Mypal/layout/forms/nsFieldSetFrame.cpp

742 lines
28 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsFieldSetFrame.h"
#include <algorithm>
#include "mozilla/gfx/2D.h"
#include "mozilla/Likely.h"
#include "mozilla/Maybe.h"
#include "nsCSSAnonBoxes.h"
#include "nsCSSRendering.h"
#include "nsDisplayList.h"
#include "nsGkAtoms.h"
#include "nsIFrameInlines.h"
#include "nsLayoutUtils.h"
#include "nsLegendFrame.h"
#include "nsRenderingContext.h"
#include "nsStyleConsts.h"
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::layout;
nsContainerFrame*
NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsFieldSetFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
: nsContainerFrame(aContext)
, mLegendRect(GetWritingMode())
{
mLegendSpace = 0;
}
nsIAtom*
nsFieldSetFrame::GetType() const
{
return nsGkAtoms::fieldSetFrame;
}
nsRect
nsFieldSetFrame::VisualBorderRectRelativeToSelf() const
{
WritingMode wm = GetWritingMode();
css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
nscoord legendBorder = StyleBorder()->GetComputedBorderWidth(legendSide);
LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm));
nsSize containerSize = r.Size(wm).GetPhysicalSize(wm);
if (legendBorder < mLegendRect.BSize(wm)) {
nscoord off = (mLegendRect.BSize(wm) - legendBorder) / 2;
r.BStart(wm) += off;
r.BSize(wm) -= off;
}
return r.GetPhysicalRect(wm, containerSize);
}
nsIFrame*
nsFieldSetFrame::GetInner() const
{
nsIFrame* last = mFrames.LastChild();
if (last &&
last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
return last;
}
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
nsIFrame*
nsFieldSetFrame::GetLegend() const
{
if (mFrames.FirstChild() == GetInner()) {
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
MOZ_ASSERT(mFrames.FirstChild() &&
mFrames.FirstChild()->GetContentInsertionFrame()->GetType() ==
nsGkAtoms::legendFrame);
return mFrames.FirstChild();
}
class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
public:
nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
nsFieldSetFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayFieldSetBorderBackground() {
MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
}
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) override;
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) override;
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion) override;
NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
};
void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
{
// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
// frame bounds even though our background doesn't cover the whole frame.
// It's not clear whether this is correct.
aOutFrames->AppendElement(mFrame);
}
void
nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
image::DrawResult result = static_cast<nsFieldSetFrame*>(mFrame)->
PaintBorder(aBuilder, *aCtx, ToReferenceFrame(), mVisibleRect);
nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
}
nsDisplayItemGeometry*
nsDisplayFieldSetBorderBackground::AllocateGeometry(nsDisplayListBuilder* aBuilder)
{
return new nsDisplayItemGenericImageGeometry(this, aBuilder);
}
void
nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion)
{
auto geometry =
static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
bool snap;
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
}
nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
}
void
nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
// Paint our background and border in a special way.
// REVIEW: We don't really need to check frame emptiness here; if it's empty,
// the background/border display item won't do anything, and if it isn't empty,
// we need to paint the outline
if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
IsVisibleForPainting(aBuilder)) {
if (StyleEffects()->mBoxShadow) {
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayBoxShadowOuter(aBuilder, this));
}
const nsRect rect =
VisualBorderRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
aBuilder, this, rect, aLists.BorderBackground(),
/* aAllowWillPaintBorderOptimization = */ false);
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayFieldSetBorderBackground(aBuilder, this));
DisplayOutlineUnconditional(aBuilder, aLists);
DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
}
if (GetPrevInFlow()) {
DisplayOverflowContainers(aBuilder, aLists);
}
nsDisplayListCollection contentDisplayItems(aBuilder);
if (nsIFrame* inner = GetInner()) {
// Collect the inner frame's display items into their own collection.
// We need to be calling BuildDisplayList on it before the legend in
// case it contains out-of-flow frames whose placeholders are in the
// legend. However, we want the inner frame's display items to be
// after the legend's display items in z-order, so we need to save them
// and append them later.
