Mypal/gfx/gl/GLContextProviderWGL.cpp

653 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextProvider.h"
#include "GLContextWGL.h"
#include "GLLibraryLoader.h"
#include "nsDebug.h"
#include "nsIGfxInfo.h"
#include "nsIWidget.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "gfxWindowsSurface.h"
#include "prenv.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/widget/CompositorWidget.h"
namespace mozilla {
namespace gl {
using namespace mozilla::gfx;
using namespace mozilla::widget;
WGLLibrary sWGLLib;
HWND
WGLLibrary::CreateDummyWindow(HDC* aWindowDC)
{
WNDCLASSW wc;
if (!GetClassInfoW(GetModuleHandle(nullptr), L"GLContextWGLClass", &wc)) {
ZeroMemory(&wc, sizeof(WNDCLASSW));
wc.style = CS_OWNDC;
wc.hInstance = GetModuleHandle(nullptr);
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = L"GLContextWGLClass";
if (!RegisterClassW(&wc)) {
NS_WARNING("Failed to register GLContextWGLClass?!");
// er. failed to register our class?
return nullptr;
}
}
HWND win = CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0,
0, 0, 16, 16,
nullptr, nullptr, GetModuleHandle(nullptr),
nullptr);
NS_ENSURE_TRUE(win, nullptr);
HDC dc = GetDC(win);
NS_ENSURE_TRUE(dc, nullptr);
if (mWindowPixelFormat == 0) {
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cRedBits = 8;
pfd.cGreenBits = 8;
pfd.cBlueBits = 8;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
mWindowPixelFormat = ChoosePixelFormat(dc, &pfd);
}
if (!mWindowPixelFormat ||
!SetPixelFormat(dc, mWindowPixelFormat, nullptr))
{
NS_WARNING("SetPixelFormat failed!");
DestroyWindow(win);
return nullptr;
}
if (aWindowDC) {
*aWindowDC = dc;
}
return win;
}
static inline bool
HasExtension(const char* aExtensions, const char* aRequiredExtension)
{
return GLContext::ListHasExtension(
reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
}
bool
WGLLibrary::EnsureInitialized()
{
if (mInitialized)
return true;
std::string libGLFilename = "Opengl32.dll";
// SU_SPIES_DIRECTORY is for AMD CodeXL/gDEBugger
if (PR_GetEnv("SU_SPIES_DIRECTORY")) {
libGLFilename = std::string(PR_GetEnv("SU_SPIES_DIRECTORY")) + "\\opengl32.dll";
}
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary(libGLFilename.c_str());
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL library.");
return false;
}
}
const GLLibraryLoader::SymLoadStruct earlySymbols[] = {
{ (PRFuncPtr*) &fCreateContext, { "wglCreateContext", nullptr } },
{ (PRFuncPtr*) &fMakeCurrent, { "wglMakeCurrent", nullptr } },
{ (PRFuncPtr*) &fGetProcAddress, { "wglGetProcAddress", nullptr } },
{ (PRFuncPtr*) &fDeleteContext, { "wglDeleteContext", nullptr } },
{ (PRFuncPtr*) &fGetCurrentContext, { "wglGetCurrentContext", nullptr } },
{ (PRFuncPtr*) &fGetCurrentDC, { "wglGetCurrentDC", nullptr } },
{ nullptr, { nullptr } }
};
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) {
NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)");
return false;
}
// This is ridiculous -- we have to actually create a context to
// get the OpenGL ICD to load.
mWindow = CreateDummyWindow(&mWindowDC);
NS_ENSURE_TRUE(mWindow, false);
// create rendering context
mWindowGLContext = fCreateContext(mWindowDC);
NS_ENSURE_TRUE(mWindowGLContext, false);
if (!fMakeCurrent(mWindowDC, mWindowGLContext)) {
NS_WARNING("wglMakeCurrent failed");
return false;
}
const auto curCtx = fGetCurrentContext();
const auto curDC = fGetCurrentDC();
const auto lookupFunc = (GLLibraryLoader::PlatformLookupFunction)fGetProcAddress;
// Now we can grab all the other symbols that we couldn't without having
// a context current.
