[ ] Think about adding characters: Unicorn, Zorro, Pegasus, Lone Ranger, Shadowfax, Hidalgo, BLack Beauty, Black Stallion, Misty of chincoteague, Seabiscuit, Manowar, Tornado, Fatty Lumpkin, Flicka, Mr Ed, Epona Cooperative Games: Capture the flag? (bonsai) Maze, need two people to get through it. --------- PARENTAL CONTROL IDEAS -------------------------------------------- USer can set up an account, and then a parental control account can be added. This account can do the following: Set CHILDNOCHAT to Yes/No, Which disables all chat to this player. Set playtimeper Multiple. Every this many minutes, they get to play online, So, that effectively sets the following limits: 1= unlimited 2=12 hours per day 3= 8 hours per day 4= 6 hours 6 = 4 hours 8 = 3 hours 12 = 2 hours 16 = 1.5 hours 24 = 1 hours 48 = .5 hours playtime can store up to a MAX of double the multiple production. i.e. If parent sets playtimeper to 16 - and child stays logged off 2 days, they will have 3 hours of playable time. (Actual time would be 3 hours and 11 muinutes! cause they would earn some playtime WHILE playing...) parental disable - temporarily disable the account. Art ROom Disable? - dont allow art room use for player. Session logs? -------- WORLD LAYOUT AND STANDARDIZATION ---------------------------------------- MONEY: Objects should be standardized as Being worth 10x their REAL WORLD value. i.e. bluejeans, maybe($30.00us)=$300 game QUESTS: Please see detailed quest manual on top of Quest Editor! TIME PERIOD: No electricity, No Engines, No gadgets, loosely modeled after american west, but also a FEW modern things will trickle in... Say bluejeans? Doubt they were around in pre-engine. So this land is, Kind of Modern Day, BUT cutoff from all tecnological advances. I.E. We use wagons for transport, not trains. etc. CHARACTERS: Unique Single First Named characters (a baby names site is great) for all characters EXCEPT storeowners Storeowners Two names, first name with last name relating to store: FISHING SHOP LASTNAMES: Jim Fisher, Jim Hook, Jim Bobber FOOD STORE LAST NAME EXAMPLES: Jim Applecore, John Fig, Jim Peel. VETS: Jim Sutre, Bob Stitch etc... CONVERSATIONS: * Characters can give directions, etc.. But lets NOT have them Leave character and tell the player to "CLICK HORSES" or anythign game specific, lets leave the characters completely in the game, (they do not know its a game) * Actions should be placed in ( )'s Whether it's describing an action that took place, or allowing you to perform an action. * Allow a response to exit every chat point, don't leave them blank (pretend there is no exit button at bottom, because there may not be in future) LOCATION DESCRIPTIONS: Descriptions should be First-person-this is what-you-see descriptive text Good Examples: * This building is a mess, there are actually Anthills on the floors out of all the dust.. * In looking at this Rock, you notice a Small Drawing, Looks like it's telling you to Dig? * This building looks like it's ready to collapse onto you.. whoever owns it must not take care of it. Poor Examples: * I see a rock and a tree here. (dont use 'I') * BUY STUFF HERE (lets not command a player) * Small Rocks. (Lets prefix it with "You See some small rocks.") HTML Formatting: ,,
Go ahead and use the following codes: to bold something just do it like This that was bolded. For Italics, Do This. And for new lines, use
newline! Directions Example: %MAPD NORTH: Business District
