53 lines
2.9 KiB
C++
53 lines
2.9 KiB
C++
// Copyright 2014 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CLD2_INTERNAL_CLD2_DYNAMIC_DATA_LOADER_H_
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#define CLD2_INTERNAL_CLD2_DYNAMIC_DATA_LOADER_H_
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#include "scoreonescriptspan.h"
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#include "cld2_dynamic_data.h"
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namespace CLD2DynamicDataLoader {
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// Read a header from the specified file and return it.
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// The header returned is dynamically allocated; you must 'delete' the array
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// of TableHeaders as well as the returned FileHeader* when done.
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CLD2DynamicData::FileHeader* loadHeader(const char* fileName);
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// Load data directly into a ScoringTables structure using a private, read-only
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// mmap and return the newly-allocated structure.
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// The out-parameter "mmapAddressOut" is a pointer to a void*; the starting
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// address of the mmap()'d block will be written here.
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// The out-parameter "mmapLengthOut" is a pointer to an int; the length of the
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// mmap()'d block will be written here.
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// It is up to the caller to delete
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CLD2::ScoringTables* loadDataFile(const char* fileName,
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void** mmapAddressOut, int* mmapLengthOut);
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// Given pointers to the data from a previous invocation of loadDataFile,
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// unloads the data safely - freeing and deleting any malloc'd/new'd objects.
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// When this method returns, the mmap has been deleted, as have all the scoring
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// tables; the pointers passed in are all zeroed, such that:
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// *scoringTables == NULL
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// *mmapAddress == NULL
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// mmapLength == NULL
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// This is the only safe way to unload data that was previously loaded, as there
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// is an unfortunate mixture of new and malloc involved in building the
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// in-memory represtation of the data.
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void unloadData(CLD2::ScoringTables** scoringTables,
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void** mmapAddress, int* mmapLength);
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} // End namespace CLD2DynamicDataExtractor
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#endif // CLD2_INTERNAL_CLD2_DYNAMIC_DATA_EXTRACTOR_H_
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