Mypal/gfx/2d/Filters.h

513 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_FILTERS_H_
#define MOZILLA_GFX_FILTERS_H_
#include "Types.h"
#include "mozilla/RefPtr.h"
#include "Point.h"
#include "Matrix.h"
#include <vector>
namespace mozilla {
namespace gfx {
class SourceSurface;
enum FilterBackend {
FILTER_BACKEND_SOFTWARE = 0,
FILTER_BACKEND_DIRECT2D1_1,
FILTER_BACKEND_RECORDING
};
enum TransformFilterAtts
{
ATT_TRANSFORM_MATRIX = 0, // Matrix
ATT_TRANSFORM_FILTER // Filter
};
enum TransformFilterInputs
{
IN_TRANSFORM_IN = 0
};
enum BlendFilterAtts
{
ATT_BLEND_BLENDMODE = 0 // uint32_t
};
enum BlendMode
{
BLEND_MODE_MULTIPLY = 0,
BLEND_MODE_SCREEN,
BLEND_MODE_DARKEN,
BLEND_MODE_LIGHTEN,
BLEND_MODE_OVERLAY,
BLEND_MODE_COLOR_DODGE,
BLEND_MODE_COLOR_BURN,
BLEND_MODE_HARD_LIGHT,
BLEND_MODE_SOFT_LIGHT,
BLEND_MODE_DIFFERENCE,
BLEND_MODE_EXCLUSION,
BLEND_MODE_HUE,
BLEND_MODE_SATURATION,
BLEND_MODE_COLOR,
BLEND_MODE_LUMINOSITY
};
enum BlendFilterInputs
{
IN_BLEND_IN = 0,
IN_BLEND_IN2
};
enum MorphologyFilterAtts
{
ATT_MORPHOLOGY_RADII = 0, // IntSize
ATT_MORPHOLOGY_OPERATOR // MorphologyOperator
};
enum MorphologyOperator
{
MORPHOLOGY_OPERATOR_ERODE = 0,
MORPHOLOGY_OPERATOR_DILATE
};
enum MorphologyFilterInputs
{
IN_MORPHOLOGY_IN = 0
};
enum AlphaMode
{
ALPHA_MODE_PREMULTIPLIED = 0,
ALPHA_MODE_STRAIGHT
};
enum ColorMatrixFilterAtts
{
ATT_COLOR_MATRIX_MATRIX = 0, // Matrix5x4
ATT_COLOR_MATRIX_ALPHA_MODE // AlphaMode
};
enum ColorMatrixFilterInputs
{
IN_COLOR_MATRIX_IN = 0
};
enum FloodFilterAtts
{
ATT_FLOOD_COLOR = 0 // Color
};
enum FloodFilterInputs
{
IN_FLOOD_IN = 0
};
enum TileFilterAtts
{
ATT_TILE_SOURCE_RECT = 0 // IntRect
};
enum TileFilterInputs
{
IN_TILE_IN = 0
};
enum TransferAtts
{
ATT_TRANSFER_DISABLE_R = 0, // bool
ATT_TRANSFER_DISABLE_G, // bool
ATT_TRANSFER_DISABLE_B, // bool
ATT_TRANSFER_DISABLE_A // bool
};
enum TransferInputs
{
IN_TRANSFER_IN = 0
};
enum TableTransferAtts
{
ATT_TABLE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
ATT_TABLE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
ATT_TABLE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
ATT_TABLE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
ATT_TABLE_TRANSFER_TABLE_R, // Float[]
ATT_TABLE_TRANSFER_TABLE_G, // Float[]
ATT_TABLE_TRANSFER_TABLE_B, // Float[]
ATT_TABLE_TRANSFER_TABLE_A // Float[]
};
enum TableTransferInputs
{
IN_TABLE_TRANSFER_IN = IN_TRANSFER_IN
};
enum DiscreteTransferAtts
{
ATT_DISCRETE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
ATT_DISCRETE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
ATT_DISCRETE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
ATT_DISCRETE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
ATT_DISCRETE_TRANSFER_TABLE_R, // Float[]
ATT_DISCRETE_TRANSFER_TABLE_G, // Float[]
ATT_DISCRETE_TRANSFER_TABLE_B, // Float[]
ATT_DISCRETE_TRANSFER_TABLE_A // Float[]
};
enum DiscreteTransferInputs
{
IN_DISCRETE_TRANSFER_IN = IN_TRANSFER_IN