BuildDisplayListForChild(aBuilder, inner, contentDisplayItems);
}
if (nsIFrame* legend = GetLegend()) {
// The legend's background goes on our BlockBorderBackgrounds list because
// it's a block child.
nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
BuildDisplayListForChild(aBuilder, legend, set);
}
// Put the inner frame's display items on the master list. Note that this
// moves its border/background display items to our BorderBackground() list,
// which isn't really correct, but it's OK because the inner frame is
// anonymous and can't have its own border and background.
contentDisplayItems.MoveTo(aLists);
}
image::DrawResult
nsFieldSetFrame::PaintBorder(
nsDisplayListBuilder* aBuilder,
nsRenderingContext& aRenderingContext,
nsPoint aPt,
const nsRect& aDirtyRect)
{
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
// FIXME: This means border-radius clamping is incorrect; we should
// override nsIFrame::GetBorderRadii.
WritingMode wm = GetWritingMode();
nsRect rect = VisualBorderRectRelativeToSelf();
nscoord off = wm.IsVertical() ? rect.x : rect.y;
rect += aPt;
nsPresContext* presContext = PresContext();
PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
? PaintBorderFlags::SYNC_DECODE_IMAGES
: PaintBorderFlags();
DrawResult result = DrawResult::SUCCESS;
nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
this, rect);
if (nsIFrame* legend = GetLegend()) {
css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
nscoord legendBorderWidth =
StyleBorder()->GetComputedBorderWidth(legendSide);
// Use the rect of the legend frame, not mLegendRect, so we draw our
// border under the legend's inline-start and -end margins.
LogicalRect legendRect(wm, legend->GetRect() + aPt, rect.Size());
// Compute clipRect using logical coordinates, so that the legend space
// will be clipped out of the appropriate physical side depending on mode.
LogicalRect clipRect = LogicalRect(wm, rect, rect.Size());
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
gfxContext* gfx = aRenderingContext.ThebesContext();
int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
// draw inline-start portion of the block-start side of the border
clipRect.ISize(wm) = legendRect.IStart(wm) - clipRect.IStart(wm);
clipRect.BSize(wm) = legendBorderWidth;
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext, borderFlags);
gfx->Restore();
// draw inline-end portion of the block-start side of the border
clipRect = LogicalRect(wm, rect, rect.Size());
clipRect.ISize(wm) = clipRect.IEnd(wm) - legendRect.IEnd(wm);
clipRect.IStart(wm) = legendRect.IEnd(wm);
clipRect.BSize(wm) = legendBorderWidth;
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext, borderFlags);
gfx->Restore();
// draw remainder of the border (omitting the block-start side)
clipRect = LogicalRect(wm, rect, rect.Size());
clipRect.BStart(wm) += legendBorderWidth;
clipRect.BSize(wm) = BSize(wm) - (off + legendBorderWidth);
gfx->Save();
gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
appUnitsPerDevPixel, *drawTarget));
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext, borderFlags);
gfx->Restore();
} else {
result &=
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, nsRect(aPt, mRect.Size()),
mStyleContext, borderFlags);
}
return result;
}
nscoord
nsFieldSetFrame::GetIntrinsicISize(nsRenderingContext* aRenderingContext,
nsLayoutUtils::IntrinsicISizeType aType)
{
nscoord legendWidth = 0;
nscoord contentWidth = 0;
if (nsIFrame* legend = GetLegend()) {
legendWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
}
if (nsIFrame* inner = GetInner()) {
// Ignore padding on the inner, since the padding will be applied to the
// outer instead, and the padding computed for the inner is wrong
// for percentage padding.
contentWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType,
nsLayoutUtils::IGNORE_PADDING);
}
return std::max(legendWidth, contentWidth);
}
nscoord
nsFieldSetFrame::GetMinISize(nsRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_MIN_WIDTH(this, result);
result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE);
return result;
}
nscoord
nsFieldSetFrame::GetPrefISize(nsRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_PREF_WIDTH(this, result);
result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE);
return result;
}
/* virtual */
LogicalSize
nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
WritingMode aWM,
const LogicalSize& aCBSize,
nscoord aAvailableISize,
const LogicalSize& aMargin,
const LogicalSize& aBorder,
const LogicalSize& aPadding,
ComputeSizeFlags aFlags)
{
LogicalSize result =
nsContainerFrame::ComputeSize(aRenderingContext, aWM,
aCBSize, aAvailableISize,
aMargin, aBorder, aPadding, aFlags);
// XXX The code below doesn't make sense if the caller's writing mode
// is orthogonal to this frame's. Not sure yet what should happen then;
// for now, just bail out.
if (aWM.IsVertical() != GetWritingMode().IsVertical()) {
return result;
}
// Fieldsets never shrink below their min width.
