GMS1.4.9999 -> PS4 Export
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README.md

v1.2.1

Fixed compiling shaders without YYC

Download: https://silica.codes/attachments/ed5643e3-c747-40e2-9813-fd3c20067726

v1.2

Short Circuit Evaulations setting is now applied correctly Fixed auto updater Fixed version manager

Download: https://silica.codes/attachments/5a014222-d55e-477a-9072-4d19fc7018e2

v1.1

Added version manager - now you can use any verison of GMS1.4 you want
Updated default version to 1.4.9999
Fixed a bug where changing the project wouldnt update the preview.
Fixed a bug where if you never opened "Global Game Settings" in GameMaker
Then GayMaker would crash (IT WAS A STRANGE PARSER DIFFERNTAL xD)
See issue [#9 on GayMaker](https://bitbucket.org/SilicaAndPina/gaymaker/issues/9/global-game-settings NOTE: This bitbucket link no longer works as of the repository being moved to silica.codes, as the original bitbucket repo was DMCAd.)
Added an update-checker it'll ask you if you want to update when a new update is avalible.

Download: https://silica.codes/attachments/dee45124-a2f2-4619-a9a2-e45e230cd6dc

v1.0

Inital Release!

Download: https://silica.codes/attachments/5e0566c4-b5d4-4c45-b6a6-067a2084abf5

#GayMaker: Studio

Homebrew GM:S Export tool (Based off the original GayMaker Tool for PSVita)

Run the program. and browse to a GameMaker Studio project file (.gmx). you can also change the images, Title. and TitleID and then your game will be "compiled" for PS4 and saved as a PKG to whereever you choose to save it

All projects are compiled using GameMaker 1.4.1804 - the latest version that works on 5.05
Packages are created using LibOrbisPkg, No changes made to the original source of the Libary.
However some snippits where taken from the PkgEditor and changed to not read from clipboard / drag n drop

Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)

#Shaders When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'orbis-wave-psslc.exe' This file will then be placed into the GayMaker: Studio install folder and you wont have to do it again after that. Shaders will compile into the GXP format. which will then work on the console itself.

For reasons, i will not provide a link to orbis-wave-psslc.exe

Controller Mapping

To Check DS4 Controls use the GamePad commands
Here is what each control maps to:

gp_face1 = CROSS
gp_face2 = SQUARE
gp_face3 = CIRCLE
gp_face4 = TRIANGLE

gp_shoulderl = L1
gp_shoulderr = R1
gp_shoulderlb = L2
gp_shoulderrb = R2

gp_select = SELECT
gp_start = START

gp_stickl = L3
gp_stickr = R3

gp_padu = DPAD UP
gp_padd = DPAD DOWN
gp_padl = DPAD LEFT
gp_padr = DPAD RIGHT

gp_axislh = LEFT ANOLOUGE HORIZONTAL AXIES
gp_axislv = LEFT ANOLOUGE VERTICAL AXIES

gp_axisrh = RIGHT ANOLOUGE HORIZONTAL AXIES
gp_axisrv = RIGHT ANOLOUGE VERTICAL AXIES

Homebrew Repo

This repository has some GameMaker: Studio Homebrew games / ports.
https://bitbucket.org/SilicaAndPina/gm-shb

Credits

Thanks YoYoGames for GameMaker, "YOYO_DEV_ENABLE", and having a unsecured CDN
Thanks To the devs of DnSpy for indirectly making this possible ;)
Thanks To MaxTon for LibOrbisPkg
Thanks To ignacio1420 and Nagato for Testing!
Thanks To flat_z for make_fself.py