Mypal/gfx/layers/LayersTypes.h

251 lines
8.1 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_LAYERSTYPES_H
#define GFX_LAYERSTYPES_H
#include <stdint.h> // for uint32_t
#include "Units.h"
#include "mozilla/gfx/Point.h" // for IntPoint
#include "mozilla/TypedEnumBits.h"
#include "nsRegion.h"
#include <stdio.h> // FILE
#include "mozilla/Logging.h" // for PR_LOG
#ifndef MOZ_LAYERS_HAVE_LOG
# define MOZ_LAYERS_HAVE_LOG
#endif
#define MOZ_LAYERS_LOG(_args) \
MOZ_LOG(LayerManager::GetLog(), LogLevel::Debug, _args)
#define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) \
do { if (layer->AsShadowableLayer()) { MOZ_LOG(LayerManager::GetLog(), LogLevel::Debug, _args); } } while (0)
#define INVALID_OVERLAY -1
namespace android {
class MOZ_EXPORT GraphicBuffer;
} // namespace android
namespace mozilla {
namespace layers {
class TextureHost;
#undef NONE
#undef OPAQUE
enum class LayersBackend : int8_t {
LAYERS_NONE = 0,
LAYERS_BASIC,
LAYERS_OPENGL,
LAYERS_D3D9,
LAYERS_D3D11,
LAYERS_CLIENT,
LAYERS_LAST
};
enum class BufferMode : int8_t {
BUFFER_NONE,
BUFFERED
};
enum class DrawRegionClip : int8_t {
DRAW,
NONE
};
enum class SurfaceMode : int8_t {
SURFACE_NONE = 0,
SURFACE_OPAQUE,
SURFACE_SINGLE_CHANNEL_ALPHA,
SURFACE_COMPONENT_ALPHA
};
// LayerRenderState for Composer2D
// We currently only support Composer2D using gralloc. If we want to be backed
// by other surfaces we will need a more generic LayerRenderState.
enum class LayerRenderStateFlags : int8_t {
LAYER_RENDER_STATE_DEFAULT = 0,
ORIGIN_BOTTOM_LEFT = 1 << 0,
BUFFER_ROTATION = 1 << 1,
// Notify Composer2D to swap the RB pixels of gralloc buffer
FORMAT_RB_SWAP = 1 << 2,
// We record opaqueness here alongside the actual surface we're going to
// render. This avoids confusion when a layer might return different kinds
// of surfaces over time (e.g. video frames).
OPAQUE = 1 << 3
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(LayerRenderStateFlags)
struct LayerRenderState {
// Constructors and destructor are defined in LayersTypes.cpp so we don't
// have to pull in a definition for GraphicBuffer.h here. In KK at least,
// that results in nasty pollution such as libui's hardware.h #defining
// 'version_major' and 'version_minor' which conflict with Theora's codec.c...
LayerRenderState();
LayerRenderState(const LayerRenderState& aOther);
~LayerRenderState();
void SetOffset(const nsIntPoint& aOffset)
{
mOffset = aOffset;
mHasOwnOffset = true;
}
// see LayerRenderStateFlags
LayerRenderStateFlags mFlags;
// true if mOffset is applicable
bool mHasOwnOffset;
// the location of the layer's origin on mSurface
nsIntPoint mOffset;
};
enum class ScaleMode : int8_t {
SCALE_NONE,
STRETCH,
SENTINEL
// Unimplemented - PRESERVE_ASPECT_RATIO_CONTAIN
};
struct EventRegions {
// The hit region for a layer contains all areas on the layer that are
// sensitive to events. This region is an over-approximation and may
// contain regions that are not actually sensitive, but any such regions
// will be included in the mDispatchToContentHitRegion.
nsIntRegion mHitRegion;
// The mDispatchToContentHitRegion for a layer contains all areas for
// which the main-thread must be consulted before responding to events.
// This region will be a subregion of mHitRegion.
nsIntRegion mDispatchToContentHitRegion;
// The following regions represent the touch-action areas of this layer.