SOUTH: Residential District Formatting Guildelines: DOnt over use it, Use it when structure will help the description.. I.e. A note text, Or Multiple items described, etc. BUILDINGS: On average, twice as many cabins as Shops per town. MOST(2/3rds) Cabins should have an NPC, All Stores Should. All buildings should have description text. describe what you see inside the building with a couple lines. Most buildings should be spaced with one non-building tile between each CLothes shops: One different set of clothing stocked per town. Equipment shops: One Set of saddle/bridle/pad per town Groomer Vary in quality from 500-1000 TOWN STRUCTURE Cities named after the islands they are on Streets named after the cities they are in Northsouth= Avenues EastWest=Streets Title Conventions: Intersection of Bla Avenue and Blee Street / Blee Street / Bla Avenue NEW ISLANDS ============================================================================ ISLAND: ART Isle COMMUNITY?: Maybe a town of paintton? brushton? easleton? STYLE: Maybe Several Art rooms close to eachother for drawing contests!! ---------------------------------------------------------------------------------- ISLAND: Cat Isle COMMUNITY?: Small Town in center for forest? Whiskerton. STYLE: ---------------------------------------------------------------------------------- ISLAND: Flower Isle COMMUNITY?: Small tiny shop-less village Petal Meadow? STYLE: Small village protected by a huge forest maze. ---------------------------------------------------------------------------------- ISLAND: Tail Isle COMMUNITY?: Ranches, Lots of Ranches STYLE: Ranches spread down the length of tail isle ---------------------------------------------------------------------------------- ISLAND: HARE Isle COMMUNITY?: TOwn Caroton? STYLE: ---------------------------------------------------------------------------------- ISLAND: PIRATE ISLE - Wait for Pirate Tiles COMMUNITY?: STYLE: ---------------------------------------------------------------------------------- ISLAND: Saddle Isle COMMUNITY?: STYLE: Huge Forest Maze(s) ---------------------------------------------------------------------------------- ISLAND: COMMUNITY?: STYLE: ---------------------------------------------------------------------------------- ======================================================================================== CITIES/TOWNS: Horse Isle Earton: COMMUNITY: Big Town - First town new players see, Simple Layout, and Very Few Cabins, mostly stores. GENERAL: Lots of Signs, Good descriptions. TRAINER: SPEED ARENA: Jumping Arena GAMES: STREET NAMES: Cochlea Canal Drum Wax Lobe Horse Isle Treeton: COMMUNITY: Biggest Town in game. LOTS of NPC's GENERAL: Some of the quests in this town, Jump you to several of the tiny islands off the shore. TRAINER: AGILITY ARENA: Conformation Arena GAMES: ** Memory match tree game STREET NAMES: Maple Oak Aspen Elm Linden(smile) Cedar Pine Birch Spruce Horse Isle Appleton: COMMUNITY: Big Town, community full of Major horselovers, its why they grow so many apples. GENERAL: TRAINER: STRENGTH ARENA: Racing Arena GAMES: ** Apple bobbing, ** catch apples falling from trees ,make cider STREET NAMES: Red Green Braeburn Golden Fuji McIntosh SnowIsle Chillton: COMMUNITY: Medium Town GENERAL: Lots of Really nice people. Several will pay good$ for logs for their fires :) A Few Delievery quests to people in Hotton TRAINER: CONFORMATION ARENA: GAMES: SNowball fight, **Ice Skating, **snowflake catching, **ice skulptures, **snowman game STREET NAMES: IceCube SnowFlake Wind Brisk Freeze Blizzard Frost Cold Chilly Nippy DesertIsle Santon: COMMUNITY: Tiny Desert Community, just a few desert huts, with a FEW NPCS.. Maybe one general store. GENERAL: TRAINER: ARENA: GAMES: Some sort of search for water game, Colored sand in bottles? sand castles? DesertIsle Hotton: COMMUNITY: Medium Town GENERAL: TRAINER: ENDURANCE ARENA: GAMES:Message in a bottle **coconut bowling STREET NAMES: Sizzle HeatWave SunBurn Humid Arid Tropical Sticky DolphinIsle Flipperton: COMMUNITY: Small Retirement commmunity GENERAL: lots