Mypal/dom/workers/ServiceWorkerJob.h

155 lines
4.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_workers_serviceworkerjob_h
#define mozilla_dom_workers_serviceworkerjob_h
#include "nsCOMPtr.h"
#include "nsString.h"
#include "nsTArray.h"
class nsIPrincipal;
namespace mozilla {
class ErrorResult;
namespace dom {
namespace workers {
class ServiceWorkerJob
{
public:
// Implement this interface to receive notification when a job completes.
class Callback
{
public:
// Called once when the job completes. If the job is started, then this
// will be called. If a job is never executed due to browser shutdown,
// then this method will never be called. This method is always called
// on the main thread asynchronously after Start() completes.
virtual void JobFinished(ServiceWorkerJob* aJob, ErrorResult& aStatus) = 0;
NS_IMETHOD_(MozExternalRefCountType)
AddRef(void) = 0;
NS_IMETHOD_(MozExternalRefCountType)
Release(void) = 0;
};
enum class Type
{
Register,
Update,
Unregister
};
enum class State
{
Initial,
Started,
Finished
};
Type
GetType() const;
State
GetState() const;
// Determine if the job has been canceled. This does not change the
// current State, but indicates that the job should progress to Finished
// as soon as possible.
bool
Canceled() const;
// Determine if the result callbacks have already been called. This is
// equivalent to the spec checked to see if the job promise has settled.
bool
ResultCallbacksInvoked() const;
bool
IsEquivalentTo(ServiceWorkerJob* aJob) const;
// Add a callback that will be invoked when the job's result is available.
// Some job types will invoke this before the job is actually finished.
// If an early callback does not occur, then it will be called automatically
// when Finish() is called. These callbacks will be invoked while the job
// state is Started.
void
AppendResultCallback(Callback* aCallback);
// This takes ownership of any result callbacks associated with the given job
// and then appends them to this job's callback list.
void
StealResultCallbacksFrom(ServiceWorkerJob* aJob);
// Start the job. All work will be performed asynchronously on
// the main thread. The Finish() method must be called exactly
// once after this point. A final callback must be provided. It
// will be invoked after all other callbacks have been processed.
void
Start(Callback* aFinalCallback);
// Set an internal flag indicating that a started job should finish as
// soon as possible.
void
Cancel();
protected:
ServiceWorkerJob(Type aType,
nsIPrincipal* aPrincipal,
const nsACString& aScope,
const nsACString& aScriptSpec);
virtual ~ServiceWorkerJob();
// Invoke the result callbacks immediately. The job must be in the
// Started state. The callbacks are cleared after being invoked,
// so subsequent method calls have no effect.
void
InvokeResultCallbacks(ErrorResult& aRv);
// Convenience method that converts to ErrorResult and calls real method.
void
InvokeResultCallbacks(nsresult aRv);
// Indicate that the job has completed. The must be called exactly
// once after Start() has initiated job execution. It may not be
// called until Start() has returned.
void
Finish(ErrorResult& aRv);
// Convenience method that converts to ErrorResult and calls real method.
void
Finish(nsresult aRv);
// Specific job types should define AsyncExecute to begin their work.
// All errors and successes must result in Finish() being called.
virtual void
AsyncExecute() = 0;
const Type mType;
nsCOMPtr<nsIPrincipal> mPrincipal;
const nsCString mScope;
const nsCString mScriptSpec;
private:
RefPtr<Callback> mFinalCallback;
nsTArray<RefPtr<Callback>> mResultCallbackList;
State mState;
bool mCanceled;
bool mResultCallbacksInvoked;
public:
NS_INLINE_DECL_REFCOUNTING(ServiceWorkerJob)
};
} // namespace workers
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_workers_serviceworkerjob_h