Mypal/gfx/layers/ipc/ImageBridgeChild.h
2019-03-11 13:26:37 +03:00

401 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_IMAGEBRIDGECHILD_H
#define MOZILLA_GFX_IMAGEBRIDGECHILD_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint64_t
#include "mozilla/Attributes.h" // for override
#include "mozilla/Atomics.h"
#include "mozilla/RefPtr.h" // for already_AddRefed
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
#include "mozilla/layers/CanvasClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/PImageBridgeChild.h"
#include "mozilla/Mutex.h"
#include "nsDebug.h" // for NS_RUNTIMEABORT
#include "nsIObserver.h"
#include "nsRegion.h" // for nsIntRegion
#include "mozilla/gfx/Rect.h"
#include "mozilla/ReentrantMonitor.h" // for ReentrantMonitor, etc
class MessageLoop;
namespace base {
class Thread;
} // namespace base
namespace mozilla {
namespace ipc {
class Shmem;
} // namespace ipc
namespace layers {
class AsyncCanvasRenderer;
class ImageClient;
class ImageContainer;
class ImageContainerChild;
class ImageBridgeParent;
class CompositableClient;
struct CompositableTransaction;
class Image;
class TextureClient;
class SynchronousTask;
struct AllocShmemParams;
/**
* Returns true if the current thread is the ImageBrdigeChild's thread.
*
* Can be called from any thread.
*/
bool InImageBridgeChildThread();
/**
* The ImageBridge protocol is meant to allow ImageContainers to forward images
* directly to the compositor thread/process without using the main thread.
*
* ImageBridgeChild is a CompositableForwarder just like ShadowLayerForwarder.
* This means it also does transactions with the compositor thread/process,
* except that the transactions are restricted to operations on the Compositables
* and cannot contain messages affecting layers directly.
*
* ImageBridgeChild is also a ISurfaceAllocator. It can be used to allocate or
* deallocate data that is shared with the compositor. The main differerence
* with other ISurfaceAllocators is that some of its overriden methods can be
* invoked from any thread.
*
* There are three important phases in the ImageBridge protocol. These three steps
* can do different things depending if (A) the ImageContainer uses ImageBridge
* or (B) it does not use ImageBridge:
*
* - When an ImageContainer calls its method SetCurrentImage:
* - (A) The image is sent directly to the compositor process through the
* ImageBridge IPDL protocol.
* On the compositor side the image is stored in a global table that associates
* the image with an ID corresponding to the ImageContainer, and a composition is
* triggered.
* - (B) Since it does not have an ImageBridge, the image is not sent yet.
* instead the will be sent to the compositor during the next layer transaction
* (on the main thread).
*
* - During a Layer transaction:
* - (A) The ImageContainer uses ImageBridge. The image is already available to the
* compositor process because it has been sent with SetCurrentImage. Yet, the
* CompositableHost on the compositor side will needs the ID referring to the
* ImageContainer to access the Image. So during the Swap operation that happens
* in the transaction, we swap the container ID rather than the image data.
* - (B) Since the ImageContainer does not use ImageBridge, the image data is swaped.
*
* - During composition:
* - (A) The CompositableHost has an AsyncID, it looks up the ID in the
* global table to see if there is an image. If there is no image, nothing is rendered.
* - (B) The CompositableHost has image data rather than an ID (meaning it is not
* using ImageBridge), then it just composites the image data normally.
*
* This means that there might be a possibility for the ImageBridge to send the first
* frame before the first layer transaction that will pass the container ID to the
* CompositableHost happens. In this (unlikely) case the layer is not composited
* until the layer transaction happens. This means this scenario is not harmful.
*
* Since sending an image through imageBridge triggers compositing, the main thread is
* not used at all (except for the very first transaction that provides the
* CompositableHost with an AsyncID).
*/
class ImageBridgeChild final : public PImageBridgeChild
, public CompositableForwarder
, public TextureForwarder
{
friend class ImageContainer;
typedef InfallibleTArray<AsyncParentMessageData> AsyncParentMessageArray;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageBridgeChild, override);
TextureForwarder* GetTextureForwarder() override { return this; }
LayersIPCActor* GetLayersIPCActor() override { return this; }
/**
* Creates the image bridge with a dedicated thread for ImageBridgeChild.
*
* We may want to use a specifi thread in the future. In this case, use
* CreateWithThread instead.