const GLLibraryLoader::SymLoadStruct pbufferSymbols[] = {
{ (PRFuncPtr*) &fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", nullptr } },
{ (PRFuncPtr*) &fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", nullptr } },
{ (PRFuncPtr*) &fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", nullptr } },
{ (PRFuncPtr*) &fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", nullptr } },
{ (PRFuncPtr*) &fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", nullptr } },
{ nullptr, { nullptr } }
};
const GLLibraryLoader::SymLoadStruct pixFmtSymbols[] = {
{ (PRFuncPtr*) &fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", nullptr } },
{ (PRFuncPtr*) &fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", nullptr } },
{ nullptr, { nullptr } }
};
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &pbufferSymbols[0], lookupFunc)) {
// this isn't an error, just means that pbuffers aren't supported
fCreatePbuffer = nullptr;
}
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &pixFmtSymbols[0], lookupFunc)) {
// this isn't an error, just means that we don't have the pixel format extension
fChoosePixelFormat = nullptr;
}
const GLLibraryLoader::SymLoadStruct extensionsSymbols[] = {
{ (PRFuncPtr*) &fGetExtensionsString, { "wglGetExtensionsStringARB", nullptr} },
{ nullptr, { nullptr } }
};
const GLLibraryLoader::SymLoadStruct robustnessSymbols[] = {
{ (PRFuncPtr*) &fCreateContextAttribs, { "wglCreateContextAttribsARB", nullptr} },
{ nullptr, { nullptr } }
};
const GLLibraryLoader::SymLoadStruct dxInteropSymbols[] = {
{ (PRFuncPtr*)&fDXSetResourceShareHandle,{ "wglDXSetResourceShareHandleNV", nullptr } },
{ (PRFuncPtr*)&fDXOpenDevice, { "wglDXOpenDeviceNV", nullptr } },
{ (PRFuncPtr*)&fDXCloseDevice, { "wglDXCloseDeviceNV", nullptr } },
{ (PRFuncPtr*)&fDXRegisterObject, { "wglDXRegisterObjectNV", nullptr } },
{ (PRFuncPtr*)&fDXUnregisterObject, { "wglDXUnregisterObjectNV", nullptr } },
{ (PRFuncPtr*)&fDXObjectAccess, { "wglDXObjectAccessNV", nullptr } },
{ (PRFuncPtr*)&fDXLockObjects, { "wglDXLockObjectsNV", nullptr } },
{ (PRFuncPtr*)&fDXUnlockObjects, { "wglDXUnlockObjectsNV", nullptr } },
{ nullptr, { nullptr } }
};
if (GLLibraryLoader::LoadSymbols(mOGLLibrary, &extensionsSymbols[0], lookupFunc)) {
const char* extString = fGetExtensionsString(mWindowDC);
MOZ_ASSERT(extString);
MOZ_ASSERT(HasExtension(extString, "WGL_ARB_extensions_string"));
if (HasExtension(extString, "WGL_ARB_create_context")) {
if (GLLibraryLoader::LoadSymbols(mOGLLibrary, &robustnessSymbols[0], lookupFunc)) {
if (HasExtension(extString, "WGL_ARB_create_context_robustness")) {
mHasRobustness = true;
}
} else {
NS_ERROR("WGL supports ARB_create_context without supplying its functions.");
fCreateContextAttribs = nullptr;
}
}
////
mHasDXInterop = HasExtension(extString, "WGL_NV_DX_interop");
mHasDXInterop2 = HasExtension(extString, "WGL_NV_DX_interop2");
nsCString blocklistId;
if (gfxUtils::IsFeatureBlacklisted(nullptr, nsIGfxInfo::FEATURE_DX_INTEROP2,
&blocklistId) &&
!gfxPrefs::IgnoreDXInterop2Blacklist())
{
mHasDXInterop2 = false;
}
if (mHasDXInterop || mHasDXInterop2) {
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &dxInteropSymbols[0],
lookupFunc))
{
NS_ERROR("WGL supports NV_DX_interop(2) without supplying its functions.");
fDXSetResourceShareHandle = nullptr;
fDXOpenDevice = nullptr;
fDXCloseDevice = nullptr;
fDXRegisterObject = nullptr;
fDXUnregisterObject = nullptr;
fDXObjectAccess = nullptr;
fDXLockObjects = nullptr;
fDXUnlockObjects = nullptr;
mHasDXInterop = false;
mHasDXInterop2 = false;
}
}
}
// reset back to the previous context, just in case
fMakeCurrent(curDC, curCtx);
if (mHasRobustness) {
fDeleteContext(mWindowGLContext);
const int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
0
};
mWindowGLContext = fCreateContextAttribs(mWindowDC, nullptr, attribs);
if (!mWindowGLContext) {
mHasRobustness = false;
mWindowGLContext = fCreateContext(mWindowDC);
}
}
mInitialized = true;
return true;
}
GLContextWGL::GLContextWGL(CreateContextFlags flags, const SurfaceCaps& caps,
bool isOffscreen, HDC aDC, HGLRC aContext, HWND aWindow)
: GLContext(flags, caps, nullptr, isOffscreen),
mDC(aDC),
mContext(aContext),
mWnd(aWindow),
mPBuffer(nullptr),
mPixelFormat(0),
mIsDoubleBuffered(false)
{
// See 899855
SetProfileVersion(ContextProfile::OpenGLCompatibility, 200);
}
GLContextWGL::GLContextWGL(CreateContextFlags flags, const SurfaceCaps& caps,
bool isOffscreen, HANDLE aPbuffer, HDC aDC, HGLRC aContext,
int aPixelFormat)
: GLContext(flags, caps, nullptr, isOffscreen),
mDC(aDC),
mContext(aContext),
mWnd(nullptr),
mPBuffer(aPbuffer),
mPixelFormat(aPixelFormat),
mIsDoubleBuffered(false)
{
// See 899855
SetProfileVersion(ContextProfile::OpenGLCompatibility, 200);
}
GLContextWGL::~GLContextWGL()
{
MarkDestroyed();
sWGLLib.fDeleteContext(mContext);
if (mPBuffer)
sWGLLib.fDestroyPbuffer(mPBuffer);
if (mWnd)
DestroyWindow(mWnd);
}
bool
GLContextWGL::Init()
{
if (!mDC || !mContext)
return false;
SetupLookupFunction();
return InitWithPrefix("gl", true);
}
bool
GLContextWGL::MakeCurrentImpl(bool aForce)
{
if (IsDestroyed()) {
MOZ_ALWAYS_TRUE(sWGLLib.fMakeCurrent(0, 0));
}
BOOL succeeded = true;
// wglGetCurrentContext seems to just pull the HGLRC out
// of its TLS slot, so no need to do our own tls slot.