};
enum LinearTransferAtts
{
ATT_LINEAR_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
ATT_LINEAR_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
ATT_LINEAR_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
ATT_LINEAR_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
ATT_LINEAR_TRANSFER_SLOPE_R, // Float
ATT_LINEAR_TRANSFER_SLOPE_G, // Float
ATT_LINEAR_TRANSFER_SLOPE_B, // Float
ATT_LINEAR_TRANSFER_SLOPE_A, // Float
ATT_LINEAR_TRANSFER_INTERCEPT_R, // Float
ATT_LINEAR_TRANSFER_INTERCEPT_G, // Float
ATT_LINEAR_TRANSFER_INTERCEPT_B, // Float
ATT_LINEAR_TRANSFER_INTERCEPT_A // Float
};
enum LinearTransferInputs
{
IN_LINEAR_TRANSFER_IN = IN_TRANSFER_IN
};
enum GammaTransferAtts
{
ATT_GAMMA_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
ATT_GAMMA_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
ATT_GAMMA_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
ATT_GAMMA_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
ATT_GAMMA_TRANSFER_AMPLITUDE_R, // Float
ATT_GAMMA_TRANSFER_AMPLITUDE_G, // Float
ATT_GAMMA_TRANSFER_AMPLITUDE_B, // Float
ATT_GAMMA_TRANSFER_AMPLITUDE_A, // Float
ATT_GAMMA_TRANSFER_EXPONENT_R, // Float
ATT_GAMMA_TRANSFER_EXPONENT_G, // Float
ATT_GAMMA_TRANSFER_EXPONENT_B, // Float
ATT_GAMMA_TRANSFER_EXPONENT_A, // Float
ATT_GAMMA_TRANSFER_OFFSET_R, // Float
ATT_GAMMA_TRANSFER_OFFSET_G, // Float
ATT_GAMMA_TRANSFER_OFFSET_B, // Float
ATT_GAMMA_TRANSFER_OFFSET_A // Float
};
enum GammaTransferInputs
{
IN_GAMMA_TRANSFER_IN = IN_TRANSFER_IN
};
enum ConvolveMatrixAtts
{
ATT_CONVOLVE_MATRIX_KERNEL_SIZE = 0, // IntSize
ATT_CONVOLVE_MATRIX_KERNEL_MATRIX, // Float[]
ATT_CONVOLVE_MATRIX_DIVISOR, // Float
ATT_CONVOLVE_MATRIX_BIAS, // Float
ATT_CONVOLVE_MATRIX_TARGET, // IntPoint
ATT_CONVOLVE_MATRIX_SOURCE_RECT, // IntRect
ATT_CONVOLVE_MATRIX_EDGE_MODE, // ConvolveMatrixEdgeMode
ATT_CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH, // Size
ATT_CONVOLVE_MATRIX_PRESERVE_ALPHA, // bool
};
enum ConvolveMatrixEdgeMode
{
EDGE_MODE_DUPLICATE = 0,
EDGE_MODE_WRAP,
EDGE_MODE_NONE
};
enum ConvolveMatrixInputs
{
IN_CONVOLVE_MATRIX_IN = 0
};
enum DisplacementMapAtts
{
ATT_DISPLACEMENT_MAP_SCALE = 0, // Float
ATT_DISPLACEMENT_MAP_X_CHANNEL, // ColorChannel
ATT_DISPLACEMENT_MAP_Y_CHANNEL // ColorChannel
};
enum ColorChannel
{
COLOR_CHANNEL_R = 0,
COLOR_CHANNEL_G,
COLOR_CHANNEL_B,
COLOR_CHANNEL_A
};
enum DisplacementMapInputs
{
IN_DISPLACEMENT_MAP_IN = 0,
IN_DISPLACEMENT_MAP_IN2
};
enum TurbulenceAtts
{
ATT_TURBULENCE_BASE_FREQUENCY = 0, // Size
ATT_TURBULENCE_NUM_OCTAVES, // uint32_t
ATT_TURBULENCE_SEED, // uint32_t
ATT_TURBULENCE_STITCHABLE, // bool
ATT_TURBULENCE_TYPE, // TurbulenceType
ATT_TURBULENCE_RECT // IntRect
};
enum TurbulenceType
{
TURBULENCE_TYPE_TURBULENCE = 0,
TURBULENCE_TYPE_FRACTAL_NOISE
};
enum ArithmeticCombineAtts
{
ATT_ARITHMETIC_COMBINE_COEFFICIENTS = 0 // Float[4]
};
enum ArithmeticCombineInputs
{
IN_ARITHMETIC_COMBINE_IN = 0,
