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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2003
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GayMaker", "GayMaker\GayMaker.csproj", "{F189E983-481E-4740-81B7-13A415D68636}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F189E983-481E-4740-81B7-13A415D68636}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F189E983-481E-4740-81B7-13A415D68636}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F189E983-481E-4740-81B7-13A415D68636}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F189E983-481E-4740-81B7-13A415D68636}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2B72F881-81B5-4BB4-AE0A-2DCB6609589D}
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2003
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GayMaker", "GayMaker\GayMaker.csproj", "{F189E983-481E-4740-81B7-13A415D68636}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F189E983-481E-4740-81B7-13A415D68636}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F189E983-481E-4740-81B7-13A415D68636}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F189E983-481E-4740-81B7-13A415D68636}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F189E983-481E-4740-81B7-13A415D68636}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2B72F881-81B5-4BB4-AE0A-2DCB6609589D}
EndGlobalSection
EndGlobal

42
LICENSE
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MIT License
Copyright (c) 2018 Silica
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
MIT License
Copyright (c) 2018 Silica
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

322
README.md
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# 1.7.3
Fixed a bug where if you never opened "Global Game Settings" in GameMaker
Then GayMaker would crash (IT WAS A STRANGE PARSER DIFFERNTAL xD)
See issue #9
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.3.zip
# 1.7.2
Fixed a bug where StandardError wasnt shown in output properly
No longer requires %SCE_PSP2_SDK_DIR% to be defined when building YYC.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.2.zip
# 1.7.1
Fixed a bug where Errors from GMAssetCompiler wouldnt show in the output
Now displays GMAssetCompiler and YYC Compile errors in a messagebox.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.1.zip
# 1.7
Added a "Preferences" option
Added the ability to disable Update Checks
Added the ability to not save last used settings
Added the ability to not convert PNG's to indexed color
Added the ability to use YYC! (Requires some efforts to do though)
Added a seecret easter egg (try to find it!)
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.zip
# 1.6
Added "Interpolate colors between pixels" to Global Game Settings
Added "Scaling options" (Full Scale) and (Keep Aspect Ratio) options to Global Game Settings
Added "Download More RAM" feature to allow you to allocate more memory to your application
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.6.zip
# 1.5.2
No-longer reliant on pngquant.exe (close #6)
Added Early-Access builds to the Version Manager
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.5.2.zip
# 1.5.1
Added version selection and version selector. - you can now use ANY version of GameMaker:Studio Since 1.4.1468.
Files are downloaded from yoyo's servers!
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.5.1.zip
# 1.5
Under "Global Game Settings" you can now simply press <ENTER> to apply settings, or <ESC> to cancel
Disabled Windows Automatic DPI Scaling (see issue #8 to understand why i did this)
Now using unmodified GMAssetCompiler. and simply ""Obtaining permission to execute"" (resolved #7)
Fixed issue #5
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.5.zip
# 1.4.9999
Fixes issue #4.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.4.9999.zip
# 1.4
Inside "Global Game Settings we have:
Enable/Disable rear touchpad
Enable/Disable front touchscreen
Change the Texture Paging Size *default: 2048* (stick to power's of 2 or u might break shit)
Other changes:
Program will check for updates
Program will remember what images you last used (HKLU/Software/GayMaker)
This system software update improves system performance.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.4.zip
# 1.3
Shader's can now be used, however you have to provide a copy of "psp2cgc.exe" yourself. - #3 can now be closed.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.3.zip
# 1.2
UPDATED TO GAMEMAKER STUDIO 1.4.9999 - THANKS CELESTEBLUE FOR SOURCING THE EXPORT MODULE!!!
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.2.zip
# 1.1
Fixes Issue #1 and Issue #2
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.1.zip
# 1.0
FIRST RELEASE WEW
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker.zip
# GayMaker
Homebrew GM:S Export tool
Run the program. and browse to a GameMaker Studio project file (.gmx).
you can also change the images, Title. and TitleID and then your game will be
"compiled" for PSVITA and saved as a VPK to whereever you choose to save it
Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
# Errors
When the PSVita GameMaker Runner encounters an error. the error dialog is printed to stdout rather than opening a message box.
if its a critical error. the app will simply exit afterwards.. i recommend using a plugin to capture stdout for any serious development.
take a look at [ShipLog](https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/ShipLog2.0/release) or [psp2shell](https://github.com/Cpasjuste/psp2shell)
# Shaders
When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'psp2cgc.exe'
This file will then be placed into the GayMaker install folder and you wont have to do it again after that.
