Mypal/widget/gtk/nsMenu.cpp

801 lines
22 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#define _IMPL_NS_LAYOUT
#include "mozilla/dom/Element.h"
#include "mozilla/Assertions.h"
#include "mozilla/GuardObjects.h"
#include "mozilla/MouseEvents.h"
#include "mozilla/Move.h"
#include "mozilla/StyleSetHandleInlines.h"
#include "nsAutoPtr.h"
#include "nsBindingManager.h"
#include "nsComponentManagerUtils.h"
#include "nsContentUtils.h"
#include "nsCSSValue.h"
#include "nsGkAtoms.h"
#include "nsGtkUtils.h"
#include "nsIAtom.h"
#include "nsIContent.h"
#include "nsIDocument.h"
#include "nsIPresShell.h"
#include "nsIRunnable.h"
#include "nsITimer.h"
#include "nsString.h"
#include "nsStyleContext.h"
#include "nsStyleSet.h"
#include "nsStyleStruct.h"
#include "nsThreadUtils.h"
#include "nsXBLBinding.h"
#include "nsXBLService.h"
#include "nsNativeMenuAtoms.h"
#include "nsNativeMenuDocListener.h"
#include <glib-object.h>
#include "nsMenu.h"
using namespace mozilla;
class nsMenuContentInsertedEvent : public Runnable {
public:
nsMenuContentInsertedEvent(nsMenu* aMenu,
nsIContent* aContainer,
nsIContent* aChild,
nsIContent* aPrevSibling) :
mWeakMenu(aMenu),
mContainer(aContainer),
mChild(aChild),
mPrevSibling(aPrevSibling) { }
NS_IMETHODIMP Run() {
if (!mWeakMenu) {
return NS_OK;
}
static_cast<nsMenu *>(mWeakMenu.get())->HandleContentInserted(mContainer,
mChild,
mPrevSibling);
return NS_OK;
}
private:
nsWeakMenuObject mWeakMenu;
nsCOMPtr<nsIContent> mContainer;
nsCOMPtr<nsIContent> mChild;
nsCOMPtr<nsIContent> mPrevSibling;
};
class nsMenuContentRemovedEvent : public Runnable {
public:
nsMenuContentRemovedEvent(nsMenu* aMenu,
nsIContent* aContainer,
nsIContent* aChild) :
mWeakMenu(aMenu),
mContainer(aContainer),
mChild(aChild) { }
NS_IMETHODIMP Run() {
if (!mWeakMenu) {
return NS_OK;
}
static_cast<nsMenu *>(mWeakMenu.get())->HandleContentRemoved(mContainer,
mChild);
return NS_OK;
}
private:
nsWeakMenuObject mWeakMenu;
nsCOMPtr<nsIContent> mContainer;
nsCOMPtr<nsIContent> mChild;
};
static void
DispatchMouseEvent(nsIContent* aTarget, mozilla::EventMessage aMsg) {
if (!aTarget) {
return;
}
WidgetMouseEvent event(true, aMsg, nullptr, WidgetMouseEvent::eReal);
aTarget->DispatchDOMEvent(&event, nullptr, nullptr, nullptr);
}
static void
AttachXBLBindings(nsIContent* aContent) {
nsIDocument* doc = aContent->OwnerDoc();
nsIPresShell* shell = doc->GetShell();
if (!shell) {
return;
}
RefPtr<nsStyleContext> sc =
shell->StyleSet()->AsGecko()->ResolveStyleFor(aContent->AsElement(),
nullptr);
if (!sc) {
return;
}
const nsStyleDisplay* display = sc->StyleDisplay();
if (!display->mBinding) {
return;
}
nsXBLService* xbl = nsXBLService::GetInstance();
if (!xbl) {
return;
}
RefPtr<nsXBLBinding> binding;
bool dummy;
nsresult rv = xbl->LoadBindings(aContent, display->mBinding->GetURI(),
display->mBinding->mOriginPrincipal,
getter_AddRefs(binding), &dummy);
if ((NS_FAILED(rv) && rv != NS_ERROR_XBL_BLOCKED) || !binding) {
return;
}
doc->BindingManager()->AddToAttachedQueue(binding);
}
void
nsMenu::SetPopupState(EPopupState aState) {
