Mypal/netwerk/protocol/websocket/nsIWebSocketChannel.idl
2021-02-04 16:48:36 +02:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
interface nsIURI;
interface nsIInterfaceRequestor;
interface nsILoadGroup;
interface nsIWebSocketListener;
interface nsIInputStream;
interface nsILoadInfo;
interface nsIDOMNode;
interface nsIPrincipal;
interface nsITransportProvider;
#include "nsISupports.idl"
/**
* Low-level websocket API: handles network protocol.
*
* This is primarly intended for use by the higher-level nsIWebSocket.idl.
* We are also making it scriptable for now, but this may change once we have
* WebSockets for Workers.
*/
[scriptable, uuid(ce71d028-322a-4105-a947-a894689b52bf)]
interface nsIWebSocketChannel : nsISupports
{
/**
* The original URI used to construct the protocol connection. This is used
* in the case of a redirect or URI "resolution" (e.g. resolving a
* resource: URI to a file: URI) so that the original pre-redirect
* URI can still be obtained. This is never null.
*/
readonly attribute nsIURI originalURI;
/**
* The readonly URI corresponding to the protocol connection after any
* redirections are completed.
*/
readonly attribute nsIURI URI;
/**
* The notification callbacks for authorization, etc..
*/
attribute nsIInterfaceRequestor notificationCallbacks;
/**
* Transport-level security information (if any)
*/
readonly attribute nsISupports securityInfo;
/**
* The load group of of the websocket
*/
attribute nsILoadGroup loadGroup;
/**
* The load info of the websocket
*/
attribute nsILoadInfo loadInfo;
/**
* Sec-Websocket-Protocol value
*/
attribute ACString protocol;
/**
* Sec-Websocket-Extensions response header value
*/
readonly attribute ACString extensions;
/**
* Init the WebSocketChannel with LoadInfo arguments.
* @param aLoadingNode
* @param aLoadingPrincipal
* @param aTriggeringPrincipal
* @param aSecurityFlags
* @param aContentPolicyType
* These will be used as values for the nsILoadInfo object on the
* created channel. For details, see nsILoadInfo in nsILoadInfo.idl
* @return reference to the new nsIChannel object
*
* Keep in mind that URIs coming from a webpage should *never* use the
* systemPrincipal as the loadingPrincipal.
*
* Please note, if you provide both a loadingNode and a loadingPrincipal,
* then loadingPrincipal must be equal to loadingNode->NodePrincipal().
* But less error prone is to just supply a loadingNode.
*/
void initLoadInfo(in nsIDOMNode aLoadingNode,
in nsIPrincipal aLoadingPrincipal,
in nsIPrincipal aTriggeringPrincipal,
in unsigned long aSecurityFlags,
in unsigned long aContentPolicyType);
/**
* Asynchronously open the websocket connection. Received messages are fed
* to the socket listener as they arrive. The socket listener's methods
* are called on the thread that calls asyncOpen and are not called until
* after asyncOpen returns. If asyncOpen returns successfully, the
* protocol implementation promises to call at least onStop on the listener.
*
* NOTE: Implementations should throw NS_ERROR_ALREADY_OPENED if the
* websocket connection is reopened.
*
* @param aURI the uri of the websocket protocol - may be redirected
* @param aOrigin the uri of the originating resource
* @param aInnerWindowID the inner window ID
* @param aListener the nsIWebSocketListener implementation
* @param aContext an opaque parameter forwarded to aListener's methods
*/
void asyncOpen(in nsIURI aURI,
in ACString aOrigin,
in unsigned long long aInnerWindowID,
in nsIWebSocketListener aListener,
in nsISupports aContext);
/*
* Close the websocket connection for writing - no more calls to sendMsg
* or sendBinaryMsg should be made after calling this. The listener object
* may receive more messages if a server close has not yet been received.
*
* @param aCode the websocket closing handshake close code. Set to 0 if
* you are not providing a code.
* @param aReason the websocket closing handshake close reason
*/
void close(in unsigned short aCode, in AUTF8String aReason);
// section 7.4.1 defines these close codes
const unsigned short CLOSE_NORMAL = 1000;
const unsigned short CLOSE_GOING_AWAY = 1001;
const unsigned short CLOSE_PROTOCOL_ERROR = 1002;
const unsigned short CLOSE_UNSUPPORTED_DATATYPE = 1003;
// code 1004 is reserved
const unsigned short CLOSE_NO_STATUS = 1005;
const unsigned short CLOSE_ABNORMAL = 1006;
const unsigned short CLOSE_INVALID_PAYLOAD = 1007;
const unsigned short CLOSE_POLICY_VIOLATION = 1008;
const unsigned short CLOSE_TOO_LARGE = 1009;
const unsigned short CLOSE_EXTENSION_MISSING = 1010;
// Initially used just for server-side internal errors: adopted later for
// client-side errors too (not clear if will make into spec: see
// http://www.ietf.org/mail-archive/web/hybi/current/msg09372.html
const unsigned short CLOSE_INTERNAL_ERROR = 1011;
// MUST NOT be set as a status code in Close control frame by an endpoint:
// To be used if TLS handshake failed (ex: server certificate unverifiable)
const unsigned short CLOSE_TLS_FAILED = 1015;
/**
* Use to send text message down the connection to WebSocket peer.
*
* @param aMsg the utf8 string to send
*/
void sendMsg(in AUTF8String aMsg);
/**
* Use to send binary message down the connection to WebSocket peer.
*
* @param aMsg the data to send
*/
void sendBinaryMsg(in ACString aMsg);
/**
* Use to send a binary stream (Blob) to Websocket peer.
*
* @param aStream The input stream to be sent.
*/
void sendBinaryStream(in nsIInputStream aStream,
in unsigned long length);
/**
* This value determines how often (in seconds) websocket keepalive
* pings are sent. If set to 0 (the default), no pings are ever sent.
*
* This value can currently only be set before asyncOpen is called, else
* NS_ERROR_IN_PROGRESS is thrown.
*
* Be careful using this setting: ping traffic can consume lots of power and
* bandwidth over time.
*/
attribute unsigned long pingInterval;
/**
* This value determines how long (in seconds) the websocket waits for
* the server to reply to a ping that has been sent before considering the
* connection broken.
*
* This value can currently only be set before asyncOpen is called, else
* NS_ERROR_IN_PROGRESS is thrown.
*/
attribute unsigned long pingTimeout;
/**
* Unique ID for this channel. It's not readonly because when the channel is
* created via IPC, the serial number is received from the child process.
*/
attribute unsigned long serial;
/**
* Set a nsITransportProvider and negotated extensions to be used by this
* channel. Calling this function also means that this channel will
* implement the server-side part of a websocket connection rather than the
* client-side part.
*/
void setServerParameters(in nsITransportProvider aProvider,
in ACString aNegotiatedExtensions);
%{C++
inline uint32_t Serial()
{
uint32_t serial;
nsresult rv = GetSerial(&serial);
if (NS_WARN_IF(NS_FAILED(rv))) {
return 0;
}
return serial;
}
%}
};