Mypal/devtools/shared/client/connection-manager.js

382 lines
12 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {Cc, Ci, Cu, Cr} = require("chrome");
const EventEmitter = require("devtools/shared/event-emitter");
const DevToolsUtils = require("devtools/shared/DevToolsUtils");
const { DebuggerServer } = require("devtools/server/main");
const { DebuggerClient } = require("devtools/shared/client/main");
const Services = require("Services");
const { Task } = require("devtools/shared/task");
const REMOTE_TIMEOUT = "devtools.debugger.remote-timeout";
/**
* Connection Manager.
*
* To use this module:
* const {ConnectionManager} = require("devtools/shared/client/connection-manager");
*
* # ConnectionManager
*
* Methods:
* . Connection createConnection(host, port)
* . void destroyConnection(connection)
* . Number getFreeTCPPort()
*
* Properties:
* . Array connections
*
* # Connection
*
* A connection is a wrapper around a debugger client. It has a simple
* API to instantiate a connection to a debugger server. Once disconnected,
* no need to re-create a Connection object. Calling `connect()` again
* will re-create a debugger client.
*
* Methods:
* . connect() Connect to host:port. Expect a "connecting" event.
* If no host is not specified, a local pipe is used
* . connect(transport) Connect via transport. Expect a "connecting" event.
* . disconnect() Disconnect if connected. Expect a "disconnecting" event
*
* Properties:
* . host IP address or hostname
* . port Port
* . logs Current logs. "newlog" event notifies new available logs
* . store Reference to a local data store (see below)
* . keepConnecting Should the connection keep trying to connect?
* . timeoutDelay When should we give up (in ms)?
* 0 means wait forever.
* . encryption Should the connection be encrypted?
* . authentication What authentication scheme should be used?
* . authenticator The |Authenticator| instance used. Overriding
* properties of this instance may be useful to
* customize authentication UX for a specific use case.
* . advertisement The server's advertisement if found by discovery
* . status Connection status:
* Connection.Status.CONNECTED
* Connection.Status.DISCONNECTED
* Connection.Status.CONNECTING
* Connection.Status.DISCONNECTING
* Connection.Status.DESTROYED
*
* Events (as in event-emitter.js):
* . Connection.Events.CONNECTING Trying to connect to host:port
* . Connection.Events.CONNECTED Connection is successful
* . Connection.Events.DISCONNECTING Trying to disconnect from server
* . Connection.Events.DISCONNECTED Disconnected (at client request, or because of a timeout or connection error)
* . Connection.Events.STATUS_CHANGED The connection status (connection.status) has changed
* . Connection.Events.TIMEOUT Connection timeout
* . Connection.Events.HOST_CHANGED Host has changed
* . Connection.Events.PORT_CHANGED Port has changed
* . Connection.Events.NEW_LOG A new log line is available
*
*/
var ConnectionManager = {
_connections: new Set(),
createConnection: function (host, port) {
let c = new Connection(host, port);
c.once("destroy", (event) => this.destroyConnection(c));
this._connections.add(c);
this.emit("new", c);
return c;
},
destroyConnection: function (connection) {
if (this._connections.has(connection)) {
this._connections.delete(connection);
if (connection.status != Connection.Status.DESTROYED) {
connection.destroy();
}
}
},
get connections() {
return [...this._connections];
},
getFreeTCPPort: function () {
let serv = Cc["@mozilla.org/network/server-socket;1"]
.createInstance(Ci.nsIServerSocket);
serv.init(-1, true, -1);
let port = serv.port;
serv.close();
return port;
},
};
EventEmitter.decorate(ConnectionManager);
var lastID = -1;
function Connection(host, port) {
EventEmitter.decorate(this);
this.uid = ++lastID;
this.host = host;
this.port = port;
this._setStatus(Connection.Status.DISCONNECTED);
this._onDisconnected = this._onDisconnected.bind(this);
this._onConnected = this._onConnected.bind(this);
this._onTimeout = this._onTimeout.bind(this);
this.resetOptions();
}
Connection.Status = {
CONNECTED: "connected",
DISCONNECTED: "disconnected",
CONNECTING: "connecting",
DISCONNECTING: "disconnecting",
DESTROYED: "destroyed",
};
Connection.Events = {
CONNECTED: Connection.Status.CONNECTED,
DISCONNECTED: Connection.Status.DISCONNECTED,
CONNECTING: Connection.Status.CONNECTING,
DISCONNECTING: Connection.Status.DISCONNECTING,
DESTROYED: Connection.Status.DESTROYED,
TIMEOUT: "timeout",
STATUS_CHANGED: "status-changed",
HOST_CHANGED: "host-changed",
PORT_CHANGED: "port-changed",
NEW_LOG: "new_log"
};
Connection.prototype = {
logs: "",
log: function (str) {
let d = new Date();
let hours = ("0" + d.getHours()).slice(-2);
let minutes = ("0" + d.getMinutes()).slice(-2);
let seconds = ("0" + d.getSeconds()).slice(-2);
let timestamp = [hours, minutes, seconds].join(":") + ": ";
str = timestamp + str;
this.logs += "\n" + str;
this.emit(Connection.Events.NEW_LOG, str);
},
get client() {
return this._client;
},
get host() {
return this._host;
},
set host(value) {
if (this._host && this._host == value)
return;
this._host = value;
this.emit(Connection.Events.HOST_CHANGED);
},
get port() {
return this._port;
},
set port(value) {
if (this._port && this._port == value)
return;
this._port = value;
this.emit(Connection.Events.PORT_CHANGED);
},
get authentication() {
return this._authentication;
},
set authentication(value) {
this._authentication = value;
// Create an |Authenticator| of this type
if (!value) {
this.authenticator = null;
return;
}
let AuthenticatorType = DebuggerClient.Authenticators.get(value);
this.authenticator = new AuthenticatorType.Client();
},
get advertisement() {
return this._advertisement;
},
set advertisement(advertisement) {
// The full advertisement may contain more info than just the standard keys
// below, so keep a copy for use during connection later.