*/
static void InitSameProcess();
static void InitWithGPUProcess(Endpoint<PImageBridgeChild>&& aEndpoint);
static bool InitForContent(Endpoint<PImageBridgeChild>&& aEndpoint);
static bool ReinitForContent(Endpoint<PImageBridgeChild>&& aEndpoint);
/**
* Destroys the image bridge by calling DestroyBridge, and destroys the
* ImageBridge's thread.
*
* If you don't want to destroy the thread, call DestroyBridge directly
* instead.
*/
static void ShutDown();
/**
* returns the singleton instance.
*
* can be called from any thread.
*/
static RefPtr<ImageBridgeChild> GetSingleton();
static void IdentifyCompositorTextureHost(const TextureFactoryIdentifier& aIdentifier);
void BeginTransaction();
void EndTransaction();
/**
* Returns the ImageBridgeChild's thread.
*
* Can be called from any thread.
*/
base::Thread * GetThread() const;
/**
* Returns the ImageBridgeChild's message loop.
*
* Can be called from any thread.
*/
virtual MessageLoop * GetMessageLoop() const override;
virtual base::ProcessId GetParentPid() const override { return OtherPid(); }
PCompositableChild* AllocPCompositableChild(const TextureInfo& aInfo,
PImageContainerChild* aChild, uint64_t* aID) override;
bool DeallocPCompositableChild(PCompositableChild* aActor) override;
virtual PTextureChild*
AllocPTextureChild(const SurfaceDescriptor& aSharedData, const LayersBackend& aLayersBackend, const TextureFlags& aFlags, const uint64_t& aSerial) override;
virtual bool
DeallocPTextureChild(PTextureChild* actor) override;
PMediaSystemResourceManagerChild*
AllocPMediaSystemResourceManagerChild() override;
bool
DeallocPMediaSystemResourceManagerChild(PMediaSystemResourceManagerChild* aActor) override;
virtual PImageContainerChild*
AllocPImageContainerChild() override;
virtual bool
DeallocPImageContainerChild(PImageContainerChild* actor) override;
virtual bool
RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages) override;
virtual bool
RecvDidComposite(InfallibleTArray<ImageCompositeNotification>&& aNotifications) override;
// Create an ImageClient from any thread.
RefPtr<ImageClient> CreateImageClient(
CompositableType aType,
ImageContainer* aImageContainer,
ImageContainerChild* aContainerChild);
// Create an ImageClient from the ImageBridge thread.
RefPtr<ImageClient> CreateImageClientNow(
CompositableType aType,
ImageContainer* aImageContainer,
ImageContainerChild* aContainerChild);
already_AddRefed<CanvasClient> CreateCanvasClient(CanvasClient::CanvasClientType aType,
TextureFlags aFlag);
void ReleaseImageContainer(RefPtr<ImageContainerChild> aChild);
void UpdateAsyncCanvasRenderer(AsyncCanvasRenderer* aClient);
void UpdateImageClient(RefPtr<ImageClient> aClient, RefPtr<ImageContainer> aContainer);
static void DispatchReleaseTextureClient(TextureClient* aClient);
/**
* Flush all Images sent to CompositableHost.
*/
void FlushAllImages(ImageClient* aClient, ImageContainer* aContainer);
virtual bool IPCOpen() const override { return mCanSend; }
private:
/**
* This must be called by the static function DeleteImageBridgeSync defined
* in ImageBridgeChild.cpp ONLY.
*/
~ImageBridgeChild();
// Helpers for dispatching.
already_AddRefed<CanvasClient> CreateCanvasClientNow(
CanvasClient::CanvasClientType aType,
TextureFlags aFlags);
void CreateCanvasClientSync(
SynchronousTask* aTask,
CanvasClient::CanvasClientType aType,
TextureFlags aFlags,
RefPtr<CanvasClient>* const outResult);
void CreateImageClientSync(
SynchronousTask* aTask,
RefPtr<ImageClient>* result,
CompositableType aType,
ImageContainer* aImageContainer,
ImageContainerChild* aContainerChild);
void ReleaseTextureClientNow(TextureClient* aClient);
void UpdateAsyncCanvasRendererNow(AsyncCanvasRenderer* aClient);
void UpdateAsyncCanvasRendererSync(
SynchronousTask* aTask,
AsyncCanvasRenderer* aWrapper);
void FlushAllImagesSync(
SynchronousTask* aTask,
ImageClient* aClient,
ImageContainer* aContainer);
void ProxyAllocShmemNow(SynchronousTask* aTask, AllocShmemParams* aParams);
void ProxyDeallocShmemNow(SynchronousTask* aTask, Shmem* aShmem, bool* aResult);
public:
// CompositableForwarder
virtual void Connect(CompositableClient* aCompositable,
ImageContainer* aImageContainer) override;
virtual bool UsesImageBridge() const override { return true; }
/**
* See CompositableForwarder::UseTextures
*/
virtual void UseTextures(CompositableClient* aCompositable,
const nsTArray<TimedTextureClient>& aTextures) override;
virtual void UseComponentAlphaTextures(CompositableClient* aCompositable,
TextureClient* aClientOnBlack,
TextureClient* aClientOnWhite) override;
void Destroy(CompositableChild* aCompositable) override;
/**
* Hold TextureClient ref until end of usage on host side if TextureFlags::RECYCLE is set.