IN_ARITHMETIC_COMBINE_IN2
};
enum CompositeAtts
{
ATT_COMPOSITE_OPERATOR = 0 // CompositeOperator
};
enum CompositeOperator
{
COMPOSITE_OPERATOR_OVER = 0,
COMPOSITE_OPERATOR_IN,
COMPOSITE_OPERATOR_OUT,
COMPOSITE_OPERATOR_ATOP,
COMPOSITE_OPERATOR_XOR
};
enum CompositeInputs
{
// arbitrary number of inputs
IN_COMPOSITE_IN_START = 0
};
enum GaussianBlurAtts
{
ATT_GAUSSIAN_BLUR_STD_DEVIATION = 0 // Float
};
enum GaussianBlurInputs
{
IN_GAUSSIAN_BLUR_IN = 0
};
enum DirectionalBlurAtts
{
ATT_DIRECTIONAL_BLUR_STD_DEVIATION = 0, // Float
ATT_DIRECTIONAL_BLUR_DIRECTION // BlurDirection
};
enum BlurDirection
{
BLUR_DIRECTION_X = 0,
BLUR_DIRECTION_Y
};
enum DirectionalBlurInputs
{
IN_DIRECTIONAL_BLUR_IN = 0
};
enum LightingAtts
{
ATT_POINT_LIGHT_POSITION = 0, // Point3D
ATT_SPOT_LIGHT_POSITION, // Point3D
ATT_SPOT_LIGHT_POINTS_AT, // Point3D
ATT_SPOT_LIGHT_FOCUS, // Float
ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE, // Float
ATT_DISTANT_LIGHT_AZIMUTH, // Float
ATT_DISTANT_LIGHT_ELEVATION, // Float
ATT_LIGHTING_COLOR, // Color
ATT_LIGHTING_SURFACE_SCALE, // Float
ATT_LIGHTING_KERNEL_UNIT_LENGTH, // Size
ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT, // Float
ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, // Float
ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT // Float
};
enum LightingInputs
{
IN_LIGHTING_IN = 0
};
enum PointDiffuseAtts
{
ATT_POINT_DIFFUSE_POSITION = ATT_POINT_LIGHT_POSITION,
ATT_POINT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR,
ATT_POINT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
ATT_POINT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
ATT_POINT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
};
enum PointDiffuseInputs
{
IN_POINT_DIFFUSE_IN = IN_LIGHTING_IN
};
enum SpotDiffuseAtts
{
ATT_SPOT_DIFFUSE_POSITION = ATT_SPOT_LIGHT_POSITION,
ATT_SPOT_DIFFUSE_POINTS_AT = ATT_SPOT_LIGHT_POINTS_AT,
ATT_SPOT_DIFFUSE_FOCUS = ATT_SPOT_LIGHT_FOCUS,
ATT_SPOT_DIFFUSE_LIMITING_CONE_ANGLE = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE,
ATT_SPOT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR,
ATT_SPOT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
ATT_SPOT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
ATT_SPOT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
};
enum SpotDiffuseInputs
{
IN_SPOT_DIFFUSE_IN = IN_LIGHTING_IN
};
enum DistantDiffuseAtts
{
ATT_DISTANT_DIFFUSE_AZIMUTH = ATT_DISTANT_LIGHT_AZIMUTH,
ATT_DISTANT_DIFFUSE_ELEVATION = ATT_DISTANT_LIGHT_ELEVATION,
ATT_DISTANT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR,
ATT_DISTANT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
ATT_DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
ATT_DISTANT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
};
enum DistantDiffuseInputs
{
IN_DISTANT_DIFFUSE_IN = IN_LIGHTING_IN
};
enum PointSpecularAtts
{
ATT_POINT_SPECULAR_POSITION = ATT_POINT_LIGHT_POSITION,