mPopupState = aState;
if (!mPopupContent) {
return;
}
nsAutoString state;
switch (aState) {
case ePopupState_Showing:
state.Assign(NS_LITERAL_STRING("showing"));
break;
case ePopupState_Open:
state.Assign(NS_LITERAL_STRING("open"));
break;
case ePopupState_Hiding:
state.Assign(NS_LITERAL_STRING("hiding"));
break;
default:
break;
}
if (state.IsEmpty()) {
mPopupContent->UnsetAttr(kNameSpaceID_None,
nsNativeMenuAtoms::_moz_nativemenupopupstate,
false);
} else {
mPopupContent->SetAttr(kNameSpaceID_None,
nsNativeMenuAtoms::_moz_nativemenupopupstate,
state, false);
}
}
/* static */ void
nsMenu::DoOpenCallback(nsITimer* aTimer, void* aClosure) {
nsMenu* self = static_cast<nsMenu *>(aClosure);
dbusmenu_menuitem_show_to_user(self->GetNativeData(), 0);
self->mOpenDelayTimer = nullptr;
}
/* static */ void
nsMenu::menu_event_cb(DbusmenuMenuitem* menu,
const gchar* name,
GVariant* value,
guint timestamp,
gpointer user_data) {
nsMenu* self = static_cast<nsMenu *>(user_data);
nsAutoCString event(name);
if (event.Equals(NS_LITERAL_CSTRING("closed"))) {
self->OnClose();
return;
}
if (event.Equals(NS_LITERAL_CSTRING("opened"))) {
self->OnOpen();
return;
}
}
void
nsMenu::MaybeAddPlaceholderItem() {
MOZ_ASSERT(!IsInBatchedUpdate(),
"Shouldn't be modifying the native menu structure now");
GList* children = dbusmenu_menuitem_get_children(GetNativeData());
if (!children) {
MOZ_ASSERT(!mPlaceholderItem);
mPlaceholderItem = dbusmenu_menuitem_new();
if (!mPlaceholderItem) {
return;
}
dbusmenu_menuitem_property_set_bool(mPlaceholderItem,
DBUSMENU_MENUITEM_PROP_VISIBLE,
false);
MOZ_ALWAYS_TRUE(
dbusmenu_menuitem_child_append(GetNativeData(), mPlaceholderItem));
}
}
void
nsMenu::EnsureNoPlaceholderItem() {
MOZ_ASSERT(!IsInBatchedUpdate(),
"Shouldn't be modifying the native menu structure now");
if (!mPlaceholderItem) {
return;
}
MOZ_ALWAYS_TRUE(
dbusmenu_menuitem_child_delete(GetNativeData(), mPlaceholderItem));
MOZ_ASSERT(!dbusmenu_menuitem_get_children(GetNativeData()));
g_object_unref(mPlaceholderItem);
mPlaceholderItem = nullptr;
}
void
nsMenu::OnOpen() {
if (mNeedsRebuild) {
Build();
}
nsWeakMenuObject self(this);
nsCOMPtr<nsIContent> origPopupContent(mPopupContent);
{
nsNativeMenuDocListener::BlockUpdatesScope updatesBlocker;
SetPopupState(ePopupState_Showing);
DispatchMouseEvent(mPopupContent, eXULPopupShowing);
ContentNode()->SetAttr(kNameSpaceID_None, nsGkAtoms::open,
NS_LITERAL_STRING("true"), true);
}
if (!self) {
// We were deleted!
return;
}
// I guess that the popup could have changed
if (origPopupContent != mPopupContent) {
return;
}
nsNativeMenuDocListener::BlockUpdatesScope updatesBlocker;
size_t count = ChildCount();
for (size_t i = 0; i < count; ++i) {
ChildAt(i)->ContainerIsOpening();
}
SetPopupState(ePopupState_Open);
DispatchMouseEvent(mPopupContent, eXULPopupShown);
}
void
nsMenu::Build() {
mNeedsRebuild = false;
while (ChildCount() > 0) {
RemoveChildAt(0);
}
InitializePopup();
if (!mPopupContent) {
return;
}
uint32_t count = mPopupContent->GetChildCount();
for (uint32_t i = 0; i < count; ++i) {
