Mypal/layout/xul/nsMenuBarListener.cpp

457 lines
13 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsMenuBarListener.h"
#include "nsMenuBarFrame.h"
#include "nsMenuPopupFrame.h"
#include "nsIDOMEvent.h"
// Drag & Drop, Clipboard
#include "nsIServiceManager.h"
#include "nsWidgetsCID.h"
#include "nsCOMPtr.h"
#include "nsIDOMKeyEvent.h"
#include "nsIContent.h"
#include "nsIDOMNode.h"
#include "nsIDOMElement.h"
#include "nsContentUtils.h"
#include "mozilla/BasicEvents.h"
#include "mozilla/Preferences.h"
#include "mozilla/TextEvents.h"
#include "mozilla/dom/Event.h"
using namespace mozilla;
/*
* nsMenuBarListener implementation
*/
NS_IMPL_ISUPPORTS(nsMenuBarListener, nsIDOMEventListener)
////////////////////////////////////////////////////////////////////////
int32_t nsMenuBarListener::mAccessKey = -1;
Modifiers nsMenuBarListener::mAccessKeyMask = 0;
bool nsMenuBarListener::mAccessKeyFocuses = false;
nsMenuBarListener::nsMenuBarListener(nsMenuBarFrame* aMenuBar)
:mAccessKeyDown(false), mAccessKeyDownCanceled(false)
{
mMenuBarFrame = aMenuBar;
}
////////////////////////////////////////////////////////////////////////
nsMenuBarListener::~nsMenuBarListener()
{
}
void
nsMenuBarListener::OnDestroyMenuBarFrame()
{
mMenuBarFrame = nullptr;
}
void
nsMenuBarListener::InitializeStatics()
{
Preferences::AddBoolVarCache(&mAccessKeyFocuses,
"ui.key.menuAccessKeyFocuses");
}
nsresult
nsMenuBarListener::GetMenuAccessKey(int32_t* aAccessKey)
{
if (!aAccessKey)
return NS_ERROR_INVALID_POINTER;
InitAccessKey();
*aAccessKey = mAccessKey;
return NS_OK;
}
void nsMenuBarListener::InitAccessKey()
{
if (mAccessKey >= 0)
return;
// Compiled-in defaults, in case we can't get LookAndFeel --
// mac doesn't have menu shortcuts, other platforms use alt.
#ifdef XP_MACOSX
mAccessKey = 0;
mAccessKeyMask = 0;
#else
mAccessKey = nsIDOMKeyEvent::DOM_VK_ALT;
mAccessKeyMask = MODIFIER_ALT;
#endif
// Get the menu access key value from prefs, overriding the default:
mAccessKey = Preferences::GetInt("ui.key.menuAccessKey", mAccessKey);
if (mAccessKey == nsIDOMKeyEvent::DOM_VK_SHIFT)
mAccessKeyMask = MODIFIER_SHIFT;
else if (mAccessKey == nsIDOMKeyEvent::DOM_VK_CONTROL)
mAccessKeyMask = MODIFIER_CONTROL;
else if (mAccessKey == nsIDOMKeyEvent::DOM_VK_ALT)
mAccessKeyMask = MODIFIER_ALT;
else if (mAccessKey == nsIDOMKeyEvent::DOM_VK_META)
mAccessKeyMask = MODIFIER_META;
else if (mAccessKey == nsIDOMKeyEvent::DOM_VK_WIN)
mAccessKeyMask = MODIFIER_OS;
}
void
nsMenuBarListener::ToggleMenuActiveState()
{
nsMenuFrame* closemenu = mMenuBarFrame->ToggleMenuActiveState();
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm && closemenu) {
nsMenuPopupFrame* popupFrame = closemenu->GetPopup();
if (popupFrame)
pm->HidePopup(popupFrame->GetContent(), false, false, true, false);
}
}
////////////////////////////////////////////////////////////////////////
nsresult
nsMenuBarListener::KeyUp(nsIDOMEvent* aKeyEvent)
{
nsCOMPtr<nsIDOMKeyEvent> keyEvent = do_QueryInterface(aKeyEvent);
if (!keyEvent) {
return NS_OK;
}
InitAccessKey();
//handlers shouldn't be triggered by non-trusted events.
bool trustedEvent = false;
aKeyEvent->GetIsTrusted(&trustedEvent);
if (!trustedEvent) {
return NS_OK;
}
if (mAccessKey && mAccessKeyFocuses)
{
bool defaultPrevented = false;
aKeyEvent->GetDefaultPrevented(&defaultPrevented);
// On a press of the ALT key by itself, we toggle the menu's
// active/inactive state.
// Get the ascii key code.
uint32_t theChar;
keyEvent->GetKeyCode(&theChar);
if (!defaultPrevented && mAccessKeyDown && !mAccessKeyDownCanceled &&
(int32_t)theChar == mAccessKey)
{
// The access key was down and is now up, and no other
// keys were pressed in between.
bool toggleMenuActiveState = true;
if (!mMenuBarFrame->IsActive()) {
// First, close all existing popups because other popups shouldn't
// handle key events when menubar is active and IME should be
// disabled.