// You would think that wglMakeCurrent would avoid doing
// work if mContext was already current, but not so much..
if (aForce || sWGLLib.fGetCurrentContext() != mContext) {
succeeded = sWGLLib.fMakeCurrent(mDC, mContext);
NS_ASSERTION(succeeded, "Failed to make GL context current!");
}
return succeeded;
}
bool
GLContextWGL::IsCurrent()
{
return sWGLLib.fGetCurrentContext() == mContext;
}
void
GLContextWGL::SetIsDoubleBuffered(bool aIsDB)
{
mIsDoubleBuffered = aIsDB;
}
bool
GLContextWGL::IsDoubleBuffered() const
{
return mIsDoubleBuffered;
}
bool
GLContextWGL::SupportsRobustness() const
{
return sWGLLib.HasRobustness();
}
bool
GLContextWGL::SwapBuffers() {
if (!mIsDoubleBuffered)
return false;
return ::SwapBuffers(mDC);
}
void
GLContextWGL::GetWSIInfo(nsCString* const out) const
{
out->AppendLiteral("wglGetExtensionsString: ");
out->Append(sWGLLib.fGetExtensionsString(mDC));
}
bool
GLContextWGL::SetupLookupFunction()
{
// Make sure that we have a ref to the OGL library;
// when run under CodeXL, wglGetProcAddress won't return
// the right thing for some core functions.
MOZ_ASSERT(mLibrary == nullptr);
mLibrary = sWGLLib.GetOGLLibrary();
mLookupFunc = (PlatformLookupFunction)sWGLLib.fGetProcAddress;
return true;
}
static bool
GetMaxSize(HDC hDC, int format, IntSize& size)
{
int query[] = {LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB, LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB};
int result[2];
// (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int* piValues)
if (!sWGLLib.fGetPixelFormatAttribiv(hDC, format, 0, 2, query, result))
return false;
size.width = result[0];
size.height = result[1];
return true;
}
static bool
IsValidSizeForFormat(HDC hDC, int format,
const IntSize& requested)
{
IntSize max;
if (!GetMaxSize(hDC, format, max))
return true;
if (requested.width > max.width)
return false;
if (requested.height > max.height)
return false;
return true;
}
static GLContextWGL*
GetGlobalContextWGL()
{
return static_cast<GLContextWGL*>(GLContextProviderWGL::GetGlobalContext());
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateWrappingExisting(void*, void*)
{
return nullptr;
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated)
{
return CreateForWindow(aCompositorWidget->RealWidget(), aForceAccelerated);
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateForWindow(nsIWidget* aWidget, bool aForceAccelerated)
{
if (!sWGLLib.EnsureInitialized()) {
return nullptr;
}
/**
* We need to make sure we call SetPixelFormat -after- calling
* EnsureInitialized, otherwise it can load/unload the dll and
* wglCreateContext will fail.