of Characters and Quests, few stores TRAINER: None ARENA: None GAMES: None STREET NAMES: Blubber Aquatic Dorsal Lagoon Marine Sonar BirdIsle Wington: COMMUNITY: Small Town, More of a younger community, a lot of parents and children GENERAL: Maybe some lost kids quests, Grow thier own food, Bookstores? TRAINER: ARENA: GAMES: some sort of bird game. . fly as a bird? Hunt for feathers to get prize, make a birdhouse, paint by number bird scene?, bird shooting game STREET NAMES: Nest Quill Span Feather Hatch Egg Migration Clutch Crest Flock Perch NOTES: No stumps, they dont cut trees , dense forests TurtleIsle Shellton: COMMUNITY: Medium Town, Very Pretty and girlie , lots of girlie girl stuff.. . hmmm let sara and autumn figure this out :) GENERAL: TRAINER: ARENA: GAMES: **Capture butterfly game, **Flower match game **junk hidden under turtle shells STREET NAMES: Turtle Carapace Scute Sea Box Painted Lady Spiny Snap Green Wood Hoof Isle Horseshoe Village: COMMUNITY: Small village. more secretive people. Kind of a "hidden community" lots of Secrets.. GENERAL: TRAINER: None ARENA: None GAMES: **Throw Horseshoes game **another tetris type game with rocks STREET NAMES: Anvil Iron Steel Alloy ----------------TACK STANDARDIZATION AND IDEAS:------------------------------------------------------ BONUS's Range from 0-500 for saddle, 0-200 for pad & 0-300 for bridle AND ONLY for strength,speed,endurance,conformation,agility,intelligence,personality (the last 2 probably unused??) The Most basic Gear will do nothing. it is cheap, and simply allows for riding/competitions. More advanced gear should be priced as follows: no bonus =$500 saddle, $250 pad/bridle bonus' of around 50 = $1,500 bonus' of around 100 = $2,000 bonus' of around 200 = $10,000 bonus' of around 300 = $100,000 bonus' of around 400 = $1,000,000 bonus' of around 500 = $10,000,000 example bonuses are 250 speed, 100 endurance, lets price it roughly: 50k for speed +5k for endurance=$55k Tack Ideas: Simple Set = no bonus's Simple $5k saddle 3k bridle 2k pad +10 in somethine improved $50k saddle 30k bridle 20k pad +100 in something +50 something else awesome $500k saddle $300k bridle $200k pad +300 in something +150 something else magical $5M saddle $3M bridle $2M pad +500 in something +250 something else //conformation enhancers Fancy Set = SADDLE(100con)$50K PAD(40con)$20k BRIDLE(60con)$30K Beautiful Set= SADDLE(300con+150per)$500k PAD(100con+50per)$200k BRIDLE(200con+100per)$300K Glorious Set = SADDLE(500con+250per)$5M PAD(200con+100per)$2M BRIDLE(300con+150per)$3M //Racetrack enhancers Racing Set = SADDLE(100spd)$50K PAD( 40spd)$20k BRIDLE(60spd)$30K FireBall Set = SADDLE(300spd+150end)$500k PAD(100spd+ 50end)$200k BRIDLE(200spd+100end)$300K Icarus Set = SADDLE(500spd+250end)$5M PAD(200spd+100end)$2M BRIDLE(300spd+150end)$3M //Jumping enhancers Jumping Set = SADDLE(100str)$50K PAD(40str)$20k BRIDLE(60str)$30K Jackrabbitt Set= SADDLE(300str+150spd)$500k PAD(100str+50spd)$200k BRIDLE(200str+100spd)$300K Pegasus Set = SADDLE(500str+250spd)$5M PAD(200str+100spd)$2M BRIDLE(300str+150spd)$3M //Agility enhancers Smooth Set = Graceful Set = Nimble Set = ==========================================RANCH SYSTEM THOUGHTS============================== Ranch houses are scattered around the empty lands of horseisle. Either a single tile? Or a center tile with options to build out around it. They have a set Value, and then an Adjustable Market Value based on Number of open ranches? A Subscribed player can Buy a ranch. Once bought, they can TItle it, write adescriptions for it and Even Decorate it. (generic FLash Background, allow positioning Couch, chair, painting, etc.) These do nothing other than look cozy. At your ranch house, you can receive mail, and send mail You can