* Host side's usage is checked via CompositableRef.
*/
void HoldUntilCompositableRefReleasedIfNecessary(TextureClient* aClient);
/**
* Notify id of Texture When host side end its use. Transaction id is used to
* make sure if there is no newer usage.
*/
void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId);
virtual void CancelWaitForRecycle(uint64_t aTextureId) override;
virtual bool DestroyInTransaction(PTextureChild* aTexture, bool synchronously) override;
virtual bool DestroyInTransaction(PCompositableChild* aCompositable, bool synchronously) override;
virtual void RemoveTextureFromCompositable(CompositableClient* aCompositable,
TextureClient* aTexture) override;
virtual void UseTiledLayerBuffer(CompositableClient* aCompositable,
const SurfaceDescriptorTiles& aTileLayerDescriptor) override
{
NS_RUNTIMEABORT("should not be called");
}
virtual void UpdateTextureRegion(CompositableClient* aCompositable,
const ThebesBufferData& aThebesBufferData,
const nsIntRegion& aUpdatedRegion) override {
NS_RUNTIMEABORT("should not be called");
}
// ISurfaceAllocator
/**
* See ISurfaceAllocator.h
* Can be used from any thread.
* If used outside the ImageBridgeChild thread, it will proxy a synchronous
* call on the ImageBridgeChild thread.
*/
virtual bool AllocUnsafeShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
mozilla::ipc::Shmem* aShmem) override;
virtual bool AllocShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
mozilla::ipc::Shmem* aShmem) override;
/**
* See ISurfaceAllocator.h
* Can be used from any thread.
* If used outside the ImageBridgeChild thread, it will proxy a synchronous
* call on the ImageBridgeChild thread.
*/
virtual bool DeallocShmem(mozilla::ipc::Shmem& aShmem) override;
virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData,
LayersBackend aLayersBackend,
TextureFlags aFlags,
uint64_t aSerial) override;
virtual bool IsSameProcess() const override;
virtual void UpdateFwdTransactionId() override { ++mFwdTransactionId; }
virtual uint64_t GetFwdTransactionId() override { return mFwdTransactionId; }
bool InForwarderThread() override {
return InImageBridgeChildThread();
}
virtual void HandleFatalError(const char* aName, const char* aMsg) const override;
protected:
ImageBridgeChild();
bool DispatchAllocShmemInternal(size_t aSize,
SharedMemory::SharedMemoryType aType,
Shmem* aShmem,
bool aUnsafe);
void Bind(Endpoint<PImageBridgeChild>&& aEndpoint);
void BindSameProcess(RefPtr<ImageBridgeParent> aParent);
void SendImageBridgeThreadId();
void WillShutdown();
void ShutdownStep1(SynchronousTask* aTask);
void ShutdownStep2(SynchronousTask* aTask);
void MarkShutDown();
void ActorDestroy(ActorDestroyReason aWhy) override;
void DeallocPImageBridgeChild() override;
bool CanSend() const;
static void ShutdownSingleton();
private:
CompositableTransaction* mTxn;
bool mCanSend;
bool mCalledClose;
/**
* Transaction id of CompositableForwarder.
* It is incrementaed by UpdateFwdTransactionId() in each BeginTransaction() call.
*/
uint64_t mFwdTransactionId;
/**
* Hold TextureClients refs until end of their usages on host side.
* It defer calling of TextureClient recycle callback.
*/
nsDataHashtable<nsUint64HashKey, RefPtr<TextureClient> > mTexturesWaitingRecycled;
};
} // namespace layers
} // namespace mozilla
#endif