*/
HDC dc = (HDC)aWidget->GetNativeData(NS_NATIVE_GRAPHIC);
SetPixelFormat(dc, sWGLLib.GetWindowPixelFormat(), nullptr);
HGLRC context;
if (sWGLLib.HasRobustness()) {
int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
0
};
context = sWGLLib.fCreateContextAttribs(dc, nullptr, attribs);
} else {
context = sWGLLib.fCreateContext(dc);
}
if (!context) {
return nullptr;
}
SurfaceCaps caps = SurfaceCaps::ForRGBA();
RefPtr<GLContextWGL> glContext = new GLContextWGL(CreateContextFlags::NONE, caps,
false, dc, context);
if (!glContext->Init()) {
return nullptr;
}
glContext->SetIsDoubleBuffered(true);
return glContext.forget();
}
static already_AddRefed<GLContextWGL>
CreatePBufferOffscreenContext(CreateContextFlags flags, const IntSize& aSize)
{
WGLLibrary& wgl = sWGLLib;
const int pfAttribs[] = {
LOCAL_WGL_SUPPORT_OPENGL_ARB, LOCAL_GL_TRUE,
LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB,
LOCAL_WGL_DRAW_TO_PBUFFER_ARB, LOCAL_GL_TRUE,
LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE,
LOCAL_WGL_STEREO_ARB, LOCAL_GL_FALSE,
0
};
// We only need one!
static const uint32_t kMaxFormats = 1024;
int formats[kMaxFormats];
uint32_t foundFormats;
HDC windowDC = wgl.GetWindowDC();
if (!wgl.fChoosePixelFormat(windowDC, pfAttribs, nullptr, kMaxFormats, formats,
&foundFormats)
|| foundFormats == 0)
{
return nullptr;
}
// We don't care; just pick the first one.
int chosenFormat = formats[0];
if (!IsValidSizeForFormat(windowDC, chosenFormat, aSize))
return nullptr;
const int pbAttribs[] = { 0 };
HANDLE pbuffer = wgl.fCreatePbuffer(windowDC, chosenFormat, aSize.width, aSize.height,
pbAttribs);
if (!pbuffer) {
return nullptr;
}
HDC pbdc = wgl.fGetPbufferDC(pbuffer);
NS_ASSERTION(pbdc, "expected a dc");
HGLRC context;
if (wgl.HasRobustness()) {
const int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
0
};
context = wgl.fCreateContextAttribs(pbdc, nullptr, attribs);
} else {
context = wgl.fCreateContext(pbdc);
}
if (!context) {
wgl.fDestroyPbuffer(pbuffer);
return nullptr;
}
SurfaceCaps dummyCaps = SurfaceCaps::Any();
RefPtr<GLContextWGL> glContext = new GLContextWGL(flags, dummyCaps, true, pbuffer,
pbdc, context, chosenFormat);
return glContext.forget();
}
static already_AddRefed<GLContextWGL>
CreateWindowOffscreenContext()
{
HDC dc;
HWND win = sWGLLib.CreateDummyWindow(&dc);
if (!win) {
return nullptr;
}
HGLRC context = sWGLLib.fCreateContext(dc);
if (sWGLLib.HasRobustness()) {
int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
0
};
context = sWGLLib.fCreateContextAttribs(dc, nullptr, attribs);
} else {
context = sWGLLib.fCreateContext(dc);
}
if (!context) {
return nullptr;
}
SurfaceCaps caps = SurfaceCaps::ForRGBA();
RefPtr<GLContextWGL> glContext = new GLContextWGL(CreateContextFlags::NONE, caps,
true, dc, context, win);
return glContext.forget();
}
/*static*/ already_AddRefed<GLContext>
GLContextProviderWGL::CreateHeadless(CreateContextFlags flags,
nsACString* const out_failureId)
{
if (!sWGLLib.EnsureInitialized()) {
return nullptr;
}
RefPtr<GLContextWGL> glContext;
// Always try to create a pbuffer context first, because we
// want the context isolation.
if (sWGLLib.fCreatePbuffer &&
sWGLLib.fChoosePixelFormat)
{
IntSize dummySize = IntSize(16, 16);
glContext = CreatePBufferOffscreenContext(flags, dummySize);
}
// If it failed, then create a window context and use a FBO.
if (!glContext) {
glContext = CreateWindowOffscreenContext();
}
if (!glContext ||
!glContext->Init())
{
return nullptr;
}
RefPtr<GLContext> retGL = glContext.get();
return retGL.forget();
}
/*static*/ already_AddRefed<GLContext>
GLContextProviderWGL::CreateOffscreen(const IntSize& size,
const SurfaceCaps& minCaps,
CreateContextFlags flags,
nsACString* const out_failureId)
{
RefPtr<GLContext> gl = CreateHeadless(flags, out_failureId);
if (!gl)
return nullptr;
if (!gl->InitOffscreen(size, minCaps)) {
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WGL_INIT");
return nullptr;
}
return gl.forget();
}
/*static*/ GLContext*
GLContextProviderWGL::GetGlobalContext()
{
return nullptr;
}
/*static*/ void
GLContextProviderWGL::Shutdown()
{
}
} /* namespace gl */
} /* namespace mozilla */