Mypal/gfx/layers/IMFYCbCrImage.cpp

309 lines
8.4 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "IMFYCbCrImage.h"
#include "DeviceManagerD3D9.h"
#include "mozilla/layers/TextureD3D11.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/layers/TextureClient.h"
#include "d3d9.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
IMFYCbCrImage::IMFYCbCrImage(IMFMediaBuffer* aBuffer, IMF2DBuffer* a2DBuffer)
: RecyclingPlanarYCbCrImage(nullptr)
, mBuffer(aBuffer)
, m2DBuffer(a2DBuffer)
{}
IMFYCbCrImage::~IMFYCbCrImage()
{
if (m2DBuffer) {
m2DBuffer->Unlock2D();
}
else {
mBuffer->Unlock();
}
}
struct AutoLockTexture
{
AutoLockTexture(ID3D11Texture2D* aTexture)
{
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
if (!mMutex) {
return;
}
HRESULT hr = mMutex->AcquireSync(0, 10000);
if (hr == WAIT_TIMEOUT) {
MOZ_CRASH("GFX: IMFYCbCrImage timeout");
}
if (FAILED(hr)) {
NS_WARNING("Failed to lock the texture");
}
}
~AutoLockTexture()
{
if (!mMutex) {
return;
}
HRESULT hr = mMutex->ReleaseSync(0);
if (FAILED(hr)) {
NS_WARNING("Failed to unlock the texture");
}
}
RefPtr<IDXGIKeyedMutex> mMutex;
};
static already_AddRefed<IDirect3DTexture9>
InitTextures(IDirect3DDevice9* aDevice,
const IntSize &aSize,
_D3DFORMAT aFormat,
RefPtr<IDirect3DSurface9>& aSurface,
HANDLE& aHandle,
D3DLOCKED_RECT& aLockedRect)
{
if (!aDevice) {
return nullptr;
}
RefPtr<IDirect3DTexture9> result;
if (FAILED(aDevice->CreateTexture(aSize.width, aSize.height,
1, 0, aFormat, D3DPOOL_DEFAULT,
getter_AddRefs(result), &aHandle))) {
return nullptr;
}
if (!result) {
return nullptr;
}
RefPtr<IDirect3DTexture9> tmpTexture;
if (FAILED(aDevice->CreateTexture(aSize.width, aSize.height,
1, 0, aFormat, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpTexture), nullptr))) {
return nullptr;
}
if (!tmpTexture) {
return nullptr;
}
tmpTexture->GetSurfaceLevel(0, getter_AddRefs(aSurface));
if (FAILED(aSurface->LockRect(&aLockedRect, nullptr, 0)) ||
!aLockedRect.pBits) {
NS_WARNING("Could not lock surface");
return nullptr;
}
return result.forget();
}
static bool
FinishTextures(IDirect3DDevice9* aDevice,
IDirect3DTexture9* aTexture,
IDirect3DSurface9* aSurface)
{
if (!aDevice) {
return false;
}
HRESULT hr = aSurface->UnlockRect();
if (FAILED(hr)) {
return false;
}
RefPtr<IDirect3DSurface9> dstSurface;
hr = aTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
if (FAILED(hr)) {
return false;
}
hr = aDevice->UpdateSurface(aSurface, nullptr, dstSurface, nullptr);
if (FAILED(hr)) {
return false;
}
return true;
}
static bool UploadData(IDirect3DDevice9* aDevice,
RefPtr<IDirect3DTexture9>& aTexture,
HANDLE& aHandle,
uint8_t* aSrc,
const gfx::IntSize& aSrcSize,
int32_t aSrcStride)
{
RefPtr<IDirect3DSurface9> surf;
D3DLOCKED_RECT rect;
aTexture = InitTextures(aDevice, aSrcSize, D3DFMT_A8, surf, aHandle, rect);
if (!aTexture) {
return false;
}
if (aSrcStride == rect.Pitch) {
memcpy(rect.pBits, aSrc, rect.Pitch * aSrcSize.height);
} else {
for (int i = 0; i < aSrcSize.height; i++) {
memcpy((uint8_t*)rect.pBits + i * rect.Pitch,
aSrc + i * aSrcStride,
aSrcSize.width);
}
}
return FinishTextures(aDevice, aTexture, surf);
}
TextureClient*
IMFYCbCrImage::GetD3D9TextureClient(KnowsCompositor* aForwarder)
{
RefPtr<IDirect3DDevice9> device = DeviceManagerD3D9::GetDevice();
if (!device) {
return nullptr;
}
RefPtr<IDirect3DTexture9> textureY;
HANDLE shareHandleY = 0;
if (!UploadData(device, textureY, shareHandleY,
mData.mYChannel, mData.mYSize, mData.mYStride)) {
return nullptr;
}
RefPtr<IDirect3DTexture9> textureCb;