// All of these regions are approximations to the true region, but any
// variance between the approximation and the true region is guaranteed
// to be included in the mDispatchToContentHitRegion.
nsIntRegion mNoActionRegion;
nsIntRegion mHorizontalPanRegion;
nsIntRegion mVerticalPanRegion;
EventRegions()
{
}
explicit EventRegions(nsIntRegion aHitRegion)
: mHitRegion(aHitRegion)
{
}
bool operator==(const EventRegions& aRegions) const
{
return mHitRegion == aRegions.mHitRegion &&
mDispatchToContentHitRegion == aRegions.mDispatchToContentHitRegion &&
mNoActionRegion == aRegions.mNoActionRegion &&
mHorizontalPanRegion == aRegions.mHorizontalPanRegion &&
mVerticalPanRegion == aRegions.mVerticalPanRegion;
}
bool operator!=(const EventRegions& aRegions) const
{
return !(*this == aRegions);
}
void ApplyTranslationAndScale(float aXTrans, float aYTrans, float aXScale, float aYScale)
{
mHitRegion.ScaleRoundOut(aXScale, aYScale);
mDispatchToContentHitRegion.ScaleRoundOut(aXScale, aYScale);
mNoActionRegion.ScaleRoundOut(aXScale, aYScale);
mHorizontalPanRegion.ScaleRoundOut(aXScale, aYScale);
mVerticalPanRegion.ScaleRoundOut(aXScale, aYScale);
mHitRegion.MoveBy(aXTrans, aYTrans);
mDispatchToContentHitRegion.MoveBy(aXTrans, aYTrans);
mNoActionRegion.MoveBy(aXTrans, aYTrans);
mHorizontalPanRegion.MoveBy(aXTrans, aYTrans);
mVerticalPanRegion.MoveBy(aXTrans, aYTrans);
}
void Transform(const gfx::Matrix4x4& aTransform)
{
mHitRegion.Transform(aTransform);
mDispatchToContentHitRegion.Transform(aTransform);
mNoActionRegion.Transform(aTransform);
mHorizontalPanRegion.Transform(aTransform);
mVerticalPanRegion.Transform(aTransform);
}
bool IsEmpty() const
{
return mHitRegion.IsEmpty()
&& mDispatchToContentHitRegion.IsEmpty()
&& mNoActionRegion.IsEmpty()
&& mHorizontalPanRegion.IsEmpty()
&& mVerticalPanRegion.IsEmpty();
}
nsCString ToString() const
{
nsCString result = mHitRegion.ToString();
result.AppendLiteral(";dispatchToContent=");
result.Append(mDispatchToContentHitRegion.ToString());
return result;
}
};
// Bit flags that go on a ContainerLayer (or RefLayer) and override the
// event regions in the entire subtree below. This is needed for propagating
// various flags across processes since the child-process layout code doesn't
// know about parent-process listeners or CSS rules.
enum EventRegionsOverride {
// The default, no flags set
NoOverride = 0,
// Treat all hit regions in the subtree as dispatch-to-content
ForceDispatchToContent = (1 << 0),
// Treat all hit regions in the subtree as empty
ForceEmptyHitRegion = (1 << 1),
// OR union of all valid bit flags, for use in BitFlagsEnumSerializer
ALL_BITS = (1 << 2) - 1
};
MOZ_ALWAYS_INLINE EventRegionsOverride
operator|(EventRegionsOverride a, EventRegionsOverride b)
{
return (EventRegionsOverride)((int)a | (int)b);
}
MOZ_ALWAYS_INLINE EventRegionsOverride&
operator|=(EventRegionsOverride& a, EventRegionsOverride b)
{
a = a | b;
return a;
}
// Flags used as an argument to functions that dump textures.
enum TextureDumpMode {
Compress, // dump texture with LZ4 compression
DoNotCompress // dump texture uncompressed
};
// Some specialized typedefs of Matrix4x4Typed.
typedef gfx::Matrix4x4Typed<LayerPixel, CSSTransformedLayerPixel> CSSTransformMatrix;
// Several different async transforms can contribute to a layer's transform
// (specifically, an async animation can contribute a transform, and each APZC
// that scrolls a layer can contribute async scroll/zoom and overscroll
// transforms).
// To try to model this with typed units, we represent individual async
// transforms as ParentLayer -> ParentLayer transforms (aliased as
// AsyncTransformComponentMatrix), and we represent the product of all of them
// as a CSSTransformLayer -> ParentLayer transform (aliased as
// AsyncTransformMatrix). To create an AsyncTransformMatrix from component
// matrices, a ViewAs operation is needed. A MultipleAsyncTransforms
// PixelCastJustification is provided for this purpose.
typedef gfx::Matrix4x4Typed<ParentLayerPixel, ParentLayerPixel> AsyncTransformComponentMatrix;
typedef gfx::Matrix4x4Typed<CSSTransformedLayerPixel, ParentLayerPixel> AsyncTransformMatrix;
} // namespace layers
} // namespace mozilla
#endif /* GFX_LAYERSTYPES_H */