{ "social_types":[ { "type": "FRIENDLY", "socials": [ { "social_id": 1, "button_name": "SMILE", "for_sender": "You smile at %TARGETNAME%.", "for_target": "%SENDERNAME% smiles at you.", "for_everyone": "%SENDERNAME% smiled at %TARGETNAME%.", "sound_effect": null }, { "social_id": 2, "button_name": "WAVE", "for_sender": "You wave enthusiastically at %TARGETNAME%!", "for_target": "%SENDERNAME% is waving at you very enthusiastically!", "for_everyone": "%SENDERNAME% waved at %TARGETNAME%.", "sound_effect": null }, { "social_id": 3, "button_name": "WINK", "for_sender": "You sneak a wink off to %TARGETNAME%.", "for_target": "%SENDERNAME% winks at you secretively.", "for_everyone": null, "sound_effect": null }, { "social_id": 4, "button_name": "LAUGH", "for_sender": "You laugh at %TARGETNAME%'s humor.", "for_target": "%SENDERNAME% laughs at your humor.", "for_everyone": "%SENDERNAME% laughs heartily at %TARGETNAME%'s humor.", "sound_effect": null }, { "social_id": 11, "button_name": "HIGH5", "for_sender": "You give a big high-five to %TARGETNAME%!", "for_target": "%SENDERNAME% comes at you with a high-five! You manage to meet the clap in time!", "for_everyone": "%TARGETNAME% is being high-fived by %SENDERNAME% for some reason.", "sound_effect": "HI5" }, { "social_id": 12, "button_name": "CLAP", "for_sender": "You clap at what %TARGETNAME% has done!", "for_target": "%SENDERNAME% is clapping at what you have accomplished!", "for_everyone": "%SENDERNAME% is clapping for %TARGETNAME%.", "sound_effect": "CLAP" }, { "social_id": 13, "button_name": "HUG", "for_sender": "You give %TARGETNAME% a welcome hug.", "for_target": "%SENDERNAME% gives you a hug.", "for_everyone": "%SENDERNAME% gave %TARGETNAME% a hug.", "sound_effect": null }, { "social_id": 14, "button_name": "BEARHUG", "for_sender": "You nearly crush %TARGETNAME% with your massive bearhug!", "for_target": "%SENDERNAME% nearly crushes you with a massive bearhug!", "for_everyone": "Wow! %TARGETNAME% was almost crushed by %SENDERNAME%'s bearhug!", "sound_effect": null }, { "social_id": 15, "button_name": "DANCE", "for_sender": "You do a little dance with %TARGETNAME%!", "for_target": "%SENDERNAME% and you do a little dance! ", "for_everyone": "%SENDERNAME% and %TARGETNAME% do a little dance around the place..", "sound_effect": null }, { "social_id": 17, "button_name": "NOD", "for_sender": "You nod at %TARGETNAME%.", "for_target": "%SENDERNAME% nods at you.", "for_everyone": "%SENDERNAME% nods at %TARGETNAME%.", "sound_effect": null }, { "social_id": 18, "button_name": "TICKLE", "for_sender": "You tickle %TARGETNAME%'s sides.", "for_target": "%SENDERNAME% tickles your sides until you fall over laughing.", "for_everyone": "%SENDERNAME% is tickling %TARGETNAME%'s sides.", "sound_effect": "TICL" }, { "social_id": 21, "button_name": "THUMBS UP", "for_sender": "You give %TARGETNAME% an enthusiastic thumbs up.", "for_target": "%SENDERNAME% gives you an enthusiastic thumbs up.", "for_everyone": "%SENDERNAME% is giving %TARGETNAME% a thumbs up for some reason.", "sound_effect": "THUP" }, { "social_id": 23, "button_name": "SHOULDER PAT", "for_sender": "You pat %TARGETNAME% comfortingly on the shoulder.", "for_target": "%SENDERNAME% comfortingly pats you on the shoulder.", "for_everyone": "%SENDERNAME% pats %TARGETNAME% on the shoulder.", "sound_effect": null }, { "social_id": 24, "button_name": "CIRCLE", "for_sender": "You run circles around %TARGETNAME% making them dizzy.", "for_target": "%SENDERNAME% excitedly runs circles around you causing your head to spin.", "for_everyone": "%SENDERNAME% runs circles around %TARGETNAME% making %TARGETNAME% dizzy.", "sound_effect": null }, { "social_id": 38, "button_name": "GLOMP", "for_sender": "You surprise %TARGETNAME% by tackling and hugging them very tightly! %TARGETNAME% squeaks in surprise!", "for_target": "All of a sudden %SENDERNAME% tackles you and starts to hug you very tightly! You squeak in surprise!", "for_everyone": "All of a sudden %SENDERNAME% tackles %TARGETNAME% and starts to hug them very tightly! %TARGETNAME% squeaks in surprise!", "sound_effect": null }, { "social_id": 40, "button_name": "BEAM", "for_sender": "You produce one of the biggest, happiest faces possible towards %TARGETNAME%!", "for_target": "%SENDERNAME% produces one of the biggest, happiest faces you've ever seen towards you!!! Wow, you must have made them happy.", "for_everyone": "%SENDERNAME% produces one of the biggest, happiest faces you've ever seen towards %TARGETNAME%!!!", "sound_effect": null }, { "social_id": 45, "button_name": "HANDSHAKE", "for_sender": "You shake hands with %TARGETNAME% enthusiastically.", "for_target": "%SENDERNAME% shakes hands with you enthusiastically.", "for_everyone": "%SENDERNAME% is shaking hands with %TARGETNAME% quite enthusiastically.", "sound_effect": null }, { "social_id": 46, "button_name": "ROFL", "for_sender": "%TARGETNAME% is so funny you end up rolling on the floor from laughing so hard!!", "for_target": "You were so funny that %SENDERNAME% is rolling on the floor from laughing so hard!!", "for_everyone": "%SENDERNAME% is laughing so hard at %TARGETNAME% that %SENDERNAME% is rolling on the floor!!", "sound_effect": null }, { "social_id": 48, "button_name": "SPIN", "for_sender": "You playfully spin %TARGETNAME% in circles making them dizzy.", "for_target": "%SENDERNAME% playfully spins you in circles. You are getting quite dizzy.", "for_everyone": "%SENDERNAME% is spinning %TARGETNAME% in circles. You are getting dizzy just watching!", "sound_effect": null }, { "social_id": 51, "button_name": "SING", "for_sender": "You sing a silly song to %TARGETNAME% hoping they laugh.", "for_target": "%SENDERNAME% sings you a silly song. You burst out laughing. ", "for_everyone": "%SENDERNAME% is singing a silly song to %TARGETNAME%. You can't help but laugh yourself.", "sound_effect": null }, { "social_id": 52, "button_name": "FLAIL", "for_sender": "You flail wildly at %TARGETNAME%!", "for_target": "You must have done something exciting, because %SENDERNAME% is flailing at you wildly!", "for_everyone": "%TARGETNAME% must have done something exciting, because %SENDERNAME% is flailing at %TARGETNAME% wildly!", "sound_effect": null } ] }, { "type": "UNFRIENDLY", "socials": [ { "social_id": 5, "button_name": "FROWN", "for_sender": "You frown upon %TARGETNAME%'s behavior.", "for_target": "Upon your behavior, %SENDERNAME% frowns deeply.", "for_everyone": "%SENDERNAME% frowns upon %TARGETNAME%'s behavior.", "sound_effect": null }, { "social_id": 6, "button_name": "POKE", "for_sender": "You poke %TARGETNAME% right in the ribs!", "for_target": "%SENDERNAME% has poked you right in the ribs!", "for_everyone": "%SENDERNAME% poked %TARGETNAME% right in the ribs!", "sound_effect": "POKE" }, { "social_id": 7, "button_name": "IGNORE", "for_sender": "You stick your nose in the air and ignore %TARGETNAME%s childish behavior!", "for_target": "%SENDERNAME% sticks their nose in the air ignoring your childish behavior!", "for_everyone": "%SENDERNAME% is ignoring %TARGETNAME%'s childish behavior.", "sound_effect": null }, { "social_id": 8, "button_name": "GROWL", "for_sender": "In a deep growling voice, you attempt to frighten %TARGETNAME%!", "for_target": "You are frightened by a deep growl! It's directed at you from %SENDERNAME%!", "for_everyone": "A scary growl emanating from %SENDERNAME% is directed at %TARGETNAME%. You try to stay away.", "sound_effect": "GRWL" }, { "social_id": 9, "button_name": "POINT", "for_sender": "You point jokingly at %TARGETNAME%!", "for_target": "%SENDERNAME% points jokingly at you!", "for_everyone": "%SENDERNAME% points jokingly at %TARGETNAME%!", "sound_effect": "PNT" }, { "social_id": 10, "button_name": "BURP", "for_sender": "BuuuuuuuurrrrP!", "for_target": "Buuurrrp! You can't believe %SENDERNAME% just did that towards you!", "for_everyone": "BuuuurrrP! %SENDERNAME% just made a gross sound towards %TARGETNAME%!", "sound_effect": "BURP" }, { "social_id": 