HANDLE shareHandleCb = 0;
if (!UploadData(device, textureCb, shareHandleCb,
mData.mCbChannel, mData.mCbCrSize, mData.mCbCrStride)) {
return nullptr;
}
RefPtr<IDirect3DTexture9> textureCr;
HANDLE shareHandleCr = 0;
if (!UploadData(device, textureCr, shareHandleCr,
mData.mCrChannel, mData.mCbCrSize, mData.mCbCrStride)) {
return nullptr;
}
RefPtr<IDirect3DQuery9> query;
HRESULT hr = device->CreateQuery(D3DQUERYTYPE_EVENT, getter_AddRefs(query));
hr = query->Issue(D3DISSUE_END);
int iterations = 0;
bool valid = false;
while (iterations < 10) {
HRESULT hr = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
if (hr == S_FALSE) {
Sleep(1);
iterations++;
continue;
}
if (hr == S_OK) {
valid = true;
}
break;
}
if (!valid) {
return nullptr;
}
mTextureClient = TextureClient::CreateWithData(
DXGIYCbCrTextureData::Create(TextureFlags::DEFAULT,
textureY, textureCb, textureCr,
shareHandleY, shareHandleCb, shareHandleCr,
GetSize(), mData.mYSize, mData.mCbCrSize),
TextureFlags::DEFAULT,
aForwarder->GetTextureForwarder()
);
return mTextureClient;
}
TextureClient*
IMFYCbCrImage::GetTextureClient(KnowsCompositor* aForwarder)
{
if (mTextureClient) {
return mTextureClient;
}
RefPtr<ID3D11Device> device =
gfx::DeviceManagerDx::Get()->GetContentDevice();
if (!device) {
device =
gfx::DeviceManagerDx::Get()->GetCompositorDevice();
}
LayersBackend backend = aForwarder->GetCompositorBackendType();
if (!device || backend != LayersBackend::LAYERS_D3D11) {
if (backend == LayersBackend::LAYERS_D3D9 ||
backend == LayersBackend::LAYERS_D3D11) {
return GetD3D9TextureClient(aForwarder);
}
return nullptr;
}
if (!gfx::DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) {
return nullptr;
}
if (mData.mYStride < 0 || mData.mCbCrStride < 0) {
// D3D11 only supports unsigned stride values.
return nullptr;
}
CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_R8_UNORM,
mData.mYSize.width, mData.mYSize.height, 1, 1);
if (device == gfx::DeviceManagerDx::Get()->GetCompositorDevice()) {
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
} else {
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
}
RefPtr<ID3D11Texture2D> textureY;
D3D11_SUBRESOURCE_DATA yData = { mData.mYChannel, (UINT)mData.mYStride, 0 };
HRESULT hr = device->CreateTexture2D(&newDesc, &yData, getter_AddRefs(textureY));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
newDesc.Width = mData.mCbCrSize.width;
newDesc.Height = mData.mCbCrSize.height;
RefPtr<ID3D11Texture2D> textureCb;
D3D11_SUBRESOURCE_DATA cbData = { mData.mCbChannel, (UINT)mData.mCbCrStride, 0 };
hr = device->CreateTexture2D(&newDesc, &cbData, getter_AddRefs(textureCb));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
RefPtr<ID3D11Texture2D> textureCr;
D3D11_SUBRESOURCE_DATA crData = { mData.mCrChannel, (UINT)mData.mCbCrStride, 0 };
hr = device->CreateTexture2D(&newDesc, &crData, getter_AddRefs(textureCr));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
// Even though the textures we created are meant to be protected by a keyed mutex,
// it appears that D3D doesn't include the initial memory upload within this
// synchronization. Add an empty lock/unlock pair since that appears to
// be sufficient to make sure we synchronize.
{
AutoLockTexture lockCr(textureCr);
}
mTextureClient = TextureClient::CreateWithData(
DXGIYCbCrTextureData::Create(TextureFlags::DEFAULT,
textureY, textureCb, textureCr,
GetSize(), mData.mYSize, mData.mCbCrSize),
TextureFlags::DEFAULT,
aForwarder->GetTextureForwarder()
);
return mTextureClient;
}
} // namespace layers
} // namespace mozilla