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34
ChovyUI.cs
34
ChovyUI.cs
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@ -42,6 +42,18 @@ namespace ChovyUI
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SelectButton.Text = key.GetValue("SCE_CTRL_SELECT", SelectButton.Text.ToUpper()).ToString();
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StartButton.Text = key.GetValue("SCE_CTRL_START", StartButton.Text.ToUpper()).ToString();
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string Runner = key.GetValue("RUNNER", "KAROSHI").ToString();
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if(Runner == "GREENTECHPLUS")
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{
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GreenTechPlus.Checked = true;
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Karoshi.Checked = false;
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}
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else
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{
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GreenTechPlus.Checked = false;
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Karoshi.Checked = true;
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}
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key.Close();
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}
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catch (Exception) { };
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@ -76,7 +88,7 @@ namespace ChovyUI
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private void Browse_Click(object sender, EventArgs e)
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{
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OpenFileDialog openFileDialog = new OpenFileDialog();
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openFileDialog.Filter = "GameMaker 7/8/8.1 Executable files (*.exe)|*.exe;";
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openFileDialog.Filter = "GameMaker 8/8.1 Executable files (*.exe)|*.exe;";
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openFileDialog.FilterIndex = 1;
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openFileDialog.RestoreDirectory = true;
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if (openFileDialog.ShowDialog() == DialogResult.OK)
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@ -126,6 +138,17 @@ namespace ChovyUI
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}
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CopyDirTree(Path.Combine(Application.StartupPath, "RUNNER"), InputFolder);
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if(GreenTechPlus.Checked)
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{
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File.Delete(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "KAROSHI.BIN"));
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File.Move(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "GREENTECHPLUS.BIN"), Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "EBOOT.BIN"));
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}
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else
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{
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File.Delete(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "GREENTECHPLUS.BIN"));
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File.Move(Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "KAROSHI.BIN"), Path.Combine(InputFolder, "PSP_GAME", "SYSDIR", "EBOOT.BIN"));
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}
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//Write to PARAM.SFO:
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FileStream sfo = new FileStream(Path.Combine(InputFolder, "PSP_GAME", "PARAM.SFO"),FileMode.OpenOrCreate,FileAccess.ReadWrite);
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sfo.Seek(0x128, SeekOrigin.Begin);
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@ -308,6 +331,15 @@ namespace ChovyUI
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key.SetValue("SCE_CTRL_SELECT", SelectButton.Text.ToUpper());
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key.SetValue("SCE_CTRL_START", StartButton.Text.ToUpper());
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if(GreenTechPlus.Checked)
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{
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key.SetValue("RUNNER", "GREENTECHPLUS");
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}
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else
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{
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key.SetValue("RUNNER", "KAROSHI");
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}
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key.Close();
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}
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catch (Exception)
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238
ChovyUI.resx
238
ChovyUI.resx
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@ -1,120 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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||||
<!--
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||||
Microsoft ResX Schema
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||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
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||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
|
||||
-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,255 +1,255 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{9448EC1D-1983-4043-ACE5-94049A822CD7}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<OutputType>Exe</OutputType>
|
||||
<LangVersion>5</LangVersion>
|
||||
<AssemblyName>CHOVY-GM</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Platform)' == 'x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RootNamespace>ChovyUI</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon4.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Ionic.Zip.Reduced">
|
||||
<HintPath>..\..\Desktop\chovy-gm\Ionic.Zip.Reduced.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NAudio, Version=1.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\NAudio.1.9.0\lib\net35\NAudio.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.DirectoryServices" />
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Windows\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:\Windows\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Windows\assembly\GAC_MSIL\System.Core\3.5.0.0__b77a5c561934e089\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ChovyUI.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ChovyUI.Designer.cs">