Shaders will compile into the GXP format. which will then work on the console itself.
For *reasons*, i will not provide a link to psp2cgc.exe
# Touchscreen
To use touchscreen features, you have to enable "Use Rear Touch" and "Use Front Touch" in *Global Game Settings*
Then you can use the mouse controls as touch inputs.
Once enabled the touchscreen is mapped as a Mouse Device,
so you can just use [Device Input](https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/device%20input/index.html)
Devices 0~4 are for the front touchscreen
and Devices 5~8 are for the rear touchscreen
*It acturally supports multiple touches at a time~*
# Controller Mapping
To Check PSVita Controls use the [GamePad](https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/gamepad%20input/index.html) commands
Here is what each control maps to:
gp_face1 = CROSS
gp_face2 = SQUARE
gp_face3 = CIRCLE
gp_face4 = TRIANGLE
gp_shoulderl = L
gp_shoulderr = R
gp_shoulderlb = UNUSED
gp_shoulderrb = UNUSED
gp_select = SELECT
gp_start = START
gp_stickl = UNUSED
gp_stickr = UNUSED
gp_padu = DPAD UP
gp_padd = DPAD DOWN
gp_padl = DPAD LEFT
gp_padr = DPAD RIGHT
gp_axislh = LEFT ANOLOUGE HORIZONTAL AXIES
gp_axislv = LEFT ANOLOUGE VERTICAL AXIES
gp_axisrh = RIGHT ANOLOUGE HORIZONTAL AXIES
gp_axisrv = RIGHT ANOLOUGE VERTICAL AXIES
# Homebrew Repo
This repository has some GameMaker: Studio Homebrew games / ports.
https://bitbucket.org/SilicaAndPina/gm-shb
# Credits
Thanks @nikita_krapivin for testing things, and for finding a capible game
Thanks to @CelesteBlue for patching some things
Thanks Radziu, Dots-tb, for uh existing?
Thanks "Wolfgang" for [PUBLICLY UPLOADING A GMS4VITA COMPILE LOG TO PASTEBIN - MUCH APRICIATED](https://pastebin.com/Api4EeRP)
# 1.7.3
Fixed a bug where if you never opened "Global Game Settings" in GameMaker
Then GayMaker would crash (IT WAS A STRANGE PARSER DIFFERNTAL xD)
See issue #9
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.3.zip
# 1.7.2
Fixed a bug where StandardError wasnt shown in output properly
No longer requires %SCE_PSP2_SDK_DIR% to be defined when building YYC.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.2.zip
# 1.7.1
Fixed a bug where Errors from GMAssetCompiler wouldnt show in the output
Now displays GMAssetCompiler and YYC Compile errors in a messagebox.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.1.zip
# 1.7
Added a "Preferences" option
Added the ability to disable Update Checks
Added the ability to not save last used settings
Added the ability to not convert PNG's to indexed color
Added the ability to use YYC! (Requires some efforts to do though)
Added a seecret easter egg (try to find it!)
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.7.zip
# 1.6
Added "Interpolate colors between pixels" to Global Game Settings
Added "Scaling options" (Full Scale) and (Keep Aspect Ratio) options to Global Game Settings
Added "Download More RAM" feature to allow you to allocate more memory to your application
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.6.zip
# 1.5.2
No-longer reliant on pngquant.exe (close #6)
Added Early-Access builds to the Version Manager
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.5.2.zip
# 1.5.1
Added version selection and version selector. - you can now use ANY version of GameMaker:Studio Since 1.4.1468.
Files are downloaded from yoyo's servers!