nsIContent* childContent = mPopupContent->GetChildAt(i);
UniquePtr<nsMenuObject> child = CreateChild(childContent);
if (!child) {
continue;
}
AppendChild(Move(child));
}
}
void
nsMenu::InitializePopup() {
nsCOMPtr<nsIContent> oldPopupContent;
oldPopupContent.swap(mPopupContent);
for (uint32_t i = 0; i < ContentNode()->GetChildCount(); ++i) {
nsIContent* child = ContentNode()->GetChildAt(i);
int32_t dummy;
nsCOMPtr<nsIAtom> tag = child->OwnerDoc()->BindingManager()->ResolveTag(child, &dummy);
if (tag == nsGkAtoms::menupopup) {
mPopupContent = child;
break;
}
}
if (oldPopupContent == mPopupContent) {
return;
}
// The popup has changed
if (oldPopupContent) {
DocListener()->UnregisterForContentChanges(oldPopupContent);
}
SetPopupState(ePopupState_Closed);
if (!mPopupContent) {
return;
}
AttachXBLBindings(mPopupContent);
DocListener()->RegisterForContentChanges(mPopupContent, this);
}
void
nsMenu::RemoveChildAt(size_t aIndex) {
MOZ_ASSERT(IsInBatchedUpdate() || !mPlaceholderItem,
"Shouldn't have a placeholder menuitem");
nsMenuContainer::RemoveChildAt(aIndex, !IsInBatchedUpdate());
StructureMutated();
if (!IsInBatchedUpdate()) {
MaybeAddPlaceholderItem();
}
}
void
nsMenu::RemoveChild(nsIContent* aChild) {
size_t index = IndexOf(aChild);
if (index == NoIndex) {
return;
}
RemoveChildAt(index);
}
void
nsMenu::InsertChildAfter(UniquePtr<nsMenuObject> aChild,
nsIContent* aPrevSibling) {
if (!IsInBatchedUpdate()) {
EnsureNoPlaceholderItem();
}
nsMenuContainer::InsertChildAfter(Move(aChild), aPrevSibling,
!IsInBatchedUpdate());
StructureMutated();
}
void
nsMenu::AppendChild(UniquePtr<nsMenuObject> aChild) {
if (!IsInBatchedUpdate()) {
EnsureNoPlaceholderItem();
}
nsMenuContainer::AppendChild(Move(aChild), !IsInBatchedUpdate());
StructureMutated();
}
bool
nsMenu::IsInBatchedUpdate() const {
return mBatchedUpdateState != eBatchedUpdateState_Inactive;
}
void
nsMenu::StructureMutated() {
if (!IsInBatchedUpdate()) {
return;
}
mBatchedUpdateState = eBatchedUpdateState_DidMutate;
}
bool
nsMenu::CanOpen() const {
bool isVisible = dbusmenu_menuitem_property_get_bool(GetNativeData(),
DBUSMENU_MENUITEM_PROP_VISIBLE);
bool isDisabled = ContentNode()->AttrValueIs(kNameSpaceID_None,
nsGkAtoms::disabled,
nsGkAtoms::_true,
eCaseMatters);
return (isVisible && !isDisabled);
}
void
nsMenu::HandleContentInserted(nsIContent* aContainer,
nsIContent* aChild,
nsIContent* aPrevSibling) {
if (aContainer == mPopupContent) {
UniquePtr<nsMenuObject> child = CreateChild(aChild);
if (child) {
InsertChildAfter(Move(child), aPrevSibling);
}
} else {
Build();
}
}
void
nsMenu::HandleContentRemoved(nsIContent* aContainer, nsIContent* aChild) {
if (aContainer == mPopupContent) {
RemoveChild(aChild);
} else {
Build();
}
}
void
nsMenu::InitializeNativeData() {
// Dbusmenu provides an "about-to-show" signal, and also "opened" and
// "closed" events. However, Unity is the only thing that sends
// both "about-to-show" and "opened" events. Unity 2D and the HUD only
// send "opened" events, so we ignore "about-to-show" (I don't think
// there's any real difference between them anyway).