// If we're a container for font size inflation, then shrink
// wrapping inside of us should not apply font size inflation.
AutoMaybeDisableFontInflation an(this);
nscoord minISize = GetMinISize(aRenderingContext);
if (minISize > result.ISize(aWM)) {
result.ISize(aWM) = minISize;
}
return result;
}
void
nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus)
{
MarkInReflow();
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
NS_PRECONDITION(aReflowInput.ComputedISize() != NS_INTRINSICSIZE,
"Should have a precomputed inline-size!");
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
nsOverflowAreas ocBounds;
nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
if (GetPrevInFlow()) {
ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, 0,
ocStatus);
}
//------------ Handle Incremental Reflow -----------------
bool reflowInner;
bool reflowLegend;
nsIFrame* legend = GetLegend();
nsIFrame* inner = GetInner();
if (aReflowInput.ShouldReflowAllKids()) {
reflowInner = inner != nullptr;
reflowLegend = legend != nullptr;
} else {
reflowInner = inner && NS_SUBTREE_DIRTY(inner);
reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
}
// We don't allow fieldsets to break vertically. If we did, we'd
// need logic here to push and pull overflow frames.
// Since we're not applying our padding in this frame, we need to add it here
// to compute the available width for our children.
WritingMode wm = GetWritingMode();
WritingMode innerWM = inner ? inner->GetWritingMode() : wm;
WritingMode legendWM = legend ? legend->GetWritingMode() : wm;
LogicalSize innerAvailSize = aReflowInput.ComputedSizeWithPadding(innerWM);
LogicalSize legendAvailSize = aReflowInput.ComputedSizeWithPadding(legendWM);
innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
NS_UNCONSTRAINEDSIZE;
NS_ASSERTION(!inner ||
nsLayoutUtils::IntrinsicForContainer(aReflowInput.mRenderingContext,
inner,
nsLayoutUtils::MIN_ISIZE) <=
innerAvailSize.ISize(innerWM),
"Bogus availSize.ISize; should be bigger");
NS_ASSERTION(!legend ||
nsLayoutUtils::IntrinsicForContainer(aReflowInput.mRenderingContext,
legend,
nsLayoutUtils::MIN_ISIZE) <=
legendAvailSize.ISize(legendWM),
"Bogus availSize.ISize; should be bigger");
// get our border and padding
LogicalMargin border = aReflowInput.ComputedLogicalBorderPadding() -
aReflowInput.ComputedLogicalPadding();
// Figure out how big the legend is if there is one.
// get the legend's margin
LogicalMargin legendMargin(wm);
// reflow the legend only if needed
Maybe<ReflowInput> legendReflowInput;
if (legend) {
legendReflowInput.emplace(aPresContext, aReflowInput, legend,
legendAvailSize);
}
if (reflowLegend) {
ReflowOutput legendDesiredSize(aReflowInput);
// We'll move the legend to its proper place later, so the position
// and containerSize passed here are unimportant.
const nsSize dummyContainerSize;
ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput,
wm, LogicalPoint(wm), dummyContainerSize,
NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
printf(" returned (%d, %d)\n",
legendDesiredSize.Width(), legendDesiredSize.Height());
#endif
// figure out the legend's rectangle
legendMargin = legend->GetLogicalUsedMargin(wm);
mLegendRect =
LogicalRect(wm, 0, 0,
legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm),
legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm));
nscoord oldSpace = mLegendSpace;
mLegendSpace = 0;
if (mLegendRect.BSize(wm) > border.BStart(wm)) {
// center the border on the legend
mLegendSpace = mLegendRect.BSize(wm) - border.BStart(wm);
} else {
mLegendRect.BStart(wm) =
(border.BStart(wm) - mLegendRect.BSize(wm)) / 2;
}
// if the legend space changes then we need to reflow the
// content area as well.
