gDebuggee = addTestGlobal("test-grips");
gClient = new DebuggerClient(DebuggerServer.connectPipe());
gClient.connect().then(function () {
attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) {
gThreadClient = aThreadClient;
test_thread_lifetime();
});
});
do_test_pending();
}
function test_thread_lifetime()
{
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
let pauseGrip = aPacket.frame.arguments[0];
gClient.request({ to: pauseGrip.actor, type: "threadGrip" }, function (aResponse) {
// Successful promotion won't return an error.
do_check_eq(aResponse.error, undefined);
let threadGrip1 = aResponse.from;
gClient.request({ to: pauseGrip.actor, type: "threadGrip" }, function (aResponse) {
do_check_eq(threadGrip1, aResponse.from);
gThreadClient.resume(function () {
finishClient(gClient);
});
});
});
});
gDebuggee.eval("(" + function () {
function stopMe(arg1) {
debugger;
}
stopMe({obj: true});
} + ")()");
}