|RandomHuman a96b3fcc0b||5 months ago|
|GayMaker||1 year ago|
|packages/DotNetZip.1.12.0||3 years ago|
|GayMaker.sln||3 years ago|
|LICENSE||3 years ago|
|README.md||5 months ago|
|latest.md||1 year ago|
Fixed an issue where compiliing shaders without YYC would cause issues
Fixed an issue where it was possible to enter invalid characters into Title ID Feild
Fixed some UI Elements
Changed \n to \r\n to make gmac output show properly on win10.
Fixed Auto Update for REAL this time
Fixed a bug where /SH argument would allways = False regardles of what was set in project file Fixed automatic updater
Fixed a bug where if you never opened "Global Game Settings" in GameMaker
Then GayMaker would crash (IT WAS A STRANGE PARSER DIFFERNTAL xD)
See issue #9
Fixed a bug where StandardError wasnt shown in output properly
No longer requires %SCE_PSP2_SDK_DIR% to be defined when building YYC.
Fixed a bug where Errors from GMAssetCompiler wouldnt show in the output
Now displays GMAssetCompiler and YYC Compile errors in a messagebox.
https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.1.zip This version was never uploaded when the repository was originally moved to github, and is no longer availible.
Added a "Preferences" option
Added the ability to disable Update Checks
Added the ability to not save last used settings
Added the ability to not convert PNG's to indexed color
Added the ability to use YYC! (Requires some efforts to do though)
Added a seecret easter egg (try to find it!)
Added "Interpolate colors between pixels" to Global Game Settings
Added "Scaling options" (Full Scale) and (Keep Aspect Ratio) options to Global Game Settings
Added "Download More RAM" feature to allow you to allocate more memory to your application
No-longer reliant on pngquant.exe (close #6)
Added Early-Access builds to the Version Manager
Added version selection and version selector. - you can now use ANY version of GameMaker:Studio Since 1.4.1468.
Files are downloaded from yoyo's servers!
Under "Global Game Settings" you can now simply press to apply settings, or to cancel
Disabled Windows Automatic DPI Scaling (see issue #8 to understand why i did this)
Now using unmodified GMAssetCompiler. and simply ""Obtaining permission to execute"" (resolved #7)
Fixed issue #5
Fixes issue #4.
Inside "Global Game Settings we have:
Enable/Disable rear touchpad
Enable/Disable front touchscreen
Change the Texture Paging Size default: 2048 (stick to power's of 2 or u might break shit)
Program will check for updates
Program will remember what images you last used (HKLU/Software/GayMaker)
This system software update improves system performance.
Shader's can now be used, however you have to provide a copy of "psp2cgc.exe" yourself. - #3 can now be closed.
UPDATED TO GAMEMAKER STUDIO 1.4.9999 - THANKS CELESTEBLUE FOR SOURCING THE EXPORT MODULE!!!
Fixes Issue #1 and Issue #2
FIRST RELEASE WEW
Homebrew GM:S Export tool
Run the program. and browse to a GameMaker Studio project file (.gmx).
you can also change the images, Title. and TitleID and then your game will be
"compiled" for PSVITA and saved as a VPK to whereever you choose to save it
Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
When the PSVita GameMaker Runner encounters an error. the error dialog is printed to stdout rather than opening a message box.
if its a critical error. the app will simply exit afterwards.. i recommend using a plugin to capture stdout for any serious development.
take a look at ShipLog or psp2shell
When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'psp2cgc.exe'
This file will then be placed into the GayMaker install folder and you wont have to do it again after that.
Shaders will compile into the GXP format. which will then work on the console itself.
For reasons, i will not provide a link to psp2cgc.exe
To use touchscreen features, you have to enable "Use Rear Touch" and "Use Front Touch" in Global Game Settings
Then you can use the mouse controls as touch inputs.
Once enabled the touchscreen is mapped as a Mouse Device,
so you can just use Device Input
Devices 0~4 are for the front touchscreen
and Devices 5~8 are for the rear touchscreen
It acturally supports multiple touches at a time~
To Check PSVita Controls use the GamePad commands
Here is what each control maps to:
gp_face1 = CROSS
gp_face2 = CIRCLE
gp_face3 = SQUARE
gp_face4 = TRIANGLE
gp_shoulderl = L
gp_shoulderr = R
gp_shoulderlb = UNUSED
gp_shoulderrb = UNUSED
gp_select = SELECT
gp_start = START
gp_stickl = UNUSED
gp_stickr = UNUSED
gp_padu = DPAD UP
gp_padd = DPAD DOWN
gp_padl = DPAD LEFT
gp_padr = DPAD RIGHT
gp_axislh = LEFT ANOLOUGE HORIZONTAL AXIES
gp_axislv = LEFT ANOLOUGE VERTICAL AXIES
gp_axisrh = RIGHT ANOLOUGE HORIZONTAL AXIES
gp_axisrv = RIGHT ANOLOUGE VERTICAL AXIES
This repository has some GameMaker: Studio Homebrew games / ports.
Thanks @nikita_krapivin for testing things, and for finding a capible game
Thanks to @CelesteBlue for patching some things
Thanks Radziu, Dots-tb, for uh existing?
Thanks "Wolfgang" for PUBLICLY UPLOADING A GMS4VITA COMPILE LOG TO PASTEBIN - MUCH APRICIATED
Thanks To the devs of
"Siralin2" DnSpy for indirectly making this possible ;)