if (mLegendSpace != oldSpace && inner) {
reflowInner = true;
}
FinishReflowChild(legend, aPresContext, legendDesiredSize,
legendReflowInput.ptr(), wm, LogicalPoint(wm),
dummyContainerSize, NS_FRAME_NO_MOVE_FRAME);
} else if (!legend) {
mLegendRect.SetEmpty();
mLegendSpace = 0;
} else {
// mLegendSpace and mLegendRect haven't changed, but we need
// the used margin when placing the legend.
legendMargin = legend->GetLogicalUsedMargin(wm);
}
// This containerSize is incomplete as yet: it does not include the size
// of the |inner| frame itself.
nsSize containerSize = (LogicalSize(wm, 0, mLegendSpace) +
border.Size(wm)).GetPhysicalSize(wm);
// reflow the content frame only if needed
if (reflowInner) {
ReflowInput kidReflowInput(aPresContext, aReflowInput, inner,
innerAvailSize, nullptr,
ReflowInput::CALLER_WILL_INIT);
// Override computed padding, in case it's percentage padding
kidReflowInput.Init(aPresContext, nullptr, nullptr,
&aReflowInput.ComputedPhysicalPadding());
// Our child is "height:100%" but we actually want its height to be reduced
// by the amount of content-height the legend is eating up, unless our
// height is unconstrained (in which case the child's will be too).
if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
kidReflowInput.SetComputedBSize(
std::max(0, aReflowInput.ComputedBSize() - mLegendSpace));
}
if (aReflowInput.ComputedMinBSize() > 0) {
kidReflowInput.ComputedMinBSize() =
std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace);
}
if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) {
kidReflowInput.ComputedMaxBSize() =
std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace);
}
ReflowOutput kidDesiredSize(kidReflowInput,
aDesiredSize.mFlags);
// Reflow the frame
NS_ASSERTION(kidReflowInput.ComputedPhysicalMargin() == nsMargin(0,0,0,0),
"Margins on anonymous fieldset child not supported!");
LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace);
// We don't know the correct containerSize until we have reflowed |inner|,
// so we use a dummy value for now; FinishReflowChild will fix the position
// if necessary.
const nsSize dummyContainerSize;
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput,
wm, pt, dummyContainerSize, 0, aStatus);
// Update containerSize to account for size of the inner frame, so that
// FinishReflowChild can position it correctly.
containerSize += kidDesiredSize.PhysicalSize();
FinishReflowChild(inner, aPresContext, kidDesiredSize,
&kidReflowInput, wm, pt, containerSize, 0);
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
} else if (inner) {
// |inner| didn't need to be reflowed but we do need to include its size
// in containerSize.
containerSize += inner->GetSize();
}
LogicalRect contentRect(wm);
if (inner) {
// We don't support margins on inner, so our content rect is just the
// inner's border-box. (We don't really care about container size at this
// point, as we'll figure out the actual positioning later.)
contentRect = inner->GetLogicalRect(wm, containerSize);
}
// Our content rect must fill up the available width
LogicalSize availSize = aReflowInput.ComputedSizeWithPadding(wm);
if (availSize.ISize(wm) > contentRect.ISize(wm)) {
contentRect.ISize(wm) = innerAvailSize.ISize(wm);
}
if (legend) {
// The legend is positioned inline-wards within the inner's content rect
// (so that padding on the fieldset affects the legend position).
LogicalRect innerContentRect = contentRect;
innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding());
// If the inner content rect is larger than the legend, we can align the
// legend.
if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
// NOTE legend @align values are: left/right/center/top/bottom.
// GetLogicalAlign converts left/right to start/end for the given WM.