|
||||
<DependentUpon>ChovyUI.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Flobbster.Windows.Forms\PropertyBag.cs" />
|
||||
<Compile Include="Flobbster.Windows.Forms\PropertySpec.cs" />
|
||||
<Compile Include="Flobbster.Windows.Forms\PropertySpecEventArgs.cs" />
|
||||
<Compile Include="Flobbster.Windows.Forms\PropertySpecEventHandler.cs" />
|
||||
<Compile Include="Flobbster.Windows.Forms\PropertyTable.cs" />
|
||||
<Compile Include="GMAssetCompiler.Machines\Android.cs" />
|
||||
<Compile Include="GMAssetCompiler.Machines\HTML5.cs" />
|
||||
<Compile Include="GMAssetCompiler.Machines\IOS.cs" />
|
||||
<Compile Include="GMAssetCompiler.Machines\PSP.cs" />
|
||||
<Compile Include="GMAssetCompiler.Machines\Symbian.cs" />
|
||||
<Compile Include="GMAssetCompiler.Machines\Windows.cs" />
|
||||
<Compile Include="GMAssetCompiler.Output\TextureOptionAttribute.cs" />
|
||||
<Compile Include="GMAssetCompiler.Output\TextureOptions.cs" />
|
||||
<Compile Include="GMAssetCompiler.Properties\Resources.cs" />
|
||||
<Compile Include="GMAssetCompiler.Properties\Settings.cs" />
|
||||
<Compile Include="GMAssetCompiler\DDS.cs" />
|
||||
<Compile Include="GMAssetCompiler\DummyStream.cs" />
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||||
<Compile Include="GMAssetCompiler\VMBuffer.cs" />
|
||||
<Compile Include="GMAssetCompiler\VMLabel.cs" />
|
||||
<Compile Include="GMAssetCompiler\Wave.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYArgEntry.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYArgName.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYArgType.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYArrayCountAttribute.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYBackground.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYEvent.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYFixedArrayCountAttribute.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYFont.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYGlyph.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYHeader.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYObfuscate.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYObject.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYObjectEntry.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYObjectEntryLevel2.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYOffsetToAttribute.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYOptionKVP.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYOptions.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYPath.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYPathPoint.cs" />
|
||||
<Compile Include="GMAssetCompiler\yyRect.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoom.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomBackground.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomBackgrounds.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomInstance.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomInstances.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomOrderEntry.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomTile.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomTiles.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomView.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYRoomViews.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYScript.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYSound.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYSprite.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYStringOffsetAttribute.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYTimeline.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYTimelineEntry.cs" />
|
||||
<Compile Include="GMAssetCompiler\YYTPageEntry.cs" />
|
||||
<Compile Include="NDesk.Options\Option.cs" />
|
||||
<Compile Include="NDesk.Options\OptionAction.cs" />
|
||||
<Compile Include="NDesk.Options\OptionContext.cs" />
|
||||
<Compile Include="NDesk.Options\OptionException.cs" />
|
||||
<Compile Include="NDesk.Options\OptionSet.cs" />
|
||||
<Compile Include="NDesk.Options\OptionValueCollection.cs" />
|
||||
<Compile Include="NDesk.Options\OptionValueType.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="UMDGEN.CS" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="ChovyUI.resx">
|
||||
<DependentUpon>ChovyUI.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="GMAssetCompiler\Form1.resx" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<WCFMetadata Include="Connected Services\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Resources\psmkun.gif" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Icon4.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -1,73 +1,73 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ChovyUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChovyUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap psmkun {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("psmkun", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ChovyUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChovyUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap psmkun {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("psmkun", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,13 +6,6 @@ Its Decompiled and Patched GameMaker Asset Compiler v1.0.98 (this was before the
|
|||
it has been modified to exclusively produce PSP compatible files from GM81 Executables.
|
||||
Also a nice gui was added
|
||||
|
||||
NOTE: this release is really buggy, and there isnt much i can do about it,
|
||||
this is mostly just using Karoshi (a PSP MINI put out by yoyogames back in 2011)
|
||||
as the "runner" for the game and adapting a early GMStudio Compiler to build files for it
|
||||
|
||||
the only bugs i can fix are ones relating to compilation, and not running the game itself.
|
||||
|
||||
(ISOs built with this WILL work in Chovy-Sign.)
|
||||
|
||||
# Dependancys
|
||||
chovy-gm release zip. includes a few other executables
|
||||
|
@ -24,4 +17,3 @@ chovy-gm release zip. includes a few other executables
|
|||
src: https://github.com/FluidSynth/fluidsynth
|
||||
|
||||
- EBOOT.BIN same executable found in the PSP minis game "karoshi" it is effectively the gamemaker interpreter.
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/></startup></configuration>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/></startup></configuration>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NAudio" version="1.9.0" targetFramework="net35" />
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="DotNetZip.Reduced" version="1.9.1.8" targetFramework="net461" />
|
||||
<package id="NAudio" version="1.10.0" targetFramework="net461" />
|
||||
</packages>
|
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Reference in New Issue