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm) {
pm->Rollup(0, false, nullptr, nullptr);
}
// If menubar active state is changed or the menubar is destroyed
// during closing the popups, we should do nothing anymore.
toggleMenuActiveState = !Destroyed() && !mMenuBarFrame->IsActive();
}
if (toggleMenuActiveState) {
if (!mMenuBarFrame->IsActive()) {
mMenuBarFrame->SetActiveByKeyboard();
}
ToggleMenuActiveState();
}
}
mAccessKeyDown = false;
mAccessKeyDownCanceled = false;
bool active = !Destroyed() && mMenuBarFrame->IsActive();
if (active) {
aKeyEvent->StopPropagation();
aKeyEvent->PreventDefault();
return NS_OK; // I am consuming event
}
}
return NS_OK; // means I am NOT consuming event
}
////////////////////////////////////////////////////////////////////////
nsresult
nsMenuBarListener::KeyPress(nsIDOMEvent* aKeyEvent)
{
// if event has already been handled, bail
if (aKeyEvent) {
bool eventHandled = false;
aKeyEvent->GetDefaultPrevented(&eventHandled);
if (eventHandled) {
return NS_OK; // don't consume event
}
}
//handlers shouldn't be triggered by non-trusted events.
bool trustedEvent = false;
if (aKeyEvent) {
aKeyEvent->GetIsTrusted(&trustedEvent);
}
if (!trustedEvent) {
return NS_OK;
}
InitAccessKey();
if (mAccessKey)
{
// If accesskey handling was forwarded to a child process, wait for
// the mozaccesskeynotfound event before handling accesskeys.
WidgetKeyboardEvent* nativeKeyEvent =
aKeyEvent->WidgetEventPtr()->AsKeyboardEvent();
if (!nativeKeyEvent ||
(nativeKeyEvent && nativeKeyEvent->mAccessKeyForwardedToChild)) {
return NS_OK;
}
nsCOMPtr<nsIDOMKeyEvent> keyEvent = do_QueryInterface(aKeyEvent);
uint32_t keyCode, charCode;
keyEvent->GetKeyCode(&keyCode);
keyEvent->GetCharCode(&charCode);
bool hasAccessKeyCandidates = charCode != 0;
if (!hasAccessKeyCandidates) {
if (nativeKeyEvent) {
AutoTArray<uint32_t, 10> keys;
nativeKeyEvent->GetAccessKeyCandidates(keys);
hasAccessKeyCandidates = !keys.IsEmpty();
}
}
// Cancel the access key flag unless we are pressing the access key.
if (keyCode != (uint32_t)mAccessKey) {
mAccessKeyDownCanceled = true;
}
if (IsAccessKeyPressed(keyEvent) && hasAccessKeyCandidates) {
// Do shortcut navigation.
// A letter was pressed. We want to see if a shortcut gets matched. If
// so, we'll know the menu got activated.
nsMenuFrame* result = mMenuBarFrame->FindMenuWithShortcut(keyEvent);
if (result) {
mMenuBarFrame->SetActiveByKeyboard();
mMenuBarFrame->SetActive(true);
result->OpenMenu(true);
// The opened menu will listen next keyup event.
// Therefore, we should clear the keydown flags here.
mAccessKeyDown = mAccessKeyDownCanceled = false;
aKeyEvent->StopPropagation();
aKeyEvent->PreventDefault();
}
}
#ifndef XP_MACOSX
// Also need to handle F10 specially on Non-Mac platform.
else if (nativeKeyEvent->mMessage == eKeyPress && keyCode == NS_VK_F10) {
if ((GetModifiersForAccessKey(keyEvent) & ~MODIFIER_CONTROL) == 0) {
// The F10 key just went down by itself or with ctrl pressed.
// In Windows, both of these activate the menu bar.
mMenuBarFrame->SetActiveByKeyboard();
ToggleMenuActiveState();
if (mMenuBarFrame->IsActive()) {
#ifdef MOZ_WIDGET_GTK
// In GTK, this also opens the first menu.
mMenuBarFrame->GetCurrentMenuItem()->OpenMenu(true);
#endif
aKeyEvent->StopPropagation();
aKeyEvent->PreventDefault();
}
}
}
#endif // !XP_MACOSX
}
return NS_OK;
}
bool
nsMenuBarListener::IsAccessKeyPressed(nsIDOMKeyEvent* aKeyEvent)
{
InitAccessKey();
// No other modifiers are allowed to be down except for Shift.