// @see HTMLLegendElement::ParseAttribute, nsLegendFrame::GetLogicalAlign
int32_t align = static_cast<nsLegendFrame*>
(legend->GetContentInsertionFrame())->GetLogicalAlign(wm);
switch (align) {
case NS_STYLE_TEXT_ALIGN_END:
mLegendRect.IStart(wm) =
innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
// Note: rounding removed; there doesn't seem to be any need
mLegendRect.IStart(wm) = innerContentRect.IStart(wm) +
(innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
break;
case NS_STYLE_TEXT_ALIGN_START:
case NS_STYLE_VERTICAL_ALIGN_TOP:
case NS_STYLE_VERTICAL_ALIGN_BOTTOM:
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
break;
default:
MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value");
}
} else {
// otherwise make place for the legend
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
innerContentRect.ISize(wm) = mLegendRect.ISize(wm);
contentRect.ISize(wm) = mLegendRect.ISize(wm) +
aReflowInput.ComputedLogicalPadding().IStartEnd(wm);
}
// place the legend
LogicalRect actualLegendRect = mLegendRect;
actualLegendRect.Deflate(wm, legendMargin);
LogicalPoint actualLegendPos(actualLegendRect.Origin(wm));
// Note that legend's writing mode may be different from the fieldset's,
// so we need to convert offsets before applying them to it (bug 1134534).
LogicalMargin offsets =
legendReflowInput->ComputedLogicalOffsets().
ConvertTo(wm, legendReflowInput->GetWritingMode());
ReflowInput::ApplyRelativePositioning(legend, wm, offsets,
&actualLegendPos,
containerSize);
legend->SetPosition(wm, actualLegendPos, containerSize);
nsContainerFrame::PositionFrameView(legend);
nsContainerFrame::PositionChildViews(legend);
}
// Return our size and our result.
LogicalSize finalSize(wm, contentRect.ISize(wm) + border.IStartEnd(wm),
mLegendSpace + border.BStartEnd(wm) +
(inner ? inner->BSize(wm) : 0));
aDesiredSize.SetSize(wm, finalSize);
aDesiredSize.SetOverflowAreasToDesiredBounds();
if (legend) {
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
}
if (inner) {
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
}
// Merge overflow container bounds and status.
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
NS_MergeReflowStatusInto(&aStatus, ocStatus);
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus);
InvalidateFrame();
NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
}
#ifdef DEBUG
void
nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList)
{
nsContainerFrame::SetInitialChildList(aListID, aChildList);
MOZ_ASSERT(aListID != kPrincipalList || GetInner(),
"Setting principal child list should populate our inner frame");
}
void
nsFieldSetFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
}
void
nsFieldSetFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
}
void
nsFieldSetFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
}
#endif
#ifdef ACCESSIBILITY
a11y::AccType
nsFieldSetFrame::AccessibleType()
{
return a11y::eHTMLGroupboxType;
}
#endif
nscoord
nsFieldSetFrame::GetLogicalBaseline(WritingMode aWM) const
{
switch (StyleDisplay()->mDisplay) {
case mozilla::StyleDisplay::Grid:
case mozilla::StyleDisplay::InlineGrid:
case mozilla::StyleDisplay::Flex:
case mozilla::StyleDisplay::InlineFlex:
return BaselineBOffset(aWM, BaselineSharingGroup::eFirst,
AlignmentContext::eInline);
default:
return BSize(aWM) - BaselineBOffset(aWM, BaselineSharingGroup::eLast,
AlignmentContext::eInline);
}
}
bool
nsFieldSetFrame::GetVerticalAlignBaseline(WritingMode aWM,
nscoord* aBaseline) const
{
nsIFrame* inner = GetInner();
MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
if (!inner->GetVerticalAlignBaseline(aWM, aBaseline)) {
return false;
}
nscoord innerBStart = inner->BStart(aWM, GetSize());
*aBaseline += innerBStart;
return true;
}
bool
nsFieldSetFrame::GetNaturalBaselineBOffset(WritingMode aWM,
BaselineSharingGroup aBaselineGroup,
nscoord* aBaseline) const
{
nsIFrame* inner = GetInner();
MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
if (!inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aBaseline)) {
return false;
}
nscoord innerBStart = inner->BStart(aWM, GetSize());
if (aBaselineGroup == BaselineSharingGroup::eFirst) {
*aBaseline += innerBStart;
} else {
*aBaseline += BSize(aWM) - (innerBStart + inner->BSize(aWM));
}
return true;
}