Add Unity Support

This commit is contained in:
AtelierWindows 2019-03-03 23:55:26 +13:00
parent f338f48d7a
commit eeb4457a1e
1 changed files with 33 additions and 11 deletions

View File

@ -14,14 +14,7 @@ char titleid[12];
int SceLibPsmAimMgrIsDex_p()
{
int ret = TAI_CONTINUE(int, SceLibPsmAimMgrIsDexHook_ref,);
if(ret > -1)
{
return 1;
}
sceClibPrintf("[FreePSM] ERROR: SceLibPsmAimMgrIsDex returned %x",ret);
return ret;
return 1;
}
SceUID sceKernelLoadStartModule_p(char *path, SceSize args, void *argp, int flags, SceKernelLMOption *option, int *status)
@ -31,16 +24,45 @@ SceUID sceKernelLoadStartModule_p(char *path, SceSize args, void *argp, int flag
SceUID ret;
ret = TAI_CONTINUE(SceUID, LoadModuleHook_ref, path, args, argp, flags, option, status);
if(strstr(path,"libpsm.suprx"))
if(strstr(path,"libpsm.suprx")) //PSM
{
SceLibPsmAimMgrIsDexHook = taiHookFunctionOffset(&SceLibPsmAimMgrIsDexHook_ref,
ret,
0,
0x450da, //2.01 Retail Runtime
0x450da, //SceLibPsmAimMgrIsDex
1,
SceLibPsmAimMgrIsDex_p);
sceClibPrintf("[FreePSM] SceLibPsmAimMgrIsDexHook %x %x\n",SceLibPsmAimMgrIsDexHook,SceLibPsmAimMgrIsDexHook_ref);
}
if(strstr(path,"libScePsmInAppPurchase.suprx")) //PSM Unity
{
tai_module_info_t tai_info;
tai_info.size = sizeof(tai_module_info_t);
taiGetModuleInfo("SceLibPsmInAppPurchase", &tai_info);
switch (tai_info.module_nid) {
case 0x1E9E7B88: //1.00 - 1.01 Unity Runtime
SceLibPsmAimMgrIsDexHook = taiHookFunctionOffset(&SceLibPsmAimMgrIsDexHook_ref,
ret,
0,
0x3672, //SceLibPsmAimMgrIsDex
1,
SceLibPsmAimMgrIsDex_p);
sceClibPrintf("[FreePSM] SceLibPsmAimMgrIsDexHook %x %x\n",SceLibPsmAimMgrIsDexHook,SceLibPsmAimMgrIsDexHook_ref);
break;
case 0x4E7A28FC: //1.02 Unity Runtime
SceLibPsmAimMgrIsDexHook = taiHookFunctionOffset(&SceLibPsmAimMgrIsDexHook_ref,
ret,
0,
0x366a, //SceLibPsmAimMgrIsDex
1,
SceLibPsmAimMgrIsDex_p);
sceClibPrintf("[FreePSM] SceLibPsmAimMgrIsDexHook %x %x\n",SceLibPsmAimMgrIsDexHook,SceLibPsmAimMgrIsDexHook_ref);
break;
}
}
return ret;
}
@ -50,7 +72,7 @@ void _start() __attribute__ ((weak, alias ("module_start")));
void module_start(SceSize argc, const void *args) {
sceAppMgrAppParamGetString(0, 12, titleid, 256);
if(!strcmp(titleid,"PCSI00011")) // PSM Runtime
if(!strcmp(titleid,"PCSI00011") || !strcmp(titleid,"PCSI00010")) // PSM Runtime & PSM Unity Runtime
{
sceClibPrintf("[FreePSM] Silca: I like to see girls die :3\n");
sceClibPrintf("[FreePSM] Loaded!\n");