Mypal/gfx/layers/CompositorTypes.h

250 lines
8.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_COMPOSITORTYPES_H
#define MOZILLA_LAYERS_COMPOSITORTYPES_H
#include <stdint.h> // for uint32_t
#include <sys/types.h> // for int32_t
#include "LayersTypes.h" // for LayersBackend, etc
#include "nsXULAppAPI.h" // for GeckoProcessType, etc
#include "mozilla/gfx/Types.h"
#include "mozilla/EnumSet.h"
#include "mozilla/TypedEnumBits.h"
namespace mozilla {
namespace layers {
/**
* Flags used by texture clients and texture hosts. These are passed from client
* side to host side when textures and compositables are created. Usually set
* by the compositableCient, they may be modified by either the compositable or
* texture clients.
*/
enum class TextureFlags : uint32_t {
NO_FLAGS = 0,
// Use nearest-neighbour texture filtering (as opposed to linear filtering).
USE_NEAREST_FILTER = 1 << 0,
// The compositor assumes everything is origin-top-left by default.
ORIGIN_BOTTOM_LEFT = 1 << 1,
// Force the texture to be represented using a single tile (note that this means
// tiled textures, not tiled layers).
DISALLOW_BIGIMAGE = 1 << 2,
// The buffer will be treated as if the RB bytes are swapped.
// This is useful for rendering using Cairo/Thebes, because there is no
// BGRX Android pixel format, and so we have to do byte swapping.
//
// For example, if the GraphicBuffer has an Android pixel format of
// PIXEL_FORMAT_RGBA_8888 and isRBSwapped is true, when it is sampled
// (for example, with GL), a BGRA shader should be used.
RB_SWAPPED = 1 << 3,
// Data in this texture has not been alpha-premultiplied.
// XXX - Apparently only used with ImageClient/Host
NON_PREMULTIPLIED = 1 << 4,
// The TextureClient should be recycled with recycle callback when no longer
// in used. When the texture is used in host side, ref count of TextureClient
// is transparently added by ShadowLayerForwarder or ImageBridgeChild.
RECYCLE = 1 << 5,
// If DEALLOCATE_CLIENT is set, the shared data is deallocated on the
// client side and requires some extra synchronizaion to ensure race-free
// deallocation.
// The default behaviour is to deallocate on the host side.
DEALLOCATE_CLIENT = 1 << 6,
DEALLOCATE_SYNC = 1 << 6, // XXX - make it a separate flag.
DEALLOCATE_MAIN_THREAD = 1 << 8,
// After being shared ith the compositor side, an immutable texture is never
// modified, it can only be read. It is safe to not Lock/Unlock immutable
// textures.
IMMUTABLE = 1 << 9,
// The contents of the texture must be uploaded or copied immediately
// during the transaction, because the producer may want to write
// to it again.
IMMEDIATE_UPLOAD = 1 << 10,
// The texture is part of a component-alpha pair
COMPONENT_ALPHA = 1 << 11,
// The texture is being allocated for a compositor that no longer exists.
// This flag is only used in the parent process.
INVALID_COMPOSITOR = 1 << 12,
// The texture was created by converting from YCBCR to RGB
RGB_FROM_YCBCR = 1 << 13,
// OR union of all valid bits
ALL_BITS = (1 << 14) - 1,
// the default flags
DEFAULT = NO_FLAGS
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(TextureFlags)
static inline bool
TextureRequiresLocking(TextureFlags aFlags)
{
// If we're not double buffered, or uploading
// within a transaction, then we need to support
// locking correctly.
return !(aFlags & (TextureFlags::IMMEDIATE_UPLOAD |
TextureFlags::IMMUTABLE));
}
/**
* The type of debug diagnostic to enable.
*/
enum class DiagnosticTypes : uint8_t {
NO_DIAGNOSTIC = 0,
TILE_BORDERS = 1 << 0,
LAYER_BORDERS = 1 << 1,
BIGIMAGE_BORDERS = 1 << 2,
FLASH_BORDERS = 1 << 3,
ALL_BITS = (1 << 4) - 1
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(DiagnosticTypes)
#define DIAGNOSTIC_FLASH_COUNTER_MAX 100
/**
* Information about the object that is being diagnosed.