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.5.1.zip
# 1.5
Under "Global Game Settings" you can now simply press <ENTER> to apply settings, or <ESC> to cancel
Disabled Windows Automatic DPI Scaling (see issue #8 to understand why i did this)
Now using unmodified GMAssetCompiler. and simply ""Obtaining permission to execute"" (resolved #7)
Fixed issue #5
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.5.zip
# 1.4.9999
Fixes issue #4.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.4.9999.zip
# 1.4
Inside "Global Game Settings we have:
Enable/Disable rear touchpad
Enable/Disable front touchscreen
Change the Texture Paging Size *default: 2048* (stick to power's of 2 or u might break shit)
Other changes:
Program will check for updates
Program will remember what images you last used (HKLU/Software/GayMaker)
This system software update improves system performance.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.4.zip
# 1.3
Shader's can now be used, however you have to provide a copy of "psp2cgc.exe" yourself. - #3 can now be closed.
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.3.zip
# 1.2
UPDATED TO GAMEMAKER STUDIO 1.4.9999 - THANKS CELESTEBLUE FOR SOURCING THE EXPORT MODULE!!!
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.2.zip
# 1.1
Fixes Issue #1 and Issue #2
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker%201.1.zip
# 1.0
FIRST RELEASE WEW
Download: https://bitbucket.org/SilicaAndPina/gaymaker/downloads/GayMaker.zip
# GayMaker
Homebrew GM:S Export tool
Run the program. and browse to a GameMaker Studio project file (.gmx).
you can also change the images, Title. and TitleID and then your game will be
"compiled" for PSVITA and saved as a VPK to whereever you choose to save it
Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
# Errors
When the PSVita GameMaker Runner encounters an error. the error dialog is printed to stdout rather than opening a message box.
if its a critical error. the app will simply exit afterwards.. i recommend using a plugin to capture stdout for any serious development.
take a look at [ShipLog](https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/ShipLog2.0/release) or [psp2shell](https://github.com/Cpasjuste/psp2shell)
# Shaders
When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'psp2cgc.exe'
This file will then be placed into the GayMaker install folder and you wont have to do it again after that.
Shaders will compile into the GXP format. which will then work on the console itself.
For *reasons*, i will not provide a link to psp2cgc.exe
# Touchscreen
To use touchscreen features, you have to enable "Use Rear Touch" and "Use Front Touch" in *Global Game Settings*
Then you can use the mouse controls as touch inputs.
Once enabled the touchscreen is mapped as a Mouse Device,
so you can just use [Device Input](https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/device%20input/index.html)
Devices 0~4 are for the front touchscreen
and Devices 5~8 are for the rear touchscreen
*It acturally supports multiple touches at a time~*
# Controller Mapping
To Check PSVita Controls use the [GamePad](https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/gamepad%20input/index.html) commands
Here is what each control maps to:
gp_face1 = CROSS
gp_face2 = SQUARE
gp_face3 = CIRCLE
gp_face4 = TRIANGLE
gp_shoulderl = L
gp_shoulderr = R
gp_shoulderlb = UNUSED
gp_shoulderrb = UNUSED
gp_select = SELECT
gp_start = START
gp_stickl = UNUSED
gp_stickr = UNUSED
gp_padu = DPAD UP
gp_padd = DPAD DOWN
gp_padl = DPAD LEFT
gp_padr = DPAD RIGHT
gp_axislh = LEFT ANOLOUGE HORIZONTAL AXIES
gp_axislv = LEFT ANOLOUGE VERTICAL AXIES
gp_axisrh = RIGHT ANOLOUGE HORIZONTAL AXIES
gp_axisrv = RIGHT ANOLOUGE VERTICAL AXIES
# Homebrew Repo
This repository has some GameMaker: Studio Homebrew games / ports.
https://bitbucket.org/SilicaAndPina/gm-shb
# Credits
Thanks @nikita_krapivin for testing things, and for finding a capible game
Thanks to @CelesteBlue for patching some things
Thanks Radziu, Dots-tb, for uh existing?
Thanks "Wolfgang" for [PUBLICLY UPLOADING A GMS4VITA COMPILE LOG TO PASTEBIN - MUCH APRICIATED](https://pastebin.com/Api4EeRP)
Thanks To the devs of ~~"Siralin2"~~ DnSpy for indirectly making this possible ;)

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