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GetPermissionToExec.sln
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25
GetPermissionToExec.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28010.2003
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GetPermissionToExec", "GetPermissionToExec\GetPermissionToExec.csproj", "{B56A27A6-563B-4EE9-B179-FC10DA68BE16}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B56A27A6-563B-4EE9-B179-FC10DA68BE16}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B56A27A6-563B-4EE9-B179-FC10DA68BE16}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B56A27A6-563B-4EE9-B179-FC10DA68BE16}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B56A27A6-563B-4EE9-B179-FC10DA68BE16}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {DEC00797-CA19-4283-B51C-33E953FE439D}
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EndGlobalSection
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EndGlobal
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6
GetPermissionToExec/App.config
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6
GetPermissionToExec/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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</startup>
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</configuration>
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54
GetPermissionToExec/GetPermissionToExec.csproj
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54
GetPermissionToExec/GetPermissionToExec.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B56A27A6-563B-4EE9-B179-FC10DA68BE16}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>GetPermissionToExec</RootNamespace>
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<AssemblyName>FreeGMAssetCompiler</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MethodInvoker.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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14
GetPermissionToExec/MethodInvoker.cs
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14
GetPermissionToExec/MethodInvoker.cs
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using System;
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namespace GetPermissionToExec
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{
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internal class MethodInvoker
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{
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private Func<object> p;
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public MethodInvoker(Func<object> p)
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{
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this.p = p;
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}
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}
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}
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116
GetPermissionToExec/Program.cs
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116
GetPermissionToExec/Program.cs
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace GetPermissionToExec
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{
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class Program
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{
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public enum FileMapProtection : uint
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{
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PageReadonly = 0x02,
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PageReadWrite = 0x04,
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PageWriteCopy = 0x08,
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PageExecuteRead = 0x20,
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PageExecuteReadWrite = 0x40,
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SectionCommit = 0x8000000,
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SectionImage = 0x1000000,
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SectionNoCache = 0x10000000,
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SectionReserve = 0x4000000,
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}
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public enum FileMapAccess : uint
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{
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FileMapCopy = 0x0001,
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FileMapWrite = 0x0002,
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FileMapRead = 0x0004,
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FileMapReadWrite = 0x0006,
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FileMapAllAccess = 0x001f,
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FileMapExecute = 0x0020,
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}
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[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
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public static extern IntPtr CreateFileMapping(
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IntPtr hFile,
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IntPtr lpFileMappingAttributes,
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FileMapProtection flProtect,
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uint dwMaximumSizeHigh,
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uint dwMaximumSizeLow,
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string lpName
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);
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[DllImport("kernel32", SetLastError = true)]
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public static extern IntPtr MapViewOfFile(IntPtr intptr_0, FileMapAccess dwDesiredAccess, int int_5, int int_6, IntPtr intptr_1);
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[DllImport("kernel32", CharSet = CharSet.Auto, SetLastError = true)]
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public static extern IntPtr OpenFileMapping(
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FileMapAccess dwDesiredAccess,
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bool bInheritHandle,
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string lpName
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);
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[DllImport("kernel32", SetLastError = true)]
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public static extern bool CloseHandle(IntPtr intptr_0);
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private static void Main(string[] args)
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{
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Console.Write("$ GMAssetCompiler ");
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String Args;
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if(args.Length == 0)
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{
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Stream inputStream = Console.OpenStandardInput(8024);
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Console.SetIn(new StreamReader(inputStream));
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Args = Console.ReadLine();
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}
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else
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{
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Args = String.Join(" ",args);
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}
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IntPtr Create = CreateFileMapping(new IntPtr(-1), IntPtr.Zero, FileMapProtection.PageReadWrite, 0x0, 0x1000, "YYMappingFileTestYY");
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IntPtr DaFile = OpenFileMapping(FileMapAccess.FileMapWrite, false, "YYMappingFileTestYY");
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IntPtr MapView = MapViewOfFile(DaFile, FileMapAccess.FileMapWrite, 0, 0, new IntPtr(4));
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Marshal.WriteInt32(MapView, (int)(DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds);
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CloseHandle(DaFile);
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Process GMAC = new Process();
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String AppData = Environment.GetEnvironmentVariable("appdata");
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GMAC.StartInfo.FileName = AppData+"\\GameMaker-Studio\\GMAssetCompiler.exe";
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GMAC.StartInfo.UseShellExecute = false;
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GMAC.StartInfo.RedirectStandardOutput = true;
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GMAC.StartInfo.RedirectStandardError = true;
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GMAC.OutputDataReceived += new DataReceivedEventHandler(gmacWrite);
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GMAC.ErrorDataReceived += new DataReceivedEventHandler(gmacError);
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GMAC.StartInfo.Arguments = Args;
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GMAC.Start();
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GMAC.BeginOutputReadLine();
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GMAC.BeginErrorReadLine();
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GMAC.WaitForExit();
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if(args.Length == 0)
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{
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Main(new String[0]);
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}
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}
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private static void gmacError(object sender, DataReceivedEventArgs e)
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{
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String StdErr = e.Data;
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Console.WriteLine(StdErr);
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}
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private static void gmacWrite(object sender, DataReceivedEventArgs e)
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{
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String StdOut = e.Data;
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Console.WriteLine(StdOut);
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}
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}
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}
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36
GetPermissionToExec/Properties/AssemblyInfo.cs
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36
GetPermissionToExec/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("GetPermissionToExec")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("GetPermissionToExec")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("b56a27a6-563b-4ee9-b179-fc10da68be16")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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