*/
enum class DiagnosticFlags : uint16_t {
NO_DIAGNOSTIC = 0,
IMAGE = 1 << 0,
CONTENT = 1 << 1,
CANVAS = 1 << 2,
COLOR = 1 << 3,
CONTAINER = 1 << 4,
TILE = 1 << 5,
BIGIMAGE = 1 << 6,
COMPONENT_ALPHA = 1 << 7,
REGION_RECT = 1 << 8,
NV12 = 1 << 9,
YCBCR = 1 << 10
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(DiagnosticFlags)
/**
* See gfx/layers/Effects.h
*/
enum class EffectTypes : uint8_t {
MASK,
BLEND_MODE,
COLOR_MATRIX,
MAX_SECONDARY, // sentinel for the count of secondary effect types
RGB,
YCBCR,
NV12,
COMPONENT_ALPHA,
SOLID_COLOR,
RENDER_TARGET,
MAX //sentinel for the count of all effect types
};
/**
* How the Compositable should manage textures.
*/
enum class CompositableType : uint8_t {
UNKNOWN,
CONTENT_TILED, // tiled painted layer
IMAGE, // image with single buffering
IMAGE_BRIDGE, // ImageBridge protocol
CONTENT_SINGLE, // painted layer interface, single buffering
CONTENT_DOUBLE, // painted layer interface, double buffering
COUNT
};
#ifdef XP_WIN
typedef void* SyncHandle;
#else
typedef uintptr_t SyncHandle;
#endif // XP_WIN
/**
* Sent from the compositor to the content-side LayerManager, includes properties
* of the compositor and should (in the future) include information about what
* kinds of buffer and texture clients to create.
*/
struct TextureFactoryIdentifier
{
LayersBackend mParentBackend;
GeckoProcessType mParentProcessType;
int32_t mMaxTextureSize;
bool mSupportsTextureBlitting;
bool mSupportsPartialUploads;
bool mSupportsComponentAlpha;
SyncHandle mSyncHandle;
explicit TextureFactoryIdentifier(LayersBackend aLayersBackend = LayersBackend::LAYERS_NONE,
GeckoProcessType aParentProcessType = GeckoProcessType_Default,
int32_t aMaxTextureSize = 4096,
bool aSupportsTextureBlitting = false,
bool aSupportsPartialUploads = false,
bool aSupportsComponentAlpha = true,
SyncHandle aSyncHandle = 0)
: mParentBackend(aLayersBackend)
, mParentProcessType(aParentProcessType)
, mMaxTextureSize(aMaxTextureSize)
, mSupportsTextureBlitting(aSupportsTextureBlitting)
, mSupportsPartialUploads(aSupportsPartialUploads)
, mSupportsComponentAlpha(aSupportsComponentAlpha)
, mSyncHandle(aSyncHandle)
{}
};
/**
* Information required by the compositor from the content-side for creating or
* using compositables and textures.
* XXX - TextureInfo is a bad name: this information is useful for the compositable,
* not the Texture. And ith new Textures, only the compositable type is really
* useful. This may (should) be removed in the near future.
*/
struct TextureInfo
{
CompositableType mCompositableType;
TextureFlags mTextureFlags;
TextureInfo()
: mCompositableType(CompositableType::UNKNOWN)
, mTextureFlags(TextureFlags::NO_FLAGS)
{}
explicit TextureInfo(CompositableType aType,
TextureFlags aTextureFlags = TextureFlags::DEFAULT)
: mCompositableType(aType)
, mTextureFlags(aTextureFlags)
{}
bool operator==(const TextureInfo& aOther) const
{
return mCompositableType == aOther.mCompositableType &&
mTextureFlags == aOther.mTextureFlags;
}
};
/**
* How a SurfaceDescriptor will be opened.
*
* See ShadowLayerForwarder::OpenDescriptor for example.
*/
enum class OpenMode : uint8_t {
OPEN_NONE = 0,
OPEN_READ = 0x1,
OPEN_WRITE = 0x2,
OPEN_READ_WRITE = OPEN_READ|OPEN_WRITE,
OPEN_READ_ONLY = OPEN_READ,
OPEN_WRITE_ONLY = OPEN_WRITE
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(OpenMode)
// The kinds of mask texture a shader can support
// We rely on the items in this enum being sequential
enum class MaskType : uint8_t {
MaskNone = 0, // no mask layer
Mask, // mask layer
NumMaskTypes
};
} // namespace layers
} // namespace mozilla
#endif