// To complicate things, there are certain conditions where we don't
// get a "closed" event, so we need to be able to handle this :/
g_signal_connect(G_OBJECT(GetNativeData()), "event",
G_CALLBACK(menu_event_cb), this);
mNeedsRebuild = true;
mNeedsUpdate = true;
MaybeAddPlaceholderItem();
AttachXBLBindings(ContentNode());
}
void
nsMenu::Update(nsStyleContext* aStyleContext) {
if (mNeedsUpdate) {
mNeedsUpdate = false;
UpdateLabel();
UpdateSensitivity();
}
UpdateVisibility(aStyleContext);
UpdateIcon(aStyleContext);
}
nsMenuObject::PropertyFlags
nsMenu::SupportedProperties() const {
return static_cast<nsMenuObject::PropertyFlags>(
nsMenuObject::ePropLabel |
nsMenuObject::ePropEnabled |
nsMenuObject::ePropVisible |
nsMenuObject::ePropIconData |
nsMenuObject::ePropChildDisplay
);
}
void
nsMenu::OnAttributeChanged(nsIContent* aContent, nsIAtom* aAttribute) {
MOZ_ASSERT(aContent == ContentNode() || aContent == mPopupContent,
"Received an event that wasn't meant for us!");
if (mNeedsUpdate) {
return;
}
if (aContent != ContentNode()) {
return;
}
if (!Parent()->IsBeingDisplayed()) {
mNeedsUpdate = true;
return;
}
if (aAttribute == nsGkAtoms::disabled) {
UpdateSensitivity();
} else if (aAttribute == nsGkAtoms::label ||
aAttribute == nsGkAtoms::accesskey ||
aAttribute == nsGkAtoms::crop) {
UpdateLabel();
} else if (aAttribute == nsGkAtoms::hidden ||
aAttribute == nsGkAtoms::collapsed) {
RefPtr<nsStyleContext> sc = GetStyleContext();
UpdateVisibility(sc);
} else if (aAttribute == nsGkAtoms::image) {
RefPtr<nsStyleContext> sc = GetStyleContext();
UpdateIcon(sc);
}
}
void
nsMenu::OnContentInserted(nsIContent* aContainer, nsIContent* aChild,
nsIContent* aPrevSibling) {
MOZ_ASSERT(aContainer == ContentNode() || aContainer == mPopupContent,
"Received an event that wasn't meant for us!");
if (mNeedsRebuild) {
return;
}
if (mPopupState == ePopupState_Closed) {
mNeedsRebuild = true;
return;
}
nsContentUtils::AddScriptRunner(
new nsMenuContentInsertedEvent(this, aContainer, aChild,
aPrevSibling));
}
void
nsMenu::OnContentRemoved(nsIContent* aContainer, nsIContent* aChild) {
MOZ_ASSERT(aContainer == ContentNode() || aContainer == mPopupContent,
"Received an event that wasn't meant for us!");
if (mNeedsRebuild) {
return;
}
if (mPopupState == ePopupState_Closed) {
mNeedsRebuild = true;
return;
}
nsContentUtils::AddScriptRunner(
new nsMenuContentRemovedEvent(this, aContainer, aChild));
}
/*
* Some menus (eg, the History menu in Firefox) refresh themselves on
* opening by removing all children and then re-adding new ones. As this
* happens whilst the menu is opening in Unity, it causes some flickering
* as the menu popup is resized multiple times. To avoid this, we try to
* reuse native menu items when the menu structure changes during a
* batched update. If we can handle menu structure changes from Goanna
* just by updating properties of native menu items (rather than destroying
* and creating new ones), then we eliminate any flickering that occurs as
* the menu is opened. To do this, we don't modify any native menu items
* until the end of the update batch.
*/
void
nsMenu::OnBeginUpdates(nsIContent* aContent) {
MOZ_ASSERT(aContent == ContentNode() || aContent == mPopupContent,
"Received an event that wasn't meant for us!");
MOZ_ASSERT(!IsInBatchedUpdate(), "Already in an update batch!");
if (aContent != mPopupContent) {
return;
}
mBatchedUpdateState = eBatchedUpdateState_Active;
}
void
nsMenu::OnEndUpdates() {
if (!IsInBatchedUpdate()) {
return;
}
bool didMutate = mBatchedUpdateState == eBatchedUpdateState_DidMutate;
mBatchedUpdateState = eBatchedUpdateState_Inactive;
/* Optimize for the case where we only had attribute changes */
if (!didMutate) {
return;
}
EnsureNoPlaceholderItem();
GList* nextNativeChild = dbusmenu_menuitem_get_children(GetNativeData());
DbusmenuMenuitem* nextOwnedNativeChild = nullptr;
size_t count = ChildCount();
// Find the first native menu item that is `owned` by a corresponding
// Goanna menuitem
for (size_t i = 0; i < count; ++i) {
if (ChildAt(i)->GetNativeData()) {
nextOwnedNativeChild = ChildAt(i)->GetNativeData();
break;
}
}
// Now iterate over all Goanna menuitems
for (size_t i = 0; i < count; ++i) {
nsMenuObject* child = ChildAt(i);
if (child->GetNativeData()) {
// This child already has a corresponding native menuitem.
