Mypal/gfx/2d/JobScheduler_posix.cpp

195 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "JobScheduler.h"
#include "mozilla/gfx/Logging.h"
using namespace std;
namespace mozilla {
namespace gfx {
void* ThreadCallback(void* threadData);
class WorkerThreadPosix : public WorkerThread {
public:
explicit WorkerThreadPosix(MultiThreadedJobQueue* aJobQueue)
: WorkerThread(aJobQueue)
{
pthread_create(&mThread, nullptr, ThreadCallback, static_cast<WorkerThread*>(this));
}
~WorkerThreadPosix()
{
pthread_join(mThread, nullptr);
}
virtual void SetName(const char*) override
{
// XXX - temporarily disabled, see bug 1209039
//
// // Call this from the thread itself because of Mac.
//#ifdef XP_MACOSX
// pthread_setname_np(aName);
//#elif defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
// pthread_set_name_np(mThread, aName);
//#elif defined(__NetBSD__)
// pthread_setname_np(mThread, "%s", (void*)aName);
//#else
// pthread_setname_np(mThread, aName);
//#endif
}
protected:
pthread_t mThread;
};
void* ThreadCallback(void* threadData)
{
WorkerThread* thread = static_cast<WorkerThread*>(threadData);
thread->Run();
return nullptr;
}
WorkerThread*
WorkerThread::Create(MultiThreadedJobQueue* aJobQueue)
{
return new WorkerThreadPosix(aJobQueue);
}
MultiThreadedJobQueue::MultiThreadedJobQueue()
: mThreadsCount(0)
, mShuttingDown(false)
{}
MultiThreadedJobQueue::~MultiThreadedJobQueue()
{
MOZ_ASSERT(mJobs.empty());
}
bool
MultiThreadedJobQueue::WaitForJob(Job*& aOutJob)
{
return PopJob(aOutJob, BLOCKING);
}
bool
MultiThreadedJobQueue::PopJob(Job*& aOutJobs, AccessType aAccess)
{
for (;;) {
CriticalSectionAutoEnter lock(&mMutex);
while (aAccess == BLOCKING && !mShuttingDown && mJobs.empty()) {
mAvailableCondvar.Wait(&mMutex);
}
if (mShuttingDown) {
return false;
}
if (mJobs.empty()) {
if (aAccess == NON_BLOCKING) {
return false;
}
continue;
}
Job* task = mJobs.front();
MOZ_ASSERT(task);
mJobs.pop_front();
aOutJobs = task;
return true;
}
}
void
MultiThreadedJobQueue::SubmitJob(Job* aJobs)
{
MOZ_ASSERT(aJobs);
CriticalSectionAutoEnter lock(&mMutex);
mJobs.push_back(aJobs);
mAvailableCondvar.Broadcast();
}
size_t
MultiThreadedJobQueue::NumJobs()
{
CriticalSectionAutoEnter lock(&mMutex);
return mJobs.size();
}
bool
MultiThreadedJobQueue::IsEmpty()
{
CriticalSectionAutoEnter lock(&mMutex);
return mJobs.empty();
}
void
MultiThreadedJobQueue::ShutDown()
{
CriticalSectionAutoEnter lock(&mMutex);
mShuttingDown = true;
while (mThreadsCount) {
mAvailableCondvar.Broadcast();
mShutdownCondvar.Wait(&mMutex);
}
}
void
MultiThreadedJobQueue::RegisterThread()
{
mThreadsCount += 1;
}
void
MultiThreadedJobQueue::UnregisterThread()
{
CriticalSectionAutoEnter lock(&mMutex);
mThreadsCount -= 1;
if (mThreadsCount == 0) {
mShutdownCondvar.Broadcast();
}
}
EventObject::EventObject()
: mIsSet(false)
{}
EventObject::~EventObject()
{}
bool
EventObject::Peak()
{
CriticalSectionAutoEnter lock(&mMutex);
return mIsSet;
}
void
EventObject::Set()
{
CriticalSectionAutoEnter lock(&mMutex);
if (!mIsSet) {
mIsSet = true;
mCond.Broadcast();
}
}
void
EventObject::Wait()
{
CriticalSectionAutoEnter lock(&mMutex);
if (mIsSet) {
return;
}
mCond.Wait(&mMutex);
}
} // namespce
} // namespce