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Bluzume 2020-09-03 12:26:01 +12:00 committed by GitHub
parent 26ae99584a
commit b2b0ab0b1e
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20 changed files with 93923 additions and 1009 deletions

1139
ChovyUI.Designer.cs generated

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@ -42,6 +42,18 @@ namespace ChovyUI
SelectButton.Text = key.GetValue("SCE_CTRL_SELECT", SelectButton.Text.ToUpper()).ToString();
StartButton.Text = key.GetValue("SCE_CTRL_START", StartButton.Text.ToUpper()).ToString();
string Runner = key.GetValue("RUNNER", "KAROSHI").ToString();
if(Runner == "GREENTECHPLUS")
{
GreenTechPlus.Checked = true;
Karoshi.Checked = false;
}
else
{
GreenTechPlus.Checked = false;
Karoshi.Checked = true;
}
key.Close();
}
catch (Exception) { };
@ -76,7 +88,7 @@ namespace ChovyUI
private void Browse_Click(object sender, EventArgs e)
{
OpenFileDialog openFileDialog = new OpenFileDialog();
openFileDialog.Filter = "GameMaker 7/8/8.1 Executable files (*.exe)|*.exe;";
openFileDialog.Filter = "GameMaker 8/8.1 Executable files (*.exe)|*.exe;";
openFileDialog.FilterIndex = 1;
openFileDialog.RestoreDirectory = true;
if (openFileDialog.ShowDialog() == DialogResult.OK)
@ -126,6 +138,17 @@ namespace ChovyUI
}
CopyDirTree(Path.Combine(Application.StartupPath, "RUNNER"), InputFolder);
if(GreenTechPlus.Checked)
{
File.Delete(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "KAROSHI.BIN"));
File.Move(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "GREENTECHPLUS.BIN"), Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "EBOOT.BIN"));
}
else
{
File.Delete(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "GREENTECHPLUS.BIN"));
File.Move(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "KAROSHI.BIN"), Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "EBOOT.BIN"));
}
//Write to PARAM.SFO:
FileStream sfo = new FileStream(Path.Combine(InputFolder, "PSP_GAME", "PARAM.SFO"),FileMode.OpenOrCreate,FileAccess.ReadWrite);
sfo.Seek(0x128, SeekOrigin.Begin);
@ -308,6 +331,15 @@ namespace ChovyUI
key.SetValue("SCE_CTRL_SELECT", SelectButton.Text.ToUpper());
key.SetValue("SCE_CTRL_START", StartButton.Text.ToUpper());
if(GreenTechPlus.Checked)
{
key.SetValue("RUNNER", "GREENTECHPLUS");
}
else
{
key.SetValue("RUNNER", "KAROSHI");
}
key.Close();
}
catch (Exception)

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@ -1,120 +1,120 @@
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@ -1,255 +1,255 @@
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<OutputType>Exe</OutputType>
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<TargetFrameworkProfile />
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<PropertyGroup>
<RootNamespace>ChovyUI</RootNamespace>
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<PropertyGroup>
<ApplicationIcon>Icon4.ico</ApplicationIcon>
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<ItemGroup>
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<DependentUpon>ChovyUI.cs</DependentUpon>
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<Generator>ResXFileCodeGenerator</Generator>
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@ -1,73 +1,73 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ChovyUI.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChovyUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap psmkun {
get {
object obj = ResourceManager.GetObject("psmkun", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ChovyUI.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChovyUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap psmkun {
get {
object obj = ResourceManager.GetObject("psmkun", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -6,13 +6,6 @@ Its Decompiled and Patched GameMaker Asset Compiler v1.0.98 (this was before the
it has been modified to exclusively produce PSP compatible files from GM81 Executables.
Also a nice gui was added
NOTE: this release is really buggy, and there isnt much i can do about it,
this is mostly just using Karoshi (a PSP MINI put out by yoyogames back in 2011)
as the "runner" for the game and adapting a early GMStudio Compiler to build files for it
the only bugs i can fix are ones relating to compilation, and not running the game itself.
(ISOs built with this WILL work in Chovy-Sign.)
# Dependancys
chovy-gm release zip. includes a few other executables
@ -24,4 +17,3 @@ chovy-gm release zip. includes a few other executables
src: https://github.com/FluidSynth/fluidsynth
- EBOOT.BIN same executable found in the PSP minis game "karoshi" it is effectively the gamemaker interpreter.

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@ -1,3 +1,3 @@
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/></startup></configuration>

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@ -1,4 +1,5 @@
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