16, "button_name": "CRY", "for_sender": "%TARGETNAME% has made you cry like a little baby!", "for_target": "%SENDERNAME% is crying like a little baby because of you now!", "for_everyone": "%TARGETNAME% has made %SENDERNAME% cry like a little baby! How sad.", "sound_effect": "CRY" }, { "social_id": 19, "button_name": "YELL", "for_sender": "You start yelling angrily at %TARGETNAME%.", "for_target": "%SENDERNAME% is yelling at you! You must have done something wrong.", "for_everyone": "%SENDERNAME% is yelling at %TARGETNAME%!", "sound_effect": "YELL" }, { "social_id": 20, "button_name": "NUDGE", "for_sender": "You nudge %TARGETNAME% carefully out of your way.", "for_target": "%SENDERNAME% gives you a careful nudge out of the way.", "for_everyone": "%TARGETNAME% was nudged out of %SENDERNAME%'s way.", "sound_effect": null }, { "social_id": 22, "button_name": "YAWN", "for_sender": "YYYYAAAAWWWWNNNNN... Boy %TARGETNAME% is boring...", "for_target": "YYYAAAWWWNN... you are boring %SENDERNAME%!", "for_everyone": "%SENDERNAME% just yawned at %TARGETNAME%.", "sound_effect": null }, { "social_id": 37, "button_name": "TEASE", "for_sender": "You laughingly tease %TARGETNAME% about their silly shoes.", "for_target": "%SENDERNAME% laughingly teases you about your silly shoes.", "for_everyone": "%SENDERNAME% is laughingly teasing %TARGETNAME% about their silly shoes. You don't see anything silly about them.", "sound_effect": null }, { "social_id": 39, "button_name": "QUACK", "for_sender": "You make weird animal noises at %TARGETNAME% trying to sound like a ferocious... duck.", "for_target": "%SENDERNAME% makes weird animal noises at you. Was that a duck?", "for_everyone": "%SENDERNAME% makes weird animal noises at %TARGETNAME%. Was that a duck?", "sound_effect": null }, { "social_id": 41, "button_name": "SNORE", "for_sender": "ZZzzzzz.... %TARGETNAME% has bored you to the point of SNORING!! Wow.. now, that is boring.. ", "for_target": "ZZzzzzz.... You have bored %SENDERNAME% to the point of SNORING!! Ooops! ", "for_everyone": "ZZzzzzz.... %TARGETNAME% has bored %SENDERNAME% to the point of SNORING!! Wow.. now, that is boring.. ", "sound_effect": "SNOR" }, { "social_id": 42, "button_name": "SCREAM", "for_sender": "AAAAAAAAAAAAAHHH!!!! You scream loudly at %TARGETNAME%.. . maybe overreacting?", "for_target": "AAAAAAAAAAAAAHHH!!!! %SENDERNAME% screams loudly at you.. . overreacting a bit!?", "for_everyone": "AAAAAAAAAAAAAHHH!!!! %SENDERNAME% screams loudly at %TARGETNAME%.. . overreacting a bit?", "sound_effect": "SCRM" }, { "social_id": 43, "button_name": "HIDE", "for_sender": "You quickly hide in the shadows, hoping %TARGETNAME% does not see you. . .", "for_target": "%SENDERNAME% quickly hides in the shadows, hoping you do not see them. . .", "for_everyone": "%SENDERNAME% quickly hides in the shadows, hoping %TARGETNAME% does not see them. . .", "sound_effect": null }, { "social_id": 44, "button_name": "TRIP", "for_sender": "Poor %TARGETNAME% tripped over your giant hobbitty feet!!", "for_target": "You tripped over %SENDERNAME%'s giant hobbitty feet!! Poor you!", "for_everyone": "Poor %TARGETNAME% tripped over %SENDERNAME%'s giant hobbitty feet!!", "sound_effect": null }, { "social_id": 49, "button_name": "ROAR", "for_sender": "From the bottom of your being you release the loudest roar possible!. . Only. . on its way out, your voice squeaks a little, and that takes away from the intimidation. . . ", "for_target": "From the bottom of %SENDERNAME%'s being they release the loudest roar possible towards you!. . Only. . on its way out, their voice squeaks a little, and that takes away from the intimidation. . . ", "for_everyone": "From the bottom of %SENDERNAME%'s being they release the loudest roar possible towards %TARGETNAME%!. . Only. . on its way out, their voice squeaks a little, and that takes away from the intimidation. . . ", "sound_effect": "ROAR" }, { "social_id": 50, "button_name": "BOO", "for_sender": "BOOOOO! You frighten %TARGETNAME% really bad! They