ATT_POINT_SPECULAR_COLOR = ATT_LIGHTING_COLOR,
ATT_POINT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
ATT_POINT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
ATT_POINT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
ATT_POINT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
};
enum PointSpecularInputs
{
IN_POINT_SPECULAR_IN = IN_LIGHTING_IN
};
enum SpotSpecularAtts
{
ATT_SPOT_SPECULAR_POSITION = ATT_SPOT_LIGHT_POSITION,
ATT_SPOT_SPECULAR_POINTS_AT = ATT_SPOT_LIGHT_POINTS_AT,
ATT_SPOT_SPECULAR_FOCUS = ATT_SPOT_LIGHT_FOCUS,
ATT_SPOT_SPECULAR_LIMITING_CONE_ANGLE = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE,
ATT_SPOT_SPECULAR_COLOR = ATT_LIGHTING_COLOR,
ATT_SPOT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
ATT_SPOT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
ATT_SPOT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
ATT_SPOT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
};
enum SpotSpecularInputs
{
IN_SPOT_SPECULAR_IN = IN_LIGHTING_IN
};
enum DistantSpecularAtts
{
ATT_DISTANT_SPECULAR_AZIMUTH = ATT_DISTANT_LIGHT_AZIMUTH,
ATT_DISTANT_SPECULAR_ELEVATION = ATT_DISTANT_LIGHT_ELEVATION,
ATT_DISTANT_SPECULAR_COLOR = ATT_LIGHTING_COLOR,
ATT_DISTANT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
ATT_DISTANT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
ATT_DISTANT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
ATT_DISTANT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
};
enum DistantSpecularInputs
{
IN_DISTANT_SPECULAR_IN = IN_LIGHTING_IN
};
enum CropAtts
{
ATT_CROP_RECT = 0 // Rect
};
enum CropInputs
{
IN_CROP_IN = 0
};
enum PremultiplyInputs
{
IN_PREMULTIPLY_IN = 0
};
enum UnpremultiplyInputs
{
IN_UNPREMULTIPLY_IN = 0
};
class FilterNode : public RefCounted<FilterNode>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNode)
virtual ~FilterNode() {}
virtual FilterBackend GetBackendType() = 0;
virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, bool) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, uint32_t) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, Float) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const Size &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const IntSize &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const IntPoint &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const Rect &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const IntRect &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const Point &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const Matrix &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const Point3D &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const Color &) { MOZ_CRASH("GFX: FilterNode"); }
virtual void SetAttribute(uint32_t aIndex, const Float* aFloat, uint32_t aSize) { MOZ_CRASH("GFX: FilterNode"); }
protected:
friend class Factory;
FilterNode() {}
};
} // namespace gfx
} // namespace mozilla
#endif