uint32_t modifiers = GetModifiersForAccessKey(aKeyEvent);
return (mAccessKeyMask != MODIFIER_SHIFT &&
(modifiers & mAccessKeyMask) &&
(modifiers & ~(mAccessKeyMask | MODIFIER_SHIFT)) == 0);
}
Modifiers
nsMenuBarListener::GetModifiersForAccessKey(nsIDOMKeyEvent* aKeyEvent)
{
WidgetInputEvent* inputEvent =
aKeyEvent->AsEvent()->WidgetEventPtr()->AsInputEvent();
MOZ_ASSERT(inputEvent);
static const Modifiers kPossibleModifiersForAccessKey =
(MODIFIER_SHIFT | MODIFIER_CONTROL | MODIFIER_ALT | MODIFIER_META |
MODIFIER_OS);
return (inputEvent->mModifiers & kPossibleModifiersForAccessKey);
}
////////////////////////////////////////////////////////////////////////
nsresult
nsMenuBarListener::KeyDown(nsIDOMEvent* aKeyEvent)
{
InitAccessKey();
//handlers shouldn't be triggered by non-trusted events.
bool trustedEvent = false;
if (aKeyEvent) {
aKeyEvent->GetIsTrusted(&trustedEvent);
}
if (!trustedEvent)
return NS_OK;
if (mAccessKey && mAccessKeyFocuses)
{
bool defaultPrevented = false;
aKeyEvent->GetDefaultPrevented(&defaultPrevented);
nsCOMPtr<nsIDOMKeyEvent> keyEvent = do_QueryInterface(aKeyEvent);
uint32_t theChar;
keyEvent->GetKeyCode(&theChar);
// No other modifiers can be down.
// Especially CTRL. CTRL+ALT == AltGR, and we'll fuck up on non-US
// enhanced 102-key keyboards if we don't check this.
bool isAccessKeyDownEvent =
((theChar == (uint32_t)mAccessKey) &&
(GetModifiersForAccessKey(keyEvent) & ~mAccessKeyMask) == 0);
if (!mAccessKeyDown) {
// If accesskey isn't being pressed and the key isn't the accesskey,
// ignore the event.
if (!isAccessKeyDownEvent) {
return NS_OK;
}
// Otherwise, accept the accesskey state.
mAccessKeyDown = true;
// If default is prevented already, cancel the access key down.
mAccessKeyDownCanceled = defaultPrevented;
return NS_OK;
}
// If the pressed accesskey was canceled already or the event was
// consumed already, ignore the event.
if (mAccessKeyDownCanceled || defaultPrevented) {
return NS_OK;
}
// Some key other than the access key just went down,
// so we won't activate the menu bar when the access key is released.
mAccessKeyDownCanceled = !isAccessKeyDownEvent;
}
return NS_OK; // means I am NOT consuming event
}
////////////////////////////////////////////////////////////////////////
nsresult
nsMenuBarListener::Blur(nsIDOMEvent* aEvent)
{
if (!mMenuBarFrame->IsMenuOpen() && mMenuBarFrame->IsActive()) {
ToggleMenuActiveState();
}
// Reset the accesskey state because we cannot receive the keyup event for
// the pressing accesskey.
mAccessKeyDown = false;
mAccessKeyDownCanceled = false;
return NS_OK; // means I am NOT consuming event
}
////////////////////////////////////////////////////////////////////////
nsresult
nsMenuBarListener::MouseDown(nsIDOMEvent* aMouseEvent)
{
// NOTE: MouseDown method listens all phases
// Even if the mousedown event is canceled, it means the user don't want
// to activate the menu. Therefore, we need to record it at capturing (or
// target) phase.
if (mAccessKeyDown) {
mAccessKeyDownCanceled = true;
}
uint16_t phase = 0;
nsresult rv = aMouseEvent->GetEventPhase(&phase);
NS_ENSURE_SUCCESS(rv, rv);
// Don't do anything at capturing phase, any behavior should be cancelable.
if (phase == nsIDOMEvent::CAPTURING_PHASE) {
return NS_OK;
}
if (!mMenuBarFrame->IsMenuOpen() && mMenuBarFrame->IsActive())
ToggleMenuActiveState();
return NS_OK; // means I am NOT consuming event
}
////////////////////////////////////////////////////////////////////////
nsresult
nsMenuBarListener::Fullscreen(nsIDOMEvent* aEvent)
{
if (mMenuBarFrame->IsActive()) {
ToggleMenuActiveState();
}
return NS_OK;
}
////////////////////////////////////////////////////////////////////////
nsresult
nsMenuBarListener::HandleEvent(nsIDOMEvent* aEvent)
{
// If the menu bar is collapsed, don't do anything.
if (!mMenuBarFrame->StyleVisibility()->IsVisible()) {
return NS_OK;
}
nsAutoString eventType;
aEvent->GetType(eventType);
if (eventType.EqualsLiteral("keyup")) {
return KeyUp(aEvent);
}
if (eventType.EqualsLiteral("keydown")) {
return KeyDown(aEvent);
}
if (eventType.EqualsLiteral("keypress")) {
return KeyPress(aEvent);
}
if (eventType.EqualsLiteral("mozaccesskeynotfound")) {
return KeyPress(aEvent);
}
if (eventType.EqualsLiteral("blur")) {
return Blur(aEvent);
}
if (eventType.EqualsLiteral("mousedown")) {
return MouseDown(aEvent);
}
if (eventType.EqualsLiteral("MozDOMFullscreen:Entered")) {
return Fullscreen(aEvent);
}
NS_ABORT();
return NS_OK;
}