this._advertisement = advertisement;
if (advertisement) {
["host", "port", "encryption", "authentication"].forEach(key => {
this[key] = advertisement[key];
});
}
},
/**
* Settings to be passed to |socketConnect| at connection time.
*/
get socketSettings() {
let settings = {};
if (this.advertisement) {
// Use the advertisement as starting point if it exists, as it may contain
// extra data, like the server's cert.
Object.assign(settings, this.advertisement);
}
Object.assign(settings, {
host: this.host,
port: this.port,
encryption: this.encryption,
authenticator: this.authenticator
});
return settings;
},
timeoutDelay: Services.prefs.getIntPref(REMOTE_TIMEOUT),
resetOptions() {
this.keepConnecting = false;
this.timeoutDelay = Services.prefs.getIntPref(REMOTE_TIMEOUT);
this.encryption = false;
this.authentication = null;
this.advertisement = null;
},
disconnect: function (force) {
if (this.status == Connection.Status.DESTROYED) {
return;
}
clearTimeout(this._timeoutID);
if (this.status == Connection.Status.CONNECTED ||
this.status == Connection.Status.CONNECTING) {
this.log("disconnecting");
this._setStatus(Connection.Status.DISCONNECTING);
if (this._client) {
this._client.close();
}
}
},
connect: function (transport) {
if (this.status == Connection.Status.DESTROYED) {
return;
}
if (!this._client) {
this._customTransport = transport;
if (this._customTransport) {
this.log("connecting (custom transport)");
} else {
this.log("connecting to " + this.host + ":" + this.port);
}
this._setStatus(Connection.Status.CONNECTING);
if (this.timeoutDelay > 0) {
this._timeoutID = setTimeout(this._onTimeout, this.timeoutDelay);
}
this._clientConnect();
} else {
let msg = "Can't connect. Client is not fully disconnected";
this.log(msg);
throw new Error(msg);
}
},
destroy: function () {
this.log("killing connection");
clearTimeout(this._timeoutID);
this.keepConnecting = false;
if (this._client) {
this._client.close();
this._client = null;
}
this._setStatus(Connection.Status.DESTROYED);
},
_getTransport: Task.async(function* () {
if (this._customTransport) {
return this._customTransport;
}
if (!this.host) {
return DebuggerServer.connectPipe();
}
let settings = this.socketSettings;
let transport = yield DebuggerClient.socketConnect(settings);
return transport;
}),
_clientConnect: function () {
this._getTransport().then(transport => {
if (!transport) {
return;
}
this._client = new DebuggerClient(transport);
this._client.addOneTimeListener("closed", this._onDisconnected);
this._client.connect().then(this._onConnected);
}, e => {
// If we're continuously trying to connect, we expect the connection to be
// rejected a couple times, so don't log these.
if (!this.keepConnecting || e.result !== Cr.NS_ERROR_CONNECTION_REFUSED) {
console.error(e);
}
// In some cases, especially on Mac, the openOutputStream call in
// DebuggerClient.socketConnect may throw NS_ERROR_NOT_INITIALIZED.
// It occurs when we connect agressively to the simulator,
// and keep trying to open a socket to the server being started in
// the simulator.
this._onDisconnected();
});
},
get status() {
return this._status;
},
_setStatus: function (value) {
if (this._status && this._status == value)
return;
this._status = value;
this.emit(value);
this.emit(Connection.Events.STATUS_CHANGED, value);
},
_onDisconnected: function () {
this._client = null;
this._customTransport = null;
if (this._status == Connection.Status.CONNECTING && this.keepConnecting) {
setTimeout(() => this._clientConnect(), 100);
return;
}
clearTimeout(this._timeoutID);
switch (this.status) {
case Connection.Status.CONNECTED:
this.log("disconnected (unexpected)");
break;
case Connection.Status.CONNECTING:
this.log("connection error. Possible causes: USB port not connected, port not forwarded (adb forward), wrong host or port, remote debugging not enabled on the device.");
break;
default:
this.log("disconnected");
}
this._setStatus(Connection.Status.DISCONNECTED);
},
_onConnected: function () {
this.log("connected");
clearTimeout(this._timeoutID);
this._setStatus(Connection.Status.CONNECTED);
},
_onTimeout: function () {
this.log("connection timeout. Possible causes: didn't click on 'accept' (prompt).");
this.emit(Connection.Events.TIMEOUT);
this.disconnect();
},
};
exports.ConnectionManager = ConnectionManager;
exports.Connection = Connection;