Improve memory usage (and change copy location to /Temp)

This commit is contained in:
AtelierWindows\SilicaAndPina 2018-10-18 23:51:38 +13:00
parent 07aae05a55
commit ecda8a2b19
6 changed files with 83 additions and 67 deletions

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@ -2,14 +2,14 @@
<MonoDevelop.Ide.Workspace ActiveConfiguration="Release" />
<MonoDevelop.Ide.Workbench ActiveDocument="dump\AppMain.cs">
<Files>
<File FileName="dump\AppMain.cs" Line="49" Column="73" />
<File FileName="..\..\..\..\Program Files (x86)\MSBuild\Sce\Sce.Psm.Common.targets" Line="193" Column="8" />
<File FileName="dump\AppMain.cs" Line="15" Column="51" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="dump" expanded="True">
<Node name="shaders" selected="True" />
<Node name="References" expanded="True" />
<Node name="AppMain.cs" selected="True" />
</Node>
</State>
</Pad>

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@ -3,14 +3,56 @@ using System;
using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Environment;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation.Core.Input;
using System.IO;
namespace dump
{
public class AppMain
{
{
public static void Copy(string inputFilePath, string outputFilePath)
{
SystemEvents.CheckEvents();
graphics.SetClearColor(1.0f, 0.0f, 0.0f, 0.0f);
graphics.Clear();
graphics.SwapBuffers();
FileStream fileStream = File.Open(@outputFilePath,FileMode.CreateNew,FileAccess.Write);
FileStream fs = File.Open(@inputFilePath,FileMode.Open,FileAccess.Read);
long i = 0;
while(i < fs.Length) {
int toRead = (int)fs.Length - (int)i;
if(toRead > 1*(1000 * 1000))
toRead = 1*(1000 * 1000);
byte[] buf = new byte[toRead];
i += fs.Read(buf,0,toRead );
fileStream.Write(buf,0,toRead );
}
fs.Close();
fileStream.Close();
}
static void SaveMemoryCopy(string sDir)
{
SystemEvents.CheckEvents();
graphics.SetClearColor(1.0f, 0.0f, 0.0f, 0.0f);
graphics.Clear();
graphics.SwapBuffers();
foreach (string d in Directory.GetDirectories(sDir))
{
if(!Directory.Exists(d.Replace("Application","Temp")))
{
Console.WriteLine("Creating: "+d.Replace("Application","Temp"));
Directory.CreateDirectory(d.Replace("Application","Temp"));
}
foreach (string f in Directory.GetFiles(d))
{
Console.WriteLine("Creating: "+f.Replace("Application","Temp"));
Copy(f,f.Replace("Application","Temp"));
}
SaveMemoryCopy(d);
}
}
private static GraphicsContext graphics;
public static void Main (string[] args)
@ -18,23 +60,48 @@ namespace dump
Initialize ();
String[] Dirs = Directory.GetDirectories("/Application","*",SearchOption.AllDirectories);
String[] Files = Directory.GetFiles("/Application","*",SearchOption.AllDirectories);
foreach(String dir in Dirs)
FileStream ff = File.OpenRead("/Application/App.exe");
foreach(string f in Directory.GetFiles("/Application"))
{
SystemEvents.CheckEvents();
graphics.SetClearColor(1.0f, 0.0f, 0.0f, 0.0f);
graphics.Clear();
graphics.SwapBuffers();
Console.WriteLine("Copying: "+f+ " To: "+f.Replace("Application","Temp"));
Copy(f,f.Replace("Application","Temp"));
}
SaveMemoryCopy("/Application");
/*
foreach(String dir in Directory.GetDirectories("/Application","*",SearchOption.AllDirectories))
{
SystemEvents.CheckEvents();
Update();
// Clear the screen
graphics.SetClearColor (1.0f, 0.0f, 0.0f, 0.0f);
graphics.Clear ();
// Present the screen
graphics.SwapBuffers ();
try{
Directory.CreateDirectory(dir.Replace("Application","Documents/Application"));
}
catch(Exception)
finally
{
}
}
}*/
foreach(String file in Files)
/*
foreach(String file in Directory.GetFiles("/Application","*",SearchOption.AllDirectories))
{
SystemEvents.CheckEvents();
Update();
@ -49,11 +116,10 @@ namespace dump
File.WriteAllBytes(file.Replace("Application","Documents/Application"),ByteArray);
}
}*/
while(true)
{
SystemEvents.CheckEvents();
Update();
Render();
}
@ -64,13 +130,7 @@ namespace dump
// Set up the graphics system
graphics = new GraphicsContext ();
}
public static void Update ()
{
// Query gamepad for current state
var gamePadData = GamePad.GetData (0);
}
public static void Render ()
{
// Clear the screen

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@ -31,8 +31,6 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Sce.PlayStation.Core" />
</ItemGroup>
<ItemGroup>

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@ -1,21 +0,0 @@
MIT License
Copyright (c) 2018 Silica
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,21 +0,0 @@
# IDUSpoof
This is a plugin that spoofs IDU Mode (vshSysconIsIduMode) to allways return 0x1
this has the effect of tricking whatever application's its configured for into thinking its running in IDU mode.
in fact, if you do \*ALL it has the same effect as if you just enabled IDU mode!
the advantage to this plugin is ofcource that you can specify exactly what apps idu is set for.
for example. if you want to enable the package installer. simply do
\*NPXS10031
ux0:tai/iduSpoof.suprx
or enable IDU settings without IDU Mode:
\*NPXS10015
ux0:tai/iduSpoof.suprx
though keep in mind henkaku overwrites idu settings with its own.
!! WORKS ON 3.65 And 3.68!!
Download: https://bitbucket.org/SilicaAndPina/iduspoof/downloads/iduSpoof.suprx