// Remove all preceding orphaned native items. At this point, we
// modify the native menu structure.
while (nextNativeChild &&
nextNativeChild->data != nextOwnedNativeChild) {
DbusmenuMenuitem* data =
static_cast<DbusmenuMenuitem *>(nextNativeChild->data);
nextNativeChild = nextNativeChild->next;
MOZ_ALWAYS_TRUE(dbusmenu_menuitem_child_delete(GetNativeData(),
data));
}
if (nextNativeChild) {
nextNativeChild = nextNativeChild->next;
}
// Now find the next native menu item that is `owned`
nextOwnedNativeChild = nullptr;
for (size_t j = i + 1; j < count; ++j) {
if (ChildAt(j)->GetNativeData()) {
nextOwnedNativeChild = ChildAt(j)->GetNativeData();
break;
}
}
} else {
// This child is new, and doesn't have a native menu item. Find one!
if (nextNativeChild &&
nextNativeChild->data != nextOwnedNativeChild) {
DbusmenuMenuitem* data =
static_cast<DbusmenuMenuitem *>(nextNativeChild->data);
if (NS_SUCCEEDED(child->AdoptNativeData(data))) {
nextNativeChild = nextNativeChild->next;
}
}
// There wasn't a suitable one available, so create a new one.
// At this point, we modify the native menu structure.
if (!child->GetNativeData()) {
child->CreateNativeData();
MOZ_ALWAYS_TRUE(
dbusmenu_menuitem_child_add_position(GetNativeData(),
child->GetNativeData(),
i));
}
}
}
while (nextNativeChild) {
DbusmenuMenuitem* data =
static_cast<DbusmenuMenuitem *>(nextNativeChild->data);
nextNativeChild = nextNativeChild->next;
MOZ_ALWAYS_TRUE(dbusmenu_menuitem_child_delete(GetNativeData(), data));
}
MaybeAddPlaceholderItem();
}
nsMenu::nsMenu(nsMenuContainer* aParent, nsIContent* aContent) :
nsMenuContainer(aParent, aContent),
mNeedsRebuild(false),
mNeedsUpdate(false),
mPlaceholderItem(nullptr),
mPopupState(ePopupState_Closed),
mBatchedUpdateState(eBatchedUpdateState_Inactive) {
MOZ_COUNT_CTOR(nsMenu);
}
nsMenu::~nsMenu() {
if (IsInBatchedUpdate()) {
OnEndUpdates();
}
// Although nsTArray will take care of this in its destructor,
// we have to manually ensure children are removed from our native menu
// item, just in case our parent recycles us
while (ChildCount() > 0) {
RemoveChildAt(0);
}
EnsureNoPlaceholderItem();
if (DocListener() && mPopupContent) {
DocListener()->UnregisterForContentChanges(mPopupContent);
}
if (GetNativeData()) {
g_signal_handlers_disconnect_by_func(GetNativeData(),
FuncToGpointer(menu_event_cb),
this);
}
MOZ_COUNT_DTOR(nsMenu);
}
nsMenuObject::EType
nsMenu::Type() const {
return eType_Menu;
}
bool
nsMenu::IsBeingDisplayed() const {
return mPopupState == ePopupState_Open;
}
bool
nsMenu::NeedsRebuild() const {
return mNeedsRebuild;
}
void
nsMenu::OpenMenu() {
if (!CanOpen()) {
return;
}
if (mOpenDelayTimer) {
return;
}
// Here, we synchronously fire popupshowing and popupshown events and then
// open the menu after a short delay. This allows the menu to refresh before
// it's shown, and avoids an issue where keyboard focus is not on the first
// item of the history menu in Firefox when opening it with the keyboard,
// because extra items to appear at the top of the menu
OnOpen();
mOpenDelayTimer = do_CreateInstance(NS_TIMER_CONTRACTID);
if (!mOpenDelayTimer) {
return;
}
if (NS_FAILED(mOpenDelayTimer->InitWithFuncCallback(DoOpenCallback,
this,
100,
nsITimer::TYPE_ONE_SHOT))) {
mOpenDelayTimer = nullptr;
}
}
void
nsMenu::OnClose() {
if (mPopupState == ePopupState_Closed) {
return;
}
MOZ_ASSERT(nsContentUtils::IsSafeToRunScript());
// We do this to avoid mutating our view of the menu until
// after we have finished
nsNativeMenuDocListener::BlockUpdatesScope updatesBlocker;
SetPopupState(ePopupState_Hiding);
DispatchMouseEvent(mPopupContent, eXULPopupHiding);
// Sigh, make sure all of our descendants are closed, as we don't
// always get closed events for submenus when scrubbing quickly through
// the menu
size_t count = ChildCount();
for (size_t i = 0; i < count; ++i) {
if (ChildAt(i)->Type() == nsMenuObject::eType_Menu) {
static_cast<nsMenu *>(ChildAt(i))->OnClose();
}
}
SetPopupState(ePopupState_Closed);
DispatchMouseEvent(mPopupContent, eXULPopupHidden);
ContentNode()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::open, true);
}