Mypal/gfx/layers/PersistentBufferProvider.h

188 lines
6.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_PersistentBUFFERPROVIDER_H
#define MOZILLA_GFX_PersistentBUFFERPROVIDER_H
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/Vector.h"
namespace mozilla {
namespace gfx {
class SourceSurface;
class DrawTarget;
}
namespace layers {
class CopyableCanvasLayer;
/**
* A PersistentBufferProvider is for users which require the temporary use of
* a DrawTarget to draw into. When they're done drawing they return the
* DrawTarget, when they later need to continue drawing they get a DrawTarget
* from the provider again, the provider will guarantee the contents of the
* previously returned DrawTarget is persisted into the one newly returned.
*/
class PersistentBufferProvider : public RefCounted<PersistentBufferProvider>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProvider)
virtual ~PersistentBufferProvider() { }
virtual LayersBackend GetType() { return LayersBackend::LAYERS_NONE; }
/**
* Get a DrawTarget from the PersistentBufferProvider.
*
* \param aPersistedRect This indicates the area of the DrawTarget that needs
* to have remained the same since the call to
* ReturnDrawTarget.
*/
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(const gfx::IntRect& aPersistedRect) = 0;
/**
* Return a DrawTarget to the PersistentBufferProvider and indicate the
* contents of this DrawTarget is to be considered current by the
* BufferProvider. The caller should forget any references to the DrawTarget.
*/
virtual bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) = 0;
virtual already_AddRefed<gfx::SourceSurface> BorrowSnapshot() = 0;
virtual void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) = 0;
virtual TextureClient* GetTextureClient() { return nullptr; }
virtual void OnShutdown() {}
virtual bool SetForwarder(ShadowLayerForwarder* aFwd) { return true; }
/**
* Return true if this provider preserves the drawing state (clips, transforms,
* etc.) across frames. In practice this means users of the provider can skip
* popping all of the clips at the end of the frames and pushing them back at
* the beginning of the following frames, which can be costly (cf. bug 1294351).
*/
virtual bool PreservesDrawingState() const = 0;
};
class PersistentBufferProviderBasic : public PersistentBufferProvider
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderBasic, override)
static already_AddRefed<PersistentBufferProviderBasic>
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, gfx::BackendType aBackend);
explicit PersistentBufferProviderBasic(gfx::DrawTarget* aTarget);
virtual LayersBackend GetType() override { return LayersBackend::LAYERS_BASIC; }
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(const gfx::IntRect& aPersistedRect) override;
virtual bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) override;
virtual already_AddRefed<gfx::SourceSurface> BorrowSnapshot() override;
virtual void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) override;
virtual bool PreservesDrawingState() const override { return true; }
private:
~PersistentBufferProviderBasic();
RefPtr<gfx::DrawTarget> mDrawTarget;
RefPtr<gfx::SourceSurface> mSnapshot;
};
/**
* Provides access to a buffer which can be sent to the compositor without
* requiring a copy.
*/
class PersistentBufferProviderShared : public PersistentBufferProvider
, public ActiveResource
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderShared, override)
static already_AddRefed<PersistentBufferProviderShared>
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
ShadowLayerForwarder* aFwd);
virtual LayersBackend GetType() override { return LayersBackend::LAYERS_CLIENT; }
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(const gfx::IntRect& aPersistedRect) override;
virtual bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) override;
virtual already_AddRefed<gfx::SourceSurface> BorrowSnapshot() override;
virtual void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) override;
virtual TextureClient* GetTextureClient() override;
virtual void NotifyInactive() override;
virtual void OnShutdown() override { Destroy(); }
virtual bool SetForwarder(ShadowLayerForwarder* aFwd) override;
virtual bool PreservesDrawingState() const override { return false; }
protected:
PersistentBufferProviderShared(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
ShadowLayerForwarder* aFwd,
RefPtr<TextureClient>& aTexture);
~PersistentBufferProviderShared();
TextureClient* GetTexture(Maybe<uint32_t> aIndex);
bool CheckIndex(uint32_t aIndex) { return aIndex < mTextures.length(); }
void Destroy();
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
RefPtr<ShadowLayerForwarder> mFwd;
Vector<RefPtr<TextureClient>, 4> mTextures;
// Offset of the texture in mTextures that the canvas uses.
Maybe<uint32_t> mBack;
// Offset of the texture in mTextures that is presented to the compositor.
Maybe<uint32_t> mFront;
RefPtr<gfx::DrawTarget> mDrawTarget;
RefPtr<gfx::SourceSurface > mSnapshot;
};
struct AutoReturnSnapshot
{
PersistentBufferProvider* mBufferProvider;
RefPtr<gfx::SourceSurface>* mSnapshot;
explicit AutoReturnSnapshot(PersistentBufferProvider* aProvider = nullptr)
: mBufferProvider(aProvider)
, mSnapshot(nullptr)
{}
~AutoReturnSnapshot()
{
if (mBufferProvider) {
mBufferProvider->ReturnSnapshot(mSnapshot ? mSnapshot->forget() : nullptr);
}
}
};
} // namespace layers
} // namespace mozilla
#endif