also Build new structures: Training Pen: Allows you to train one horse/for free/day 5 points in anything! Barn: Allows you to Own 2 more horses! in addition to base # of 3? Shed: Allows you to store Items here. STORE button, and GRAB button.. Different ranches have a different number of expandable slots. Some cheap ones only have 1. so a player could only build a shed for instance. Others could have All Around for a max of 7 buildings (need an entrance) that would allow 3 barns (6+3 horses) 2 trainers and 2 sheds for lotsa junk example ranch layout: H=house, B=barns, Shed,Trainer BSS BH=== BTT Once built, a building can be torn down, but only 1/4 cost salvaged? ------------------------------------------------------------------------------- ==================================[ RANDOM IDEAS ]==================================== ------------------------------------------------------------------------------- WORLD: CatIsle - Whiskerton TigerIsle - Stripeton MARY: search for the golden horse shoe,and a saloon Add buterflies GENERAL: Horse can be put to work at the Wagon transport office! After a certain nnumber of OTHERplayer trips, you get paid, and horse sent back! Horse is broken/unbroken?? Add a horse aging system?? Adda highscores System.. View RIchest players, Landowners, Most compets one, most winning horse.. Arena Loudspeaker, does "localchat" to everyone nearby announcing start of races, etc. Pack horse competition, see if your horse can carry all the gear... Pasture = free place to let a horse roam around, gets happy and tired GRAPHICS: animated birds flying overhead blended clouds hovering/moving above ITEMS: RANDOM WORLD ITEMS: Iron Ore / Copper / gold nugget Clams /coral snails TO BUY: Saddle (types: racing, dressage, western, english) / Bridle / Horse Blanket Oats / Hay Brush Allow players to make "books" at a printer shop. and also make "copies" GAMES: Sleigh ride in snow area... water tank stop leak Wishing well, fins a wishing well coin, and then wish for "money" or "things" or "world peace" and get a random return Horse Jumping Horse Racing (how player make faster??) Barrel racing Horse Show (FFR style ) Quests to find things [X] Capture wild horse!! (throw rope loop) throw horseshoes cow tipping??!!?!? if you do it, someone can turn you in to police for reward! fishing sideview requires fishing pole and lure or bait construction - laying bricks (tetris) count sheep while sleeping digging with a shovel out in map.. ore veins hidden about... Disturb a bee's nest - Avoid bee's while picking up honey combs... Slider puzzle game. MODULES: Farrier, see guy banging on horseshoes blacksmith style... Flowershop.. Bunch of flowers all around.. accidentally break a vase if click on something , have to pay! :) STORES: fishing store Vetrinarian ferrier / blacksmith trainers = speed / strength / conformation / endurance arenas - jumping /racing /dodgeing/ conformation Human food Horse Feed Human Drink Store Rock Store flower Shop MIsc Store clothes store horse equipment store Realtors office police station - test horse for doping mail station wagon station (warp) ///////////////////// FROM OLD HTML VERSION OF GAME DEVELOPMENT //////////////////// idea: offer to email parents Chat logs for sessions.??? soon: player buyable/ownable estates ESTATES: House - Free Sleeping / Rent Beds Pen - House 2 horses / Rent 2 stalls Barn - House 6 horses / Rent 6 stalls Ferrier - Shod / Buy wood/metal Vet - Medicalize Workshop - Craft Junk Kitchen - Cook Junk WAYS TO MAKE MONEY: Add a postal mail system Add a newspaper system Add a Garbage Collection Job. (MIRANDA SAYS NO) Groom horses for money win competitions rent barnspace craft and sell stuff?? rent beds inhouses? do ferriation do vet work Find Wild horses Allow cooking