did not see that coming!", "for_target": "BOOOOOOOO! %SENDERNAME% frightens you really bad! You did not see that coming!", "for_everyone": "BOOOOO! %SENDERNAME% frightens %TARGETNAME% really bad! They did not see that coming!", "sound_effect": "BOO" } ] }, { "type": "HORSE", "socials": [ { "social_id": 26, "button_name": "WINK", "for_sender": "Your horse winks at %TARGETNAME%.", "for_target": "%SENDERNAME%'s horse winks at you!", "for_everyone": "%SENDERNAME%'s horse winks at %TARGETNAME%.", "sound_effect": null }, { "social_id": 27, "button_name": "NEIGH", "for_sender": "Your horse neighs loudly at %TARGETNAME%.", "for_target": "%SENDERNAME%'s horse neighs loudly at you.", "for_everyone": "%SENDERNAME%'s horse neighs loudly at %TARGETNAME%.", "sound_effect": null }, { "social_id": 29, "button_name": "WHINNY", "for_sender": "Your horse whinnies softly and happily towards %TARGETNAME%.", "for_target": "%SENDERNAME%'s horse whinnies softly and happily towards you.", "for_everyone": "%SENDERNAME%'s horse whinnies softly and happily towards %TARGETNAME%.", "sound_effect": null }, { "social_id": 30, "button_name": "SNORT", "for_sender": "Your horse rudely snorts towards %TARGETNAME%!", "for_target": "%SENDERNAME%'s horse rudely snorts towards you!", "for_everyone": "%SENDERNAME%'s horse rudely snorts towards %TARGETNAME%!", "sound_effect": null }, { "social_id": 31, "button_name": "BUCK", "for_sender": "Your horse bucks you lightly. Must have been excited to see %TARGETNAME%.", "for_target": "%SENDERNAME%'s horse bucks lightly. Must have been excited to see you.", "for_everyone": "%SENDERNAME%'s horse bucks lightly. Must have been excited to see %TARGETNAME%.", "sound_effect": null } ] }, { "type": "GROUP", "socials": [ { "social_id": 32, "button_name": "HUG", "for_sender": "You initiated a group hug!! It has risen the spirits of everyone involved!", "for_target": "%SENDERNAME% initiated a group hug!! It has risen the spirits of everyone involved!", "for_everyone": "%SENDERNAME% initiated a group hug!! It has risen the spirits of everyone involved!", "sound_effect": null }, { "social_id": 33, "button_name": "DOG PILE", "for_sender": "You yell DOGPILE! Suddenly everyone here has leapt on top of you, and you find yourself smothered at the bottom.", "for_target": "%SENDERNAME% yells DOGPILE! Suddenly everyone here including you has leapt on top of %SENDERNAME%, smothering them at the bottom.", "for_everyone": "%SENDERNAME% yells DOGPILE! Suddenly everyone here including you has leapt on top of %SENDERNAME%, smothering them at the bottom.", "sound_effect": null }, { "social_id": 34, "button_name": "DANCE", "for_sender": "You call everyone together for a ballet! Everyone here joins in.. You are the moon, another is the princess, and you're not sure what the others are supposed to be. . . ", "for_target": "%SENDERNAME% calls everyone together for a ballet! Everyone here joins in.. %SENDERNAME% is the moon, another is the princess, and you're not sure what the others are supposed to be. . . ", "for_everyone": "%SENDERNAME% calls everyone together for a ballet! Everyone here joins in.. %SENDERNAME% is the moon, another is the princess, and you're not sure what the others are supposed to be. . . ", "sound_effect": null }, { "social_id": 35, "button_name": "HUDDLE", "for_sender": "You call everyone for a huddle. You discuss your secret plans here.", "for_target": null, "for_everyone": "%SENDERNAME% has called a huddle. You all discuss your secret plans here.", "sound_effect": null }, { "social_id": 36, "button_name": "HOWL", "for_sender": "You howl at the moon loudly. Soon everyone here has joined in. The noise is intensely terrifying!", "for_target": "%SENDERNAME% howls at the moon loudly. Soon you and everyone else here has joined in. The noise is intensely terrifying!", "for_everyone": "%SENDERNAME% howls at the moon loudly. Soon you and everyone else here has joined in. The noise is intensely terrifying!", "sound_effect": "HOWL" } ] } ] }